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SWR Productions Forum _ The Art Gallery _ CBBP's Boats. USA battleship done

Posted by: CardBoardBoxProcessor 6 Jul 2009, 22:10

I made my first boat for Generals in years! I used to be a big time modder and worked on a few mods and a few units for people long ago. I have since delted and forgotten the names of th units but they where real nice I remember xP

I am currently looking to model ships for someone who wants them. Lemme know if ya need me.

Zumwalt Monolith: Zumwalt II Class Battleship
Inspiration: dgg-1000 zumwalt destroy.
Weapons: 3 turrets with dual http://www.defenseindustrydaily.com/images/ORD_Naval_AGS_Firing_Concept_lg.jpg <- linkie..
(a real thing but basically a rail gun (eventually) fired, rocket assisted, GPS homing arti8llary shell cannon)




Neo-Aegis Cruiser: Advanced Missile Cruiser.
Inspiration: Real Aegis ships and low radar signature ships.
Weapons:
Rear Tomahawk Cruse Bays.
Forward&Rear Anti-ship missile Turrets. (maybe it does some AA like a real Aegis as well?)



Sea Dragon (or something sterotypically chinese): Chinese Missile Cruiser.
Inspiration: Type 052B Luyang
Weapons:
2 x 4 Cruise launchers. (blue boxes on the back)
Forward cannon
AA Missile launcher or maybe gatline turret upgrade. it would build like the turret on the overlord. I figure destroyers should be the biggest boats and be the big guns of the naval forces? IDK. does not matter to me.
Maybe some kind of http://www.airforce-technology.com/projects/ka/ka2.html




Scud Fish: GLA jury rigged fishing boat scud launcher thingie.
Inspiration: Northwestern crabbing boat (deadliest catch)
Weapons: Dual Scuds

Posted by: Gen.Kenobi 6 Jul 2009, 22:19

Nice ship!

Posted by: CardBoardBoxProcessor 6 Jul 2009, 22:54

I dislike it. I am adding more detail. what is generals average poly count? I am used to Supcom...

http://s427.photobucket.com/albums/pp358/CBBP/?action=view&current=3dsmax2009-02-1917-24-23-95.flv




V2

V1

Posted by: SgtRho 6 Jul 2009, 23:47

Polycount is up to 800 for Vehicles/Aircraft, up to 2000 for buildings and I think arround 200 or 300 for infantry, mind you, the overlord only has 375 polies

Posted by: CardBoardBoxProcessor 6 Jul 2009, 23:58

does it convert polys to meshes upon export?



Posted by: CommanderJB 7 Jul 2009, 4:02

The general shape is very good, but you need to massively scale down the anti-ship missile containers aft of the funnel and I would say redo the gun mount completely - at the moment it really looks nothing like the original I'm afraid. The hangar also looks too short - if you look on the reference image it has a step-in on which the rear mast is mounted that doesn't seem to be on the model. It looks like you could probably save some polys on the funnels themselves - there's no real need to make them as round as can be, particularly if you can use the polys saved to put in some more details (particularly the anti-submarine rocket launchers on the foredeck and CIWS guns either side of the main mast).

Posted by: CardBoardBoxProcessor 7 Jul 2009, 5:53

-shrug- just because the real think inspires the boat does not mean it has to look exactly like it. If you wanna get technically there is a whole much of things that are off about it. mainly things I dislike about the original boat. mindfuck.gif

anyway. It is wrapped.


Posted by: CommanderJB 7 Jul 2009, 6:20

Of course, it's entirely up to you. Just wanted to make clear though that my 'at the moment it really looks nothing like the original' comment referred only to the gun mounting; the rest of it is highly recognisable and good stuff.

Posted by: CardBoardBoxProcessor 7 Jul 2009, 6:27

why thank you. I dislike testical turrets. with mini pew pew cannons. So I gave it a real gun lol. I think it would be cool to put a battle master turret on it.

If anyone actually feels like taking it off my hands I would probably go around and use some of EAs stuff. give it a name so it does nto actually need to be compared to the type 52.

thanks for the compliments.

I added some little skin details just because it needs them. looks alright.


Posted by: Gen.Kenobi 7 Jul 2009, 6:55

Nice progress!

Posted by: CardBoardBoxProcessor 7 Jul 2009, 22:41


Posted by: Gen.Kenobi 8 Jul 2009, 0:22

Great stuff so far mate! Keep it up!

Posted by: CardBoardBoxProcessor 8 Jul 2009, 0:54

i need the max script to import genrals models where is that? ne1 know?

Posted by: SgtRho 8 Jul 2009, 1:31

download the BFME ModSDK, it includes the w3d exporter.

Posted by: CardBoardBoxProcessor 8 Jul 2009, 4:58

I posted a rendered at the top.

Posted by: Stinger 8 Jul 2009, 5:25

The texture on the hull looks strange and should appear as it is seen in the real life picture - not white, but "China green" - and smooth with the same small details that you would find on the hull of a real ship. The large panel on the bridge with the red star looks incongruous as well and would look much better without - sometimes less is more.

Aside from those minor critiques it looks great. wink.gif

Posted by: CardBoardBoxProcessor 8 Jul 2009, 5:33

yeah I was just pasting stuff on quickly lol. I will probably fiddle with it over the course of a few days and if i ever see it in game fiddle with it some more.

a lot of it needs smoothing. I really should learn to make from scratch textures. but I had texturing.

also, which star? @_@ there are many.

Edit: I fixed the hull quite easily. just took a fe of those rivit points and filled in between them. smoothing it out a bit (not 100%). made it look nice.

Edit:

quick fixes. I am done for now.


Posted by: CardBoardBoxProcessor 8 Jul 2009, 5:52

for GLA's "big boat" I was thinking an old crabber converted to have a scud or Frog-7 type launcher welded to the back lol. any feedback?

The front needs to be redo but yeah. I think it will work in the end.





Posted by: CardBoardBoxProcessor 9 Jul 2009, 2:32

It is coming along well I think


Posted by: Pink_Supervisor 9 Jul 2009, 4:53

The missile(s) could have some sort of sheeting over it, partly Because covert The nose and exhaust should be visible however. The model itself should be wider, and perhaps the flaps as seen on the example could be used to absorb back blast, or whatever that thing is used for. Maybe missile could be part hydro foil and use ground effect because delayed stuffs.

Posted by: CardBoardBoxProcessor 9 Jul 2009, 5:02

Yep. I fixed the boat body up a bit. I like the idea of the cover. I ave not yet began to work on the launcher. I thi9nk it would be cool if it had an unpack animation and a repack whcih show it hoisting another missile into place. But IDK if it would work right.


Posted by: Gen.Kenobi 9 Jul 2009, 6:36

AWESOME ships you have there! The Naval Scud Launcher is comming along prety great!

Posted by: CardBoardBoxProcessor 9 Jul 2009, 7:03

I forgot how.. so if I point a piece of the thing at a texture and want the black to be invisible (like on a fence) how do I do it again?

Also, I added some stuff. Inspired my regular ships A frame cranes.




Posted by: CardBoardBoxProcessor 10 Jul 2009, 11:08

Changed the tower a bit (alot if you notice) and added some much needed detail.


Posted by: Shock 10 Jul 2009, 11:43

That is really starting to get somewhere. The tower body however is very large now, and comes out a bit bulky without too much details. Maybe the skin will fix that though.

Posted by: CardBoardBoxProcessor 10 Jul 2009, 11:47

yeah. Paint always makes things look better. the boats of that style done really have much detail there anyway.

http://www.discoverychannel.co.uk/_fansites/deadliestcatch/wallpapers/Northwestern/1920wallpaper_northwestern.jpg


Posted by: Waris 10 Jul 2009, 16:51

Nice boat

Posted by: CardBoardBoxProcessor 11 Jul 2009, 2:29

I UV Mapped the the "ScudFish" nothign much to see.

For the GLA is was thinking the PT boat (adding torpedo tubes) and making it the marauders water equivalent?

Vietnam River PT boat = scorpian tank type
Vietnam Swift boat = quad cannnon.

does that seem sound?

Posted by: KamuiK 11 Jul 2009, 12:40

Yes it does. Go for it please.

Posted by: CardBoardBoxProcessor 11 Jul 2009, 21:28


Posted by: CardBoardBoxProcessor 12 Jul 2009, 4:21

I added a render of it to the first post. Enjoy.

Posted by: Alias 12 Jul 2009, 5:16

Great work, as the hull actually looks like a hull and not like the random collection of metal plates that the other one was.
(y)

Posted by: CardBoardBoxProcessor 12 Jul 2009, 5:26

i fixed the other one. besides.. that is how china rolls man.

trying to decide on a USA theme since usa ships look like Chinese ships (vice versa i guess)

I like the excaliber rail guns and stealth look.. would probably add missile bays in the back?





Posted by: CardBoardBoxProcessor 12 Jul 2009, 11:48

yeah another...

USA basic shape. I took some stealth ship looks and added the tower from the aegis cruiser (which I love) now it will not clash with the chinese regular modern ship look too much.


Posted by: Ascendancy 12 Jul 2009, 13:18

Nice boats, CBBP. You definitely seem to have a thing for modeling good looking naval units.

Posted by: JJ 12 Jul 2009, 13:20

I like your Scud Ship. You created the skin or just used stock EA ones?

Posted by: Pal 12 Jul 2009, 13:23

nice ships there.

Posted by: Destiny 12 Jul 2009, 14:32

That Aegis-esque ship is awesome...just needs some antennas and aerials I8.gif

Posted by: CardBoardBoxProcessor 12 Jul 2009, 22:00

yeah the US cruiser I tossed togehter in like 10 minutes. I did not feel like adding the detail yet.

for skins I take the EA stuff and slice and dice it into what I have there.


Posted by: CardBoardBoxProcessor 13 Jul 2009, 0:41

I decided i disliked the front. So I redid it..

I dunno if I should add a cannon on the front or save that for the other ship... though ships seems to be more multi-role (except for gla)


Posted by: CardBoardBoxProcessor 13 Jul 2009, 2:47

I added a turret. I dunno if i should add a barrel or just texture it as a missile turret.

it folds up nice and flush so it keeps the angular stealth look.



Posted by: CardBoardBoxProcessor 13 Jul 2009, 4:29

Please make suggestions. I feel it needs some changes before I texture it.


Posted by: CommanderJB 13 Jul 2009, 8:08

I love the Scud Boat - fantastic stuff, and the skin makes it nigh perfect.
With regards to the US cruiser, I'd have to say that while the Ticonderoga's superstructure is highly distinctive, I personally think copying it precisely makes this design look extremely top-heavy and unstable (the Ticos do anyway it's true, but then they have a much longer superstructure behind the bridge & SPY-1 arrays). The other details are awesome but I'd advocate reducing the height between the hull top and the bevel by at least a quarter to a third.

Posted by: CardBoardBoxProcessor 13 Jul 2009, 8:16

-shrug- no body likes the chinese boat lol

what do you mean by "and the bevel by at least a quarter to a third. "

Posted by: CardBoardBoxProcessor 13 Jul 2009, 8:35

Okay. I agreed with you on the lack of super structure.

I wonder if I should move the engine exhst tower behind the missile ports and raise them a whee bit... ?? what do yall think? I am itching to texture it.


Posted by: CommanderJB 13 Jul 2009, 9:08

QUOTE (CardBoardBoxProcessor @ 13 Jul 2009, 14:16) *
-shrug- no body likes the chinese boat lol
Not at all, it's very good; I just mistook your intentions earlier to be going for an exact copy. As it is it works very nicely for a Generals mod.
QUOTE (CardBoardBoxProcessor @ 13 Jul 2009, 14:16) *
what do you mean by "and the bevel by at least a quarter to a third. "
I was referring to the section between the hull and the step-in below the bridge (i.e. the straight-sided block beneath the part where the radar panels are situated) - I felt it needed to come down a bit. However now that you've added a longer superstructure it looks much more balanced than it did before, so I retract that suggestion.

Posted by: CardBoardBoxProcessor 13 Jul 2009, 9:27

here is fix option number 2. I felt the previous fix made it look too much like most boats today. granted today is quickly becoming tomorrow.


Posted by: Destiny 13 Jul 2009, 10:49

Damn it, it looks too awesome to be given to the Chinese 8Ip.png

Posted by: CardBoardBoxProcessor 13 Jul 2009, 10:57

no. the Chinese that has already be crafted gets little compliments lol.

that aegis is going to US. I am also contimplating Zumwalt type Battleship. but that is next. I hate to leave things untextured. the problem is all of America's stuff looks different so less EA stuff will be used I am sure.

UV mapped and texported lol.

Posted by: CardBoardBoxProcessor 14 Jul 2009, 0:38

i skinned it a bit. how does the theme of the skin look? IDK if the rivets work.


Posted by: Shock 14 Jul 2009, 1:40

I think you really should make custom skins for this one. I like the grey colour of the hull, but I don't like the riveted white line above it.

I like your model mainly because the superstructure is somewhat integrated with the hull. With that riveted white line you break that up too much.

Posted by: CardBoardBoxProcessor 14 Jul 2009, 1:50

yeah I also dislike it. I am no good at custom stuff lol.

I am redoing it currently. keep the advice coming ^____^

Posted by: Pickysaurus 14 Jul 2009, 2:34

I think maybe the USA boat should incorporate some kind of drone tech, or a helipad.

I have to say CBBP, your ships are very impressive.

I envy your skills, wish I had the ability to take my idea and build it so quickly.

Posted by: CardBoardBoxProcessor 14 Jul 2009, 2:36

quickly? they are pretty simple models.

USA stuff has always been hard for me cause they are quite plain.

and yes. but drones are more a coders things... I am just making ship models for the hell of it.

Posted by: Pickysaurus 14 Jul 2009, 2:55

QUOTE (CardBoardBoxProcessor @ 13 Jul 2009, 23:36) *
quickly? they are pretty simple models.

USA stuff has always been hard for me cause they are quite plain.

and yes. but drones are more a coders things... I am just making ship models for the hell of it.


Well you've made the developments and changes over the last few days. And they look impressive.
Far better than anything I could do.

US is very minimalist in it's design. You're doing a good job of it though.

Was thinking a drone hangar or something... idk.

What do you plan to do with these models when they're done? Release them?

Posted by: CardBoardBoxProcessor 14 Jul 2009, 3:22

well that would be a different rolled ship. like a drone carrier or something.

as for what i will do with them. IDk. Gen konobi wants them for his Project Evan's mod but I have yet to play it and the Quality of it seems low. But he has good shipyard code... I dunno. It would be cool if shockwave took them off my hands because their mod and code and FX effects are of good Ql..... but they are stubborn and picky so.. that is highly unlikely.

Posted by: CardBoardBoxProcessor 14 Jul 2009, 9:43

added the USA render.

Posted by: Shock 14 Jul 2009, 12:10

Why is the Shockwave team stubborn? tongue.gif

On the boat, making it a drone ship would actually be a very good idea, if you plan on adding the Zumwalt class. That one is a missile destroyer, and this bigger boat with the large bay in the back could be excellent as a drone carrier.

However, aircraft carrier logic of planes setting off and returning isn't possible in Zero Hour I believe, so the drones will not be able to return in the game code.

Posted by: Pickysaurus 14 Jul 2009, 14:02

QUOTE (Shock @ 14 Jul 2009, 9:10) *
Why is the Shockwave team stubborn? tongue.gif

On the boat, making it a drone ship would actually be a very good idea, if you plan on adding the Zumwalt class. That one is a missile destroyer, and this bigger boat with the large bay in the back could be excellent as a drone carrier.

However, aircraft carrier logic of planes setting off and returning isn't possible in Zero Hour I believe, so the drones will not be able to return in the game code.


I think drones can be spawned and protect the ship, in Reborn you can do that with Apaches.

Posted by: CardBoardBoxProcessor 14 Jul 2009, 18:42

I was gonna make the Zumwalt like a battleship (instead of a destroyer) Drone carrier would be something different. Probably based off the USS independence. Does that seem sound?

and the carrier code does not work? shame. I was close once.. I forgot how. I think I had a boat.. had an airfield attached to it via overlord gattline gun code so that the airfield was attached to the boat hull. It came with people inside (planes) and used GLA tunnel fanatic code to make the planes protect its master.. or something... I forget why it did not work but I recall it kind of working. this was many years ago.. like pre ZH and I stopped modding Generals before ZH was even out.

Posted by: Pickysaurus 14 Jul 2009, 19:42

QUOTE (CardBoardBoxProcessor @ 14 Jul 2009, 15:42) *
I was gonna make the Zumwalt like a battleship (instead of a destroyer) Drone carrier would be something different. Probably based off the USS independence. Does that seem sound?

and the carrier code does not work? shame. I was close once.. I forgot how. I think I had a boat.. had an airfield attached to it via overlord gattline gun code so that the airfield was attached to the boat hull. It came with people inside and used GLA tunnel fanatic code to make the planes protect its master.. or something... I forget why it did not work but I recall it kind of working. this was many years ago.. like pre ZH and I stopped modding Generals before ZH was even out.


That's a pretty creative way of doing it. Maybe you just missed something in the code... or maybe it'll work with ZH? biggrin.gif
Anyways I look forward to seeing any future works

Posted by: CardBoardBoxProcessor 14 Jul 2009, 19:44

I think I am going to redo the Chinese skin and stuff.

Posted by: Pickysaurus 14 Jul 2009, 19:56

I think I know what the problem might be with the aircraft carriers.
Do the planes try to land in the same place they took off? Meaning if you move the ship it confuses them?

Also, I think the Chinese ship looks great. But as said before, you might want to remove the star on the wooden decking?

Posted by: CardBoardBoxProcessor 14 Jul 2009, 20:01

no idea. I completely forget what did not work. it was funny seeing an airfield ride around on a PT boat though.

Posted by: CardBoardBoxProcessor 14 Jul 2009, 20:47

new guns go along way. maybe a hull reshaping and bit of a reskin will to..


Posted by: Shock 14 Jul 2009, 21:06

Battlemaster: I see what you did there

Posted by: CardBoardBoxProcessor 14 Jul 2009, 21:18

gatline gun turret too.

I am reshaping the hull currently. it looks nicer that way. I am gonna reskin it as well.

Posted by: Pickysaurus 14 Jul 2009, 21:30

Personally I thought the old forward cannon looked better, but it's funny to see the BM turret tongue.gif

Posted by: CardBoardBoxProcessor 14 Jul 2009, 22:45

I am probably gonna rip the cannon off it. the turret will be different

Posted by: CardBoardBoxProcessor 15 Jul 2009, 0:43

when i first did the ship i was a tad rushed. IDk why. SO I am redoing it a tad. making it a bit more chinese. here is the new shape.

modified the battlemaster turret to make it fit better IMHO.
changed the hull shape to be less triangular.
lengthened it and changed the towers and smoke stack.
made the rear hanger actually goes inward so maybe one day a (drone code) sub killer helio can come out of it if need be
a few fixes here and there.

now to re-texture.


Posted by: Pickysaurus 15 Jul 2009, 1:05

Looking much nicer.
Maybe in game you just spawn/build helicopters from it. Be easier than having them protect it.

Posted by: CardBoardBoxProcessor 15 Jul 2009, 1:11

nah just have it launch from it like a sentry drone.

Posted by: Pickysaurus 15 Jul 2009, 3:16

Fair enough, I do think the box shaped weapons on the back need scaling down slightly.

Posted by: CardBoardBoxProcessor 15 Jul 2009, 3:35

agreed & fixed.

Posted by: Lord Atlantis 15 Jul 2009, 4:28

Regarding the GLA Scud Fish, you should make it so the Scud missiles (while on the deck) are facing the back of the boat instead of the front. I know realism isn't a big thing, but if ya got those big missiles launching from the rear the boat will flip backwards. I would suggest moving the missile rack to just behind the conn tower of the boat and opens up so that the missiles are in the middle of the boat insead of at the back.

Posted by: Shock 15 Jul 2009, 4:40

It's a missile, not a cannon. While with a cannon I would support you, I like this look way better than what you suggested.

Posted by: CardBoardBoxProcessor 15 Jul 2009, 5:33

a boat has its engines, cabins, balist tanks, etc etc in the front. it has plenty of weight in the front. it my capsize but not flip front over back. besides then you need holes in the middle of the boat for the thrusters where as currently it just has a thrust diversion plate (textured)

Posted by: CardBoardBoxProcessor 15 Jul 2009, 5:48

looking good so far I think.


Posted by: JJ 15 Jul 2009, 13:06

Indeed, already seems to be an improvement, though I prefer the old turret.

I also think that you should render in a way that the bottom part won't be covered in shadow.

Posted by: Pickysaurus 15 Jul 2009, 14:36

QUOTE (Lord Atlantis @ 15 Jul 2009, 1:28) *
Regarding the GLA Scud Fish, you should make it so the Scud missiles (while on the deck) are facing the back of the boat instead of the front. I know realism isn't a big thing, but if ya got those big missiles launching from the rear the boat will flip backwards. I would suggest moving the missile rack to just behind the conn tower of the boat and opens up so that the missiles are in the middle of the boat insead of at the back.


I think it looks great as it is.
In terms of realism. Any missile that size would probably sink that boat on launch no matter where it was placed

Posted by: CardBoardBoxProcessor 15 Jul 2009, 19:35

QUOTE (JJ @ 15 Jul 2009, 11:06) *
Indeed, already seems to be an improvement, though I prefer the old turret.

I also think that you should render in a way that the bottom part won't be covered in shadow.


well obviously. but that is not a render. that is 3ds maxs veiwport light.

and the old turret was rather crap >.>

Posted by: CardBoardBoxProcessor 16 Jul 2009, 7:59

i think the new render that is currently rendering will be well received.

Posted by: CardBoardBoxProcessor 16 Jul 2009, 8:20

new chinese render posted. Looks much better than before lol.

Posted by: JJ 16 Jul 2009, 12:07

QUOTE (CardBoardBoxProcessor @ 15 Jul 2009, 23:35) *
well obviously. but that is not a render. that is 3ds maxs veiwport light.

and the old turret was rather crap >.>

Well I'm just talking about making so that people can see the sides easily. I like the old turret's shape, that's all, but the new one is not bad either.

And yea, like the render. ohmy.gif

Posted by: ka1000 16 Jul 2009, 13:20

you make pretty nice ships.

Posted by: Pickysaurus 16 Jul 2009, 13:49

One comment about the new Chinese ship is that you could probably do with having some more team colour areas on it. If there were two of those going head to head you couldn't tell which one was which very easily.

Btw, what's with the Scud Fish in the background with an upside down missile? tongue.gif

Posted by: CardBoardBoxProcessor 16 Jul 2009, 14:33

it is supposed to be flying at the chinese trool crawler but it failed to look as such because of team color.

Yeah I know I need to add more team color. I need to take a good look at things and see how muc team color they generally have and where it is.. the stuff I add was just and experiment to see if i did it right.

I think my ships are decent. thank you for the compliments all.

Posted by: DerKrieger 16 Jul 2009, 20:09

Pretty cool work on the ships, but the Battlemaster turret on the Chinese destroyer just looks...weird.

Posted by: CardBoardBoxProcessor 16 Jul 2009, 20:24

it is not so battlemastery anymore though >.> it looks closer to the real gun for the ship. so..

Posted by: CardBoardBoxProcessor 16 Jul 2009, 20:44

not much to look at with out guns or a texture but the basic shape of the zumwalt inspired battleship is roughly done.





it reminds me of the US civil war monitor and confedrate marrimak lol ah the first iron clads...



Posted by: Pickysaurus 16 Jul 2009, 20:51

Looks alot like a sub.

Posted by: CardBoardBoxProcessor 16 Jul 2009, 21:04

yeah. but it isn't. the real thing is a destroyer. under the water line it looks like a normal boat. makes me wonder why they didn't just make it a shallow diving sub. lol.

I am going to make it less sub like I promise xP

the turret is proving to be fun.

Posted by: CardBoardBoxProcessor 17 Jul 2009, 2:20

stealth turret advanced railgun thingie is done xD

it will be a high arch super cannon. more of a long range mortar or something. there will be one on the front and one on the back.


Closed


Open


blue screened with out saving.. wow. I am done with that for now..

Posted by: CardBoardBoxProcessor 17 Jul 2009, 4:48

how is this? what details should be added?




Posted by: CardBoardBoxProcessor 17 Jul 2009, 5:04

is it possible to do more than 2 turrets a vehicle?

Posted by: Zeke 17 Jul 2009, 9:57

well if you think about it, the stinger site technically has 3 "turrets" (the stinger dudes) so yeh it's possible.

Posted by: CardBoardBoxProcessor 17 Jul 2009, 10:00

yeah. I am trying to get the model in game to try and code it to see if it is worth really redoing it to hold four guns. but I am having little luck. it just wll not now ingame.. IDK why..

but I did a quick 2 minute fixing to see how it would look with 4 guns. It certainly makes a plain ship seem more battleshipy.


Posted by: Stalker 17 Jul 2009, 11:19

4 Turrets are the maximum without haveing any bugs (for a unit).

I really love your ships. I was thinking about adding a Navy to my mod. May I have your ships?

Oh and how about a Chinese Cruise Missile Submarine?

Posted by: Pal 17 Jul 2009, 11:29

WOW.These units are so good that its like a naval wars mod

Posted by: Pickysaurus 17 Jul 2009, 14:34

I think you can do most of the detailing for this one with a texture.
I was going to suggest antenna but it'd ruin the stealthy look of it.

Posted by: JJ 17 Jul 2009, 14:52

Yea, that's pretty much it you can add, being stealth and all.

Posted by: Shock 17 Jul 2009, 15:37

I would suggest to remove the third turret (the back upper turret) because it seems to have a pretty bad firing arc, and as well with the usual WWII battleship setup (I compare to that because that was the last time they were active) a common setup for US ships was two turrets in front, and one in the back.

You could replace it with some sort of anti aircraft gun. It's a battleship after all, so that would give it a bit more protection and more independent, fitting the USA theme.

Posted by: CardBoardBoxProcessor 17 Jul 2009, 17:18

naval mod? I will not "give you" my units unless you do there effects and the ship yards and such the way that I have imagined.

but If you are willing to do them nice and pretty to nice Quality coding (like shockwave does) then perhaps.

as for the submarines.. generals would be awful submarines because the water is not opaque. plus submarines (to look good) suck up polys.


Posted by: JJ 17 Jul 2009, 17:53

How you imagine it then? I have always been keen on adding a functional navy to Generals, just that SAGE just doesn't do it that well. The only real way to eliminate the bugs with building naval yards is to have them pre-placed in maps, in a tech building manner.

Posted by: CardBoardBoxProcessor 17 Jul 2009, 19:04

nah. you just have the center of the building like a peir that leads outward and you rotate the actually "unit appears here" bone so it sits in the water. also, the guy that is doing project evans mod has a functioning system. but it needs major quality improvements.

The reason I am so picky about what happens to my boats is simple. once upon a time i modded generals. I made a nice PT boat for some guy that was called.. ere? or rer? i forget. it planes and titled when tuning and all sorts of things (custom locomotor that took some work) and when he took it he ripped it out and my boat looked like shit.

Posted by: CardBoardBoxProcessor 17 Jul 2009, 22:20

newish design.


Posted by: Pickysaurus 17 Jul 2009, 22:22

I think the central tower needs raising or it's just going to look like a glorified submarine...
Just an opinion. Otherwise great work

Posted by: CardBoardBoxProcessor 17 Jul 2009, 22:24

yeah it is just a fresh redo. xD I need to fuss with it a bit.

Posted by: CardBoardBoxProcessor 18 Jul 2009, 0:41


Posted by: Pickysaurus 18 Jul 2009, 1:24

Much more ninja-ship wink.gif

Posted by: CardBoardBoxProcessor 18 Jul 2009, 1:42

IDK it needs something... some type of antenna or something lol.

Posted by: Pickysaurus 18 Jul 2009, 1:46

How about a flag on the stern?

Posted by: CardBoardBoxProcessor 18 Jul 2009, 1:57

idk I will ply around with it.

http://www.raytheon.com/broadcast/hull_form.asx

that is a link to a cool video of a real (model) ddg-1000 thumblesome hull. you can see why they did it. so you cannot detect its wake. very ninja lol.

Posted by: CardBoardBoxProcessor 18 Jul 2009, 4:01

I added the weird radar inset radar dome form the ddg-1000 and some radar domes from other stealth ships... then inset the spy1 arrays and stuff.


Posted by: Pickysaurus 18 Jul 2009, 4:35

I'd say that's enough "stuff" added now.
Texture will just complete it

Posted by: CardBoardBoxProcessor 18 Jul 2009, 10:47

lol. tiny....


Posted by: Stalker 18 Jul 2009, 12:21

QUOTE (CardBoardBoxProcessor @ 17 Jul 2009, 17:04) *
nah. you just have the center of the building like a peir that leads outward and you rotate the actually "unit appears here" bone so it sits in the water. also, the guy that is doing project evans mod has a functioning system. but it needs major quality improvements.

The reason I am so picky about what happens to my boats is simple. once upon a time i modded generals. I made a nice PT boat for some guy that was called.. ere? or rer? i forget. it planes and titled when tuning and all sorts of things (custom locomotor that took some work) and when he took it he ripped it out and my boat looked like shit.


Of course I would add nice effects. I'm not doing a half-assed crappy mod. As for the Naval yard part. There is a big flaw in the system you suggested. You can build your Navy on Land, which (I think you agree on that part) sucks. Zero hour reborn uses that system. I was thinking of the Tech-building-System

Navy is currently low priority in my mod. It isn't even decided yet if there will be Navy, so we could hopefully talk about your ships somewhere in the future.

Posted by: CardBoardBoxProcessor 18 Jul 2009, 20:23

but you would get no benefit from placing them on land lol.

Posted by: JJ 18 Jul 2009, 20:42

Still a major bug. Imagine you could build on water in ZH. Even if the units just get stuck there and cannot move, their weapons still can fire, and the whole thing will just detract a lot of quality from whatever mod it is in.

Posted by: CardBoardBoxProcessor 18 Jul 2009, 22:03

someone has code so it can only build on water but I have no idea how they could have done it.

Posted by: CardBoardBoxProcessor 19 Jul 2009, 2:55

edo you all think it shuld have the upper deck for the 2nd frontal gun or should I remove the deck?

Posted by: Pickysaurus 19 Jul 2009, 3:23

QUOTE (CardBoardBoxProcessor @ 18 Jul 2009, 23:55) *
edo you all think it shuld have the upper deck for the 2nd frontal gun or should I remove the deck?


I think the deck looks good.

Most battleships are mutli-level smile.gif

Posted by: CardBoardBoxProcessor 19 Jul 2009, 4:50

well i am trying to write the dman code for it to see how many turrets to add and shit but... renx and 3ds are being gay.. so..

Posted by: CardBoardBoxProcessor 19 Jul 2009, 5:40

well fuck it. there is no way to smoothly export 3ds max 9 to generals format on an uinstable vista platform. so screw it. I will just make them. if someone wants them let me know. I will wanna play a beta of your mode and determine if your mode Ql is nice.

Posted by: JJ 19 Jul 2009, 10:53

I think I can help you with exporting, since I have a working Max 7 with the plugin and all.

Posted by: CardBoardBoxProcessor 19 Jul 2009, 10:54

perhaps when it becomes time. thank you for the offer. what does it prefer for invisible bones? dummies or bones?

Posted by: Stalker 19 Jul 2009, 11:03

Just use 4 sided spheres as bones, before exporting untick 'export geometry'

Posted by: CardBoardBoxProcessor 20 Jul 2009, 1:02

IDk suggestions please?


Posted by: Shock 20 Jul 2009, 1:57

why did you remove the back gun?

Posted by: CardBoardBoxProcessor 20 Jul 2009, 2:10

well.. the guns I have been cloning and deleting over and over. I simply forgot to add it again. it is easily redone.

Posted by: Gen.Kenobi 20 Jul 2009, 5:26

QUOTE (JJ @ 17 Jul 2009, 10:53) *
How you imagine it then? I have always been keen on adding a functional navy to Generals, just that SAGE just doesn't do it that well. The only real way to eliminate the bugs with building naval yards is to have them pre-placed in maps, in a tech building manner.



Sorry, but it's possible, see what Project Evans has done? Also, subs are possible too, and we're making the water transparent at Project Evans, so we'll have working subs there. =P

Nice ships so far. The US Battleships looks a little bit OP, but nice. You really have skills for Ship modeling.

Posted by: CardBoardBoxProcessor 20 Jul 2009, 5:57

the problem with transparent water is you then need to add the bottoms of the ships... which adds a lot of polys...

what do you mean OP? wtf is that?

Posted by: Wi-Ta 20 Jul 2009, 10:39

Well i have to say i really like the look of your ships.
Did you think about to do a hovercraft also?

Best regards
Wi-Ta

Posted by: CardBoardBoxProcessor 20 Jul 2009, 10:53

USa already has one..

but Chinas would be the ekranoplan. it coudl go on land but be slow.... but carry alot.

there is a great many designs for them so one could easily be derived for china.




Posted by: JJ 20 Jul 2009, 13:46

QUOTE (Gen.Kenobi @ 20 Jul 2009, 9:26) *
Sorry, but it's possible, see what Project Evans has done?

That's using the deploy coding logic thing, it's different from what I'm talking about, dozer built. You would have to make your "core" be built from somewhere. Simplest and best answer is Command Center, but then you face the problem of the GLA one which doesn't fit a vehicle sized thing at all.

I'm also 99% sure the AI will not work with your naval yard.

Posted by: Pickysaurus 20 Jul 2009, 16:12

QUOTE (CardBoardBoxProcessor @ 20 Jul 2009, 2:57) *
what do you mean OP? wtf is that?


OP is slang for Over Powered.
Meaning your ship would be too kickass compared to the rest of the factions.

I do like the beginnings of the texture though. Look forward to see you doing more.

Perhaps some decals on the sides wouldn't go a miss?

Posted by: CardBoardBoxProcessor 20 Jul 2009, 20:25

nah. it isn't over powered. it (like the bizmark) can't shoot things that are close.

Posted by: MR.Kim 21 Jul 2009, 0:43

That's really nice boats. I8.gif

Turely awesome.

Posted by: CardBoardBoxProcessor 21 Jul 2009, 2:13

I did some of the turret.


Posted by: NergiZed 21 Jul 2009, 8:09

Very cool Zumwalt-looking thing.

Posted by: CardBoardBoxProcessor 21 Jul 2009, 8:28

you should see it now xP gonna render soon.

Posted by: CardBoardBoxProcessor 21 Jul 2009, 9:49

k posted render.

Posted by: JJ 21 Jul 2009, 14:06

Nice, I love the looks of it. keke.gif

Posted by: Shock 21 Jul 2009, 14:12

An Anti air turret on the back elevated part of the tower would still be a good thing imo smile.gif

But I like the skin a lot, you did a good job on that one.

Posted by: CardBoardBoxProcessor 21 Jul 2009, 14:22

no. >.> no AA on top of the exhaust.. that would not work. xP besides that is the aegis job.

Posted by: Diamondcutter 22 Jul 2009, 10:15

nice work<
so...what's coming next? smile.gif

Posted by: CardBoardBoxProcessor 22 Jul 2009, 23:17

boats are on hold for just a tad. I am making some guy something for his little MMO. mainly in coding stages so it is rare I gets a call for a model but just one of those weeks lol.

Posted by: Diamondcutter 23 Jul 2009, 10:57

QUOTE (CardBoardBoxProcessor @ 22 Jul 2009, 12:17) *
boats are on hold for just a tad. I am making some guy something for his little MMO. mainly in coding stages so it is rare I gets a call for a model but just one of those weeks lol.


should we be expecting for models for other branches? serious.gif
Maybe u could do some cool futuristic military planes/vehicles!(just maybe)

i enjoy watching your progress, bloody well done!

Posted by: Raven 23 Jul 2009, 12:24

good work!!!! looks great....it'd be great if we have em in SHW tongue.gif

Posted by: Diamondcutter 31 Jul 2009, 7:33

here's a thought that flies into my mind, is it possible to add a war factory code so the ship can also produce AAVs or things like that?
Or helipad code to let a Sea hawk take off...e.g.

Posted by: JJ 31 Jul 2009, 12:41

It's possible to do a mobile factory, but not a mobile airfield where planes can take off and land. Just a helipad is possible.

Posted by: Diamondcutter 1 Aug 2009, 9:14

QUOTE (JJ @ 31 Jul 2009, 1:41) *
It's possible to do a mobile factory, but not a mobile airfield where planes can take off and land. Just a helipad is possible.

Exactly!! Helipads or AAV Bay(Factory)! th_sexy.gif

Posted by: JJ 1 Aug 2009, 14:03

Hmm yea it would be quite interesting for that, or just have the helicopters circle around like the drones of USA vehicles.

By the way, you're misusing the th_sexy.gif emoticon. I8.gif

Posted by: Destiny 1 Aug 2009, 16:46

Aww JJ, don't be so mean :sly: But is it possible for a heli to land on the building itself? =/ IIRC helis just hovered above the Aircraft Carriers when you ordered them to repair/'land" there unmodded...(Can't land on water can they)

Posted by: JJ 2 Aug 2009, 13:49

Letting it repair like on Airfields is probably impossible.

Posted by: Pickysaurus 2 Aug 2009, 14:33

QUOTE (JJ @ 2 Aug 2009, 10:49) *
Letting it repair like on Airfields is probably impossible.


Can you not make it so it only has those abilities while stationary?
Like the listening outpost's stealth?

Posted by: JJ 2 Aug 2009, 16:55

Nope you can't really do that.

Posted by: CardBoardBoxProcessor 2 Aug 2009, 20:58

whats it matter anyway xD they're just models.

Posted by: Diamondcutter 2 Aug 2009, 21:51

I thought it WOULD BE sexy...

Posted by: Sgt. Damien 16 Aug 2009, 0:09

You could use "heli" pad jets like the JSF.. :

http://www.lockheedmartin.com/data/assets/10392.jpg

Posted by: Pickysaurus 16 Aug 2009, 4:00

That picture is FAR too big, can you change it into just a link?

Posted by: CardBoardBoxProcessor 5 Nov 2009, 10:40

anyone want the models?

Posted by: Pickysaurus 5 Nov 2009, 21:45

You're doing requests now? ohmy.gif

Posted by: KamuiK 5 Nov 2009, 23:09

Mind to give me the pack? I have a somewhat nice idea.

Posted by: CardBoardBoxProcessor 6 Nov 2009, 8:13

need an email.

lol and i could do requests.

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