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SWR Productions Forum _ Rise of the Reds _ Rise Of the Reds Campaign Project

Posted by: Thelord444 10 May 2014, 21:08



A project to make full user-made campaign for ROTR, 7 missions for Russia, 7 missions for ECA, The project is open to everyone to submit their missions to continue the story.


Rules:

- The missions must be made to continue the story or made on some official fictions from the forums so you must play the missions.
- Good made missions fit to campaign quality.

After all missions are made all will be put and be released as full functional campaign.

We need all mappers to contribute to this, hopefully we can do it soon and get it going, Also we may need some good stories in the campaign and dialogue so you can contribute in that too in the campaign.

Get it going!

Credits

Me (Thelord444): Mapping

Oliver: Voice acting, Coding, Awesome maps.

Xofolez: Mapping

Knossos: Mapping

__CrUsHeR: Awesome Ideas

Xattus: Helped on some stuff in WB

The General: Great Idea for a mission

Contra and Unititled team and Peace mission for giving us WB probs to use.

also thanks for all those who posted missions even if they were not accepted.
Also special thanks for MARS for giving us lists of missions and stories.

F.A.Q

What about USA, GLA, Or China?
Only Russia and ECA at this time, once the whole missions are done, if any time is left we might do them.

Is this the main campaign that's gonna come with ROTR 2.0?

No, This is a user-made campaign completely different then the main one.

How can i help?
Mapping: Making good campaign quality scripted maps.
Voice Acting.
Dialogue.

Mapping what we most need.

Missions:

ECA:
Operation Nemesis: Done
TBA
Tons of Titanium: Done
Operation Savior: Done
The Last Barrage: Not Done
Ice Breaker: Done
Last Stand: Not Done

Russia
Battle of Outpost Molotok: Not Done
A New Dawn Rising: Done
Crossing the Red Line: Done
Operation Hunt: Done
War Atrocities: Done
Scorched Earth: Not Done
Not one step back: Not Done

Posted by: The_Hunter 10 May 2014, 21:21

If this gets off the ground and worked out properly i wouldn't mind including this in reds officialy.

Posted by: Oliver 10 May 2014, 21:25

Not only mappers, but if you want a perfect campaign/missions you probably might want to get some voice actors for the missions (for debrieving and stuff)

Posted by: The_Hunter 10 May 2014, 21:28

^ you can get around that with text messeges.

Posted by: MARS 10 May 2014, 21:28

Nice. By the way, you can always contact me to figure out how to fit your mission idea into the story. You can base your scenario on events that have already occured or make up your own, based on the overall course of the story.

Posted by: Thelord444 10 May 2014, 21:42

Wow, i didn't expect this to be taken this seriously, Thank you, i am hyped right now biggrin.gif

And Mars i well sure do that smile.gif

Posted by: Eternity 6 12 May 2014, 15:18

You should try to spread the word about this , try the forms at CNCNZ , command and conquer website and the other command and counquer/genrals game makers at moddb so this can gain traction. I really , really , really want this to work or get somewhere as the more people who know about this the better.

Posted by: Knightmare31 12 May 2014, 15:33

As much as I want these to happen so badly as I never fully enjoy games without stories; campaigns for this game being the case,
a ton of work is needed, not to mention skilled mappers, before this can be achieved. But if this is achieved, a ton of people will be extremely happy.

Posted by: Oliver 12 May 2014, 15:42

QUOTE (Knightmare31 @ 12 May 2014, 15:33) *
As much as I want these to happen so badly as I never fully enjoy games without stories; campaigns for this game being the case,
a ton of work is needed, not to mention skilled mappers, before this can be achieved. But if this is achieved, a ton of people will be extremely happy.


We are actually planing something really cool that goes beyond simple missions wink.gif

Posted by: Knightmare31 12 May 2014, 15:57

QUOTE (Oliver @ 12 May 2014, 22:42) *
We are actually planing something really cool that goes beyond simple missions wink.gif


I wonder what those can be... but if you (somehow) need dialogue pertaining to the populace in the missions, I can help..

Posted by: MARS 12 May 2014, 17:06

Okay, Thelord asked me to provide some ideas/scenarios:

Operation Nemesis
North Africa, 2037. You start out with some Pandurs, Tigers and naval transports loaded with ECA units. Use these to storm a beach that is lightly defended by GLA forces and establish a small outpost. Build up a force of infantry, light vehicles and choppers to drive the GLA out of a nearby city (secure multiple defended locations within that city), then pursue them into a nearby mountain area to eradicate their main base. Harriers and other air-based support powers are also available.

Battle of Outpost Molotok
South Sudan, 2041. A large map with a fortified Russian base (Orlov's base) in the centre. Phase 1: Use light mechanised and heliborne forces to react to GLA raids on convoys and villages. Phase 2: Defend the base as the GLA assault intensifies. Phase 3: Take command of Aleksandr's reinforcements, drive the GLA out of Orlov's base and evacuate any survivors. This'd be the kind of mission where you'd have to make do with limited resources and assets. The more raids you fend off during phase 1, the more resources you have in phase 2. The longer you hold out in phase 2, the less resistance you'll have to mop up in phase 3.

More to follow as they come.


Posted by: Knightmare31 12 May 2014, 17:57

I'm curious. Will a mission based on the Battle of Kurmuk be possible or will that battle be restricted to the shellmap only? I'm sure the shellmap is the Battle of Kurmuk


Posted by: Neo3602 12 May 2014, 18:37

I was wondering how will you handle the different faction view points in the campaign?
Will it be like in Dawn of War where each faction has a different ending, or will it be like in Zero Hour where each of the different factions campaigns happen one after another, or will it be like in C&C3 where both factions campaign are happening at the same time?

Posted by: (USA) Bruce 12 May 2014, 19:27

QUOTE (Neo3602 @ 12 May 2014, 19:37) *
I was wondering how will you handle the different faction view points in the campaign?
Will it be like in Dawn of War where each faction has a different ending, or will it be like in Zero Hour where each of the different factions campaigns happen one after another, or will it be like in C&C3 where both factions campaign are happening at the same time?


This is a farily good question, I'd vote for it to be like dawn of war winter assasult where in the end you can pick an ending of X faction you want to see win (Doubt its codeable thou)
or CNC 3...

Otherwise it was boring in zh, USA-GLA-CHINA....yet again...china wins cause they were mentioned last...

Posted by: Neo3602 12 May 2014, 19:54

QUOTE ((USA) Bruce @ 12 May 2014, 12:27) *
This is a farily good question, I'd vote for it to be like dawn of war winter assasult where in the end you can pick an ending of X faction you want to see win (Doubt its codeable thou)
or CNC 3...


I see what you mean with Dawn of War Winter Assault I was more referring to how the campaign ending wee handled in Dark Crusade and Soulstorm or in Red Alert where the ending differed depending on what faction you played as.

Posted by: DragonNOR 12 May 2014, 20:12

I'm sure the resident voice-actors too wouldn't mind lending a hand if you need custom one liners for the units and/or briefing voiceover smile.gif

My skype is dragonnor if you need anything from me smile.gif

Posted by: Xofolez 12 May 2014, 21:26

Well if you guys need a mapper count me in, i have a few maps -especially those that are in the comp stomp pack- that would be eligible, just need to script them and stuff.... just one request... keep the hero-based missions to a minimum...

EDIT: If anyone wants permission to transform any map i make/made into a mission, permission is granted as long as i am credited for its vanilla version. =] i hope this takes off... perhaps a moddb blog explaining in detail could be written up and posted to RotR/ CNCMappers, Generals Lovers, etc.

Posted by: ComradeCrimson 12 May 2014, 22:45

QUOTE (DragonNOR @ 12 May 2014, 20:12) *
I'm sure the resident voice-actors too wouldn't mind lending a hand if you need custom one liners for the units and/or briefing voiceover smile.gif



Yeah... I actually have a plan for making a web series actually based on the tale of a conscript; so also providing my voice for potential campaign missions isn't out of the blue.


Posted by: Thelord444 12 May 2014, 23:10

QUOTE (Xofolez @ 12 May 2014, 23:26) *
Well if you guys need a mapper count me in, i have a few maps -especially those that are in the comp stomp pack- that would be eligible, just need to script them and stuff.... just one request... keep the hero-based missions to a minimum...

EDIT: If anyone wants permission to transform any map i make/made into a mission, permission is granted as long as i am credited for its vanilla version. =] i hope this takes off... perhaps a moddb blog explaining in detail could be written up and posted to RotR/ CNCMappers, Generals Lovers, etc.

We need all help we can get, Count yourself in.

Posted by: Karpet 13 May 2014, 0:48

I can contribute a map if WorldBuilder actually let me make the enemy build stuff. It's certainly very nostalgic, I can say that. Can anyone help me out with this?

Posted by: ComradeCrimson 13 May 2014, 7:40

My skype is Comrade.Crimson if you need an authentic Rise of the Reds voice actor involved. Wouldn't mind helping out.

Posted by: V.Metalic 13 May 2014, 9:09

I have an idea for one urban map for a while, defense of some German city, maybe Munich. Either the Russian offensive, or ECA's defense of it.

Posted by: Jam Hacker 13 May 2014, 10:27

four questions:
is it going to be event driven(like most of the CNC missions), or character driven(like some other, warcraft, world in conflict and such) story?
if there's a 7 level campaign for ECA(which might contain USA)and another 7 level for russia, what happens to GLA and China?
What is going to happen after the current setting? who's going to win/lose at what cost? (and cliffhanger?)
the campaigns are to be parallel like Red Alert, in sequence like Generals, or intertwining like Tiberium Wars?

Posted by: Thelord444 13 May 2014, 11:40

QUOTE (Jam Hacker @ 13 May 2014, 12:27) *
four questions:
is it going to be event driven(like most of the CNC missions), or character driven(like some other, warcraft, world in conflict and such) story?
if there's a 7 level campaign for ECA(which might contain USA)and another 7 level for russia, what happens to GLA and China?
What is going to happen after the current setting? who's going to win/lose at what cost? (and cliffhanger?)
the campaigns are to be parallel like Red Alert, in sequence like Generals, or intertwining like Tiberium Wars?

1- Some missions gonna focus on certain characters or heroes, but the campaign is a whole well not focus on characters but on events.

2- All factions gonna be involved in the campaign but you well only play from Russia and ECA view-point.

3- You will see cool_worm.gif

4- To be said soon.

Posted by: The General 13 May 2014, 12:02

Can missions be combined with fanfictions that are in cannon?

If so i think i have some ideas. biggrin.gif

Posted by: Thelord444 13 May 2014, 13:05

QUOTE (The General @ 13 May 2014, 14:02) *
Can missions be combined with fanfictions that are in cannon?

If so i think i have some ideas. biggrin.gif

That's what most missions gonna be based on, the cannon fictions.

Posted by: __CrUsHeR 13 May 2014, 14:27

Great idea! My contribution based on my cannon fanfiction about Ukraine. smile.gif

'Operation Victorious Dawn'

Location: Crimean Peninsula
Date: May 9, 2036
Time: Night

Objective 01: Destroy the anti-aircraft defenses on the peninsula.
Objective 02: Establish a base and build a Radar Station.
Objective 03: Neutralizing the Ukrainian forces destroying their facilities.

Mission Summary: You just started with Boris (machine gun); follow the coast of the Crimea destroying Kashtans and Grumbles that makes the anti-aerial defenses of the coast. After the completion of this phase of the mission VDVs and airborne troops of the Legion of Solidarity (Brow Berets) - not controllable - are inserted at strategic points on the map confronting the Ukrainian Resistance Forces and you will receive an Bulldozer escorted by a group of Conscripts, BMPs and Tunguskas overland to build a base, after building the Radar Station you will receive the reinforcement of 04 Hellions to attack and destroy the Ukrainian base that is promoting the siege of Sevastopol. For this mission you must only use the basic units of Russia.

NOTE: it is possible that there is some kind of help from the ECA for Ukrainian forces.

OBS: if the naval units of Russia were ready possibly occur a naval battle involving submarines and ships at sea.

Posted by: Brusa chan 13 May 2014, 14:35

QUOTE (Thelord444 @ 13 May 2014, 13:05) *
That's what most missions gonna be based on, the cannon fictions.


I would actually talk to my missie little cowriter for *lovers devide* if It ment I could get a chance for it to be public biggrin.gif

Posted by: Jam Hacker 13 May 2014, 14:59

I was worried about it being quite similar to the vanilla campaign for the more or less lack of live action cutscene and the limit of ingame rendition, and everything seems pretty far separated, character driven stories are more interesting and brings a great deal of cohesion. in Red Alert we always have some recurring characters and Tanya who always appear in multiple missions. well, i do like the winter assault idea a lot. except i don't know any ways of switching sides, I'm guessing USA,ECA and China are in one cluster whereas Russia and GLA share another one?
Also, I look forward to see some non-cnc-traditional elements in the game. such as organizing a landing operation from one island to another, irregular tech trees which allows you only with fixed wing aircrafts and long range artilleries to provide fire support, limited time fortifying a position and defend it against multiple waves of enemies, multiple prototypes(for ECA), re-include cancelled units such as frogfoot in some mission and stuff tongue.gif
Also I feel rather strongly against RA3's approach, outlining every details, even sometimes their objectives doesn't make sense, and abusing battlefield expansion, something like the fox and the hound is a perfect example of Auftragstaktik, giving the simple goal and your figure it out yourself, different approaches are allowed and plenty stuff on the map to mess with. Jarman Kell and the forty thieves is not that great but involving cooperation between two teams which is also interesting. Don't know what's your take on this matter.
And there is this thing about an overdeveloped tech tree being divided into 3 generals in 2.0, and the appearance of certain units or GP might imply that certain general is involved, which might cause confusion on who is the player playing.(assume you are the same guy all along, which kinda gives the player a sense of the bigger picture)

Posted by: Spejjarn 13 May 2014, 20:18

CobraHumvee made six great http://forums.swr-productions.com/index.php?showtopic=1203&mode=threaded that needs updating now when ECA is out. Operation Black Gold and Operation Shattered Defenses use UN Infantry and UN Humvees as stand-ins for ECA. I have tried to do the work myself but my modest WB script skills learned through reverse-engineering vanilla maps is insufficient. I suggest you talk to CobraHumvee to get permission to publish moddified versions of his maps.

Posted by: V.Metalic 13 May 2014, 21:39

Well, I think that my fanfiction about the Odin would sound great, but that would require making the actual unit...

Posted by: Brusa chan 13 May 2014, 22:36

QUOTE (V.Metalic @ 13 May 2014, 22:39) *
Well, I think that my fanfiction about the Odin would sound great, but that would require making the actual unit...


Perhaps we can give the player a low cooldown solaris strike? or somehow change the colour of the particle cannon? Not show the unit at all?

Posted by: Karpet 13 May 2014, 22:47

QUOTE (Spejjarn @ 13 May 2014, 15:18) *
CobraHumvee made six great http://forums.swr-productions.com/index.php?showtopic=1203&mode=threaded that needs updating now when ECA is out. Operation Black Gold and Operation Shattered Defenses use UN Infantry and UN Humvees as stand-ins for ECA. I have tried to do the work myself but my modest WB script skills learned through reverse-engineering vanilla maps is insufficient. I suggest you talk to CobraHumvee to get permission to publish moddified versions of his maps.


Oh, to modify the units just change what they spawn as. Pain free (unless they aren't spawned as a team and are in a horde). If they spawn as a team, modify the team.

Example: Spawn UNHumvee named *whatever the hell* at waypoint *ScrubCity*
Change UNHumvee ----> ECASupplyTrack (or whatever it is called)

Posted by: Thelord444 13 May 2014, 23:17

First ECA Mission almost done, Here is a teaser:

http://i.imgur.com/htNUkli.jpg

We really have some Surprises for you...

Posted by: V.Metalic 13 May 2014, 23:29

QUOTE (Brusa chan @ 13 May 2014, 23:36) *
Perhaps we can give the player a low cooldown solaris strike? or somehow change the colour of the particle cannon? Not show the unit at all?

Odin as I wrote it, is a support Protocol Unit, not having an actual weapon but serve as large detector and spotter, and with a "LED light attack" blind enemies when large reflector is pointed on them. Probably also the drones as their optic sensors are overwhelmed by the light, depends on what their optics are. But I was thinking of some kind of attack called "Gungnir", but a small solaris strike seemed not that interesting, more closer to the previous Odin which was scrapped as it was "too predictable". Another option was that either ability to call in airstrike or artillery strike (so that Odin acts as a real AWACS), or "Rod of Gods" strike, as ECA is pretty much ruling the orbital space. But maybe as Topol it requires money to launch the rod.

Anyway, the problem is not so much the statistics of the Odin but rather its model and texture. Making a model for me... air planes are not my specialty, but I can achieve it, but than textures are beyond me. Once this is done than we can more talk about its abilities and traits... unless it may be a prop, as the fanfiction was about Odin escaping the secret base when VDV and Spetznas come, with ECA (player) having the goal of to defend the airfield and Odin for set period of time. That may be more viable.

The mission would require some more made props like the hangar in the mountain, but that wont be than that big of a problem.

Posted by: 8igDaddy8lake 14 May 2014, 2:13

QUOTE (V.Metalic @ 13 May 2014, 18:29) *
Odin as I wrote it, is a support Protocol Unit, not having an actual weapon but serve as large detector and spotter, and with a "LED light attack" blind enemies when large reflector is pointed on them. Probably also the drones as their optic sensors are overwhelmed by the light, depends on what their optics are. But I was thinking of some kind of attack called "Gungnir", but a small solaris strike seemed not that interesting, more closer to the previous Odin which was scrapped as it was "too predictable". Another option was that either ability to call in airstrike or artillery strike (so that Odin acts as a real AWACS), or "Rod of Gods" strike, as ECA is pretty much ruling the orbital space. But maybe as Topol it requires money to launch the rod.

Anyway, the problem is not so much the statistics of the Odin but rather its model and texture. Making a model for me... air planes are not my specialty, but I can achieve it, but than textures are beyond me. Once this is done than we can more talk about its abilities and traits... unless it may be a prop, as the fanfiction was about Odin escaping the secret base when VDV and Spetznas come, with ECA (player) having the goal of to defend the airfield and Odin for set period of time. That may be more viable.

The mission would require some more made props like the hangar in the mountain, but that wont be than that big of a problem.


From reading your fan-fic, I feel like the Odin's special ability would be best suited in the mission by disabling all Russian units in a vicinity for a brief period, allowing the ECA to gain the upper hand. You could use the ECA cargo plane as a stand-in until the model + textures are complete. There are plenty of hangar models in game already, that would be suited for stand-ins - again, I presume you'll want to make better models and stuff.

Posted by: Knossos 14 May 2014, 2:58

I'm making a little campaign about Ramsgate, but seeing that there aren't any Challenger tanks yet in the game, could I use Leos as stand-ins?

Posted by: V.Metalic 14 May 2014, 9:49

QUOTE (8igDaddy8lake @ 14 May 2014, 3:13) *
From reading your fan-fic, I feel like the Odin's special ability would be best suited in the mission by disabling all Russian units in a vicinity for a brief period, allowing the ECA to gain the upper hand. You could use the ECA cargo plane as a stand-in until the model + textures are complete. There are plenty of hangar models in game already, that would be suited for stand-ins - again, I presume you'll want to make better models and stuff.

Yes, that would be something best suited for it. Thought I am now thinking that it can give some buff to all nearby ECA units under it, to make it more the "support".

The stand-in models would work for that, yeah. Until a better model is made there can be used the existing.

Posted by: teslashark 14 May 2014, 13:02

The impressive map "El Presidente Island" gives me plenty of mission possibilities. I'm only making some suggestions based on my playing style, and certain tweaks should be made such as removing the Tech Docks, changing starting positions and reducing the size of the sea.
A. Russian invasion of China/ECA aligned island.
You will take control of a Russian airborne force landing on one side of the island (just say the east starting position). The goal is to remove all ECA/CHN influence and secure the industrial sector to provide fuel for Russian convoys.
Starting units:
2 BMD-Mortar, 2 BMD-Spurt, 2 ZSU-23-4, 20 Conscripts, 10 VDV-PKM, 10 VDV-RPG.

Starting GP:
1 star and not limited; Powers locked except Field Repair, Conscript Drop, VDV Drop and Reserve Drop.

Objectives:
1. Secure the airport for reinforcements - Capture Tech Airport in the northeast and garrison 1-2 neighboring structures. 1 Construction Crane would be delivered after completion.
2. Breach the communication infrastructure - Destroy a Listening Outpost or Sensor Array placed next to one of the buildings with antennas. I always imagined them to be news stations or telecom services.
3. Destroy the local armory - Destroy every truck and tank in the armory north of the presidential mansion. They could be placed on the map de-piloted or active.
4. Destroy the government complex in 3 minutes - Destroy the mansion in the center and a few surrounding "buildings with antennas".
5. Destroy the rest of the communication infrastructure in 5 minutes before ECA/CHN reinforcement arrives - More Listening Outposts or Sensor Arrays to go, scattered over the city with more protection.
6. Secure the industrial sector - There will be an enemy Command Center among the oil refineries south of the mansion. Destroy it and try not to break too many industrial buildings.
7. Prevent the Chinese/British ambassador from escaping - Capture the Tech Airport in the southwest. Destroy a few Cargo Planes, gunships and T2 AAs guarding there.
8. Crush all remaining enemies - An enemy base complex is located on the west coast of the island. Destroy them all.

Bonus Objective:
For the Gasprom - For each Refinery captured, you will receive 1 Heroic Kodiak tank by air.
Confiscate local materials - The government has built Supply Centers at the supply docks in the city. For each destroyed 1 LV1 VDV Drop will be activated near the Supply Dock.

B. Chinese/ECA operation to reclaim the island.
You will take control of a Chinese/ECA amphibious force landing on one side of the island (the west starting position). The goal is to remove Russian forces and rebuild your foothold.
Starting units:
4 Dragon Tank, 2 Troop Crawler (with default pre-placed RGs), 10 RGs, 10 THs
Or:
4 Pandur, 2 Sensor Array, 2 Leopards, 10 Felin Rifleman, 2 Engineer, 2 Grenadier

Starting GP:
1 star and not limited; Nuke Loadout and Pandora Protocol banned.

Objectives:
1. Establish a foothold on the Island - Capture the Repair Bay to the northwest. After completion, 5 Battlemasters / 3 Leopards will be delivered to starting position. There will also be captured Red Guards and Tank Hunters representing the government troops scattered around the map waiting to be freed.
2. Reclaim the armory - Clear the local army headquarters of Russian presence. Pilotless Battlemasters will be there for your infantry to enter. After completion, 5 Volunteer Squads and 5 Veteran Pyro/Grenadiers will be spawned at the armory.
3. Reclaim the presidential mansion - Clear Russian garrisoned buildings around the mansion, then garrison the mansion. After completion, 1 Dozer/Excavator and 5 Battlemasters / 3 Leopards will be delivered to starting position.
4. Reclaim two airports on the island - Capture the two Tech Airports on the Northeast and Southwest corners of the city.
5. Protect the re-establishment of communication network for 5 minutes - An allied AI will be paradropping 5 Listening Outposts at the positions mentioned above, after they are in position the Russians will rain Conscript Drop and VDV drop to destroy them.
6. Remove the Russian base - Enough said.

Bonus Objective:
Relief and local volunteers - For each Tech Hospital on map captured, 3 Volunteer Squads will spawn at the hospital.
Stop the rationing - Russians have built Supply Centers at the supply docks in the city. For each destroyed 1 Volunteer Squad and 1 Pyro will be spawned near the Supply Dock.

C. GLA uprising
(to be continued)

Posted by: Spejjarn 14 May 2014, 21:09

Who have made "Supply Lines"? I would like to ask for permission to publish a modified SP version of it.

Posted by: V.Metalic 14 May 2014, 21:41

QUOTE (Spejjarn @ 14 May 2014, 22:09) *
Who have made "Supply Lines"? I would like to ask for permission to publish a modified SP version of it.

Protection of the European convoys against Russian attacks? smile.gif

Posted by: teslashark 14 May 2014, 22:22

How's my idea of two (or three) alternative operations on the same map? I suppose you can picture the Russian one as Orlov taking over the botched Aleksander operation in the Chinese/ECA one. Or, the China/ECA one as Jin or Willem's effort to treat the after mass of the Russian one.

Posted by: Thelord444 14 May 2014, 22:32

Okay, so we Really need more mappers, so many great ideas, but we can't do all of them, no one wants to help us? anyone who knows mapping?

Posted by: V.Metalic 14 May 2014, 23:52

QUOTE (Thelord444 @ 14 May 2014, 23:32) *
Okay, so we Really need more mappers, so many great ideas, but we can't do all of them, no one wants to help us? anyone who knows mapping?

Unfortunately no.

Posted by: Karpet 15 May 2014, 1:51

I have a map ready to go... 75% scripted, 95% of the terrain and stuff is done. I need someone to do some scripting and bug fixes. Anyone willing?

Posted by: Knossos 15 May 2014, 5:31

QUOTE (Thelord444 @ 15 May 2014, 5:32) *
Okay, so we Really need more mappers, so many great ideas, but we can't do all of them, no one wants to help us? anyone who knows mapping?


I know how to map and code, I could help. (I'm making a map based on Ramsgate operation).

Posted by: Brusa chan 15 May 2014, 9:05

QUOTE (Thelord444 @ 14 May 2014, 22:32) *
Okay, so we Really need more mappers, so many great ideas, but we can't do all of them, no one wants to help us? anyone who knows mapping?


Anyone know a tutorial? Worldbuilder for dummys?

Posted by: Knossos 15 May 2014, 10:41

QUOTE (Brusa chan @ 15 May 2014, 16:05) *
Anyone know a tutorial? Worldbuilder for dummys?




Essentially this, although the major scripting part is somewhat harder to find.

Posted by: Spejjarn 15 May 2014, 14:17

QUOTE (V.Metalic @ 14 May 2014, 22:41) *
Protection of the European convoys against Russian attacks? smile.gif


Not CobraHumvee's Operation Scattered Defences if it was that one you meant. I mean the 5-player-on-a-straight-line multiplayer map in ROTR Map Pack.

Posted by: V.Metalic 15 May 2014, 17:33

QUOTE (Spejjarn @ 15 May 2014, 15:17) *
Not CobraHumvee's Operation Scattered Defences if it was that one you meant. I mean the 5-player-on-a-straight-line multiplayer map in ROTR Map Pack.

That was a suggestion for the campaign mission using that map.

Posted by: iluvrotr12 15 May 2014, 18:22

How about a mission in berlin for eca where u have to hold for 10 minutes at the brandenburg gate or near the reichstag until u are relieved by a vulcan bomber dropping in a grand slam bomb and some typhoons with smoke.It would be super cool,right?

Posted by: Neo3602 15 May 2014, 19:31

Something that I think would interesting would be for the first part of the campaign play as Russia and play through the opening stages of the invasion starting with the false-flag operation by General Aleksandr(it could also act as a tutorial mission for the Russian faction)and then switch over to ECA and the play through the later stages of the war starting when the Brittan pushed back an attempted invasion my Russia(I could also act as a Tutorial mission for the ECA).

Posted by: Thelord444 15 May 2014, 20:03

QUOTE (Neo3602 @ 15 May 2014, 21:31) *
Something that I think would interesting would be for the first part of the campaign play as Russia and play through the opening stages of the invasion starting with the false-flag operation by General Aleksandr(it could also act as a tutorial mission for the Russian faction)and then switch over to ECA and the play through the later stages of the war starting when the Brittan pushed back an attempted invasion my Russia(I could also act as a Tutorial mission for the ECA).

There is going to be 2 campaigns so that can't be done, but its interesting indeed.

Posted by: Neo3602 15 May 2014, 21:02

QUOTE (Thelord444 @ 15 May 2014, 13:03) *
There is going to be 2 campaigns so that can't be done, but its interesting indeed.

I was talking more chronologically where the Russian campaign is first followed by the ECA one timeline wise

Posted by: Thelord444 15 May 2014, 22:24

First mission Finally done!

I wonder what happened here...

Posted by: Svea Rike Soldier 16 May 2014, 7:27

There was a lot of explosions...

Posted by: Karpet 17 May 2014, 6:15

I'm working on a multiplayer called The Interstate (self explanatory), if I get done with it I might use it to make a mission. It'll take a long time tho, cause I take REALLY long to make maps.

Posted by: Thelord444 17 May 2014, 22:36



Soon, A new Dawn well rise, and it well shape the whole world...

Soon...

Posted by: NeverLose 18 May 2014, 1:36

QUOTE (Thelord444 @ 18 May 2014, 4:36) *


Soon, A new Dawn well rise, and it well shape the whole world...

Soon...

Oh, that's not good. Everything will be Russian after this. sad.gif

Posted by: Thelord444 18 May 2014, 19:32


But Freedom, Well always prevail.

Soon...

Posted by: Spejjarn 18 May 2014, 21:01

QUOTE (V.Metalic @ 15 May 2014, 18:33) *
That was a suggestion for the campaign mission using that map.


Well, I chose PLA rescuing one of their convoys - versus Russia, of course wink.gif

Posted by: Thelord444 19 May 2014, 20:30



Hmm...

Posted by: Karpet 19 May 2014, 20:33

Does this mission take place in Sevastopol?

Posted by: Thelord444 19 May 2014, 20:42

QUOTE (Karpet @ 19 May 2014, 22:33) *
Does this mission take place in Sevastopol?

Maybe...

Posted by: __CrUsHeR 19 May 2014, 20:46

QUOTE (Thelord444 @ 19 May 2014, 16:30) *


Hmm...

Great job! mindfuck.gif

Posted by: Thelord444 19 May 2014, 20:50

aw.gif

Posted by: iluvrotr12 19 May 2014, 22:33

[quote name='Thelord444' date='19 May 2014, 20:30' post='85578']
[img]http://i.imgur.com/WLChC0B.png[/im
Is that a Ukrainian flag i see in the background?

Posted by: Thelord444 19 May 2014, 22:55

QUOTE (iluvrotr12 @ 20 May 2014, 0:33) *
[img]http://i.imgur.com/WLChC0B.png[/im
Is that a Ukrainian flag i see in the background?

Maybe...

mani8.gif

Posted by: ComradeCrimson 19 May 2014, 23:57

That screenshot is pretty sexy.

Posted by: Bergzak 20 May 2014, 8:42

I have an idea for a final mission: I am thinking of a mission (this could probably be final) where ECA and Russia fights against General Aleksandr (Russia) and GLA, where the ECA-Russia battlegroup get USA and China support. You start with a sizeable Russian army, and have to clear an sizeable area of Aleksandr's forces in order to get a builder unit, from whence, you build a base. You do not have access to Golems, Shock Troopers, Tesla Weaponry and the Tremor AGAS, have no access to Rank 5 until a set period of time and have tougher Hokums (Hellions) and slightly tougher Hunchbacks, while Aleksandr does not have access to Sentinel Tanks and Hinds, has Hunchbacks that carry one too small an amount of forces, has stronger BMPs, Kodiak Tanks and Buratinos, and has his base protected by Blackout Nodes. As soon as you build your Command Bunker, your ECA ally will have been revealed. Aleksandr and the GLA will send in wave after wave of attacks, and you have to defend them off. Sometimes, both Aleksandr and the GLA will use General's powers against your battlegroup. Some 4 minutes later after being Rank 4 (if not possible, some 15 minutes later), USA and China reinforcements arrive, with the addition of the USA performing an airstrike, a Tremor AGAS of Aleksandr's and a GLA SCUD Storm are revealed, and later, President Suvorov saying that you can build a Tremor AGAS (you can have only a limit of one) as an answer to General Aleksandr's Tremor AGAS and the GLA's SCUD storm and you are promoted to General Armii, and, as a result, [if the 4 minutes after Rank 4 is not possible, regardless of your current Rank (you get 1 point for each Rank you skipped)] you become Rank 5 with 1 General Point more than you would in Skirmish. Your ECA ally then begins to build a Solaris Relay, and chooses a protocol from the R&D compound (should one exist). From this point, while you and the ECA fight on, USA and China reinforcements periodically, with the USA performing airstrikes as they arrive. After destroying a part of Aleksandr's base, General Aleksandr tells you that he has a present for you, which is two hijacked Tu-160 White Swan Bombers, which come from angles not from his base. and each drops one FOAB on to your base and the ECA base. In addition, as Aleksandr launches an surprise attack on your team, the GLA augments it via Sneak attack tunnels (happens regardless of GLA being defeated or not, as it is a different GLA battlegroup, with an offscreen GLA mobile command center. and the duo proceeds to attack the ECA, which become easily overwhelmed, and, inevitably, defeated. From there, with the loss of your ECA ally, it is up to you and the USA and China reinforcements to finish Aleksandr and the GLA.

Posted by: Thelord444 20 May 2014, 12:22

Okay people, we now require your vote on something, How do you want the plot to be like:

1- The course of action for both ECA and Russia well be the same, you well only play from different point of views and different battles, but the outcome and the ending is gonna be the same for both factions.

2- Each faction has its own course of action, the setting and war is the same, but both result in a different outcome, so if you play ECA, ECA is gonna win the war, or Russia wins if you play as Russia.

What do you want?

Posted by: __CrUsHeR 20 May 2014, 12:32

QUOTE (Thelord444 @ 20 May 2014, 8:22) *
Okay people, we now require your vote on something, How do you want the plot to be like:

1- The course of action for both ECA and Russia well be the same, you well only play from different point of views and different battles, but the outcome and the ending is gonna be the same for both factions.

2- Each faction has its own course of action, the setting and war is the same, but both result in a different outcome, so if you play ECA, ECA is gonna win the war, or Russia wins if you play as Russia.

What do you want?

The option number 2 for me is the most interesting because it makes a campaign different from the other - would be boring finish the missions of Russia and know what will be the end with ECA for example.

Posted by: V.Metalic 20 May 2014, 13:04

A hybdrid of first. So that there is no apparent end of the war, but end of the campaign.

Posted by: The General 20 May 2014, 13:04

QUOTE (Thelord444 @ 20 May 2014, 13:22) *
Okay people, we now require your vote on something, How do you want the plot to be like:

1- The course of action for both ECA and Russia well be the same, you well only play from different point of views and different battles, but the outcome and the ending is gonna be the same for both factions.

2- Each faction has its own course of action, the setting and war is the same, but both result in a different outcome, so if you play ECA, ECA is gonna win the war, or Russia wins if you play as Russia.

What do you want?



In case of the second option, it wouldn't be compatible with the cannon story, because there no one is a clear winner.

Anyway, i'd still vote for the second option, even tough it's kinda like creating a fanfic-mod of a mod.

Posted by: Thelord444 20 May 2014, 13:07

QUOTE (The General @ 20 May 2014, 15:04) *
In case of the second option, it wouldn't be compatible with the cannon story, because there no one is a clear winner.

Anyway, i'd still vote for the second option, even tough it's kinda like creating a fanfic-mod of a mod.

We are not going 100% exactly ROTR Lore, since that's basically what SWR doing in 2.0 , we are creating our unique idea based on the same setting and war.

Posted by: The General 20 May 2014, 13:11

QUOTE (Thelord444 @ 20 May 2014, 14:07) *
We are not going 100% exactly ROTR Lore, since that's basically what SWR doing in 2.0 , we are creating our unique idea based on the same setting and war.



In that case, i'm all for the second option.

Posted by: Bergzak 20 May 2014, 14:55

QUOTE (Thelord444 @ 20 May 2014, 13:22) *
Okay people, we now require your vote on something, How do you want the plot to be like:

1- The course of action for both ECA and Russia well be the same, you well only play from different point of views and different battles, but the outcome and the ending is gonna be the same for both factions.

2- Each faction has its own course of action, the setting and war is the same, but both result in a different outcome, so if you play ECA, ECA is gonna win the war, or Russia wins if you play as Russia.

What do you want?

1.

I'd rather stick with 1 reality than with 2 different realities.

Posted by: Bergzak 20 May 2014, 15:10

QUOTE (V.Metalic @ 20 May 2014, 14:04) *
A hybdrid of first. So that there is no apparent end of the war, but end of the campaign.

This.

Posted by: Thelord444 20 May 2014, 19:11



i can only wonder...

Posted by: __CrUsHeR 20 May 2014, 19:24

^ Wonderful, better than I thought. wink.gif

Posted by: Karpet 20 May 2014, 19:47

QUOTE (Thelord444 @ 20 May 2014, 7:22) *
Okay people, we now require your vote on something, How do you want the plot to be like:

1- The course of action for both ECA and Russia well be the same, you well only play from different point of views and different battles, but the outcome and the ending is gonna be the same for both factions.

2- Each faction has its own course of action, the setting and war is the same, but both result in a different outcome, so if you play ECA, ECA is gonna win the war, or Russia wins if you play as Russia.

What do you want?


I'd take 2. I liked the Red Alert style endings, where you see the glorious aftermath of all your battles. I mean, after playing through the whole Russian campaign, you'd expect a win with your glorious commanding skills, right?

Posted by: Spejjarn 20 May 2014, 21:52

QUOTE (Thelord444 @ 20 May 2014, 13:22) *
Okay people, we now require your vote on something, How do you want the plot to be like:

1- The course of action for both ECA and Russia well be the same, you well only play from different point of views and different battles, but the outcome and the ending is gonna be the same for both factions.

2- Each faction has its own course of action, the setting and war is the same, but both result in a different outcome, so if you play ECA, ECA is gonna win the war, or Russia wins if you play as Russia.

What do you want?


I agree with V.Metalic. I think it would be awesome if the ending of the campaign would indeed feature the player's defeat: "You fought bravely but it was not enough" so I definitely go for option 1. I mean in all the games I have played you win in the end independent of which side you are fighting for = mainstream. Loosing as one faction = a bit unique smile.gif

Posted by: teslashark 20 May 2014, 23:06

QUOTE (Spejjarn @ 20 May 2014, 13:52) *
I agree with V.Metalic. I think it would be awesome if the ending of the campaign would indeed feature the player's defeat: "You fought bravely but it was not enough" so I definitely go for option 1. I mean in all the games I have played you win in the end independent of which side you are fighting for = mainstream. Loosing as one faction = a bit unique smile.gif

It's like those WW2 games' German missions, where you always follow the course of history and end up at Berlin...
I guess the final battle would be a hold the line type.

Posted by: Thelord444 20 May 2014, 23:19

Bloody World Builder and its glitches, if only EA released a full not beta working version...

Posted by: V.Metalic 20 May 2014, 23:35

Well, I meant it more as that as ECA you will follow the campaign, you will win the finale mission, but it will not be end of the war, just the end of this campaign that followed some storyline.

Posted by: ComradeCrimson 20 May 2014, 23:36

QUOTE (V.Metalic @ 20 May 2014, 13:04) *
A hybdrid of first. So that there is no apparent end of the war, but end of the campaign.

This. Don't have the end of the war itself in this campaign, but have an end of the campaign that follows the storyline.


Posted by: Thelord444 20 May 2014, 23:47



The Apocalypse Cannot be stopped.

Soon...

Posted by: MARS 21 May 2014, 6:27

The way I see it, this campaign can definitely follow the main gist of the storyline, but depict its own scenarios and events that weren't specifically mentioned in the story without outright contradicting it, i.e. showing the many unnamed battles and operations that occur between the ones referenced in our updates. This should give you a lot of design freedom whilst at the same time making most of it quasi-canon. After all, things like dates and locations can always be set straight and shown as text at the start of a mission. With that in mind, I would definitely go for ECA and Russia missions that exist in the same reality rather than doing that old C&C thing where they eventually branch apart into two situations that contradict each other, which is only appropriate given that our story and our campaigns will have -one- definitive ending as well.

Posted by: iluvrotr12 21 May 2014, 9:49

Looks like an european outpost or compound judging by the flag further in that hill maybe in scandinavia or in the Alpes or any other snowy area? mellow.gif dry.gif

Posted by: __CrUsHeR 21 May 2014, 10:16

^ Nah... it's not even in Scandinavia or the Alps! tongue.gif It is in a much nicer place, and the subsequent mission is still in a more cool place. wink.gif

Posted by: MedX 21 May 2014, 11:58

Will the Missions be updated when 1.85 comes out? smile.gif

Posted by: Thelord444 21 May 2014, 12:19

QUOTE (MedX @ 21 May 2014, 13:58) *
Will the Missions be updated when 1.85 comes out? smile.gif

Probably.

Posted by: iluvrotr12 21 May 2014, 18:37

QUOTE (__CrUsHeR @ 21 May 2014, 10:16) *
^ Nah... it's not even in Scandinavia or the Alps! tongue.gif It is in a much nicer place, and the subsequent mission is still in a more cool place. wink.gif

That's why i said "or an other snowy area?".

Posted by: Thelord444 21 May 2014, 21:57



Are you all teased enough?

(Excuse the sky at the end, not my fault)

Posted by: Svea Rike 21 May 2014, 22:29

Damn that car's got sum low-res textures! But really nice maps! Could we get a bird's eye view as well?

Posted by: Thelord444 21 May 2014, 23:02

QUOTE (Svea Rike @ 22 May 2014, 0:29) *
Damn that car's got sum low-res textures! But really nice maps! Could we get a bird's eye view as well?

Believe me you're gonna get something better then that soon...soon..

Posted by: teslashark 22 May 2014, 1:13

QUOTE (Thelord444 @ 21 May 2014, 13:57) *


Are you all teased enough?

(Excuse the sky at the end, not my fault)

I like the gritty cars.
...El Pres Island?

Posted by: Thelord444 22 May 2014, 11:23

QUOTE (teslashark @ 22 May 2014, 3:13) *
I like the gritty cars.
...El Pres Island?

Indeed, But with a strong twist.

Posted by: Thelord444 22 May 2014, 17:05

What Aleksander going to do in this is very shocking.

8llaniflip.gif

Posted by: Thelord444 22 May 2014, 20:44



No falling back this time comrade.

Soon...


Unrelated note: Check the first page to see the progress of the project.

Posted by: Oliver 22 May 2014, 21:20

You just made a triple post man...

Posted by: Thelord444 23 May 2014, 13:20

Anyone knows how to make Berlin? :/

Posted by: __CrUsHeR 23 May 2014, 13:29

QUOTE (Thelord444 @ 23 May 2014, 9:20) *
Anyone knows how to make Berlin? :/

It might help...


Posted by: Thelord444 23 May 2014, 13:32

Problem is how can i make the Reichstag, Braden Tor? maybe i well just cut that out?

Posted by: __CrUsHeR 23 May 2014, 13:35

QUOTE (Thelord444 @ 23 May 2014, 9:32) *
Problem is how can i make the Reichstag, Braden Tor? maybe i well just cut that out?

In this case I can not help you; maybe someone of the SWR Team can.

Posted by: Svea Rike 23 May 2014, 13:57

I think Comrade has said they've already made a lot of landmark models.

Posted by: Thelord444 23 May 2014, 15:14

So anyone from SWR willing to help? biggrin.gif

Posted by: Comr4de 23 May 2014, 16:26

Spoiler alert, we'll be making Berlin in the not so distant future. With assets included. But it'll be a while still so we can't get to that just yet.

Posted by: MARS 23 May 2014, 16:39

^ Which is to day, it'd be a little redundant if you guys set out to make a Berlin map of your own at this point in time. We're gonna make an official one which you could modify for your purposes. Seems like a more efficient approach to be honest.

Posted by: Bergzak 23 May 2014, 16:47

QUOTE (Comr4de @ 23 May 2014, 17:26) *
Spoiler alert, we'll be making Berlin in the not so distant future. With assets included. But it'll be a while still so we can't get to that just yet.

Cool. Cannot wait to see how it looks. 8ani5.gif

Posted by: __CrUsHeR 23 May 2014, 16:54

@Thelord444 Maybe you should make Berlin in your way without the characteristic buildings of the city - not the missions would be less fun in their absence. In the future you could change things and add some new elements. wink.gif

Posted by: Thelord444 23 May 2014, 17:09

QUOTE (__CrUsHeR @ 23 May 2014, 18:54) *
@Thelord444 Maybe you should make Berlin in your way without the characteristic buildings of the city - not the missions would be less fun in their absence. In the future you could change things and add some new elements. wink.gif

I thought of this but also, do you think anyone would play the whole mission again for just a couple of new buildings? biggrin.gif

Posted by: Oliver 23 May 2014, 17:34

Also, we decided to make small intro videos for the missions in Generals style, here is one:

Only debrief voice is missing

Posted by: __CrUsHeR 23 May 2014, 17:35

QUOTE (Thelord444 @ 23 May 2014, 13:09) *
I thought of this but also, do you think anyone would play the whole mission again for just a couple of new buildings? biggrin.gif

I probably play. tongue.gif

Posted by: Graion Dilach 23 May 2014, 17:36

I don't like the font. Rest are great work.

Posted by: __CrUsHeR 23 May 2014, 17:37

QUOTE (Oliver @ 23 May 2014, 13:34) *
Also, we decided to make small intro videos for the missions in Generals style, here is one:

Only debrief voice is missing

OMG! THIS IS SIMPLY AWESOME! omfg.gif

Posted by: MARS 23 May 2014, 17:59

Now that is some splendid work, very true to the style of the original Generals briefings. My only nitpick is that the ECA isn't incolved in South Africa, not to mention that the country was never under threat from being occupied by the GLA; that'd be North Africa.

Posted by: Re_Simeone 23 May 2014, 18:05

QUOTE (Oliver @ 23 May 2014, 18:34) *
Also, we decided to make small intro videos for the missions in Generals style, here is one:

Only debrief voice is missing

This is awesome actually.
It looks like real thing.

Posted by: Thelord444 23 May 2014, 18:16

You still haven't seen a thing cool.gif

Posted by: Neo3602 23 May 2014, 18:18

QUOTE (Oliver @ 23 May 2014, 10:34) *
Also, we decided to make small intro videos for the missions in Generals style, here is one:

Only debrief voice is missing


that is truly impressive, I especially like back ground music of the briefing its very ominous

Posted by: Svea Rike 23 May 2014, 20:33

Holy shit! The dev team can fucking hire you to do the entire campaign!! As MARS said it would be perfect if it would be canon, but maybe he can assist in the lore development of the missions?

Posted by: Oliver 23 May 2014, 21:02

QUOTE (MARS @ 23 May 2014, 17:59) *
Now that is some splendid work, very true to the style of the original Generals briefings. My only nitpick is that the ECA isn't incolved in South Africa, not to mention that the country was never under threat from being occupied by the GLA; that'd be North Africa.


QUOTE (MARS @ 12 May 2014, 17:06) *
Operation Nemesis
North Africa, 2037. You start out with some Pandurs, Tigers and naval transports loaded with ECA units. Use these to storm a beach that is lightly defended by GLA forces and establish a small outpost. Build up a force of infantry, light vehicles and choppers to drive the GLA out of a nearby city (secure multiple defended locations within that city), then pursue them into a nearby mountain area to eradicate their main base. Harriers and other air-based support powers are also available.


I swear that I read South africa lol

Posted by: Mr.Kim 23 May 2014, 23:42

Nope.

QUOTE
After the ECA had secured the countries of North Africa and the GLA believed to retreat further south into the Congo, the Chinese were the second to arrive.

Posted by: DarkyPwnz 24 May 2014, 0:03

The font needs editing but the intro is very nice otherwise.

Posted by: Eternity 6 24 May 2014, 7:17

Cool I live in South Africa

Posted by: Omnius64 24 May 2014, 11:12

QUOTE (Re_Simeone @ 23 May 2014, 19:05) *
This is awesome actually.
It looks like real thing.



ITs tottally wrong!

Read this: generalsrotr.wikia.com/wiki/Operation_Nemesis
http://generalsrotr.wikia.com/wiki/African_Resource_Rush

Just change the map that is show. Its not South Africa! Read the wiki. Takes places in North Africa.

Posted by: Thelord444 25 May 2014, 23:43



Why do i think this is revealing too much?

Posted by: NeverLose 26 May 2014, 11:13

This is just awesome. I never set a camera like that.

Beside from texture on floor, everything is awesome.

Posted by: DarkyPwnz 26 May 2014, 19:28

Will you release the entire campaign at once or release missions one by one?

Posted by: Re_Simeone 26 May 2014, 19:34

QUOTE (Omnius64 @ 24 May 2014, 12:12) *
ITs tottally wrong!

Read this: generalsrotr.wikia.com/wiki/Operation_Nemesis
http://generalsrotr.wikia.com/wiki/African_Resource_Rush

Just change the map that is show. Its not South Africa! Read the wiki. Takes places in North Africa.

Don't be spoiled crying...
guy was just demonstrating what he can do.

Posted by: Thelord444 26 May 2014, 23:01

QUOTE (DarkyPwnz @ 26 May 2014, 21:28) *
Will you release the entire campaign at once or release missions one by one?

All of the campaign.

Posted by: The General 26 May 2014, 23:06

QUOTE (Thelord444 @ 27 May 2014, 0:01) *
All of the campaign.



Any idea when will it be completed?

Posted by: Thelord444 26 May 2014, 23:58

QUOTE (The General @ 27 May 2014, 1:06) *
Any idea when will it be completed?

Nope. This weak i was moving fast and got lot of things done, but this 2 weeks i am really busy and progress will slow.

Posted by: IPS 27 May 2014, 0:30

I really like all those screenshots so far : )
If they play as nice as they look I can't wait!^^

Posted by: iluvrotr12 28 May 2014, 19:25

QUOTE (Thelord444 @ 25 May 2014, 23:43) *


Why do i think this is revealing too much?

Is that a big gate at the end?Is it the brandenburg gate in Berlin?

Posted by: Admiral*Alex 28 May 2014, 21:59

QUOTE (iluvrotr12 @ 28 May 2014, 14:25) *
Is that a big gate at the end?Is it the brandenburg gate in Berlin?


It can't be because there are some kind of Eastern Asian characters on the sign

Posted by: Jon1985 29 May 2014, 15:18

hi guys apparently the old rotr did had a campaign planned but never completed, only one campaign mission was made though, Old Glory.

http://rotr.cncguild.net/mission.php

Posted by: Thelord444 29 May 2014, 15:29

Yeah i remember playing the first mission very long ago, also boy that's a lot of ideas we can use there.

Posted by: Jon1985 29 May 2014, 15:38

QUOTE (Thelord444 @ 29 May 2014, 15:29) *
Yeah i remember playing the first mission very long ago, also boy that's a lot of ideas we can use there.


Cheers! welcomes smile.gif you guys cant revamp the first russian mission by any chance?

Posted by: Thelord444 29 May 2014, 15:40

QUOTE (Jon1985 @ 29 May 2014, 17:38) *
Cheers! welcomes smile.gif you guys cant revamp the first russian mission by any chance?

Nah we have most of the ideas done only needing to be made, so we can't fit that.

Posted by: Jon1985 29 May 2014, 15:58

QUOTE (Thelord444 @ 29 May 2014, 15:40) *
Nah we have most of the ideas done only needing to be made, so we can't fit that.


Thanks anyway! hope u guys make one hell of a campaign!

Posted by: iluvrotr12 29 May 2014, 17:50

QUOTE (Jon1985 @ 29 May 2014, 15:18) *
hi guys apparently the old rotr did had a campaign planned but never completed, only one campaign mission was made though, Old Glory.

http://rotr.cncguild.net/mission.php

How do u download it?

Posted by: Karpet 29 May 2014, 21:02

QUOTE (Jon1985 @ 29 May 2014, 10:18) *
hi guys apparently the old rotr did had a campaign planned but never completed, only one campaign mission was made though, Old Glory.

http://rotr.cncguild.net/mission.php


Played it before, it was shitty, too hard, overall, bullshit, if anyone can change it into something actually playable, that'd be pretty great.

Posted by: Thelord444 2 Jun 2014, 19:01



I heard you guys like urban maps.

Posted by: Svea Rike 2 Jun 2014, 19:02

Where's the ground further away?

Posted by: Crackerjack17 2 Jun 2014, 19:44

Can i see some units mobilizing. 8chi.png

Posted by: Thelord444 2 Jun 2014, 20:10

QUOTE (Svea Rike @ 2 Jun 2014, 21:02) *
Where's the ground further away?

Modified Camera pitch + Skybox = Bad stuff.

WB Fault...

Posted by: Cezzar 2 Jun 2014, 21:29

thats like a typical middle european city, very impressive! I can't wait until your official rotr mission are aviable biggrin.gif

QUOTE
Can i see some units mobilizing. 8chi.png

/sign

Posted by: iluvrotr12 3 Jun 2014, 16:59

QUOTE (Thelord444 @ 20 May 2014, 12:22) *
Okay people, we now require your vote on something, How do you want the plot to be like:

1- The course of action for both ECA and Russia well be the same, you well only play from different point of views and different battles, but the outcome and the ending is gonna be the same for both factions.

2- Each faction has its own course of action, the setting and war is the same, but both result in a different outcome, so if you play ECA, ECA is gonna win the war, or Russia wins if you play as Russia.

What do you want?

Number 2,definitely.

Posted by: DarkyPwnz 3 Jun 2014, 17:03

Number 1. Number 2 is something the other CnCs do, while in Generals, the victories are localized and the outcome doesn't affect the end result.

Posted by: Thelord444 5 Jun 2014, 21:24

Update: The past 2 weeks i didn't do anything because i had finals and today i got my report and i passed! 3 months of vacation!! Project is back with full force!.

Posted by: iluvrotr12 5 Jun 2014, 22:02

QUOTE (Thelord444 @ 5 Jun 2014, 21:24) *
Update: The past 2 weeks i didn't do anything because i had finals and today i got my report and i passed! 3 months of vacation!! Project is back with full force!.


 

Posted by: Oliver 28 Jun 2014, 12:09

Here is some new screens of a new map (mission)...

This is taking some time, but to make maps with this level of detail and think how it will be played takes a lot of it and we have others concerns too.






Posted by: DarkyPwnz 28 Jun 2014, 12:25

QUOTE (Oliver @ 28 Jun 2014, 13:09) *
Here is some new screens of a new map (mission)...

This is taking some time, but to make maps with this level of detail and think how it will be played takes a lot of it and we have others concerns too.







That looks really sweet. I'm going to destroy all those buildings and build a massive base there.

Posted by: Svea Rike 28 Jun 2014, 13:55

Now THAT, is creative. I have never seen a pier like that before in a C&C map. I lift my hat off to you, sir, you are without a doubt one of the most excellent cartographers I have ever gotten to witness the maps of. I'd say you'd rival Comrade in terms of mapping.

Posted by: Karpet 28 Jun 2014, 13:59

QUOTE (Oliver @ 28 Jun 2014, 7:09) *
Here is some new screens of a new map (mission)...

This is taking some time, but to make maps with this level of detail and think how it will be played takes a lot of it and we have others concerns too.







If its played with China I'm gonna firebomb the heck out of that town. Excited to see what these maps will be like.

Posted by: V.Metalic 28 Jun 2014, 16:10

Fighting there, in these tight streets, will be really a nightmare if you will dont want to shatter every single building here biggrin.gif

Posted by: __CrUsHeR 28 Jun 2014, 16:16

Simply awesome! mindfuck.gif Probably the best maps - more realistic - I've seen so far.

Posted by: Brusa chan 28 Jun 2014, 16:21

Oliver the screen looks amazing,

Posted by: teslashark 28 Jun 2014, 16:25

SO MANY BUILDING TO EXPERIMENT FIREPOWER WITH
Salute to Oliver!

Posted by: HoneyBee 28 Jun 2014, 16:41

You deserve all the love !
Very nice pier we have there, quite romantic. It would be a sssshame if sssomething happened to it. (Unless we are restricted of bombardments)

Posted by: Crackerjack17 29 Jun 2014, 5:52

I'm Guessing a FOAB comes and Blows that town to bits XD.gif

Posted by: V.Metalic 29 Jun 2014, 19:36

Launch several Topols, and you will have a nice building lot biggrin.gif

Posted by: Oliver 29 Jun 2014, 20:20

QUOTE (Crackerjack17 @ 29 Jun 2014, 5:52) *
I'm Guessing a FOAB comes and Blows that town to bits XD.gif


You would probably need at least 5 FOAB to do it lol

Posted by: Drunken_Soviet 1 Jul 2014, 1:36

Fire several Tremors at that thing, and the whole place will be nothing but rubble


Posted by: ComradeCrimson 1 Jul 2014, 3:50

All this talk of destruction, and here I am thinking

"That whole city would be a nice urban fortress..."




Posted by: Bergzak 1 Jul 2014, 6:59

QUOTE (DarkyPwnz @ 28 Jun 2014, 12:25) *
That looks really sweet. I'm going to destroy all those buildings and build a massive base there.

Ees zart ar Swedish city, bork, bork, bork?

Or is that Ramsgate?

QUOTE (HoneyBee @ 28 Jun 2014, 16:41) *
You deserve all the love !
Very nice pier we have there, quite romantic. It would be a sssshame if sssomething happened to it. (Unless we are restricted of bombardments)

Drop a Tsar Bomba II on that thing. [The Tsar Bomba II is found in scorpio's Dawn of the Reds modification (yes, HoneyBee, it is a mod, within a mod.)]

I warn you, you must be capable of restoring all your lost and de-piloted vehicles.

Posted by: teslashark 1 Jul 2014, 10:37

QUOTE (ComradeCrimson @ 30 Jun 2014, 18:50) *
All this talk of destruction, and here I am thinking

"That whole city would be a nice urban fortress..."

Microwave Tanks, Nerve Gas Drops and Shenlongs.

Posted by: HoneyBee 2 Jul 2014, 0:40

QUOTE (Bergzak @ 1 Jul 2014, 6:59) *
Drop a Tsar Bomba II on that thing. [The Tsar Bomba II is found in scorpio's Dawn of the Reds modification (yes, HoneyBee, it is a mod, within a mod.)]

I warn you, you must be capable of restoring all your lost and de-piloted vehicles.

Hm... aye ! I've checked DoTR 'sub-mod' before. Never gave it a try, though. I might check it again. tongue.gif

Posted by: Shatterfury 2 Jul 2014, 13:12

Awesome maps.

I was thinking, considering that ECA missions play before the Russian invasion and during the initial phase of the Russian Invasion ECA could really use an Air Force.

Could someone ECA-fy USA`s airfield?The Typhoon can be given Raptor, in addition the old Tornado from Shockwave can be used as a bomber.

The only time consuming part will be the airfield.

This will offset the lack of protocols which were developed after the war already reached an advanced stage.

Posted by: Svea Rike 2 Jul 2014, 14:17

QUOTE (Shatterfury @ 2 Jul 2014, 14:12) *
Awesome maps.

I was thinking, considering that ECA missions play before the Russian invasion and during the initial phase of the Russian Invasion ECA could really use an Air Force.

Could someone ECA-fy USA`s airfield?The Typhoon can be given Raptor, in addition the old Tornado from Shockwave can be used as a bomber.

The only time consuming part will be the airfield.

This will offset the lack of protocols which were developed after the war already reached an advanced stage.


The ECA didn't even have an air force during the first few weeks of the invasion. They were all destroyed by Russian bombers before the first ground assault. The campaign should be Russians first, then the Europeans/Americans. If an ECA airfield would be represented in-game, it could be a 'realistic' airfield constructed using worldbuilder, and stationary models of Typhoons get bombed by Russians.

Posted by: Admiral*Alex 2 Jul 2014, 20:29

QUOTE (Svea Rike @ 2 Jul 2014, 9:17) *
The ECA didn't even have an air force during the first few weeks of the invasion. They were all destroyed by Russian bombers before the first ground assault. The campaign should be Russians first, then the Europeans/Americans. If an ECA airfield would be represented in-game, it could be a 'realistic' airfield constructed using worldbuilder, and stationary models of Typhoons get bombed by Russians.


In an update their was a statement from Eric Bryce of the ECAN that "[T]he few remnants of the European Continental Air Force are struggling to maintain the little pockets of air superiority they have left. Russian bombers and fighters recently are left mostly unchallenged as they strike military and civilian airports keeping the little aircraft that remain grounded." So the ECA did have a tactical, thought for a short time an operation, air force. So an buildable airfield like what Shatterfury said give them an airfield to off set the not developed yet Protocols.

http://www.moddb.com/mods/rise-of-the-reds/news/rise-of-the-reds-ongoing-effort

Though you would only face/see the European Continental Air Force ,as described by Shatterfuryby, as the Russians in the first three (Maybe two) missions.

Posted by: X1Destroy 2 Jul 2014, 20:42

If anything, what's left of the ECA airforce is now on Spain and UK. And the war well, almost never get there.

Posted by: Svea Rike 2 Jul 2014, 20:44

If you play the ECA in the first missions, you wouldn't need an air force nor protocols because it's the first missions. I don't think anyone would take the time and effort needed to turn the US airfield into a European one just for a couple of fan-made missions. Heck, why not just script some Harriers to act as an air force? Not all missions require an air force.

And if it's the Russians you play as, just script some Typhoons to drop some cluster bombs here and there and bam you've got yourself your enemy airforce.

Posted by: Karpet 3 Jul 2014, 1:05

QUOTE (Svea Rike @ 2 Jul 2014, 9:17) *
The ECA didn't even have an air force during the first few weeks of the invasion. They were all destroyed by Russian bombers before the first ground assault. The campaign should be Russians first, then the Europeans/Americans. If an ECA airfield would be represented in-game, it could be a 'realistic' airfield constructed using worldbuilder, and stationary models of Typhoons get bombed by Russians.


I'd rather have an alternating campaign, where you play through Russia, then ECA, then Russia, something like that.

Posted by: Admiral*Alex 3 Jul 2014, 3:17

How about both.
First; Historic. (AKA The timeline that is talked about in the updates.)
Russia then ECA. Russia Because they started this (World War III) and most the ECA tech can't be used because it wasn't developed yet. Then ECA where they push the Russians back with Berlin close to the end of the ECA campaign while the liberation of Warsaw is the finale battle. Causing Russia to ask for an formal end to the fighting.

Second; Alternate(Possible Add-on, continues from the end from the ECA campaign above.)
ECA Then Russia, ECA Forces ,with maybe without American Forces, invade Russia. Adds some, more, dark elements to the ECA, along with the US,maybe. Ending with the Capture of Moscow. Then Russia pushing the ECA back to the border starting with the liberation of Moscow and ending with a type of DMZ on European-Russian Border.

Posted by: HoneyBee 3 Jul 2014, 22:55

QUOTE (X1Destroy @ 2 Jul 2014, 20:42) *
If anything, what's left of the ECA airforce is now on Spain and UK. And the war well, almost never get there.

And Portugal.

Posted by: iluvrotr12 6 Jul 2014, 21:10

QUOTE (Admiral*Alex @ 3 Jul 2014, 3:17) *
How about both.
First; Historic. (AKA The timeline that is talked about in the updates.)
Russia then ECA. Russia Because they started this (World War III) and most the ECA tech can't be used because it wasn't developed yet. Then ECA where they push the Russians back with Berlin close to the end of the ECA campaign while the liberation of Warsaw is the finale battle. Causing Russia to ask for an formal end to the fighting.

Second; Alternate(Possible Add-on, continues from the end from the ECA campaign above.)
ECA Then Russia, ECA Forces ,with maybe without American Forces, invade Russia. Adds some, more, dark elements to the ECA, along with the US,maybe. Ending with the Capture of Moscow. Then Russia pushing the ECA back to the border starting with the liberation of Moscow and ending with a type of DMZ on European-Russian Border.

Number 2 would be better.

Posted by: Admiral*Alex 7 Jul 2014, 1:03

QUOTE (iluvrotr12 @ 6 Jul 2014, 16:10) *
Number 2 would be better.


I know that Hunter said that US/ECA forces ARE not invading Russia so number 2 would be more like an addon to the campaign, closer to an alternate ending to World War Three.

Posted by: The General 10 Aug 2014, 18:31

Any news?

Posted by: Crackerjack17 10 Aug 2014, 18:40

You might wanna change the name of Russia's last mission to "Not One Step Back", "No Falling back" seems so dull to say.

Posted by: Omnius64 10 Aug 2014, 18:50

I would do the campaings this way:

Two campaings, following an historicall order, with the first campaing being Russia, and then ECA the last one, with the last mission being when ECA push back all forces from Westen & eastern Europe, back to Russia.

Plus, i will include some bonus mission ( two for campaing) that I need to thing about what would be, thought.

Posted by: Crackerjack17 10 Aug 2014, 18:50

I also Recommend the Fort Gustav on some missions.

Posted by: Oliver 10 Aug 2014, 18:52

QUOTE (The General @ 10 Aug 2014, 18:31) *
Any news?


Well, it is not like we will post renders of stuff cause the only things I make is props for WB...

We are actually enhancing some props (the ones that our maps use) for better interaction with the player, like the fyre hydrants will now fire this water spray upwards when u crush them, and the bench parks can now be crushed (like the cars crushing style), just small details

I also made another high detailed map, i can post some screens if you want

Posted by: The General 10 Aug 2014, 19:05

QUOTE (Oliver @ 10 Aug 2014, 19:52) *
Well, it is not like we will post renders of stuff cause the only things I make is props for WB...

We are actually enhancing some props (the ones that our maps use) for better interaction with the player, like the fyre hydrants will now fire this water spray upwards when u crush them, and the bench parks can now be crushed (like the cars crushing style), just small details

I also made another high detailed map, i can post some screens if you want


And what about the missions, do you have all of them or you'd want more suggestions? If so, pls give us as much info as you can ( which faction, when and where the mission takesplace, and similar ).

Ofcourse we want to see the new map(s). biggrin.gif

Posted by: Thelord444 10 Aug 2014, 23:09

QUOTE (Crackerjack17 @ 10 Aug 2014, 20:40) *
You might wanna change the name of Russia's last mission to "Not One Step Back", "No Falling back" seems so dull to say.

Done, thanks.

QUOTE (Crackerjack17 @ 10 Aug 2014, 20:50) *
I also Recommend the Fort Gustav on some missions.

Once (if) it's released to public sure.

The general:
Russia is done in mission ideas, what we are totally stuck in is ECA second mission, we don't what something classic about defending, we Already have plenty of that, we need something unique, make sure it's not too far into the war.

I would also like to really thank Oliver, he's the jack of all trades, mapping, modeling, voicing, coding. And I have been pretty busy these days so yeah.

Posted by: markp 10 Aug 2014, 23:23

QUOTE (Thelord444 @ 10 Aug 2014, 17:09) *
... what we are totally stuck in is ECA second mission, we don't what something classic about defending, we Already have plenty of that, we need something unique, make sure it's not too far into the war....


How about a brief overview of the other ECA missions. For example, with some details about Titanium someone might come up with an idea for a (2nd) mission to progress from Nemesis to Titanium.

Actually ... some details on the Russian missions might help if there's an objective of having matching missions from both sides (ECA vs Russia).

For example, wondering if ECA's 2nd mission should be related to Africa/GLA, Africa/Russia, or perhaps some operations in Europe?

-----------------------

[I don't recall the entire story line so sue me if I go off track ...]

Title: Howdy neighbor, mind if I have a look around?

- analysis of recent African operations has produced intelligence on some new Russian technology that violates international treaties on both weapons and human rights (think: Aleksandr's up to something really gruesome)

- Russia's growing military actions outside of its normal theater of operations has European leaders on edge

- European leaders remember the costly effects of the sanction 'wars' of the early 21st century and fear something worse than sanctions could be on the horizon

- ECA command has been given the green light to conduct covert surveillance of a rumored Russian R&D facility in the Ukraine (or wherever the Russian's claim Europe burned all their crops??)

- Jaeger is sent on a recon mission to see if this Russian R&D facility exists and if so, what exactly are they doing?

- ... mission consists of Jaeger sneaking behind Russian lines, into a secret base, cutting power to defensive positions so that he can take out conscripts (w/NVGs) making their rounds, infiltrating a lab (eg, cut power) and finding a truly terrible weapon (make up something gruesome by Aleksandr) ...

- Jaeger reports back to HQ; ECA and European leaders have an emergency meeting and decide that this weapon and all of the research must be wiped off the face of the earth ...

- Jaeger is tasked with a new mission: infiltrate a nearby radar installation, cut power to a radar array thus allowing a satellite to move into position so that ...

- the new, yet-to-be tested solaris array can be used to vaporize the R&D facility

- Jaeger completes the mission

- Russia is caught off guard by the explosive bolt from space that's just replaced Aleksandr's lab with a smoking crater, but they can't prove with 100% certainty that this is the work of a rumored ECA super weapon (remember, no radar to see the satellite - yeah, a bit hokey but work with me), and they can't come clean about what was in that lab for fear of a major backlash from every nation on earth, but they have to provide some sort of explanation to their own people (ie, save face) soooo, they publicly accuse the ECA of using the solaris technology to burn the crops/fields in the Ukraine (or whatever was mentioned in earlier story lines)

- Sr ECA commanders and European leaders have to keep mum on what they've just done (ie, attacked Russia) and hope they haven't poked the sleeping bear too hard or else ...

The part about the new (gruesome) tech could probably be squeezed in if simply because the solaris array strike obliterates all signs of the tech thus explaining why it never shows up again. The mission also tends to give the Russians more cause for striking out at Europe (as if they didn't already need a cause?).

-----------------------

A variation on the above ...

Title: Two peas in a pod
Title: The enemy of my enemy

- Orlov (?) finds out about Aleksandr's gruesome R&D project but can't do anything about it, at least not publicly sooo ...

- Orlov, through secondary channels, contacts ECA command with intelligence on Aleksandr's secret R&D facility in the Ukraine

- Orlov and his ECA counterparts agree that this R&D project must be destroyed

- Orlov dispatches Boris to meet up with Jaeger and together the two must infiltrate Aleksandr's secret base, locate the main research building, and somehow destroy said building ...

... blah, blah, blah ...

- Jaeger mentions that he's got some friends that can help destroy the research building but he'll need Boris' help disabling a local radar facility; together the two disable the radar facility and the solaris relay successfully vaporizes the lab

- Boris asks "What was that?" to which Jaeger replies "What was what?" both produce a knowing grin and Boris breaks out the Vodka

- Aleksandr's on the warpath but has no proof of how his lab was destroyed, while Orlov is satisfied with his covert smack-down of Aleksandr and breaks out his own bottle of Vodka to celebrate

Posted by: BlackRangerXIII 10 Aug 2014, 23:30

My suggestion of mission:
Valhalla's Awakening:

Simply a variation of the Ride of the Valkyries update

Posted by: V.Metalic 10 Aug 2014, 23:52

For ECA 2nd mission: "Scouting Ahead" (not sure in which time your ECA campaign will be starting, I assume tis start of the war)

With the Russians advancing in fast pace, ECA command is not sure about the exact composition of the enemy forces. The Russian bear, unable to keep up with their pace of attack speed, slowed down so their supply lines catches up with them. This gives the ECA an option to make a covert recon mission into enemy territory in the Northern Poland near Danzig, the main Russian attack force aiming to Germany and Berlin, to find out what the Russians have in store for their assault on the Germany. Only the small, fast and light vehicles and infantry are available for the ECA commander. (Possibly even Commandos)

Objective:
- Search the area for Russian attack groups, identifying the unit composition of the Russian forces. (Possibly Aleksandr's Shock Troops Divisions, with Golems and Ogres when it will be made).
- Keep a low profile. If the Russians finds out you are in the area, they set an alarm and you will have hard time finishing your objective and getting out of the area.

You can add what you want for that, just throwing in ideas smile.gif Similar thing can be done in case ECA does an counteroffensive, the scouting of enemy positions is needed for attack planning as well. smile.gif

Posted by: DarkyPwnz 11 Aug 2014, 0:11

ECA 5th Mission: Rendezvous

Three ECA helicarriers are meeting up for a major offensive in (wherever). You must protect them while they group up. You're given control of the producion on these ships, which are moving very slowly on a huge naval map to meet up. They can produce Tigers and Harriers. The enemy attacks all three ships from different directions using Berkuts and Sokols, equipped with long range anti ship missiles (conveniently destructable by your Harrier cannons). The enemy also uses their navy against the ships. ECA ships escort these carriers, but they are fully AI controlled.

Once they meet up, the map is extended and the ships continue towards the coast. Having their hand forced, the Russian commander reveals the Tremor AGAS. During a cutscene, the Tremor sinks one of the helicarriers. After that, it enters a cooldown, and you need to destroy it during that time. If you don't, another helicarrier is destroyed. If all three are destroyed, you're defeated.

Once the Russian naval base is revealed (after the meetup), you are given the ability to fire cruise missiles, which can be fired from the helicarriers. The helicarriers have a wide repair radius around them, that only affects Tigers and Harriers. These shots cost money and must be manually reloaded each time to use them sparingly.

Your Tigers and Harriers will be constantly attacked by aircraft, and Tigers will be equipped with special sensor equipment for the mission (so that you can detect Sokols which will be a major pain with their long range anti ship missiles)

Once you destroy the colossal Russian naval base, which will keep building Berkuts, Grumbles, MSTAs, ships etc. (Sokols only come off-map and they stop coming after the meetup), Russia will unleash Topol-M missiles in a desperate attempt to sink your helicarriers, succeeding.

Posted by: Oliver 11 Aug 2014, 0:11

Here is the new map/mission..








Posted by: V.Metalic 11 Aug 2014, 0:31

QUOTE (Oliver @ 11 Aug 2014, 1:11) *
Here is the new map/mission..

(Images)

Himmelsdorf, man? You did excellent job with that!!! biggrin.gif Like the original tongue.gif

QUOTE (DarkyPwnz @ 11 Aug 2014, 1:11) *
ECA 5th Mission: Rendezvous


Right in the second sentence I find this mission hard to make. You cant have "mobile aircraft carrier", because carrier is treated in-game as structure, and structures cant move. Units cant store other units in the same way as airfield, or reload inside themselves. In Tidal Wars we gave AC a big deal of thoughts, and the most stable way to make them is to make it work like WASP Hive, with drone-logic aircraft at its disposal.

While the Harrier and Tiger dont need slots, there goes the thing that to produce from the carrier, you must control it yourself, and as it will be a unit itself, you can order it to stop moving.

Posted by: DarkyPwnz 11 Aug 2014, 0:46

QUOTE (V.Metalic @ 11 Aug 2014, 1:31) *
Himmelsdorf, man? You did excellent job with that!!! biggrin.gif Like the original tongue.gif



Right in the second sentence I find this mission hard to make. You cant have "mobile aircraft carrier", because carrier is treated in-game as structure, and structures cant move. Units cant store other units in the same way as airfield, or reload inside themselves. In Tidal Wars we gave AC a big deal of thoughts, and the most stable way to make them is to make it work like WASP Hive, with drone-logic aircraft at its disposal.

While the Harrier and Tiger dont need slots, there goes the thing that to produce from the carrier, you must control it yourself, and as it will be a unit itself, you can order it to stop moving.


It wouldn't service aircraft or act as an airfield, hence helicarrier. More like a ship with just some prop Tigers and Harriers on it; Basically a seaborne dropzone that can't call in reinforcements with the airship, that can move.

Posted by: V.Metalic 11 Aug 2014, 2:02

QUOTE (DarkyPwnz @ 11 Aug 2014, 1:46) *
It wouldn't service aircraft or act as an airfield, hence helicarrier. More like a ship with just some prop Tigers and Harriers on it; Basically a seaborne dropzone that can't call in reinforcements with the airship, that can move.

Than it may work. But that will require the models for all naval ships of ECA and Russia, and while RotR does have plans for that, for the time being there will be needed some substitutes for them.

Posted by: ComradeCrimson 11 Aug 2014, 3:23

Out of curiosity, any plans for GLA, Chinese or American missions from you folks?

Posted by: Crackerjack17 11 Aug 2014, 6:21

QUOTE (BlackRangerXIII @ 11 Aug 2014, 0:30) *
My suggestion of mission:
Valhalla's Awakening:

Simply a variation of the Ride of the Valkyries update


I'd Totally go for a Venom Spec ops mission, Or a Commando one.

Posted by: Omnius64 11 Aug 2014, 7:55

Sugestion for a bonus mission for ECA(non-canon) :

Falklands Wars 2
During the war, falklands was invaded again. Due to the war, and due to the deposits of oils now almost usseles to the ECA, the U.K, after the watr, didnt tried to recover the island, letting the Argentininans the islands. After a brutal war, even thought England was not tthat devastaded, and was still a powerfull country, the people and the goverment dind wanted another conflict, but to repair & recover. (This is the canon part)

But 15-20 years after... the new president of U.K., "Whatever-his/her-nasme-Margaret-Tatcher-reincarnaded", interesed in growing in popularity, has ordered to send a small naval battlegroup, to recover the island to the control of England again. Althought the people is skeptical, the same as in the 80s, the president, hardly, convinces the Parlament to send a force to recover the islands. The political position of the new president, and the pride of the U.K. depends on the outcome of this battle!

But Military, this isnt the same situation as the 80s.....England is in a much better position than in the 80s....but do so the enemy, with the Argentinians being part of the South-American Coalition, and having an army & navy more powerfull, with even American & Russian assets bought in the past. And the Strike force send by England is small, commanded by the only general interesed, and supported the president war, so THERE WILL NOT BE REINFORCEMENTS.

This mission would be VERY HARD! (Extremely hard) With the ECA (General Charles) not veing capable of building a base ( at least in the beginning) and only having an elite, but small army & navy, compared to the big army of the enemy, wich have established & protected bases. Also, the player should be limited in units, due to this being almost an English force ( no Germany,France, etc..).

Now im trying to think about a bonus mission for Russia!

Posted by: IPS 11 Aug 2014, 8:20

wow, those are really great screenshots, i really like them smile.gif

though i have to ask, on mp maps there are problems if a max "object count" is reached (unselectable units iirc) could the same problem occure with mission maps or is there a workarround?

Posted by: V.Metalic 11 Aug 2014, 9:46

QUOTE (Omnius64 @ 11 Aug 2014, 8:55) *
Sugestion for a bonus mission for ECA(non-canon) :

Falklands Wars 2
During the war, falklands was invaded again. Due to the war, and due to the deposits of oils now almost usseles to the ECA, the U.K, after the watr, didnt tried to recover the island, letting the Argentininans the islands. After a brutal war, even thought England was not tthat devastaded, and was still a powerfull country, the people and the goverment dind wanted another conflict, but to repair & recover. (This is the canon part)

But 15-20 years after... the new president of U.K., "Whatever-his/her-nasme-Margaret-Tatcher-reincarnaded", interesed in growing in popularity, has ordered to send a small naval battlegroup, to recover the island to the control of England again. Althought the people is skeptical, the same as in the 80s, the president, hardly, convinces the Parlament to send a force to recover the islands. The political position of the new president, and the pride of the U.K. depends on the outcome of this battle!

But Military, this isnt the same situation as the 80s.....England is in a much better position than in the 80s....but do so the enemy, with the Argentinians being part of the South-American Coalition, and having an army & navy more powerfull, with even American & Russian assets bought in the past. And the Strike force send by England is small, commanded by the only general interesed, and supported the president war, so THERE WILL NOT BE REINFORCEMENTS.

This mission would be VERY HARD! (Extremely hard) With the ECA (General Charles) not veing capable of building a base ( at least in the beginning) and only having an elite, but small army & navy, compared to the big army of the enemy, wich have established & protected bases. Also, the player should be limited in units, due to this being almost an English force ( no Germany,France, etc..).

Now im trying to think about a bonus mission for Russia!

So you will take away ECA's major advantage of tough defenses, and even stretch the variety of their units, like Gepard, Wotan, Mole and Mobile Sensor Array. The mission would be quite interesting, just that it wont be that simpler (as enemy having USA and Russian equipment at once, most likely in one kind of buildings.

Posted by: __CrUsHeR 11 Aug 2014, 11:09

Increasingly I'm interested in seeing the end result of this project. smile.gif

Posted by: Omnius64 11 Aug 2014, 11:15

QUOTE (V.Metalic @ 11 Aug 2014, 10:46) *
So you will take away ECA's major advantage of tough defenses, and even stretch the variety of their units, like Gepard, Wotan, Mole and Mobile Sensor Array. The mission would be quite interesting, just that it wont be that simpler (as enemy having USA and Russian equipment at once, most likely in one kind of buildings.


When saying about having limited units, im talking about higt end stuff, and its only an idea.

Of course you will have Gepards!
The enemy should be Militia (From Arena mode) with some Russian land units, and American Naval assets

Posted by: Oliver 11 Aug 2014, 11:55

QUOTE (V.Metalic @ 11 Aug 2014, 0:31) *
Himmelsdorf, man? You did excellent job with that!!! biggrin.gif Like the original tongue.gif

I guess the 4th screen was too obvious XD.gif

QUOTE (IPS @ 11 Aug 2014, 8:20) *
wow, those are really great screenshots, i really like them smile.gif

though i have to ask, on mp maps there are problems if a max "object count" is reached (unselectable units iirc) could the same problem occure with mission maps or is there a workarround?

I'm pretty sure that the object limit still applies, since you get a message once you reach the 3000 objects in WB too reduced the number of stuff or the performance will be affected.

Posted by: Thelord444 11 Aug 2014, 12:46

QUOTE (ComradeCrimson @ 11 Aug 2014, 5:23) *
Out of curiosity, any plans for GLA, Chinese or American missions from you folks?

We may after the the project is done make a couple missions for each, not our primary objective through.

Quick spoiler:
The last Russian mission is gonna leave you surprised...

Posted by: V.Metalic 11 Aug 2014, 14:24

QUOTE (Oliver @ 11 Aug 2014, 12:55) *
I guess the 4th screen was too obvious XD.gif

Actually it was the 3rd that caught my attention, and after few seconds I was 85% sure. 4th and 2nd were just the confirmation to make it 100% biggrin.gif:D

Posted by: The General 11 Aug 2014, 14:36

QUOTE (Thelord444 @ 11 Aug 2014, 13:46) *
Quick spoiler:
The last Russian mission is gonna leave you surprised...



In a good or bad way?

Now, did you go for the first ( following a timeline to the same end ) or second ( the side you play on wins ) ending option?

Posted by: Thelord444 11 Aug 2014, 15:21

QUOTE (The General @ 11 Aug 2014, 16:36) *
In a good or bad way?

Now, did you go for the first ( following a timeline to the same end ) or second ( the side you play on wins ) ending option?

Both.

We went for the first, both sides result in mostly the same ending, but there are a different stuff.

Posted by: __CrUsHeR 11 Aug 2014, 15:48

QUOTE (Thelord444 @ 11 Aug 2014, 11:21) *
Both.

We went for the first, both sides result in mostly the same ending, but there are a different stuff.

Nice, as I imagined. tongue.gif

Posted by: Thelord444 15 Aug 2014, 21:49



Will Berlin fall general? Your choice...

Posted by: Svea Rike 16 Aug 2014, 5:19

That doesn't look like the Reichstag, but nice work nonetheless!

Posted by: __CrUsHeR 16 Aug 2014, 10:46

Lack some characteristic details of the Reichstag as the domes - mainly central - however the German flag helps in identifying. Good job.

Posted by: The General 16 Aug 2014, 11:06

QUOTE
Will Berlin fall general? Your choice...


Is this the mission about the first time ( when Berlin falls to Russia ), or second battle for Berlin?

Also, it does lack details, but we're all well aware of supergraphics of a decade old game.

Posted by: Thelord444 16 Aug 2014, 11:39

First mission.

Believe me once you see the map as a whole its very good looking, even the Reichstag, except maybe for the brandenburger tor XD.gif

Posted by: V.Metalic 16 Aug 2014, 14:15

Maybe you can ask someone to help make a new model for Reichstag? smile.gif Maybe that man who made the Gustav Ford? smile.gif

Posted by: Thelord444 16 Aug 2014, 16:23

QUOTE (V.Metalic @ 16 Aug 2014, 16:15) *
Maybe you can ask someone to help make a new model for Reichstag? smile.gif Maybe that man who made the Gustav Ford? smile.gif

We are trying but such models need a hell lot of time and good people to model, Reichstag is not just a tank biggrin.gif

Posted by: Thelord444 16 Aug 2014, 22:16


The Reichstag falls!

Posted by: DarkyPwnz 16 Aug 2014, 23:33

QUOTE (Thelord444 @ 16 Aug 2014, 22:16) *

The Reichstag falls!


This is going to come off entitled, but why don't you stop giving us spoilers? Teasers are fine, but really, I want the campaign to feel truly unique when I finally get to play it.

Yes I know not following this thread at all is an alternative, but why should I be forced to do that without risking my experience to be ruined?

Posted by: The General 17 Aug 2014, 7:01

QUOTE (DarkyPwnz @ 17 Aug 2014, 0:33) *
This is going to come off entitled, but why don't you stop giving us spoilers? Teasers are fine, but really, I want the campaign to feel truly unique when I finally get to play it.

Yes I know not following this thread at all is an alternative, but why should I be forced to do that without risking my experience to be ruined?


Because we already know the result of each mission. They went with following the cannon story, there are no alternative endings.

Posted by: DarkyPwnz 17 Aug 2014, 8:30

QUOTE (The General @ 17 Aug 2014, 7:01) *
Because we already know the result of each mission. They went with following the cannon story, there are no alternative endings.


I don't follow the story much, only bits and pieces. And while I've probably read a lot of those story updates the last one was a long time ago and it's simply not left in mind. Surely I'm not the only one!

Posted by: V.Metalic 17 Aug 2014, 10:15

QUOTE (DarkyPwnz @ 17 Aug 2014, 9:30) *
I don't follow the story much, only bits and pieces. And while I've probably read a lot of those story updates the last one was a long time ago and it's simply not left in mind. Surely I'm not the only one!

- Russia pushes ECA from Scandinavia, Eastern Europe, Germany to the Southern and Western France.
- Dutch defense slows down the Russian advance, damaging greatly General Zhukov's army in the swarms and flanders.
- Russian invasion of Great Britain, repelled by General Cutting and British forces.
- Pandora artillery is used in south France. (the last two are probably interchangeable, not sure of the order)
- ECA regains the initiative and makes a counterattack, reclaiming France and going to enter the Germany under the large-scale operation.

Thats a short summary I guess.

Posted by: Oldschool22 17 Aug 2014, 11:43

a thought for ECA mission Last Stand...a small group of tanks/infantry arrive by amphibious transport in the southern part of the map where the must fight off the GlA beach defenses, after that 2 ECA dozers will arrive via amphibious transport, the player must build their base within a allotted amount of time ( say...5 min ), after that time, 2 superweapons will be brought online, 1 GLA, 1 Russian, once the SupW have been brought online, a short cutscene will tell the player where the GLA base is, and that a russian general has defected and joined the GLA, but his base is hidden from radar until the player stumbles upon it, the GLA base is heavily fortified in a mountain range to the northeast and the only way in is a small pass riddled with secret surprises for any advancing force, a coastal city in the center of the map also hides GLA tricks and traps, as for the Russian general, his base on a mountain plateau to the west of the GLA base, his forces are scattered around the map protecting key tech buildings, his base is less fortified, but has more upgrades and better/heavier armored units
once you destroy the GLA base, another cutscene with custom audio will tell the player the the Kremlin ( or Russian President ) has ordered you to capture the command bunker of the defected general so he can be put on trial for his crimes against the motherland

hope you like this idea!

Posted by: V.Metalic 17 Aug 2014, 13:22

QUOTE (Oldschool22 @ 17 Aug 2014, 12:43) *
a thought for ECA mission Last Stand...a small group of tanks/infantry arrive by amphibious transport in the southern part of the map where the must fight off the GlA beach defenses, after that 2 ECA dozers will arrive via amphibious transport, the player must build their base within a allotted amount of time ( say...5 min ), after that time, 2 superweapons will be brought online, 1 GLA, 1 Russian, once the SupW have been brought online, a short cutscene will tell the player where the GLA base is, and that a russian general has defected and joined the GLA, but his base is hidden from radar until the player stumbles upon it, the GLA base is heavily fortified in a mountain range to the northeast and the only way in is a small pass riddled with secret surprises for any advancing force, a coastal city in the center of the map also hides GLA tricks and traps, as for the Russian general, his base on a mountain plateau to the west of the GLA base, his forces are scattered around the map protecting key tech buildings, his base is less fortified, but has more upgrades and better/heavier armored units
once you destroy the GLA base, another cutscene with custom audio will tell the player the the Kremlin ( or Russian President ) has ordered you to capture the command bunker of the defected general so he can be put on trial for his crimes against the motherland

hope you like this idea!

Two questions.

1) Why GLA? Why would a Russian general join them, when they are pretty much their direct enemies. Or differently, why would his (Russian) men join with him to GLA? And what does GLA have to do with the European War?

2) Why the hell would Kremlin or President Suvorov ask ECA commander to arrest the defected officer, when they are in the middle of the war?

Posted by: Oldschool22 18 Aug 2014, 1:46

1. its just a IDEA
2. in the generals USA campaign a Chinese general defects and joins the GLA ( i forget which campaign number it was, probably the 5th one) and another Chinese general defects and joins the GLA in ZH GLA mission 1
3. it doesnt have to be ECA, Vs Russia and GLA
4. if you dont like the idea, im ok with that... its was just an idea
5. good luck making the campaigns, cant wait for them to be done!

Posted by: Byamarro 18 Aug 2014, 1:53

QUOTE (Oliver @ 11 Aug 2014, 1:11) *
Here is the new map/mission..










Screenshoots are sweet. Anyway I think that You need another textures to show modern cities. These screenshoots looks like WW2 cities with modern cars tongue.gif

Posted by: V.Metalic 18 Aug 2014, 16:56

QUOTE (Byamarro @ 18 Aug 2014, 2:53) *
Screenshoots are sweet. Anyway I think that You need another textures to show modern cities. These screenshoots looks like WW2 cities with modern cars tongue.gif

Its Germany biggrin.gif

Posted by: Thelord444 18 Aug 2014, 18:18

Paris and Berlin, The pain of my ass sad.gif

Posted by: Thelord444 21 Aug 2014, 1:37


Posted by: Admiral*Alex 21 Aug 2014, 2:46

QUOTE (Thelord444 @ 20 Aug 2014, 20:37) *



By any chance it the picture showing us teh mountains of Italy?

Posted by: Thelord444 21 Aug 2014, 3:03

QUOTE (Admiral*Alex @ 21 Aug 2014, 4:46) *
By any chance it the picture showing us teh mountains of Italy?

Nope.

Why Italy?

Posted by: Master Yuri 21 Aug 2014, 4:00

QUOTE (Thelord444 @ 20 Aug 2014, 22:03) *
Nope.

Why Italy?

France?

Posted by: V.Metalic 21 Aug 2014, 18:16

Germany, Black Forest smile.gif Random guess.

Posted by: The General 21 Aug 2014, 18:31

A bunch of trees on a hill maybe? xD

Posted by: Svea Rike 21 Aug 2014, 20:16

A MAP! Crazy, I know. ROTR could really use some new tree models, just sayin'.

Posted by: Admiral*Alex 22 Aug 2014, 0:14

QUOTE (Thelord444 @ 20 Aug 2014, 22:03) *
Nope.

Why Italy?


The mountainous terrain and the (fact?) that there isn't a map set in Italy yet.

Posted by: Thelord444 22 Aug 2014, 0:37

QUOTE (The General @ 21 Aug 2014, 20:31) *
A bunch of trees on a hill maybe? xD

Yep, you got it right mindfuck.gif

Posted by: iluvrotr12 22 Aug 2014, 1:52

QUOTE (V.Metalic @ 21 Aug 2014, 18:16) *
Germany, Black Forest smile.gif Random guess.

For some reason i can imagine a small patrol passing by that is about to have a very bad day. serious.gif

Posted by: Thelord444 22 Aug 2014, 1:56

QUOTE (iluvrotr12 @ 22 Aug 2014, 3:52) *
For some reason i can imagine a small patrol passing by that is about to have a very bad day. serious.gif

That is also true. Very true. mindfuck.gif

Posted by: miniamp 29 Aug 2014, 22:30

any updates?


I can't wait for this to be released

Posted by: Knightmare31 2 Nov 2014, 5:52

So I stumbled on this topic while looking through the old topics.
Can I ask what's the current progress on this one? This thing is pretty amazing.

Posted by: Thelord444 2 Nov 2014, 11:08

Trust me we are working, slowly, but we are.

Posted by: The General 2 Nov 2014, 15:13

I see there are only four missions left to make, so can we expect it to be done within the next year?

Posted by: Thelord444 2 Nov 2014, 15:51

Yes you can definitely do, any more it will become a mod not a project lol, we have done all the small missions and now remain the big ass full of script missions, thats why its taking much time.

Posted by: Commander-GDI 2 Nov 2014, 19:27

QUOTE (Thelord444 @ 2 Nov 2014, 15:51) *
Yes you can definitely do, any more it will become a mod not a project lol, we have done all the small missions and now remain the big ass full of script missions, thats why its taking much time.


THANKS for your work! can't wait to play. Sometimes it's important to keep things simple, but manageable. wink.gif

Posted by: miniamp 6 Nov 2014, 3:50

so glad to here that there is progress



keep up the fantastic work you guys

Posted by: Red Hawk 16 Nov 2014, 20:39

I can help if need be. I have experience scripting.

Posted by: Oldschool22 17 Nov 2014, 6:42

are you guys at the point where you can release a preview trailer yet?

Posted by: Thelord444 17 Nov 2014, 17:03

QUOTE (Oldschool22 @ 17 Nov 2014, 8:42) *
are you guys at the point where you can release a preview trailer yet?


Soon.

Posted by: nouamane_air 7 Jan 2015, 10:16

Hi guys is there some news about the compaign project?!

Posted by: Thelord444 9 Jan 2015, 8:50

QUOTE (nouamane_air @ 7 Jan 2015, 12:16) *
Hi guys is there some news about the compaign project?!

This is just the quiet...
Before the storm.

Posted by: Thelord444 17 Jan 2015, 17:02

TIME TO BREW ANOTHER BATCH!








Posted by: MedX 17 Jan 2015, 17:10

Ohoh this will be nice i think :3

Posted by: Svea Rike 17 Jan 2015, 18:12

What building is that in the background of the first pic?! I've never seen that before 0.o

Posted by: Oliver 17 Jan 2015, 18:40

Is a building unused from EA.

Posted by: Omnius64 19 Jan 2015, 14:24

Will these campaings be based in 1.85 stuff?

Im saying this because, if this is released after 1.85, BUT the campaings were balanced & based in 1.802, then there will be balance problems, because of not acknowledging the new stuff that 1.85 will bring (Units, GP, abilities, new factions mechanics, AI, etc...).

Posted by: Thelord444 19 Jan 2015, 15:07

QUOTE (Omnius64 @ 19 Jan 2015, 16:24) *
Will these campaings be based in 1.85 stuff?

Im saying this because, if this is released after 1.85, BUT the campaings were balanced & based in 1.802, then there will be balance problems, because of not acknowledging the new stuff that 1.85 will bring (Units, GP, abilities, new factions mechanics, AI, etc...).

Seeing as how 1.85 is close, this probably won't be released till after 1.85, and we will update every map once it's released.

Posted by: Kicknut00 19 Jan 2015, 23:55

Since you said about voice acting will there a file like a big which has the lines for the campaign

Posted by: The General 29 Mar 2015, 18:01

What's going on with this?

Posted by: Thelord444 29 Mar 2015, 19:57

Not much, i am still making stuff but it's not really close to being done yet.

Posted by: Knightmare31 4 Apr 2015, 8:52

Hey Thelord, regarding this project, can we expect this to be released this month? Or perhaps on May?

Posted by: Thelord444 4 Apr 2015, 11:09

No promises really.

Posted by: V.Metalic 5 Apr 2015, 9:57

QUOTE (Knightmare31 @ 4 Apr 2015, 9:52) *
Hey Thelord, regarding this project, can we expect this to be released this month? Or perhaps on May?

Why in such a hurry? You think it is that simple to make a campaign? Especially after the new release?

Posted by: Knightmare31 5 Apr 2015, 14:03

QUOTE (V.Metalic @ 5 Apr 2015, 17:57) *
Why in such a hurry? You think it is that simple to make a campaign? Especially after the new release?


I was just asking V. Metallic, since I remember they said something about the release being near completion around after ROTR 1.85 is released (I could be wrong though). Nothing's wrong with being a little bit too excited, right? dry.gif

Posted by: Thelord444 5 Apr 2015, 15:09

Not only that we have unfinished stuff, 1.85 changed a lot, most maps don't even work because now i need to change the factions apparently because the factions were changed or something, simple but still needs testing and stuff.

Posted by: Svea Rike 6 Jun 2015, 16:13

So... How's it coming along?

Sorry for necro; was just browsing some old threads and is rather curious if we could get to play these awesomely detailed missions in the near future?

Posted by: Sanguivorant 13 Jun 2015, 6:45

It would be great if the ECA campaign started with them having to perform counter-terrorism operations in one of the main European countries (I'm thinking France, Marseilles to be exact), and including urban warfare.

Posted by: MPGM 13 Jun 2015, 19:11

When are you going to release these missions?

Posted by: ECCRADIOACTIVE 17 Jun 2015, 3:49

will there be videos? id like to see some of our voice actors an members in some footage for the missions!

Posted by: ComradeCrimson 17 Jun 2015, 11:28

As stated prior, I'd be willing to voice act for this if required.


Posted by: Thelord444 21 Jun 2015, 7:34

Sorry for not replying lately, Coding and voice acting is yet to be done because missions are still being made, this took very long i know, but hopefully we will release a very good project and hopefully soon.

Posted by: MrThirsty247 24 Jun 2015, 20:47

QUOTE (Thelord444 @ 21 Jun 2015, 7:34) *
Sorry for not replying lately, Coding and voice acting is yet to be done because missions are still being made, this took very long i know, but hopefully we will release a very good project and hopefully soon.


This is so great you're making this, keep it up mate, could be epic!

Posted by: BroderNSonner 3 Oct 2020, 9:02

Looking forward for the campaign

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