Hya, new forums, new thread, new models
WW2 Barbed wires. Textured by myself (textures form CG Textures.)
Base Defence Cannon
for something planned in my mind
Assembly *cant tell* factory.
Hope you like it, feedback, as always, welcome.
-Gen.Kenobi out
Tiger I Tank (WIP)
Tiberium Sun GDI Powerplant (i've added some extra details that will be deleted)
Towed Cannons
>Deployed (fully animated)
SAM Site plus the missels:
Flame Tower:
Hey good stuff so far, keep it up and I'm sure you'll improve on your work further
Thanks Comr4de!
TIGER TANK I Finished
1637 polys.
a MLRS.
I like the detail on your tiger tank - sorta box-shaped though... or were you going for that?
Actually, Tiger I is bloky, so....
LOL xD
Kaiser VI Extremely Long Range Artilery
Spoter drone
Relay enemy positions in a long range =P
Both togheter, a danger combination.
That's why it needs the spoter
It can't attack closer or even near =P.
Personally I don't like the chassis of the artillery. Also, since the barrel is so damn long and (presumably) heavy, maybe add some sort of weight at the back so it won't look like it will topple?
The drone looks like it has too much wing in it, and why straight wing? Give it a delta wing perhaps?
EDIT: Comments on your older stuff. I like the Tiger, one of my favourite tanks. MLRS is not bad, but I don't know how to appreciate it. (I have a problem with not liking radical things at first, only to get used to it later)
kkk.
@JJ, Thanks for the comments on the Tiger! About the artilery, yes, that's heavy and long range (i've already coded it) . You're right about the chassis, i'll along it a little more. The drone is a small drone, but i'll see what i can do about the wings.
Well, my lastest model is a Flame Anti Air unit for China.
The damm plane thing almost took out the threads...well i'll post a better render soon. 725 polys.
Feedback as ways, is welcome.
While the modelling skill on display is reasonably good, there are two issues here from my point of view:
1) The large plate-on-a-stick thing on the back is problematic because it is both lacking in detail (I assume it is a radar, but a radar needs to point upward if it's going to scan the air), flimsy-looking and would hinder the 360-degree rotation of the turret. This is why all SPAAG systems with a radar and SAM TELARs with a turret have the radar mounted on the turret itself.
2) There is a very good reason why flamethrowers are not used against aircraft, and that reason is spelled out in five letters, namely, and in order, R, A, N, G and E. While I appreciate that the unit is not meant to be realistic, the very concept of using flamethrowers against aircraft is so completely nonsensical that it destroys the creativity of the use of a diverse weapon type. I'd get rid of the radar altogether and simply make it an anti-infantry or anti-structure unit lest you start to imitate Crazy Mod.
First of all thanks for the feedback, CommanderJB.
1) Yes, i'm planning to remake the radar.
2) About the crazynees of the weapon, i'm just following orders from: http://www.moddb.com/mods/chinese-dominance Chinese Dominace Mod. And i think it'll be prety cool. I know, this is not realistic, but....this is a MOD =P and not a copy of Crazy Mod.
Blue Tanky
MASSIVE BUMP (Completely forgot about this thread)
Hey guys!
I reccently switished to Blender So i'm gonna post now..a selection of my best works over this software (so far - i started learning it since August).
Flinstone's Car:
HDR Testing with Blender's Compositing:
Very simple scene.
Mosing Nagant (my proudest model so far )
I did the post-producing (compositing) with Blender.
In all models i used Blender and Gimp and the Internet to find some good textures
"Lareira" Scene - Still WIP (i need to simulate the fire)
My lastest WIP:
Small JetPack
From Concept, to model
Brainstorming different designs
Front
Tex WIps:
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