Flying supersonic Humvees that come with five missile defenders. Dumps a payload of a nuclear bomb mixed with an anthrax bomb. Seems fine to me.
a video showing off flying humvees would be hilarious.
Harry Potter 2.5: Fuck the Dursleys
What happens to the Infantry inside?
Perfect for crazy mod.
i'm picturing giant cannons that shoot terrorists..
Scud Launcher Launcher anyone? XD
CRazy rotr patch when?
What have I done. What is this. The airforce tomahawk (which I've already forgotten its name) missile clusters are now more tomahawks. I didn't think they would be that large though...
Other ini update info
Tank General is now Matryoshka General:
When a transport helix dies, 3 emperor tanks come out.
When an emperor tank dies, a warmaster comes out.
When a warmaster dies, a battlemaster comes out.
When a reaper dies, a gattling tank comes out.
When a gattling tank dies, a dragon tank comes out.
Emperors start at vet 3 because reasons.
Im terrified and intrigued at the same time
Now add dreadnoughts!
Tank blob is here. Good thing the tanks become smaller tanks when they die, or I might have run out of tanks.
What is this HERESY?
INI can NEVER go too far!
So I found submarines in the .big file. Made them fly because that's how the navy works.
Fun fact: The Tank Bunker works with submarines.
For those that have noticed, there's a nuclear missile launcher on the map. It's immune to capture and cannot be destroyed. It picks a random player start location each time, and then ruins their life. It's tiny as well and fires a tiny nuke. It's pretty adorable.
that nukes so dam cute
This is pure goddamn stupidity.
I love it.
Guess who figured out how to finalBig.
Step 1: Nuke Cannons get an autoloader upgrade.
Step 2: Autoloaders for Tank General give a .5 second reload. Yep, no clip reload (clip reload is .5 seconds too), just a constant stream of shells.
They're supposed to have the autoloader upgrade cameo but that doesn't work for some reason.
Nuke cannon with autoloader?
Looks like it's the end of the world.
still related I guess
Can i join in too ?
If you want to toss ideas around I'll see if I can add them. Guess I'm doing a really bad crazy mod for Shockwave now. Not super pro at ini, but not terribad either. Reworking and adding some new weapons and moving the giant map.ini into the .big file right now.
Stuff done so far (some from the map.ini, some not):
Armor General's dozers now benefit from the mammoth shield upgrade.
Scrap two Basilisk gets a two shot 'autoloader.' The machine gun has 2x rate of fire for all scraps/vets.
Vanilla USA can build a Mech from the war factory for 25k. It takes 5 minutes to build so its balanced.
All USA supply drop zones are stealthed up when completed. The cargo plane, boxes and parachutes are also stealthed.
Sciences cost -1.
Dozers repair 50% instead of 2%. Skycrane does 25%.
Burton grenade launcher is now an M32 rotary grenade launcher (fires 6 grenades quickly).
Lazer burton OICW is now a railgun... Like the artillery, yes, and it loads faster, because balance.
Demo everything now leaves behind an advanced demo trap (Advanced demo traps leave behind a normal one).
The goal if this ini/mod is to make the game so unbalanced, that it comes full circle and is balanced again.
Totally open to ideas as long as it isn't completely game crashing
Stealth General projectiles are invisible
- Faster Rate of Fire on Reaper Tank (Instant Spin-Up if possible)
- Demo RPG High Explosive Rocket Upgrade fires a Nuke Shell (tactical or nuke cannon, your choice)
- Laser Dozer has PDL
- Grinder Cannon does ARMOR_PIERCING damage
- Ramjet Shot from Leang's Battlemasters does temporary EMP effect for 0.5 seconds (less damage if you want balance)
Couple of ideas at the top of my head
The mini-EMP actually looks like a good idea.
Aurora Alphas detonate a fuel air bomb upon death
Go home Burton, you're drunk.
Superweapon general Burton gets EMP grenades. Ignore those humvees on the airfield. They're totally balanced.
Demo Saboteurs can now lay those tiny annoying demo traps that the battlebus uses. Once every thirty seconds or so. Quite like this one.
Other junk:
Tiger's get countermeasures.
All USA factions get the little bird because I don't think it's very good.
Level 3 HALO drop x2.
If anyone's interested I could put up a dropbox link for the current state of this hilariously piece of crap mod.
Yeah, you should
Dozer flavors for all factions. Some I've already said, I know, gosh:
USA Vanilla dozer gets composite armor
China Vanilla dozer is EMP resistant and benefits from nuclear tank upgrade.
GLA Vanilla Worker shoes give immunity to landmines. Fancy shoes don't take such damage.
Superwearpon dozer detects stuff a bit farther away. Has the sentry drone scan ability as well.
Airforce dozer takes up 3 transport slots. Benefits from comanche stealth. It is stealth while not moving.
Lazer dozer gets a broken PDL that even deflects tank shells.
Armor dozer gets mammoth shield
Tank dozer gets a little more health and gets reactive armor.
Infantry dozer broadcasts propaganda.
Nuke dozer gets isotope and fusion reactors.
Special weapons dozer gets an ECM missile deflector.
Demo worker leaves behind a demo trap because its stupid.
Dr. Thrax worker has hazmat suits. How nice of him. Immune to poison, radiation, flames and microwaves.
Stealth worker is always stealth.
Salvage worker can pick up scrap for body armor. Each scrap increases the body armor slightly. (Applies to his jarmen as well)
[Artillery Barrage intensifies]
For those who want to try it out, download link will be right here. Comes with a readMe for info and stuff. Feedback and experiences welcome here, looking forward to some silly screenshots.
https://www.dropbox.com/s/r2u8ktidzf0goci/SHWchaosMod.zip?dl=0
Dont lie, call it Good balance mod ( ͡° ͜ʖ ͡°)
Another Idea:
- Demo Topol has 1:30 Cooldown in firerate, but fires missile the power of the Rank 5 Dirty Nuke. Force its firerate to be slow so it has a long deploy time (something like 30 seconds to setup, and could even go as far as revealing it on the map similar to SWs). Cannot Enter Tunnels.
It says the link isn't found
"Very Upset"
Uploaded a new version (in signature), includes:
Horribly balanced nuclear topol launchers.
Angry man is a bit angrier.
Some control bar shenanigans.
Stealth Jarmen should be able to place a booby trap. I didn't actually test this so I make no promises. Results may vary.
So I made superweapons tiny so you can spam more of them. It uh, had a bit of a side effect though.
I have no idea what's going on here.
Angry men unite! Take down entire army! No problem!
I've got a real challenge for you guys. Use any general you want, play the General's Challenges, and try and beat Demo. It was all going well until, uh, this. Then the chain reaction of demo traps and all of a sudden, I was screwed.
New stuffs:
Controlololbars.
Nuclear Topols rebalanced, here's the list:
Removed the dirty nuke explosion because its bad.
Added the actual nuclear missile explosion because that's how you balance game.
Reload is 90 seconds and it no longer auto targets units. (There were a few... mishaps that prompted this change)
Less health and vision/shroud clearing range.
Costs 4,000 and takes longer to build.
Base range is now 1,000. Each level of scrap increases range by 250 because its funny.
Added a thing that keeps the topol revealed on the map at all times when its created. I was smart and looked at how nuke red guards have chemical suits and horde bonus. Are you proud of me dad?
Cannot be transported.
Other stuff:
Demo trap flavor things.
Salvage demo trap is now a Phosphorus Demo Trap. The explosion does less damage than a normal demo trap, but it leaves behind a cloud of that phosphorus crap and it's really effective.
Stealth General demo traps can lay a minefield around itself. I don't really know if this is good or not, but its a thing.
Airforce's 'Stealth Dozer' thing has its own upgrade and button on the strategy center. It costs 750 and is relatively quick to research.
Company of Heros 2 is a nice game. I like the Stuka artillery that the germans get. I noticed the Camel looks like a halftrack. So I took a bunch of that ini, slapped it onto Special Weapons General and you now get a Stuka. It fires six long range (500 range, to be exact), high arcing rockets. With the cost and mobility, think of it being somewhere between a Hammer Cannon and Burrito. It is very fragile however, and will die in a few shots to almost anything.
The KSVK upgrade does more stuff for Jarmen.
Demo: High powered boomstick that can fire at all targets, air included.
All other GLA: A fast firing pop rifle that can whittle it's way through most ground units, heavy tanks are the exception. Buildings take some time to kill though. Aircraft are also vulnerable.
Will be focusing on China/USA factions next because GLA Demo is so grossly overpowered it's actually a little sickening.
I'm sure I missed a few things but that's the general changes in this one. As always, download in sig.
Have a nice day. nb4 ball of death. You can guess what happens next:
USA Vanilla:
Go ballistic with Burton Exosuit. Make it to where its machine guns fire faster as well as have rocket pods similar to the Missile Defender Exo Suit. Think Metal Gear Rex.
Respect my friend, Respect. You've overhauled the crazy world
USA is getting a new shenanigan building.
Frosty returns with a vengeance.
Yes, he does say everyone's favorite convoy truck line before you suicide with the button.
NEEEHAHAHAHAHA.
In much less exciting news, adding some sort of bad demo trap for stealth general. Think of one of those civilian barrels that explode, now make it very cheap, almost instant to build, and some more damage.
I had a mental breakthrough at work today. Ditched the barrel idea, modified the demo trap instead.
I forgot there was a 128 upgrade limit. Shame on me, so I removed the useless/overlap ones like control rods.
Since stealth general is stealthy stealth, I assume he sent spies to steal technology or something.
Demo traps can receive one of three different upgrades:
I did science with firing when dead. I feel smart.
Still need to tweak it a bit since the PreAttackDelay doesn't seem to work on firing the weapon that makes the OCL.
quite like that one with the demo traps
You might need to adjust the USA AI a bit since they might be low power as you removed the control rods variants
New junk and version in sig for those that enjoy this kind of nonsense.
Various stuffs include:
All of the aforementioned crap
Spec Ops Spec infantry. Red Guard and Tank Hunters get a special forces upgrade. Since its the special stuff general or something.
Removed the stealth dozer upgrade and combined it into the stealth comanche upgrade (The gosh darn 128 upgrade limit, need to combine crap). Moved the stealth comanche upgrade to the strat center. Calm your face, it got buffed. It applies to King Raptors now as well. Yep, stealth king raptors, hilarious.
Changed the Control Rods upgrade description...
More ideas again:
- Give Snipers a 2k Upgrade for High Explosive (HE) Rounds, which slows down their fire rate by 50%, removes their stealth on attack and is able to target tanks/buildings. Doesnt work well against infantry however (make the upgrade like Spec Ops was done). Infantry Missile Damage can work.
- Battering Ram. Tough, strong unit that has melee attack that deals crazy amounts of damage when close, but is really slow (would think of Special Weapon's Anvil for this role). Bonus points if it has an attack animation, doesn't even need to face it's target like the Anvil smashing the ground forward.
- Give Hackers the ability to place EMP charges if possible (Super Hacker doesn't need this nor Nuke Hacker).
- Make Superweapon's Infantry Armour Upgrade an Exoskeleton Upgrade that gives all their infantry 25% speed bonus and 10% faster Rate of Fire (alongside the original HP/Armor bonus it gives, and lock it behind Strategy Center and make it 2-3k with a 60-120 second buildtime). Try to make sure that it doesn't affect Armor Gen since he has the upgrade by default if I recall.
Perfect balance.
Players that are actually good should be able to use the tomahawk upgrade.
Changed the minimum firing range on it to 10.
ExoSuits that sometimes work.
China's Main Battle Tanks for Vanilla, Special Weapons and Tank.
Katyusha's get phosphorus tipped rockets with salvage. Or with veterancy.
Best camo.
More generic crap.
All China Vanilla units (and any faction that uses them, like tank general's red guard) explode into 5 land mines that get tossed out in random directions. It's very annoying to deal with.
Tank General's gattling tanks get a new weapon.
It's a.. uh... just think of a literal gattling tank. (It fires low damage tank shells, but the rate of fire makes it silly)
Just get ten of them and fire the ground. Screen shake intensifies.
Other nonsense:
Nuclear missile texture replaced with Snowman. Christmas cheer in WMD form. It looks retarded because it is.
Armor General Howitzers benefit from bunker buster upgrade. It's an ability you can use on your enemy, like the sheridan tank missile. Since it's balanced, the ability fires a missile rather than a shell, which has homing abilities.
Special Weapon Lotus gets a seismic bomb thing. I don't really know what to think of it. It blows up, does damage, and shuts down stuff in a small area for about 10 seconds.
Burton is a jerk. He can place charges on friendly units.
Superweapon General fire bases fire an EMP shell. This was already changed before, but the damage is a bit better now.
Hemmeh Cannons benefit from autoloaders. This was already changed before, but I made it 3 shells instead of 2 because reasons.
Level 3 Tank Drop can no longer be intercepted. In completely unrelated news; Improved the suspension of Battlemasters.
Moar Controlbars.
Expect new version on Sunday for those that enjoy this.
I plan on making some kind of super rocket buggy that never has to reload, is very large, and can target air units.
Time to timebomb chinooks
Anyways, ideas:
- Buildable Spectre Gunship that can actually be controlled.
- Turn Starlifter into a Gunship (miniguns and rockets and all that jazz)
- Buildable CIA agents
- Disguise Function to Infantry if possible (if not possible could try giving it to Technicals)
- Buildable A-10 Hero Unit for Airforce General, try to see if you can make it work like the Desert Fly that doesn't require any reload time (and see if rockets are possible).
- Overcharge (Frenzy) type ability on Mammoth Tanks with their Shield Upgrade that make them go berserk temporarily (go all-out with this one if you want to)
- Autoloader (Constant Fire) type ability on Devestator that makes them fire extremely quick with barely any reload time for a short period of time.
New version in signature.
Dr. Thrax's Mega Super Rocket Buggy of DOOOOM. It can even attack aircraft since it's basically level with them.
The A10 request. Lot of fun with this one, has a very nice strafing run with rocket pod upgrade.
Now for something much less balanced.
I weaponized workers (GLA Vanilla). The experiment went too far and now there's something disgusting. There's two types of workers. Attack workers and Assault workers.
Originally the Assault Worker had a medium sized damage radius and could chunk through things fairly quickly.
That was not good enough...
If you're lucky, the worker won't kill himself with the earthquake, but that almost never happens. Also uh... use it far away from your base.
Who wins in a fight?
The Angry man or the Rebellious Worker?
If you are really dedicated, you could probably replace certain upgrades with alternative logic. Check the component tower from ROTR for example, and use that logic for the Armor General concrete base, it would save you a few slots if you needed them.
Took me far too long to make a Force Shield. Turns out I was overthinking it to the nth degree. OverlordContain. It was that simple.
Can be deployed anywhere. Repairs instantly and shoots down all incoming missiles.
Haven't tested yet but it should deflect scud missiles and topols as well.
Lasts for 20 seconds and spawns a second invisible object that lasts for 40 seconds. The second one sucks up all the power.
I wanted to make the particle cannon beam hit the shield instead of the ground, but then I looked at how the particle beam works and decided no.
There's a bunch of small changes but the force shield is the biggest one.
Supply Drop Zones have been replaced with something more American.
I need to fix the Stryker because I turned it into an APC, but the weapon fires insanely fast. The delay is 777 and clip is 6, but it fires constantly like a minigun. I have no idea. It's pretty broken.
When you hate the Challenge maps so much:
Stealth: The reservoir has dried up. Hijackers all over the place. Removed some cliffs.
Toxin: Removed some water. Removed a couple bridges because I hate bridges. Built a new village with me bare hands.
Superweapon: Drained the swamp ocean. Expanded her base and added ways to all particle cannons/buildings. Some attack waves.
New Toxin General unit; Virus Tank. Fires green toxin clouds. For heavy anti infantry needs. It's like the dart gun; infantry that die leave behind toxic clouds.
Can confirm. Force shield destroys incoming scud missiles. Only the ones that hit the shield though.
Chemical Scorpion rocket is on the Palace now, but got buffs. More damage and 10 second reload instead of 15.
New version. Full of junk. Lots of balanced garbage so I'll probably miss some things.
Supply drop zones are now oil derricks because America.
Removed the Hellfire and Spy drone upgrades and combined them into 1 Battle Drone upgrade. (I needed more entries.)
Included challenge.ini if you want to play the exact same challenges but with minor map differences on 3 maps. Dynamic.
Red Guard bayonet does EXTRA_5. Bloody gore explosion from a bayonet.
Probably other stuff but I forgot to add it because I am bad.
Ironside:
Mammoth Shield upgrade applies to basically everything.
Base defenses benefit from shields.
Anti-air system can attack ground units.
His own version of the Little Bird with 3 seats instead of 2. Shield upgrade as well but I dont know if it works. (dies too fast)
New science! Force Shield! Original content!
Force Shield unlocked at level 3. Create a protective shield anywhere. Lasts for 20 seconds, consumes all power for 40 seconds.
Repairs everything inside instantly. Deflects incoming projectiles, including scud missiles.
Force Shield doesn't save units that die in 1 hit though.
Stryker is broken and silly right now. You get Biohazard Tech infantry instead.
Leang:
Stuka benefits from White Napalm upgrade.
DR. THRAX:
Stolen Dragon Tank (Virus Tank) for extreme anti-infantry needs. Requires a Palace OR Black Market (since it's stolen).
It fires green gas that shreds infantry. Infantry explode into viral gas clouds. It is extremely effective against Infantry General.
Virus Tank gets its own type of Firewall ability. It spews poison clouds over a large area. Larger than the normal firewall range.
Virus Tank is weak against armor piercing stuff, tanks and buildings.
New tech option! Buildable Chemical Bunker. It works as a tech building/defensive structure. Build as many as you want.
Chemical Bunker has 1 upgrade on it; Anthrax Gamma. Also a self destruct button. Building costs $1200.
Black Market and Scud Storm require a Palace OR Chemical Bunker. So you can tech to Black Market/Scud cheaper, but not have access to Palace units.
Scorpion Rocket is on the Palace now. Buffed; 10 sec reload instead of 15. Moar damage.
Salvage:
Gadfly can attack ground targets. It's kind of funny.
New unit! Shotgun Maniac! Yes, it's as dumb as it sounds.
It's a maniac armed with a shotgun. Can switch between 2 types of shells, 3 with the Phosphorus bomb upgrade.
Default shell: Mega Buckshot. It makes infantry explode. It's that mega.
Secondary shell: Ultra Slugs. Big beefy rounds for anti-tank needs.
Tertiary shell: Dragons Breath. Mildly effective against infantry and tanks, but not as hard-counter as the other 2.
Dragons Breath makes infantry burn.
Angry man is still angry.
GLA: Slightly rebalanced the Assault Worker. Should spam less earthquakes now, but still be way too effective.
Changed text and tactics for all generals. You may or may not enjoy some of them.
Dr. Thrax's tactics are 'House Calls.'
Thanks for playing <3
It's green because Christmas is coming.
There's a bunker in there too. Too much poison.
This mod deserves it's own moddb page.
I can help you set one up if you like
The Chinese Space Program is a great success.
Also China will be able to scout with supply trucks better in the next update.
It was never seen again.
Also here's vet 3 pathfinders sniping helicopters, and then the entire base.
ITS A FUCKING HARRY POTTER TRUCK JESUS THE CHINESE HAVE WIZARDS ON THEIR SIDE WERE ALL FUCKED
Government funding of the space program has increased. Trucks now have rockets and exhaust.
It is possible for the truck to make a successful reentry.
I must go now, my planet needs me
[Supply truck died on his way home and was never seen again]
soviet space program intensifies
Perhaps I'll do something like this after ROTR 1.87 Release....
I planned on updating this today but I made a mistake and broke the entire thing. (Worldbuilder didn't even spit any errors at me)
Thankfully I have backups all over the place, but it was still pretty annoying. Anyways, I'll toss the changes here, fix the rest tomorrow after work, and put the new version up.
Changes coming tomorrow:
New update! New balance!
(I broke it so I had to redo all the things I wanted to add this update. So something is probably missing)
"New" Airforce challenge map! Fixed terrain and some scripts. Lots of spam.
You can now rank up to Rank 8. It does nothing. Become Mega Deadly Dude rank. (Ultimate wouldn't fit in the box nicely)
Some Armor fixes and stuff.
Controlbars and all that.
Stryker is still borked because I had a lot to fix and didn't have the time to do the Stryker.
Artillery Platform variations. Randomly picked.
Homing Platform: Shells track infantry and vehicles. Low damage per shot.
Missile Platform: Missiles track aircraft and vehicles. Terrible against infantry.
Nuclear Platform: Basically fires a nuke cannon shell. Some scatter. Slow reload.
USA Factions:
Got around to adding the CIA suggestion. Buildable CIA Agents are in.
Science for CIA Agents. Vanilla gets the science at level 1. Armor gets it at level 5. Other USA's get it at level 3.
Requires a strategy center and can be upgraded with that factions stuff. Combat vests etc.
He uses a big beefy desert eagle. Drops infantry in a couple shots.
At vet 2/3 the CIA Agent becomes stealthed when not attacking or taking damage.
Spy Drones can be upgraded with drones.
USA Laser:
https://www.youtube.com/watch?v=K70OmtBsTf4
Colored lasers for rangers, crusaders, paladins, humvees, comanche's, and patriots.
USA Airforce:
New defensive structure; Guard Tower.
Not immune to garrison clear, holds 6 infantry, comes with 3 rangers.
Can scan around itself to reveal stealth enemies.
USA Superweapon:
Hypersonic Cruise Missile and Carrier art replaced with Supply Truck.
China Factions (except special weapons)
Chinese Space Program available to Supply Trucks.
China Infantry:
Red Guard trained in groups of 5 instead of 8.
Minigunners trained in groups of 3 instead of 5.
Tank Hunters trained in pairs.
Special Weapons:
New science! It might be useful! China Tank gets this too.
Global System Hack science. Available at Rank 5.
It's a tiny GPS scrambler and an inverted Sat-Hack 2.
It (should) reshroud the entire map for all of your enemies. Sounds very annoying.
GLA:
Terrorists explode into hot air balloons.
Hot air balloons explode into flying demo traps.
Thanks for playing <3
Best shot I could get. Thing moves very very fast.
Fun discovery. Removing the script only option from the missile pad basically makes the scud bug again...
Replace the Soyuz with the animated statue crane from ZHGLA campaign's ending, it does the same stuff anyway and looks funnier.
Aight, fixed whatever was still missing and stuffed some new stuff in there.
Aside from the list above, other changes include:
Chinese Main Battle Tanks are now weaker to aircraft missiles.
Hornets Nest reload is 0.5 seconds.
Angry Man is weak against land mines. Losing a leg will do that to you.
Updated some armor entries. Was missing some vital things like landmine armor for salvage worker scrap.
I fixed the Stryker finally. It's just a boring medic vehicle again.
Download in signature as always.
<3 Thanks for playing.
Quick update with a minor fix.
Fixed a crash I made because I didn't add everything back. I was messing around with a new unit idea, but didn't get very far. Readded all the buttons but forgot the unit itself...
Anyways! I ripped apart Leang's challenge map. Like really ripped it up.
Changes:
Flattened most of the map.
Removed water and bridges because I think they bottleneck gameplay too much.
Removed annoying seismic Hammer Cannons and most Grinder Mines. Look, they were just too annoying.
Greatly improved the introduction cutscene.
Lots of attack waves. It gets pretty heavy pretty quickly once it starts. Main Battle Tanks and Stukas to annoy you.
Added Flying Submarines to the map.
She researches the auto loader upgrade for the Hammer Cannons.
Other stuff you can see by playing. <3
Big nerf to Grinder Cannons as well. They can no longer kill a Palace with one shot...
All American factions (except Armor) can build Amphibious Transports. They have 12 slots.
Fear not, the Temples have an 8 minute countdown to make you feel better.
Le download below. Thanks for playing <3
I am very sick and full of painkillers. Tis a great year so far. I slept for 16 hours yesterday. Work can wait.
Anyways, got around to finishing the things I wanted to.
New version with stuff.
Tank General:
China Tank artillery. Removed Cluster Mines, replaced with Lend Lease Artillery paradrops. Red Alert 3 references.
More changes to tank challenge map.
GLA Stealth sciences.
*Some stealthy sneaky explanation here*
Two new sciences. Kassad is sneaky sneak and sent spies to get enemy information or something.
Rank 3: Infantry Training - Infantry are trained at vet 1.
Rank 5: Vehicle Training - Vehicles are trained at vet 1.
Lazr:
Battleship removed from airfield. It is now a science.
Spec:
Grinder Mine ambush instead of Cluster Mines.
Should also finish the moddb page when the headache isn't completely awful.
These were supposed to be for Leang, but I was out of buttons and didn't want to remove any other vehicles. So they're a Tank General science now.
The Humvee from the level 3 HALO drop has an appropriate exhaust.
Great to still see this crazy balance mod being worked on, get well soon soon
Anyways, ideas:
- R5 GP for factions that drop an entire army/platoon (China Inf drops 30 Red Guards 10 Minigunners 10 Tankhunters, Tank drops 3 Overlords and Battlemasters, Airforce drops Acolytes, Humvees and Airborne Infantry, you get the idea).
- Possibly adding some ROTR mechanics, one I would be interested in is the munitions buff mechanic from units such as from Troopcrawlers or provide Propaganda from Troopcrawlers similar to ROTR.
- Adding an Officer to each faction that acts as an elite infantry and has a special ability/weapon (US could be different weapons, China could be napalm weapons, GLA could be stealth).
Tuesday update. Added the GLA spy/elite infantry unit. The Commando Worker.
He's armed and dangerous and knows how to use the sledge hammer to its full potential.
When he reaches vet 1 and beyond, he gains stealth.
His default weapon is the Trusty Sledgehammer. Short range and decent damage.
After years of practice, he has learned how to quietly bash someone's face in. The Stealth Hammer works like Burton's knife and works well when he gains stealth.
Constructing so many GLA buildings has given him great strength. His last weapon is 'Deconstruction.' It has extremely short range and is only practical against buildings or stationary units. He smashes a target with the hammer, dealing massive damage. Even with the buffed health on your Command Center, this weapon can still destroy it in four hits. The firing sound for this weapon is the topol detonation sound. It truly shows how strong he is.
The Commando Worker eyes his target from the mountains.
Landmines cannot stop him. No structure is safe.
Zeke asked for trains. I enjoyed this suggestion. <3
Coming soon. Murica!
Each USA faction has a slightly different mix of infantry here. Armor has Rangers instead of Marines.
Also a new type of Humvee for Superweapon General. These ones are normal ground Humvees. Some small changes to make them slightly better than a normal Humvee. They are also immune to EMP.
Alpha Humvees fly. Beta Humvees have to drive like normal cars.
Umm they use light machine guns...?
Different firing modes for Seals, one with mega machine gun maybe similar to Reaper Tank and other on constant fire/barrage of Burton Grenade Launcher projectiles?
Postponed the next update by a week. Thought of a couple ideas while at work that I still need to finish up.
Colonel Burton is now Conductor Burton. Replaced the EMP grenades from Superweapon's OICW upgrade with an Orbital Train marker. Launches a train from a space platform.
The falling sounds of the trains has also been replaced with the TrainRunningLoop too.
Also need to fix some small errors and stuff. 99% of the tooltips should display the proper things after this update as well.
Omg why is this so beautiful..........
Do we need Shockwave for this then install this on top?
Also Infantry's Buildings should spawn like 20 minigunners
I tried to make an Omega Aurora...
Since I am not good with bombs, later I ended up making a bomb that just freezes the entire game when it hits instead. I have no idea what I did, but I think I made an endless loop of bomb-ness. (I accidentally left a FireWeaponWhenDead module on the bomb, the death weapon is the Omega Aurora's weapon to drop said bomb.)
I guess that means it was truly omega.
My failures aside, the USA elite infantry unit will be the seal. Just like Red Alert 2. Can destroy endless infantry, and any structure in a single go.
He killed them all. But then a single tank ran him over because RA2.
The GLA Airforce is coming.
Armed with a machine gun for air to air combat. For ground targets, the pilot tosses grenades down at them, as seen here.
It's what I would expect from the GLA airforce too.
It is very slow compared to other aircraft, and flies lower as well. But the slow speed gives it more firing time at other air units.
That's so ww1?
I have a similar concept in mind.
Piston engined plane.
Light bomber.
Armed with 6 skydiving terrorists, plane itself is loaded with tonnes of explosives
Strong vs anything that doesn't fly/unfortunate enough to get caught in the explosion
Weak vs anti aircraft fire
Aerial kebab
Finally.... someone who accepts my ideas.... i'm shedding tears of joy lol
Can you determine where the plane actually lands?
Lol which mod did you get that from?
This thread...
I think my fetish for planes has gone over the top.... In all of a sudden I'm seeing bird raptors on my screen. Should spend less time on the internet.
THEY WONT TAKE ME ALIVE!
Parachute not included.
A terrorist jumps out of the airplane and flies face first into the target.
Step 1: https://www.youtube.com/watch?v=4x6leDGV7gs
Step 2:
Step 3:
i love skydiving!
serious question: Is it possible to make a squad (think angry mobs or some of the Chinese units) enter a building? A vehicle?
nope
Enforcer Drone weapon ability + Particle Cannon.
This is disgusting, like this one actually went too far. Definitely need to tone this back a bit.
With this nonsense, a single beam can take out any structure from full health...
Legendary king raptor squadron. Think ace combat level legendary
Rank 5 gp
Raptors have offensive lasers instead of PDLs, missiles are replaced with proton torpedoes(?)
Spawn raptors upon destruction. Raptors spawn velociraptors upon destruction
Legendary king raptor squadron. Think ace combat level legendary
Rank 5 gp
Raptors have offensive lasers instead of PDLs, missiles are replaced with proton torpedoes(?)
Spawn raptors upon destruction. Raptors spawn velociraptors upon destruction
Sorry lol i've got a thing with planes
redundant post delete plz
On second thoughts, that should work out better in an rotr nonsense submod.
"Squadron x. Has exclusive access to heavily customized king raptors"
Has that mystical feel to it
The question is.... who's gonna make one?
What if Hijackers could hijack and drive trains off the tracks and use them to run over stuff...
Political humor anyone?
Also there's a new version with stuff and a very broken Alexander challenge.
If you're planning to create something similar for rotr (amd i really hope you do) here's a suggestion(again)...
Arms dealer trucks
New ability: offer free soup to everyone in a given radius. Boosts friendly troop morale, disables all hostiles
Officers plant minefields personally because logic.
Where is train trainable from train station
Oh shiet you can make the train station a civilian building so you can capture it and train trains
A new challenger approaches!
It eats nukes for breakfast.
Also there's a bunch of other stuff but who cares about that stuff.
why u do dis
russia does not go in china dat wrong
Black baslix next please
If you want me to recolour the Golem, I'll gladly do it.
Why Kirov has the Gattling Cannon upgrade tho
Since I did all the shenanigans to make a flak weapon with airborne scatter, decided to use it.
Added Flak Troopers, also Conscripts and Kirovs.
Basically an identity crisis mod now.
Command & Conquer Rise of the Red Alert Shockwave Hour 2: Romanov's Revenge.
It's time for a trainwreck update. Superweapon Burton can transform into Mecha Burton and fire the Giga Train Cannon. Get it, trainwreck update. I'm trash.
Stealth Workers can gain veterancy too. Also plant booby traps because why not.
Random shenanigan:
Giant buggy why?
If it's a sub it shouldn't have wheels
The snowmen do seem pretty op for that...
I made a thing. It's like a V1 Strike + the Hyper Sonic Train/Cruise Missile strike. It's pretty serious as you can see.
Also it's been updated.
How About This One
I Called this Terror NUKE Fanatic
Where Giant terrorist explode Like Nuke
Want to Experience the Treat of it ? Play the - VanillaGeN Map http://www.cnclabs.com/forums/cnc_postst17329_Humanity-Last-Hope---Zombie-Map-Series.aspx - No MOD JUST INI.Made By Adriane(ME)
Shockwave Chaos Challenge Mode: http://www.youtube.com/playlist?list=PLEOka8837XuQF18j065An8D2fWH6a3y3Y
Since no one made a challenge about this addon
I decide to make my own also i just nerf the alexander challenge
I have been 'hard' at work making the 'best' challenges.
So I went cleaning through the giant maps folder and found this. I made it ages ago, but I guess I'm compelled to finish it eventually.
I am internally crying, but also excited.
Tuesday spoilers.
http://www.moddb.com/mods/operation-firestorm seems like a cool dude. He was nice and let me borrow something
It comes in base defense form too.
The madness continues
Is that a Jadgtiger i see?
https://youtu.be/bR8nDV7R2Y0
Karrrrrrrrrl, that kills people, Karrrrrrrrrrrrrrrrl.
Time well spent.
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