Hello ShockWave fans and followers,
It's been months (even years ?) since you last heard from us and this is the beginning of our icebreaking media campaign.
I know alot of you are not waiting for more render/media updates but bear with us as the upcoming version is no longer dubbed 0.96 beta but is just going to be called 1.0 and will be the final release of this mod.
The navy as has been talked about many times will not become realisation anymore as over time it was realised that it would be to time intensive and to tricky to get it to work right in the mod's enviroment.
Taking that into consideration with all the other things we allready have implemented into the mod it was ultimately decided to drop the navy concept.
Fear not however as we have decided to make things go out with a bang beeing the last major release and will be doing alot of overhauls to both the art, sound and other game mechanics.
as a start off here is a nice render of our new railgun model which was originaly using a model dated back to 2005(!).
http://img21.imageshack.us/img21/5391/renderusarailgun.jpg
That is all for now stay tuned for more.
The Hunter signing off.
Is that .96 I hear coming closer? Let's hope it is the case.
Huzzah!
Nice stuff (as always) but you seem to direct-link to the thumbnail image instead of the full sized one. If anyone wants a fix right away, just load the above image, remove the .th portion from the link and reload.
Good to hear that you guys have done away with the navy proposition.
The forum keeps having that 404 error, every now and then.Anyways, I love the new design, except I feel it lacks some house colors? May the updates continue and you and your teams determination to grow to accomplish and fulfil to entertain the growing fans of your mods.
Good to hear, Hunter.
I have my eyes peeled for more.
Navy would be rarely used anyway, most of the popular maps are without water to begin with.
Im glad that you decided to not include a navy. It would probably be hard to balance and it could end up like Red Alert 1, *cough* cruisers *cough*
Aye, good to see that this mod is still alive
Like I said, it definitely looks nice. I also appreciate the little bent antenna detail, btw .
Nice to see you're back.
About the model:
It has lots of details and the cannon looks good, but overall it's too simple imho.
It kinda looks like a Hetzer/Chameleon with random parts and a different cannon.
That's so awesome and glad still alive this mod.
Can't wait final release.
Oh finally, thought this would never come back.
Great to hear you're blowing the dust off the old project
In terms of design, I like the old one better.
However the model and skin quality of this one is amazing!
I like the attention to detail
Good to see a little bit of progress here. The model is awesome, especially the barrel (looks like the Chameleon though).
Wow....that looks sweet and its good to hear the Shockwave is still alive . I was beginning to lose hope
I hope after so much time of waiting you can sound the exact date of release? Or it will be as allways "sometime in the near future"?
if i would tell you a release date it would have to be met when i'm not sure of at this time so i can't
Glad to see you guys are back in bussines. As for the update ... meh a hetzer with railgun and purple rods. Not really techish and far from the idea of a high tech artillery. I just hope laser stuff wont be more WW2 stuff.
We were going to include laser sherman tanks next actualy....
Or make the design similar to Aleksandr's Railgun Tank.
So ShW is finally up and running, hurray! Can't wait to see the final version releases.
Just on the new Railgun vehicle though, I like it better than the old Railgun Artillery, although I have to say the two purple "brushes" strapped to its side are really quite a flaw. BTW Townes' special Control Rod also looks really ugly because of the unnatural purple light. Perhaps try some other color like gold?
As for the navy implementation, it's a wise action to throw it into the trash, since it's already doubtful to do it in time and with limited resources, it's like biting way more than you can chew. I agree with this comment back at the ShW's ModDB page:
Is it going to be the definite final release or will you tinker/patch it if needs be after?
Nice!
It made me glad to see that there was an update, but damped my feeling when I saw that it would be the final release. It makes me slightly sad to see that the next version will be the last, but nevertheless I hope it will go out in a big bang!
There is one thing i wondered is General alexander's planned Plasma superweapon (Wasn't is an upgrade planned for the particle cannon?) Is it going to be implemented. still or was it scrapped? And on more on topic nice cannon .
This might be the last version, but there will likely be patches making things more balanced.
Zero Hour Shockwave is the only game I have played for years. Looking forward to the update.
Mike
Surprising to see an update for this...been playing 0.951 for ages (and made a million changes to it since then).
I've bein playing 95.1 with online forever and havent modded it once xD
Years later, the final ShockWave updates are starting. I remember back to playing .80 4 years ago. This mod has come a long way. I congratulate everyone who has worked with the mod for the past several years.
Ohh, wow, finally one of my favourite artillery gets an awesome overhaul. Nice.
Kinda sad to hear that navy isn't gonna happen, but oh well. ShockWave has come a long way from vZH, and yeah, I really agree with Lord Atlantis. It must be proud to see years of work loved by everyone in this community.
I love ShockWave and any mod that make their base games what they should have been but as glad as I am to see another update, I just can't see .96 coming anytime soon or even this year.
0.96 ain't comin at all
the next version is 1.0
Quite so, indeed. Yes.
Dear Hunter, if you can't say about the date of realise, maybe at least you can please us with the list of changes?
You mean a detailed list of everything? That's way too descriptive. Besides, things always change over development so even if we said something it might be completely different at release or even no longer exist at all.
Hunter however already has detailed the overall goal of the project. That's as much information will be available for a while.
LoC usually comes with release anyway, not before it.
Is it so hardly to share the information with the SW community? Why it's need such conspiracy during modmaking? There is no dates, no lists, there is nothing. Screenshots of models is useless bullshit. I wanna see the detailed description of these (and other) units, and not their models. And I don't think I ask too much.
Whatever happened to the ShW wiki though.
No , Angel is not a newbie and probably has bein around longer then some of the beta testers , its not that hard to show even a basic list like contra does , balance changes , engine changes , etc.
For example
- Battlemaster HP reduced from 400 to 200
Not hard.
What would be the use of releasing the changelog if it isn't final? Releasing the changelog and then at release say ''wait but we changed this and this and this''.
Also we are not secret conspirators. I agree that secrecy worked in the past when Shockwave had more buzz and released frequent updates, and it kind of fails at the moment, but if you just ask questions there is big chance that we might just answer them as well.
Ok, the concrete questions in this case:
1. Is armor of Granger's aircraft will be less, and if yes, how much more low?
2. Is range of USA rocket soldiers will be less, and if yes, how much more low?
3. Is price of toksin grenader will be less, and if yes, how much more low?
4. Is armor of Salvage general defences will be less, and if yes, how much more low?
5. Is quad cannons will stop crush everything, and if yes, can we show conrete numbers, percents of changes?
6. Can you sound all I ask without waiting of my questions, or you're too lazy for it?
Geez guy, I honestly don't get why you're so poed that the team don't jump and release info as you want. If you don't like how they're doing things throwing your toys around and insulting them isn't going to change anything. Do you demand the same thing of full time game developers? I doubt it. I get that you're impatient but acting like a brat won't endure you to anyone and makes it less likely that anything will happen.
I think it's been said enough times that a change log prerelease would be pointless, and given your current attitude you'd probably throw your toys if the anything changes during dev.
I'll try and answer as much as I can from memory. The public release is so long ago I have difficulties remembering what was public and what wasn't. I can't give you concrete numbers, and if I could, I wouldn't.
What is iirc and nerfed? I can't translate these words. And thanks for answers.
iirc mean is "If I remeber correctly" and nerfed mean is a change to a game that reduces the desirability or effectiveness of a particular game element. Check wikipedia by yourself next time.
Now back to topic. I hopefully bring back Single player campaign in final version or don't it?
Will they be sending out a mass email to all the members when the next version gets released?
How high priority does Shockwave have compared to RotR now?
That is correct.
YEAAAAAA!!!
I stop checking on this mod, and look what I miss!
When I heard that Shockwave was going to be on the back burner, I thought it would be years before I saw the final release. Good to hear that I was wrong.
I don't mind the loss of the navy, sounded a little to ambitious for this engine anyways.
Keep up the good work devs! Looking forward to the final release!
And yet, nobody asked for a release date.
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