O Hai...
So I remade the Tomahawk of CnC Generals to RA3 quality, I might at some point actually skin it...
Looking good so far, I especially like the Missile.
Keep it up. =o
- E.V.E.
Looks nice , keep up the good work.
Thanks guys.
And, lol. Blue -> Purple -> Red. We followed the rainbow colors with our statuses while posting
Nice and clean, I like it
How may polygons is it packing?
It has 1647, I could still optimise it tho, like 6 sided wheels, etc.
looks pretty neat like Eve said i specialy like the way the missile looks.
Thanks 'yall
Oh, btw, here's the texture I used for the exhaust on the missile:
Feel free to use it.
High[er] poly models of Generals units always perk my interest and this one is no exception.
Would like to see it skinned.
I also have the Paladin *gg*
I'll skin the tomahawk If I ever decide to use it.
Wow, that's some nice work on those models there!
Awesome! ZH-Remakes with more polies are always interesting. Nice
Mylo
fat barrel! hell yea^^
It's identically thick as the original one, but it has 8 sides, wich seems to make it look fater.
THAT is what an Allied MBT has to look like
DO replace Guardian with this.
Agreed, that looks fantastic.
Still WIP tho.
how many times have you actually modelled that thing
Uhm....yeah, do I have to answer that question?
Working on its texture.
That's some good stuff.
Looking mighty good Rho
Another WIP.
Looking even better now!
are you actually gonna use this one?
Yesh.
I thought it was a civilian structure, but i like it, hmm are those other units also your models?
Yes they are his, been watching this mod for quite some time now.
Yeah, pretty much everything in the mod is done by me ATM.
Although Anubis did give me a few sketches.
Pretty nice units, Disruptor Tank, Wolverin, Titan, Hover MLRS, APC and Mammy II behind them, right?
Simon says*, but we disagree...
with this is exception for the GDI.
*Clawfinger: Simon says
Here are a few more pics of the MK2 ingame:
Btw, it IS included in the latest version.
http://www.moddb.com/mods/tiberian-apocalypse/downloads/tiberian-apocalypse-public-alpha-14
This will be a Mobile fortress once it's finished, with 4 vulcan turrets, 5 Jackhammer artilleries, and 4 anti ground missile launcher, as well as 2 AA launchers. Virtually invulnerable to ground attacks, but rather vulnerable to airstrikes.
I've now been working on an Animation for when the Mammoth MKII is buildt.
http://www.youtube.com/watch?v=SnjcZSuRt_s
are you the sarge that was making that one iraq mod that changed names a few times?
No, I never made any iraq mod.
lol ultra heavy mech^^
but looks awesome!
Thanks^^
Hmm...If it was real, it would probably be named "Heavy Main Battle Walker" or "Schwerer Hauptkampf Laufpanzer"
And I got something new, a remade firestorm wall for GDI.
IIRM the firestormwall was blue, not? Nice nontheless.
It was grey with a touch of blue, but I like it better this way.
*activates smart ass modus*
I didn't mean that either
Anyway, I got a modified A-10 here.
A new sig for me, done with a render of the "Ravager Terradyne" from GCII
Nice sig, but it seems you forgot to clear up the spatter around the edges
the splatter is kinda intentional
the good old gc, still the most beautiful rts ever
nice sig, but I'd personally prefer to remove the dots
It gives it that kind of "Bust' up" feeling
Something I'm working on right now...a "Starliner" Civillian transport.
That is very cool ^.^
I have so many ships I have designed in my head, just no ability to make them into renders
Awesome Airship.
That's gonna gonna take a while to texture though. Though I do see places where you can just reuse the same texture, and it's symmetrical.
Starship, not air ship:P And I actually see little problem in texturing it, as it has a very simple base shape.
Something not-so-new, but I am polishing it up a bit more.
I bet this is gonna be hard to texture.... =)
Moar.
Awesome new stuff dude well done the tank rocks what are you using it for.
ATM I have no use for it, but I might put it into RZE.
I like your ravager sig Rho . It would be good to have GC3 i guess.
M-M-MONSTER NECRO. Holy crap, over 4 and a half years since I've last posted here xD
So yeah...Ships, Ships everywhere. And a tank, too.
http://media.moddb.com/images/members/1/120/119207/Battlecruiser.jpg
http://i.imgur.com/mrTvPIp.jpg
http://fc00.deviantart.net/fs70/f/2013/365/c/3/m10_patton_by_helge129-d708hjy.jpg
And a self-propelled artillery for good measure.
http://i.imgur.com/vSmwBYf.jpg€: Standby, while I fix these XXXL images...
€²: Phix'd
You'v gotten pretty good at modeling and texturing over the years
Practice makes perfect I suppose?
well any proper artist also knows your work is never perfect
True, it's actually annoying sometimes. Complete something, think "Holy jumping meatballs this looks nice." - a month later I take another look at it and think "This is garbage".
helge, you should model ships for my mod.
I think I'm pretty much fully occupied between Girlfriend, Job, Rogue Republic and my own project those ships are for
Currently I'm working on a hover tank, armed with a 40mm cannon and two Milan ATGMs, powered by twin ceramic hydrogen turbines powering the electric hover ducted fans.
http://i.imgur.com/4oztiyL.jpg
it was just half joking anyway. just a compliment that I like those ships model.
Overlord remake:
Turret seems a little small by comparrison don't you think ?
also are you going for a remake of the classic one or the new one from the cancled game ?
Yeah, it is a little small, I haven't done any real work on the turret yet.
I'm going for a remake of the classical one, with a little bit of Emperor in it, also with a more realistic look. Since China is basically Russia in Generals, I've used Russian tanks as inspiration.
Did some work on the turret, decided to give it two 182mm ETC guns.
I think I'll make the "roots" of the cannon as big as the bore evacuators.
Edit: Added a 35mm gatling cannon for all your crowdmowing needs:
http://i.imgur.com/hHBwkqw.jpg
Edit 2:
This is where I'll leave it at for today:
http://i.imgur.com/rpWoVct.jpg
Today's progress on the Overlord:
http://i.imgur.com/ufGjJ7q.jpg
Hubba-hubba-hubba! That's some sweet ride you made there!
nice job there : )
i like the little gatlling gun
That's a very interesting pseudo-realistic take on the Overlord, I like it a lot. The turret has a nice and compact look to it, like it's actually unmanned and operated from within the chassis. The only thing that strikes me as slightly odd is the guns. Perhaps you could try making them about one muzzle length shorter and move that stabiliser 'lumb' a bit further forward, thus making the turret/gun mount area look a bit less busy.
Not sure what you mean by stabiliser lump? The thing on the root of the cannon, or just after that? That'd be the bore evacuator, it's usually near the breech, since it's there to vent the propellant gases out the barrel.
I went with enormous cannons for artistic reasons, to bring out the "I AM BIG" factor.
I agree, just a tiny little shorter guns would be better.. Kinda want to see this thing skinned
Do want.
http://media.moddb.com/images/members/1/120/119207/Ka-52N.2.jpg
Naval variant of the Ka-52, with 2 35mm cannons and 4 Torpedo missiles, for a project I'm working on currently.
*Deep, slow voice* Siege Tank
http://i.imgur.com/Rhxdo6T.jpg
That cannon tilts at a relatively low angle. I'd imagine a proper siege assault vehicle would be able to tilt their cannon nearly 90 degrees because some fortifications might be at a higher elevation than other. Nice model though!
What is the project though?
Due to the magnetic booster, it can fire from far enough away to fire at things at a higher elevation, and it can tilt further up, as the entire cannon mechanism is inside of the elevation system.
As for the project, you'll see soon enough.
Impressive quality of these models.
Thanks :3
AWESOME! I hope i see those in a mod.
The tank will most likely not appear in any game or mod, at least for now, It might appear in a short story or MAYBE a game in the far future, same for the Overlord. But the KA-52 will.
I know, that's why I said it will most likely not appear anywhere. I did word it poorly though, I was saying that the siege tank might appear somewhere, not the O'lord.
A product of last night's boredness:
The T-90 Svarog Flame Tank
Excuse me sarge but:
I can't see your other projects before post 62
all is 404 not found
Yeah, those images were uploaded on ImageShack, 5 years ago
I can try, but I doubt I still have them. Also I don't know what most of them even were, and they are so old, you don't even really want to see them
Now I'm kind of stuck here:
http://i.imgur.com/wTo5ARu.jpg
It's a rather large ship at about 270 meters...and I don't know what do to about the superstructure, aside of the missing radars.
Antennas hatches, pannels and rails so that you don't fall off the thing when it starts rocking about
I think it looks much better already:
http://i.imgur.com/7tbeNQZ.jpg
Very sexy. Will this be an RTS game?
Another great model.
The main weapon would be a railgun?
Of what ship?
The Battlecruiser has a single heavy multi-role missile launcher in the front that can fire at everything, 4 hypersonic Anti-Ship Missile (ASM) launchers, a VLS that fires subsonic ASMs and maybe ballistic ASMs, as well as 4 5" gun turrets, and has 4 Sea-RAMs for defensive purposes. The gun turrets can be upgraded to railguns. The hypersonic ASMs might be an upgrade to ASMs like the Harpoon instead of the standard weaponry, that's yet to be determined.
The Destroyer is armed with 4 Subsonic ASM batteries, an 8" gun turret that can be upgraded to a railgun, or later on replaced by a particle cannon, while th ASM launchers can be upgraded to a sort of naval grenade battery like the ones seen in Battleship. It also has 2 Sea-RAM turrets and a single VLS firing short range missiles at aircraft and ships.
And yes, it's going to be an RTS.
Early early work on the Destroyer:
http://i.imgur.com/9Xr4gR0.jpg
What is up with the stripes?
On the sides? That's splinter camo. I mostly did a little bit of work on the destroyer to see if my PC would now handle a 2048x4096 PSD without lagging like hell. The SSD seems to have alleviated it somehow, since I can now work on them with plenty of layers which previously would have caused the PC to slow down drastically.
Yeah, but, it doesn't make sense on a warship. At sea, everyone can see a huge ship without obstructions. Camouflage, especially visual, would be useless unless it's just for show. Or one of those striped zebra-camouflages the Brits had in WW2.
It is just for show in this case. I couldn't use proper camo patterns in a game anyway, without confusing people.
There Are ships with similar camo paintings though:
http://breakingdefense.com/wp-content/uploads/sites/3/2013/02/lcs-1-freedom-new-camouflague-paint-scheme-130222-n-dr144-174.jpg
http://www.hyperstealth.com/Sea/SHIP_Camo_DDG-81_Lightning_Pattern_lg%5b1%5d.jpg
Yh nvm, i saw in the previous pages one ship with that similar pattern, which actually looks nice..
One question , i dont know what this game is so i dont know what it supports, but, will you make an aircraft carrier?
Yes, a carrier is planned. Three of them, in fact. If you dilate the definition of "carrier" a bit, most ships are. Naval helos can land on every ship that has a Helipad. But there will be three different true carriers.
Almost forgot to show this one:
http://i.imgur.com/9vbudVK.jpg
It'll be a Corvette, designed to annoy the enemy.
Some more progress on the destroyer:
http://i.imgur.com/dTuSH8Q.jpg
Camouflage itself is fine, but the way you painted those lightning like lines on the front seems very weird.
I would suggest a more blocky camouflage like you see on the pictures you've posted.
Model is cool though ; )
That corvette... Is it based on the Visby?
It's basically a visby with more weaponry.
Btw, I have a small request.. The next time (or other time) you edit or create an model (just the objects creation and manipulation), could you record it? I'm interest to know on how you create your objects/models
I have a very messy workflow, and am not a good "source" to learn from in that regard, but I can do that.
Commission work:
http://i.imgur.com/R8JFomq.jpg
"Full power ahead!"
http://i.imgur.com/egmsb6Q.jpg
Still not fully done, and this thing annoys the crap outta me.
why? Too many faces to unwrap?
No, so many huge flat boring surfaces xD
Not yet, there are other things for RR to do before I get to texturing the hovertank, but it's definitely coming.
http://i.imgur.com/0Kqm01a.jpg
Awesome boats, Sergeant! I really love the slanted bow; makes it look like it can ram enemy ships.
Well, the point of the exaggerated bow ram is making it look more agressive, apparently it accomplished that
It also has the side-effect of producing a smaller wake, making it harder to detect on sonar.
They are very "commando" looking.
Sneak-peek time
http://i.imgur.com/vtM566F.png
Quick question, but whats the 4 white flying things around the ship?
Dummy targets.
ok
I wanna see those ships in the 2.0 version of Rise of the Reds.
Especially the one with the bow that looks like it can ram an enemy ship.
Not going to happen, sorry.
This is the Leviathan. The ship class that makes Battleships look like RHIBs:
http://i.imgur.com/udX0QOl.jpg
96 40mm cannons on 24 turrets, 20 8" cannons on 10 turrets, and 16 18" guns on 4 turrets as well as a (not yet modeled) VLS and 2 helipads. Additionally, 4 flare launchers and 8 SeaRAMs. Powered by two Sodium-Potassium cooled TOKAMAK reactors driving 4 water jets through steam turbines and 2 electrically. about 320 meters long and a little over 100 meters wide.
That looks crazy-awesome. I really do like your futuristic military designs. They have a good balance between being stylistically distinct and videogamey on the one hand and technically believable within whatever setting they may belong in on the other. I'm really curious as to what you might end up using these for and what kinda factions it would have.
Mm-mm, sexy! I these will be in a game I can't wait to use them!
Thanks guys!
All these ships are for a Naval RTS game. I'm going to properly announce it when we have some gameplay to show off. As of right now, only one faction is planned, with a possible second one after the first one is completed.
Started working on the Mothership:
http://i.imgur.com/S3DjR0n.jpg
Sweet Jebus. THat looks awesome.
And made a little more progress:
http://i.imgur.com/2XADMI7.jpg
This thing is going to take a while...
https://www.youtube.com/watch?v=ddpTlzzgtrA
looks interesting so far.
but how big would it be? xD
I think it was about 470m long.
I'm stuck with the mother ship, so I touched up the cruiser (base model by Tank50us, railings, small details, VLS, and some work on the superstructure by me). Also: Ships. Ships everywhere.
http://i.imgur.com/YKuFPe9.jpg
http://i.imgur.com/jlWpgHB.jpg
Thanks
Small interplanetary cargo hauler, I'll make a dropship variant later.
http://i.imgur.com/TzBWgbN.jpg
Cool and all but if there's interplanetary travel involved what's the point of making a small cargo hauler? There's nothing limiting size in space so just make it as big as a freaking skyscraper and you've got yourself a damn good transport.
That's a common misconception. The heavier your ship, the more expensive it is to build, the more fuel it needs, and usually accelerates more slowly. While large freighters exist - for instance, those carrying Helium 3 from Uranus to the inner solar system - they are usually purpose-configured for their intended trips. Those large freighters also can't *land* on planets. They normally also use Hohmann transfer orbits, taking months to travel between Earth and Mars...while this thing takes a week to get there due to its Brachistochrone flight path that consists of firing the engines continuously for the entire trip in such a way that your top speed peaks shortly after the half-way point of your trip.
So these small haulers are mostly used for urgent and courier deliveries, passenger flights, and as shuttles between the surface and orbit. Interstellar ships, specially colony ships, drag one or two of these around as well, since they can shuttle between the surface and orbit several times without refueling, and can just land next to a river or other large body of water, or skim through a gas giant, to gather propellant for its fusion torch engines.
Another thing this shuttle allows is delivering perishable goods, like fresh fruits or meat from industrialized planets to colonies that don't have the kind of carrying capacity needed to produce either yet.
Sort of. It's possible to rotate the ship, producing a small amount of gravity. About 0.15g at 2.3 rpm, which is half mars gravity. It's not exactly optimal, but it is better than no gravity. It's possible to tether 2 of these together, producing Earth gravity without becoming the Vomit Comet 2.0.
The heat shield is made of a lightweight ceramic material that covers the entire craft's surface except for the magnetic nozzle extension of the combined cycle fusion rocket. The air frame itself is partially made of composite materials, and parts that may be exposed to reentry plasma are made of a titanium super-alloy. The windows are made of three layers, the outer layer is sapphire glass, while the inner layer is made of lead glass with a polymer layer in between, while the hull of the pressure vessel of the crew section is a sandwich of titanium, polyethylene, water, polyethylene and again titanium. The water tanks in the middle of that sandwich add radiation shielding and serve as fresh water tanks, with the waste water tank being behind the crew section.
Additionally, lead shutters can be deployed over the windows if it has to fly through high radiation zones, like Jupiter's radiation belts.
You can build big ships with big engines, but that's going to require more fuel. Square-cube law is a bitch, even when you're using fusion engines with their absurdly high specific impulse values. If you build a bigger ship, you need more fuel and bigger engines to get the same acceleration values, which requires you to carry even more fuel, since you have to not only accelerate the heavier ship, but all the extra fuel as well.
Dropship variant:
http://i.imgur.com/aJn4ypM.jpg
Has 12 heavy guided missiles, 2 retractable auto cannons in reentry-hardened pods in the wings, as well as enhanced sensors, and a pulse laser in a sapphire cupola under the nose.
How in-depth is your universe already? Or are you just making this up as you answer to my questions?
Very in-depth. I already had most of this in my mind, but actually came up with some of the details answering your questions.
Well I would really like to read about it. Nothing that spoils the game of course, but maybe some background lore?
Atm, I have no plans for any games within this universe. Short stories and random designs that pop into my mind is what I created this universe for. I have a few others though. The Siege Tank I showed earlier belongs to this universe.
But you said those ships were for a game. Different universe? But anyway, is there anywhere I can read about it?
Oh, sorry, miss-understood you. The ships are for a game, there is no real story for it yet. It is a very different universe than the hauler and drop ship though.
The game being that one for the unity engine? Rogue republic?
No, the ships aren't for Rogue Republic, they're for a different game.
I think I can consider this one done now:
http://i.imgur.com/rbdalWU.jpg
^ I'm with ComradeCrimson, but now the quantity, more like the quality of the details that you put on these.
Very nice ship but I take that I can't read about it somewhere?
Haven't actually come up with a description for it yet, only role and weaponry.
It's an air defense-cruiser, armed with 2 88 mm auto-cannon turrets that can be upgraded to Rail guns, 4 SeaPATRIOT launchers, a Vertical Launch System, and 6 SeaRAM stations. It also has a helipad that can rearm and refuel naval helicopters. It's also loaded with electronic warfare systems, allowing it to mess with the enemy radar, primarily producing phantom images on the enemy radar, and it can relay targeting information to other ships, kind of like the Sniper in CnC3 can relay targeting information to Juggernaughts.
Here's another variant of the cargo hauler: A gas harvester. Basically, it's used to harvest Helium 3 from ice giants (gas giants about the size of Neptune or Uranus)
http://i.imgur.com/Vk6paOa.jpg
The added ram intake on top collects the ambient air the craft is flying through, which is then transported down into a miniaturized gas refinery, that separates out the Helium 3 from everything else and stores it in liquid form. Hydrogen is pumped into another section of the refining equipment, where Deuterium is extracted and stored the same way the Helium 3 is, and if the fuel tanks aren't full, some Hydrogen is also stored. Everything else is discarded.
It actualy reminds me more of this missile than a space plane currently
Now that you mention it, yeah, there's quite the resemblance to the X-51 xD
More game stuff. This time it's a submarine hunter-killer plane, an upgraded Cessna A-37 Dragonfly. While it's a Vietnam war era plane, I really like the looks of it.
http://i.imgur.com/bCf3Qip.jpg
And a twin-engine JSF, because why not?
http://i.imgur.com/Nxg644k.jpg
http://i.imgur.com/5yHKoCO.jpg
But wait, there's more!
http://i.imgur.com/rlcdBvE.jpg
In Germany we have a saying: All good things are three.
This is just an updated older model though.
http://i.imgur.com/4ZIq3qc.jpg
Really great models, looking forward to seeing them textured. I also like how the third plane reminds me of the old F-14 Tomcat with its variable geometry.
I think Chinese would go to the end in ripping it off if they were able to replicate engine,but they are still unable to make functional jet engine,hence this flying contraption uses Russian ones.
...Another one, because reasons.
http://i.imgur.com/pBn28xQ.jpg
Indeed, and with that model, the airforce of said faction is completely modeled.
Oh, I didn't notice this one! Hot, hot, hot.
So the hovertank I posted earlier got replaced. By this:
http://i.imgur.com/ErFSC0O.jpg
Looks pretty neat. I also like that it appears to be missile/rocket armed, which would be one of the more sensible choices of weaponry for a 'realistic' take on a hover tank.
Current state:
http://i.imgur.com/ZxEjlwX.jpg
That hotness! May I ask, is this for the RTS game or your own personal universe?
Neither, it's for Rogue Republic.
Today's bit of progress:
http://i.imgur.com/ogwG1pg.jpg
And here it is in-engine: http://www.moddb.com/games/rogue-republic/images/hcv-420b-colibri
Leopard 3 HMBT, armed with 140 Millimeters of electrothermal chemical asskicking.
http://i.imgur.com/smntS4d.jpg
Now that looks sweet. What's that big gap on the front of the turret for? Viewport? Do future tanks really need that?
Electrical systems can fail, since the tank is built for survivability, it's built so that it doesn't depend on electronics to function. While the ETC cannon usually requires a lot of power, the tank also carries a smaller number of regular shells should the electrics fail, for example if the engine is knocked out. The commander's periscope also combines a regular mirror periscope with electronics. It also has hand cranks for turning the turret if needed.
So... it is a viewport?
So it's a view port.
Destroyer got a facelift, and is now essentially complete, except for damage states and possibly team colors.
http://i.imgur.com/uCzpy7L.jpg
Only thing i don't like about that ship is the lack of contrast.
One thing you could play around with is the windows of the bridge unless those are going a fancy reflective effect/material then its pretty pointless to suggest.
Yep, the windows are going to get the extra-shiny treatment. I'm not sure why they don't reflect in the render.
Hmm, windows are still not as reflective as their should be. Oh, well, they will be ingame.
http://i.imgur.com/RieVCdY.jpg
Redesigned the Fast Attack Craft, because blatant copies of RL Ships are bad, mkyay?
http://i.imgur.com/3gkjsCk.jpg
At last, something worth showing!
http://i.imgur.com/d5i0BYV.jpghttp://i.imgur.com/T9ih5KD.jpg
That Hover tank reminds me of a certain unit from Tiberian Sun
But in all seriousness, good work on that.
Thanks.
The game has an indieDB profile now: http://www.indiedb.com/games/naval-games/
And I created a thread specially for NG: http://forums.swr-productions.com/index.php?showtopic=7728
New Corvette:
http://i.imgur.com/iMV5bsM.jpg
http://i.imgur.com/G8KMKrL.jpg
Triple hull. Sweet. Ever considered making a submarine?
Yeah, I have actually made one. I might have forgotten to post it here.
This is the Attack Submarine for the TDN, it's armed with torpedos and anti-ship cruise missiles.
http://i.imgur.com/bLkO5mw.jpg
The CPSN will get 3 submarines: An attack submarine, a ballistic missile submarine and a submersible carrier.
Ah cool! Who are the CPSN?
Coalition of Populist Socialist Nations.
Thar: http://www.indiedb.com/games/naval-games
Neat.
I created a quick logo for the dev team of the game so that I can add it on IndieDB, because of reasons.
New stuff for Naval Games. A larger update's coming soon-ish, which I'll post in the NG thread.
http://i.imgur.com/uy26LUn.jpg
http://i.imgur.com/A5DSVnp.jpg
More stuff. This is going to be the TDN's Resupply Vessel.
'Gargoyle' Gunship, might go into Ardent Seas. Is armed with 2 5" naval Railguns, and a load of internally stored anti-ship missiles.
http://i.imgur.com/THHUbf7.jpg
Ooooh ... I can't wait to see what that thing looks like with textures. o.o;
And done. Renamed it to Wyvern, and changed up the wings:
http://i.imgur.com/vvnwsvw.jpg
That ... is totally sick! :D
Thanks!
And made it more...riveting
http://i.imgur.com/8hCR9ru.jpg
And now 100% more ingame:
http://i.imgur.com/THm1KQz.jpg
I didn't even notice this until dad pointed out the similarity when I showed the renders to him, but did you draw some design inspiration from the A10 Thunderbolt II?
No inspiration from the Thunderbolt. The only inspiration I used was the VTOL from Crysis, for the way the engines are mounted:
http://i.imgur.com/skyC172.png
Next unit I'm working on, a VTOL Stealth Fighter for the TDN, taking some obvious inspiration from the F-22.
http://i.imgur.com/FgAa7Ml.jpg
^^ Kinda reminds me of this from C&C: Untitled
Still, that fictional design of yours looks really awesome
I was thinking more of a hybrid between a Raptor and a Berkut o.o
That's what the Velociraptor is - the plane in Sir Chaff's post - I'm responsible for its forward swept wings
And yeah, the Su-47 and the F22 also were the main inspirations for my jet.
http://i.imgur.com/nYz3xW2.jpg
What an unholy mixture of two sexy planes...the child is so unholy yet so beautifull
https://www.youtube.com/watch?v=gTXGL0xPyLA
Thanks!
And another day, another jet: The NF/A-21 Bull Shark, next to the NF-47 Firefly and with the AF-719 Wyvern in the background:
http://i.imgur.com/8j8Dgmt.jpg
Early in the morning, nothing to do, so random renders it is. The ship's un-textured, I added the surface grain in post.
http://i.imgur.com/71ul4yJ.jpg
Working on this plane for Ardent Seas:
http://i.imgur.com/ZfDzzzW.jpg
The HAL-33-10 Airborne Laser Weapons Platform, basically an anti-aircraft Spectre. But buildable.
Finished, also I've re-textured the Dual 8" Gun Turret that goes on the Battleship, and modeled and textured the Railgun upgrade for said turret.
http://i.imgur.com/SsHVVde.jpg
http://i.imgur.com/DiBy8Oy.jpg
Does the railgun have the ridiculous "blue laser"-type fire effect or something more akin to https://upload.wikimedia.org/wikipedia/commons/d/d3/Railgun_usnavy_2008.jpg
I actually planned to port over the FX I made for Tiberian Apocalypse, without the rings, in order to distinguish the Rails from regular guns and missiles: http://media.moddb.com/images/mods/1/10/9383/RailgunFXAdjustments.jpg
And here's something I did yesterday (or today, depending on where you are). I didn't write the UI, I did modify it quite a bit however, and made all of the Artwork used in it.
http://i.imgur.com/z6UQKah.jpg
http://i.imgur.com/dyEOJxX.jpg
Alien Warship:
http://i.imgur.com/3XDKqT3.jpg
Fancy, although a bit generic.
Thanks, any suggestions that don't involve altering the Model itself?
Not that I can think of. When I say generic, I mean the pointy edges, the wings and the techno-looking stuff in general. Give me some organic spaceships any time. That's why I loved the Combine from HL2 and the Scrin.
Ah, ok. That wouldn't fit the idea of a high tech drone army we have planned for the Ravagers.
Whoa, that's a cool-looking ship o.o; Does it fly?
In space, yes, but not on Planets, where it acts as a pretty normal Ship: http://i.imgur.com/xWrIHWm.jpg
It looks like an orca to me.maybe make those flippers point in one direction and more wider wing at the front?
The wide wings in the middle are actually slammed under water when it moves, and will (once implemented) lift the craft slightly out of the water. I don't want to add wider wings at the front, to maintain the Ram-kind of shape.
I thought I'd post some of the things I've been working on...
First something I'm already done with:
http://i.imgur.com/5WZTgeU.jpg
And then stuff I'm actually working on now. First the Infiltrator Corvette, will be used to capture enemy ships.
http://i.imgur.com/hWbbvya.jpg
Then a Defense Installation, can be upgraded with a variety of weapons, here shown with Mjolnir missile launchers.
http://i.imgur.com/yhCiTKI.jpg
And the communications drone, this will be used by the Command Ship to capture islands with.
http://i.imgur.com/eYqtNIa.jpg
Keep the good stuff coming, Sarge Rho
Thanks
I'm not sure if I even should share this one yet, but anyways. We're going to have special skins, for kickstarter backers, and also a set that'll only be available to myself and the rest of the team. The skins are purely cosmetic, and have no effect on the gameplay. Except maybe make the enemy reluctant to shoot because they're too pretty to blow up?
This here is one of the dev skins, the TDN 'Hell Pigs' Squadron.
http://i.imgur.com/9MGXNrS.jpg
>Waiting for a "Warthog" squadron skin
Procrastinating like a bawz. I'm avoiding the Flagship like the plague atm, because it'll cause horrifying amounts of lag in photoshop when I try to texture it, so that has to wait for my PC upgrade next week. In the meantime, I textured and implemented the Space Shuttle I showed a while ago XD
http://i.imgur.com/LjURNKa.jpg
http://i.imgur.com/5JiPMSB.jpg
€: Made a flying command post variant.
http://i.imgur.com/VQGTYln.jpg
Working on this:
http://i.imgur.com/y3EHagO.jpg
This is actually something totally new for me. I have never textured a concrete structure before.
Why does concrete have to be such an annoying material to texture? It's so boring! XD
http://i.imgur.com/l6kbFc7.jpg
This one's bound to be one of the most dangerous TDN Warships. The Helicopter Cruiser. It's basically a cruiser-sized helicarrier, with light armament, but can carry 5 Wyvern Gunships, and Wyvern Gunships are A320-sized flying death-machines. Or 5 of any large VTOL, for that matter. I can already imagine a few hilarious tactics with this by carrying Constructors...
http://i.imgur.com/fO8Ms0h.jpg
Noice! Can I ask? Will there bo some form of story for this game, and more importantly; how much will it cost?
Thanks
We want to do 25 story missions + several support missions, but we only "need" 12 to tell the story. So, how long the campaign will be will depend on the outcome of the kickstarter that we're going to launch some time in january-february-march. The missions are segmented into theaters of war, each having 3-4 missions, and a bunch of side-missions, that make the main missions easier in some way.
It'll most likely go for 25$.
Dammit Rho, you've done it again
The mini-carrier looks Amazing, but im not too much of a fan of the building.
Its the road part out the front that just looks out of place.
Yeah, I'm going to remove the road. I'm not even sure what I was thinking when I added it, in hindsight xD
Edit: Road-be-gone!
Edit #2: Fixed the material, and colors, of the mjolnir base.
http://i.imgur.com/8ozf5tS.jpg
Do particles count as art?
http://i.imgur.com/z1VgXBq.jpg
Yes they do
As always, great stuff Rho
Those models..... are..... crazy
Keep it up bro
Thanks guys
I'm working on another TDN ship, the Missile Battlecruiser:
http://i.imgur.com/D401SB8.jpg
It's armed with 10 Mjolnir hypersonic missiles, 4 Naginata supersonic missiles and a buttload of SLAM-Hornet surface-surface/surface-ground missiles. It's basically the naval RTS equivalent of a Tomahawk or SCUD Launcher.
Did someone order some hilariously oversized weaponry?
http://i.imgur.com/UNNran0.jpg
Crossposting from Twitter:
For that rare occasion where you need your enemies to be dead-er than dead: The 450mm littoral railgun!
http://i.imgur.com/Jkg3hMb.jpg
http://i.imgur.com/9CKOQgd.jpg
This is what happens when I get bored while editing a unit profile:
I think I took the "short" in "short story" a bit too literally here
Y'know, embedding Sketchfab models in the forum would be rather cool. But I can't do that, so I'll have to use my 1337 Haxx0r skillz to find a work around. So, click the picture to view the model on Sketchfab
https://sketchfab.com/models/b2c7fc8bd5964fb5a51eef9c390313fe
Logged just to say... Fucking beautiful! Really, gorgeous model Sgt. Rho
Thanks!
model looks pretty solid.
I assume its still work in progress ?
It's mostly done, actually. There are a few things I might still do, adding some more markings, as well doing some more detailing, particularly on the turret. And of course, the track wheels. I think I'm going to do a high poly bake for the wheels, as texturing that by hand is a bit tedious. I don't think I'll be texturing the underside of the tank, since it would never be seen ingame.
I also realized just now that I screwed up the APS projectors in the back of the turret, I need to move those up. Also fix the AO errors on the MG sub turret.
So, only minor things are left to do. I am going for an RTS-level of detail with the model.
Edit: And if we do ground combat in Ardent Seas, it'll probably go there, in which case I'll have to remove the camouflage, and create a mask map.
Well if that's the case i would say the model is a bit blank.
You got all your basics covered but i think some more interesting details would be at the order of the day.
Stuff like little vision slits, rivets, hatches and handles ect.
Rivets, steps/handles, and markings, are what I had in mind. I won't add any more vision slits, since the tank already has plenty of periscopes and optics. I need to do a hatch for the driver, and more hatch-y stuff on the commander-gunner's hatch.
I've done some more stuff, including rivets and extra surface detail.
https://sketchfab.com/models/b2c7fc8bd5964fb5a51eef9c390313fe
Those wheels of the treads could be better though... But the rest of the tank is pretty nice.
Thats indeed better but i personally feel that there is still a lot of open blank spaces that could be given more love.
I've done some more work on it, and put it ingame to see how it'd look.
For that purpose, I've removed the camouflage pattern, and created a camo mask to match every other unit in the game.
http://i.imgur.com/79Z99a8.jpg
€: I'm also going to post that screenshot on IndieDB, alongside the latest update, some time tomorrow probably.
This is really great! someone fund sarge for a C&C Title!
Working on 3 ships at once right now, the Coalition Navy's cruisers.
The Amphibious Assault cruiser in front is built for attacking reinforced islands. The Air Defense Cruiser in the middle is built to shred aircraft via makross missile massacre, and the gun laden ship in the back is the War Cruiser, a heavy brawler.
http://i.imgur.com/6YD7Nmu.jpg
http://i.imgur.com/McBi2Kd.jpg
http://i.imgur.com/Uj3VJJK.jpg
Swiggity Swooty, I'm coming for that Beach...y?
that looks realy good.
A little bit late to the party
Like Skit said, really looks good.. By chance are those missile launchers at the front?
Those are indeed missile launchers, not particularly powerful ones, but enough to clear a beach if need be.
Working on a campaign unit, the Stratocruiser. Basically, a large, flying warship that can into space. Built out of a space freighter.
http://i.imgur.com/GBLrblL.jpg
ERMAHGERD PLERNERTS
http://i.imgur.com/B6xmf5c.jpg
O shidd, I haven't posted here in over a year O.o
Here's some of the stuff I've been up to over the last year, mostly ships:
http://i.imgur.com/zmtfrte.jpg
http://i.imgur.com/VGnqqs4.jpg
http://i.imgur.com/ioiHNHI.jpg
I cant wait for the day all the AS stuff gets dumped here...
I also cant wait for it to be playable too 😜
Suddenly, Alien Warships!
My GPU is broken, so I can't texture it yet, but modeling works just fine.
http://i.imgur.com/AZGBJ1j.jpg
And now, for something completely different:
Ohh this is the first Ive seen of the aliens and I love the aesthetic. They look kinda like a mix between the covenant and the alines from District 9. Its a good look
Amazing job! wonderful models
I haven't posted here in half a year...Time to make General Kwai breathe heavily:
https://i.imgur.com/pVSXJox.jpg
https://i.imgur.com/BN5X6GT.jpg
https://i.imgur.com/iZdi8sW.jpg
Looks nice tongue.gif, keep up the good work.
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