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SWR Productions Forum _ Frontline News _ Rise of the Reds 1.5 Released!

Posted by: Overdose 22 Sep 2009, 1:19










Thanks for tuning in to this frequency, comrades. It has been a long time but it is with great pride that we release Rise of the Reds 1.5! This brings many exciting changes to your battle software. You can see all the changes in the document included with your briefcase. We hope you have fun and that you enjoy a few of the secrets we kept hidden. You should now go test your new toys and don't forget to give us your feedback!

http://img132.imageshack.us/img132/2770/90686619.png http://img242.imageshack.us/img242/2722/37548938.png http://img147.imageshack.us/img147/5464/65220258.png

http://img147.imageshack.us/img147/6392/21211613.png http://img242.imageshack.us/img242/2618/56434427.png http://img147.imageshack.us/img147/7928/45903991.png

http://img42.imageshack.us/img42/2415/78574643.png http://img519.imageshack.us/img519/1193/80260886.png http://img97.imageshack.us/img97/1490/47427509.png

http://www.filefront.com/14575473/ROTR_Beta_15.zip/



Until the next release!

SWR Team

Posted by: Nem 22 Sep 2009, 2:28

I will be hosting games throughout the day along with many other Rise of the Reds devs, Network information below I8.gif

Network: ROTR_LAUNCHPARTY
Password: 1.5

Posted by: Mcbob 22 Sep 2009, 2:33

Fantastic screens! I'm getting excited to just watch the download bar move biggrin.gif

*Cough cough*

The debriefing.

Posted by: Overdose 22 Sep 2009, 2:41

This update also marks Shock's first official assignment as a writer. We're very pleased with the results as he really distinguished himself today.

Posted by: Balizk 22 Sep 2009, 2:59

.

Posted by: Kirasama 22 Sep 2009, 3:16

i am dead and this is heaven or something?

>35 minutes waiting time for the download

no, aparently is not...i still think i can hit God with a rock

downloading as i post this tongue.gif

Posted by: NergiZed 22 Sep 2009, 3:37

Well well well, Nice work with the Lore Shock!

Hope you guys enjoy this new release. biggrin.gif

Posted by: MR.Kim 22 Sep 2009, 3:58

Hyes! I8.gif

I can't wait play this mod today.8I.gif

Posted by: D' WRTHBRNGR 22 Sep 2009, 4:19

Urrrrrraaaaaaaa!!!!!!!!! serious.gif

NICE!!!
A great achievement to the team's island, or rather, version-hopping campaign!
A morale boost to the fans!

PS: Comr4de, is this our souvenir? tongue.gif

Posted by: Comr4de 22 Sep 2009, 4:20

You can consider it a gift from us yes.

Quite the Birthday no? 8Ip.png

Posted by: ultimentra 22 Sep 2009, 5:01

Very nice lore, I wish you guys would write a book. I can't wait to get my grubby fingers on this release, alas I must wait until my homework is completed!!! FFFFFFFFFFFFFFF

Posted by: Raven 22 Sep 2009, 5:06

Damn!!!! Just 2 days before my bday!!!! All was quite and all of a suddenely this pops up. Aweseome guys.....brilliant. You guys rock. Just woke up in the morning to check mails before going to work. Now i have to sit and wait all day at office without doing anything productive till the day is over to come and play this.

grrrrrr...wish i can have leave today :S
---------------------------------------------------------------------------------------------

btw awesome lore Shock. just read it and it stands out indeed.......welldone.

Posted by: NergiZed 22 Sep 2009, 5:07

QUOTE (ultimentra @ 21 Sep 2009, 21:01) *
Very nice lore, I wish you guys would write a book. I can't wait to get my grubby fingers on this release, alas I must wait until my homework is completed!!! FFFFFFFFFFFFFFF


Haha av-7.gif

that sucks.

oh wait...

I have Physics homework, FUUUuuuuuuuuuuuuu~ mindfuck.gif

Posted by: Kirasama 22 Sep 2009, 5:19

QUOTE (NergiZed @ 22 Sep 2009, 3:07) *
Haha av-7.gif

that sucks.

oh wait...

I have Physics homework, FUUUuuuuuuuuuuuuu~ mindfuck.gif


holyday in my town, wmuhahahahahaha! mindfuck.gif

the flame han is awesome tongue.gif

also lore wise so after Russian shellshocked europe with the ECA has used the solaris at last? things look kinda bright in the Russian attack then cool_worm.gif

Posted by: D' WRTHBRNGR 22 Sep 2009, 5:27

QUOTE (NergiZed @ 22 Sep 2009, 9:07) *
Haha av-7.gif

that sucks.

oh wait...

I have Physics homework, FUUUuuuuuuuuuuuuu~ mindfuck.gif


Well for me I have to finish my project, go through my Program Design and Values (there could be some nasty expectations 8Ip.png ) classes in the afternoon before I can download the 1.5 in a 'net cafè (our home's connection's slow, and I hope that there is no heavy bandwidth consumption and not a lot of customers on the cafès for fast download!), go home, uninstall 1.2 and go for it! awbot.gif

Posted by: EddJimyDD 22 Sep 2009, 6:24

Already played it. It's AWESOME!!!!!! Keep up the BEST work!!!!!!
Russian Tremor AGAS looks for me like a souped souped up artillery barrage (no offense).
And the secondary tech buildings for each faction look really nice. It is imprescindible to build the two fpr every unit.

AND

Does this release "mean" that Shockwave 0.96 release is very near?

Posted by: Thorazine 22 Sep 2009, 6:25

QUOTE (EddJimyDD @ 21 Sep 2009, 22:24) *
Already played it. It's AWESOME!!!!!! Keep up the BEST work!!!!!!
Russian Tremor AGAS looks for me like a souped souped up artillery barrage (no offense).
And the secondary tech buildings for each faction look really nice. It is imprescindible to build the two fpr every unit.

AND

Does this release "mean" that Shockwave 0.96 release is very near?

Doubt it, but you never know.




Looks like it's going to have to wait a little longer for me, happen to have college exams this week. Class for Customer Service is a real pain...
Eh, need to reinstall Generals anyway.

Posted by: Raven 22 Sep 2009, 6:36

QUOTE (EddJimyDD @ 22 Sep 2009, 3:24) *
Already played it. It's AWESOME!!!!!!


I envy youuuuuuuuuuuu!!!!!!!!!!!,.................atleast a 10 hour wait for me sad.gif


Posted by: C.o.m.m.a.n.d.e.r 22 Sep 2009, 8:46

EDIT: Good News Everyone! finely got unlazy and tried reinstalling TFD completely and guess what im playing smile.gif
on the other hand how r ppl having slow dls? took less than a 2 mins for me

Posted by: Destiny 22 Sep 2009, 9:29

1.5's out. I see. Yay.



...somehow my enthusiasm is gone 8Ip.png I'm sure it'll return when I start turtling like hell again. I8.gif

Posted by: ultimentra 22 Sep 2009, 10:22

Just played my first few skirmishes and I gotta say you guys really improved the AI! Damn! I got beaten alot. I have a few complaints.

1. Russia is unable to access their component tower unless they build a weapons bunker. This leaves them extremely vulnerable to early rushes. Especially an early USA vehicle rush. My solution to this would be to make the component towers buildable, but not upgradable until you build the weapons bunker. That way when you have your weapons bunker being built your defenses are already there and ready to be upgraded and you dont have dozers sitting at choke points waiting to be killed.

2. Its hard to remember which upgrades are where! Industrial site or weapons bunker? I don't know how you guys would fix it, but im just complaining to be a dick.

3. Russia got nerfed. Big time, I think so anyway. It seems like your constantly fighting a losing battle unless you somehow manage to get your enemy with his pants down at just the right moment. I dunno, maybe I just suck but it seems like Russia got a bit of a nerf and USA got a bit of a buff.

4. Glitch: Sometimes infantry cannot enter a Hind they will just run below the hind and stay there rather than the hind landing and picking them up.

5. Really bad FPS lag on certain maps, I know my computer can play this game but why not on some maps like El Scorcho?

6. Really awesome job guys, take my words with a grain of salt because you guys really do some great work. thanks again!

Posted by: Turret89 22 Sep 2009, 10:29

I was just thinking about when 1.5 might be released last night, today I log in and this happens smile.gif
So yeah. downloading as I post. Thank you RoTR team.

And is that the ECA superweapon in the lore update?


Posted by: Destiny 22 Sep 2009, 10:29

QUOTE (ultimentra @ 22 Sep 2009, 14:22) *
5. Really bad FPS lag on certain maps, I know my computer can play this game but why not on some maps like El Scorcho?

Old SAGE engine is old. Too many stuff on the map will add to the lag as well.

Posted by: Wi-Ta 22 Sep 2009, 11:00

QUOTE (ultimentra @ 22 Sep 2009, 8:22) *
Just played my first few skirmishes and I gotta say you guys really improved the AI! Damn! I got beaten alot. I have a few complaints.

1. Russia is unable to access their component tower unless they build a weapons bunker. This leaves them extremely vulnerable to early rushes. Especially an early USA vehicle rush. My solution to this would be to make the component towers buildable, but not upgradable until you build the weapons bunker. That way when you have your weapons bunker being built your defenses are already there and ready to be upgraded and you dont have dozers sitting at choke points waiting to be killed.

2. Its hard to remember which upgrades are where! Industrial site or weapons bunker? I don't know how you guys would fix it, but im just complaining to be a dick.

3. Russia got nerfed. Big time, I think so anyway. It seems like your constantly fighting a losing battle unless you somehow manage to get your enemy with his pants down at just the right moment. I dunno, maybe I just suck but it seems like Russia got a bit of a nerf and USA got a bit of a buff.

4. Glitch: Sometimes infantry cannot enter a Hind they will just run below the hind and stay there rather than the hind landing and picking them up.

1.
Use more Inf. and send them along with your dozer
2.
After some game you will get used to this.
If you adapt the game to you, you will find this very nice to play with.
3.
Please remember this is still a beta.
4.
I never had this but i will have a look again on this tonight

Posted by: Alias 22 Sep 2009, 11:00

I should hopefully be playing quite a few games over the next few days, as long as I can keep myself coaxed away from Fallout 3.

Posted by: Jester 22 Sep 2009, 11:11

Well done guys its just a shame i have to go to school before i can play sad.gif ahh well hopefully today will not drag and i will get home quickly

Posted by: ka1000 22 Sep 2009, 11:28

oh, what a nice surprise smile.gif

school can wait...

Posted by: C.o.m.m.a.n.d.e.r 22 Sep 2009, 12:05

Russia
i did notice russia got nerfed but for the good because they were to strong to begin with honestly hard russia in 1.2 was pretty hard i think they are perfectly balanced now tho i noticed you guys are trying to implement infantry more with russia i notice alot of infantry based things and upgrades while also having some tanks to go along with it i rly do like the new russia i must complain about the power plants not giving enough power tho when i build my base it seems so cluttered with power plants its kind of annoying and the upgrade doesnt do much not to mention you cant get it till like after you have evrything lol so it doesnt rly do much good. i like the new models and the vehical drop that gives u unmanned tanks i like how they are different tanks than the ones u can alrdy get its great. the rubble bunkers that appear after building destroyed they still seem kind of useless to me as they dont do much but hopefully well see a future russian general get a bttr deal with this? idk. planes and helies great work perfectly. evrything in russia still seems "texas" sized tho a lot of space is taken and even more by the low power generating power plants

Posted by: Predator 22 Sep 2009, 12:38

I tried it! biggrin.gif It is much better!

Posted by: Casojin 22 Sep 2009, 13:01

I'll try it as soon as I get home from work. And it's also Tuesday (free evening for me). NICE!!!!

Posted by: Erik 22 Sep 2009, 13:13

lol the USA advanced Anti air still cant damage planes and china neither gets tanks nor anti tank weapons o_O
I know its still in development but nice looking models alone dont make me wanna play it.

Posted by: Shock 22 Sep 2009, 13:32

I am pleased to see people enjoy the lore I made for this update.

@Erik, I myself too am naturally favoring some more balance in ROTR, but it's not up to me and frankly ROTR hasn't yet started a balance team yet, which I do understand for redundancy reasoning.

Posted by: Darkfire Angel 22 Sep 2009, 14:08

Curses, at least you guys can play. My pc is out of commisson and till I replace it, on Saturday hopefully, I'm still out of the loop till I download it.

Posted by: The_Hunter 22 Sep 2009, 14:11

QUOTE (Erik @ 22 Sep 2009, 11:13) *
lol the USA advanced Anti air still cant damage planes...


http://img22.imageshack.us/img22/3327/getscreenshotphp.jpg

?

As for the rest you mentioned last time i checked tank hunters were very much capable of beeing anti tank weapons for the rest it's just a different tech tree.

Posted by: D' WRTHBRNGR 22 Sep 2009, 14:17

QUOTE (ultimentra @ 22 Sep 2009, 15:22) *
5. Really bad FPS lag on certain maps, I know my computer can play this game but why not on some maps like El Scorcho?


Blame the ill-coded, notoriously not-so unreliable SAGE mindfuck.gif (well at least we're still happy that there's still a lot of guys [including SWR] still modding Zero Hour I8.gif ).

Posted by: Raven 22 Sep 2009, 14:41

i'm dying!!! still a few more hours to bear shit.gif

Posted by: Pickysaurus 22 Sep 2009, 15:06

Download in progress - the wait begins tongue.gif

Will probably finalise the installing instructions tomorrow - If I can drag myself away tongue.gif

Posted by: C.o.m.m.a.n.d.e.r 22 Sep 2009, 15:19

USA
USA is great and i noticed russia wasnt the only one to get its defenses taken away till a certain building was built. so heres my thought USA crusader its fast its nice but useless i had an army of crusaders and paladins well guess wat was left after the game was over the paladins of course now im not trying to be rude or anything just critiquing but imo the crusaders shouldnt lose weapon fire rate while in hover mode i think it should gain fire rate possibly lose a little more dmg because of it thats just my way of thinking but i like the models none the less and i love how you brought back the detention center from vgenerals nice idea and love the way this mod is going so far as for air im hoping you got plans for something a little more heavy? the stealth fighters do alot of dmg to buildings now i like that but the helicopters i wasnt to impressed. the ospreys great but for some reason there models just dont look right to me idk looks odd like it none the less tho. fire base nice idea hoping your gonna add more addons later?
love the mod so far will do China next

Posted by: Erik 22 Sep 2009, 15:25

I had one shooting at a russian jet that was already in red HP three times while it slowly turned over my base, no effect.
Perhaps its the jet thats bugged?
But giving the main battle tanks after tech1 seems a little to much RA3-i-fication to me. China can only spam gatlings and semi-troopcrawlers if they dont go fast tech. To me the flak trooper seems weaker at anti armor but i haven't tied it that much.

Posted by: Dutchygamer 22 Sep 2009, 15:30

Today's a good day!

Posted by: KamuiK 22 Sep 2009, 15:53

Astonishing! Downloading now, because I just came back from university, yay!

Posted by: Sgt. Mjr. Jazzie Spurs Kid 22 Sep 2009, 17:36

Needs more ECA I8.gif

*Downloads*

Posted by: Nidmeister 22 Sep 2009, 17:45

QUOTE (Erik @ 22 Sep 2009, 10:13) *
lol the USA advanced Anti air still cant damage planes and china neither gets tanks nor anti tank weapons o_O


What are you talking about man?
Last time I played the latest beta, none of that was true, BMs and Tank Hunters were nowhere near redundant.

And I remember the USA AA murdering my jets.

I haven't actually played the public release version yet, but as far as I know, nothing has changed at all.

Posted by: KamuiK 22 Sep 2009, 17:50

Erik's computer seems to make the errors, not the mod, I have played fine so far.
Some issues: the Black Hawk can deliver supplies, the Crusader MkII uses upgrades for its engine change - why? - and yeah that is all.
Edit: could you exchange the position of Detention Camp and Strategy Center in the dozer menu please?

Posted by: The_Hunter 22 Sep 2009, 18:20

Any other method couses instant death to the crusader once it becomes veteran.

Posted by: Casojin 22 Sep 2009, 18:31

I've tried and I'm quite confused with the new teching requirement. Tanks require med-tech building. Hmmm....interesting.

Posted by: KamuiK 22 Sep 2009, 18:37

I have to get used to it too, and actually, I do not like the order in the Dozer's commandset in general, for all 3 of them. I will make a tech tree now since I have got a little free time to celebrate the ROTR 1.5.
Also, since I complained a bit before, now on to the great stuff: new mechanic for the Tomahawk is awesome. Flamethrower for Han is great. The Breeder Reactor is really useful, as is the new Sat for the Russians. New sounds are great.
Lol moments: 'I have my tools ready, just in case.' - Rhino
'Awkward unarmed hacker...' - Hacker description

Posted by: Pickysaurus 22 Sep 2009, 18:43

Just give all three sides a go and I am pretty impressed biggrin.gif
I agree with KamuiK about the Dozer menu order - should be done to the previous ZH theme (lower tech on the left)

All the new features are pretty awesome.
I think it's actually pretty balanced now - Overlords and Paladins are fairly equal (1 Overlord vs 2-3 Paladins)

I must point out that the Blackhawk supply collecting bug is probably something to do with MEC or GC mods. As it didn't happen for me.

Posted by: Shock 22 Sep 2009, 18:49

QUOTE (Erik @ 22 Sep 2009, 13:25) *
I had one shooting at a russian jet that was already in red HP three times while it slowly turned over my base, no effect.
Perhaps its the jet thats bugged?

If it was a Berkut, you sure it wasn't doing Evasive Maneuvers, which pretty much makes it immune to missile fire.

Posted by: KamuiK 22 Sep 2009, 18:50

QUOTE (Pickysaurus @ 22 Sep 2009, 16:43) *
Just give all three sides a go and I am pretty impressed biggrin.gif
I agree with KamuiK about the Dozer menu order - should be done to the previous ZH theme (lower tech on the left)

All the new features are pretty awesome.
I think it's actually pretty balanced now - Overlords and Paladins are fairly equal (1 Overlord vs 2-3 Paladins)

I must point out that the Blackhawk supply collecting bug is probably something to do with MEC or GC mods. As it didn't happen for me.

I happens for me as well, it is a bug indeed. Just order your Ospreys away and then use an empty Black Hawk on a supply pile. Also yeah, the Dozer Menu is annoying, as you said, it should be like previous ZH themes, from left to right and from the upper line to the lower line.

Posted by: Erik 22 Sep 2009, 18:59

If someone wants to risk a game get on hamachi.

Posted by: ka1000 22 Sep 2009, 19:05

akhhh why won't it run??

i'm running vista home premium. (btw i have trouble with default ZH too...)

Posted by: CrUsHeR 22 Sep 2009, 19:31

Rise of The Reds is the best Zero Hour mod - Congratulations SWR team for this release!

I waiting for the next release (ECA, GLA and others cool things mani8.gif).


Posted by: Nidmeister 22 Sep 2009, 21:03

QUOTE (KamuiK @ 22 Sep 2009, 15:37) *
I will make a tech tree now since I have got a little free time to celebrate the ROTR 1.5.


That will be very useful and I look forward to it.
Be sure to use the Cameos to make it look pro.

Posted by: Soho 22 Sep 2009, 21:03

Someone can open replay thread.

Posted by: KamuiK 22 Sep 2009, 21:26

QUOTE (Nidmeister @ 22 Sep 2009, 19:03) *
That will be very useful and I look forward to it.
Be sure to use the Cameos to make it look pro.

The thing is already dropped, I contacted The_Hunter to make sure no one is already doing it, as it came out he wants to do it, and as he is better anyway, I explained how I would have done it, so yeah, he now makes it.

Posted by: Серг 22 Sep 2009, 22:30

I tried it and finally Russia got a nice economy burst.Everything is superb.Gameplay is excellent.But i got some anomaly on dark night map where in the center my three BMP's got in the water but when they came out they still had water floating effect on them.The most confusing elements are building orders,were is different for China than for Russia and USA.But most shocking thing was about Han gunship where i saw flamethrower upgrade. And it rock. But VDV rpg's are excellent,Osprey is excellent,Blackhawk is excellent but i'll wait for demo8.gif to confirm that.And 4 min for armored reserve is good.At the end,I had 12 Rhinos and 6 BDRMs instead of 20-20,so its quite plenty.
Congratulations to the team.This Version is tha best....

beer1.gif beer1.gif beer1.gif

Posted by: MR.Kim 22 Sep 2009, 22:40

When first time play it, I'm little bit confusing with new tech building and requires stuffs. Such as defense buildings.

However, it's much improve than last version.

Posted by: KamuiK 22 Sep 2009, 22:42

QUOTE (MR.Kim @ 22 Sep 2009, 20:40) *
When first time play it, I'm little bit confusing with new tech building and requires stuffs. Such as defense buildings.

However, it's much improve than last version.

Tech Tree Card is under work, so no confusion will stay long^^

Posted by: Nidmeister 22 Sep 2009, 22:43

QUOTE (Серг
@ 22 Sep 2009, 19:30) *
But i got some anomaly on dark night map where in the center my three BMP's got in the water but when they came out they still had water floating effect on them.

As far as I know, that's an unfixable SAGE bug, and occurs in SHW and VZH sometimes with me and Troop Crawlers.

Posted by: NaiseFail 23 Sep 2009, 0:40

Congrats on 1.5.

I thought it was Christmas morning when I saw a ROTR update with the new Tomahawk launcher. It's my favorite unit by far, even tho I prefer to play with Russia. wub.gif

Posted by: ultimentra 23 Sep 2009, 1:12

I have a game play complaint about the Han gunship. I personally feel like the Han gunship was better represented in earlier ROTR version. A helicopter with flamethrowers is something I would have expected from Contra. It seems a bit ridiculous, and kind of just ruins the Han gunship for me when you see all of this realism applied stuff and then you see a helicopter with flamethrowers. It just doesn't fit in my opinion. Sure the chinese have some flame based weaponry, but I still think that when you apply that to a gunship it just doesn't feel right. Nor is it practical in real life. (I am sure that can be debated but the majority would agree with me).

Posted by: Nidmeister 23 Sep 2009, 1:25

QUOTE (ultimentra @ 22 Sep 2009, 22:12) *
It seems a bit ridiculous, and kind of just ruins the Han gunship for me when you see all of this realism applied stuff and then you see a helicopter with flamethrowers. It just doesn't fit in my opinion.


And you don't have a problem with Hovering tanks? Blimps and speakers that heal infantry and repair tanks? A tank that can fire a concentrated beam of microwaves, and a top heavy cannon that protrudes out of the ground and can level an entire base to the ground?

What are you doing here?

Posted by: KamuiK 23 Sep 2009, 1:27

QUOTE (ultimentra @ 22 Sep 2009, 23:12) *
I have a game play complaint about the Han gunship. I personally feel like the Han gunship was better represented in earlier ROTR version. A helicopter with flamethrowers is something I would have expected from Contra. It seems a bit ridiculous, and kind of just ruins the Han gunship for me when you see all of this realism applied stuff and then you see a helicopter with flamethrowers. It just doesn't fit in my opinion. Sure the chinese have some flame based weaponry, but I still think that when you apply that to a gunship it just doesn't feel right. Nor is it practical in real life. (I am sure that can be debated but the majority would agree with me).

I like it actually, because it follows the rule of cool.

Posted by: Soho 23 Sep 2009, 1:30

Han is my favorite unit in game. Flamethrowers is best upgrade of course. wub.gif

Posted by: Pyrotech 23 Sep 2009, 1:50

Not sure if this is a bug or you planed it this way but is the Blackhawk supposed to be able to carry two tomahawks? 8ani5.gif

Posted by: Pickysaurus 23 Sep 2009, 1:56

QUOTE (Pyrotech @ 22 Sep 2009, 22:50) *
Not sure if this is a bug or you planed it this way but is the Blackhawk supposed to be able to carry two tomahawks?


It's a bug

Posted by: NergiZed 23 Sep 2009, 2:08

QUOTE (Pyrotech @ 22 Sep 2009, 17:50) *
Not sure if this is a bug or you planed it this way but is the Blackhawk supposed to be able to carry two tomahawks? 8ani5.gif


Yeah, no. That's cause we basically copied over the Chinook's code to make the unit. Didja notice it can collect supplies too?

Heh, yeah, the Blackhawk is one of the more recent units and it's also a fairly complex unit, so it's got some bugs. tongue.gif

That stuff will likely be addressed in the next patch.

Posted by: C.o.m.m.a.n.d.e.r 23 Sep 2009, 2:14

China
ok well i played china today they are good love the han gunship flamethrower add on. so heres my thoughts on China not enough anti-tank i suppose it has to do with china being a massing faction so mass tank hunters? about the tank hunters they seem kind of weak against vehicles i mean they can hold a small rush or so but later game they seem kind of useless without being bunkered into an overlord or somthing and idk if it was just me but i swear they did more dmg in the neutral bunkers than my own? i had 5 in each so idk. aircraft was good nothing changed there.

so there ya have it my thoughts so far smile.gif

Posted by: joshh 23 Sep 2009, 2:32

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

I have waited for this day since I first saw this mod in action.

Thank You SWR Team!!!!!!!

Posted by: WIGSTA 23 Sep 2009, 3:04

Hurry download hurry biggrin.gif so excited

Posted by: Massey 23 Sep 2009, 3:08

After playing more games then i should have on a work night. tongue.gif (so so sleepy) theres only one thing i can say. THIS ROCKS! i love playing that supply map. but the one thing i would change is the Sentinel turret-move sound. it sound like nails on a blackboard. the sound just gives me the shits after a 30plus min game. but apart from that. Grant release. i look forward to play a nother 200+ games until next release.

8chi.png Massey

Posted by: Серг 23 Sep 2009, 4:14

QUOTE (Massey @ 23 Sep 2009, 1:08) *
i look forward to play a nother 200+ games until next release.


Yeah,man.I have bought new comp just 2 see this eye candy of a mod.and now i'm stuck with Graw 2,Company of heroes(every single godd**n expansion played over and over jusr 4 medal),everything i have missed 4 3 years 2 play on.
But i must say,ROTR & ShW just nail me 2 install ZH cause they r the best. They are Creme de la Creme of all ZH mods.This mod's gameplay reminds me a bit of a COH but thats just me. 8llaniflip.gif u on next release...

beer1.gif beer1.gif beer1.gif

Posted by: Raven 23 Sep 2009, 5:19

I also played a few skirmishes. The games looks a bit more balanced IMO. I really love the new Airfield design for Russia biggrin.gif. The new sentinel model rocks big time. Although the new tech tree takes a bit getting used to its not a big issue. AI is more competent which is awesome.

I also like the fact that the sniper gen point being moved up one level. However i should play more games to see whether this would cause an early game imbalance.

I noticed a slight FPS drop when the AI started using the Satellite scan. I will check whether this is a recurring issue or just happened at that time. As for the US, i feel that the cobra's model is not up to the usual SWR standards, however i only played US in the new map which is very dark. Perhaps i have not seen it properly biggrin.gif.

As for disappointments,

I was expecting a few more 4 or more player maps.

Also i was expecting the TOPOL-M to be included in this version. Maybe i am not well updated on this. I was thinking it would be included in this update smile.gif.

Posted by: wardog 23 Sep 2009, 7:29

well let me start by saying YOU GUYS ROCK cant wait to play arg 30 min to go........ and my pic wont update any idea why?

Posted by: Papaya Master Rai 23 Sep 2009, 8:22

I can't wait to play this tonight, I already finished downloading it and I put it up my USB and will place it in my coputer back home. biggrin.gif
Somehow back in my mind I thought that there is a 7% percent chance that this would be released after Comr4de's birthday. tongue.gif

Posted by: Massey 23 Sep 2009, 13:44

DAMN i just play my first hard AI game and it took me just under 4 hours to win! i must say. it was the longest and must fun game i have had. (in ZH) keep up the good work!
8chi.png Massey

Posted by: KamuiK 23 Sep 2009, 13:57

@Sentinel turret sound: I agree, it is a bit annoying, and does not really sound like from a BIG tank.
Apart from that and the things already said, good job as always.

Posted by: partyzanPaulZy 23 Sep 2009, 19:04

Few days I'm not here and what I miss...

If I had more time... when I can, I'll play it,
because I really like flames.

Posted by: Pickysaurus 23 Sep 2009, 19:07

QUOTE (Raven @ 23 Sep 2009, 2:19) *
Also i was expecting the TOPOL-M to be included in this version. Maybe i am not well updated on this. I was thinking it would be included in this update smile.gif .


The Topol-M is general specific and has never been said to be released before 2.0

Posted by: Jester 23 Sep 2009, 19:12

The mod is awesome btw has anyone found any easter eggs yet.

Posted by: Raven 23 Sep 2009, 20:10

QUOTE (Pickysaurus @ 23 Sep 2009, 17:07) *
The Topol-M is general specific and has never been said to be released before 2.0


my bad!!... thanks for clarifying picky

Posted by: ΓΛPΤΘΓ 23 Sep 2009, 22:50

Nice, downloading right now.

Posted by: ultimentra 23 Sep 2009, 23:05

QUOTE (Nidmeister @ 22 Sep 2009, 14:25) *
And you don't have a problem with Hovering tanks? Blimps and speakers that heal infantry and repair tanks? A tank that can fire a concentrated beam of microwaves, and a top heavy cannon that protrudes out of the ground and can level an entire base to the ground?

What are you doing here?


Come to think of it your absolutely right, my bad. Haha it does follow the rule of cool I guess.

Posted by: KamuiK 23 Sep 2009, 23:24

Small announcement: I updated the whole ROTR wiki on Falloutstudios I8.gif8I.gif

Posted by: ΓΛPΤΘΓ 24 Sep 2009, 1:01

Anyone try killing the battleship?

Now doing so with 100+ nuke cannon and blips to buff. =D

Posted by: KamuiK 24 Sep 2009, 1:15

What battleship?

Posted by: ΓΛPΤΘΓ 24 Sep 2009, 1:26

Just done.... Took a LONGGGG while....

Dropped 10+ nuke, with 200+ nuke cannon...




1 min later...




=D

Posted by: KamuiK 24 Sep 2009, 2:29

Which map is that? LOL!

Posted by: Comr4de 24 Sep 2009, 2:32

One of our new maps, Harbor 3 I8.gif

Posted by: joshh 24 Sep 2009, 2:33

YES!!!

I found an easter egg!!!

In worldbuilder, Object>Civilian>Misc. Man-Made>TexasWelcometoTexasSign and related objects.

It's the RA2 texas sign!!!!!!!!

Welcome to Texas
Drive Friendly, the Texas Way

Sign from RA2 opening movie that the Apoc tank drives over. I'm already considering it for a cool shellmap idea.

Posted by: Comr4de 24 Sep 2009, 2:43

QUOTE (joshh @ 23 Sep 2009, 17:33) *
YES!!!

I found an easter egg!!!

In worldbuilder, Object>Civilian>Misc. Man-Made>TexasWelcometoTexasSign and related objects.

It's the RA2 texas sign!!!!!!!!

Welcome to Texas
Drive Friendly, the Texas Way

Sign from RA2 opening movie that the Apoc tank drives over. I'm already considering it for a cool shellmap idea.

These meshes appear in the map Lone Star State a 6 player map set in non other than Texas itself. A map which I created that was indeed meant for the very first release of ROTR (the non SWR version). Yes, it's that old but never made it into the mod until now aw.gif

Posted by: ΓΛPΤΘΓ 24 Sep 2009, 2:45

Is the battleship a easter egg? boom8.gif

Posted by: Pickysaurus 24 Sep 2009, 2:48

If you play the harbour map there are many battleships... as well as ferries and hovercraft

For some reason every time I am victorious (or at the end of a battle) I get a serious error - probably due to overheating hardware though

Posted by: AZZKIKR 24 Sep 2009, 3:12

well, i tried it yesterday very fun. however, i'd like to address some issues i noticed on the russian side

Component towers

The main anti-tank weapons of the RF, they are built too late in game, the fact that they require a weapons bunker in order to be built means that any player is very vulnerable early game, by either a very quick hover crusader spam, or humvee rush. plus the fact that russia lacks any effective anti-infantry defence other than tesla coils make them vulnerable to anything on 2 legs, unless supported by expensive russian BMP-3's and helis. Hence i suggest giving the AT missile an EXPLOSION damage_type, but still giving it a small splash damage, to be more effective as a defence but still vulnerable to infantry forces.

Kashtan

The Kashtan's role is effective against any aircraft, especially helicopters, but i find that the cannons do very little damage, compared to the missiles. plus the kashtan's anti-ground role is relatively neglible, as it is very very ineffective against armour, but relatively useful against single infantry. i understand that all defences require support, considering the weak anti-infantry infantry, plus the fact that the only effective anti-infantry ground platform is the BMP-3, which has its role taken over by kodiaks, means that the kashtans require a large amount of resources to be rendered effective, which is not helped by american aerial power, which can easily destroy any forces as the russian airforce requires a gen points and lots of resources to be built.

Sentinel

Big and slow and expensive. TBH, i find the sentinel relatively useless. although it is considered a heavy tank, considering its price and speed, i was actually expecting it to have a more powerful main gun, and basically a turretted basilisk. it was not. it moves very slow, useless to support any MBT as it has the same range as it. plus it is usually outrunned by the tanks it supports. it is only effective when against single units, where its firepower is an advantage, but not against any massed unit as its slow rate of fire and slow speed makes it very vulnerable.
my suggestion is to increase the damage of the main gun slightly, maybe by 10%, or increasing its rate of fire. however, the sentinel maybe more useful had the russians have a transport heli

Posted by: D' WRTHBRNGR 24 Sep 2009, 6:52

QUOTE (Pickysaurus @ 24 Sep 2009, 6:48) *
For some reason every time I am victorious (or at the end of a battle) I get a serious error - probably due to overheating hardware though


In my theory, it's most likely caused by unfixable coding bugs and glitches, where possibly the codes to load up the scoreboard may have probably failed to initalize properly, (To stay safe I even sometimes reboot Windows in the event of that one).

Posted by: C.o.m.m.a.n.d.e.r 24 Sep 2009, 6:55

happens all the time in both rotr and sw idk y but itl randomly crash after a game sometimes with that serious error

Posted by: Admiral FCS 24 Sep 2009, 8:02

Could be just me, but there's no music for Russia.

AWESOME WORK though, KEEP UP!


Posted by: Comr4de 24 Sep 2009, 9:53

QUOTE (Admiral FCS @ 23 Sep 2009, 23:02) *
Could be just me, but there's no music for Russia.

AWESOME WORK though, KEEP UP!


You still need to download the music pack for it able to work. Will be exactly the same when 2.0 comes out.

Posted by: Casojin 24 Sep 2009, 11:23

Why does Cobra have 2 ammo indicators on it (which is not affected by any weapon it use)?

Posted by: Jester 24 Sep 2009, 11:28

QUOTE (Casojin @ 24 Sep 2009, 8:23) *
Why does Cobra have 2 ammo indicators on it (which is not affected by any weapon it use)?

Cobra missles are AA

Posted by: Wi-Ta 24 Sep 2009, 11:32

QUOTE (Casojin @ 24 Sep 2009, 9:23) *
Why does Cobra have 2 ammo indicators on it (which is not affected by any weapon it use)?

Please have a look here:
http://forums.swr-productions.com/index.php?s=&showtopic=959&view=findpost&p=13745

QUOTE
The cobra helicopters dont fire their 2 missles at all? or do they only fire them at certain targets?

QUOTE
They are AA sidewinders.


Edit:
Ninja by Jester 8Isov.gif

Posted by: Casojin 24 Sep 2009, 11:43

Oh, I haven't realized that. Thanks anyway. smile.gif

Posted by: KamuiK 24 Sep 2009, 14:19

The Cobra is REALLY useful in this role.

Posted by: Pal 24 Sep 2009, 16:07

OH MY GOD IT'S FINALLY OUT! mindfuck.gif mindfuck.gif mindfuck.gif

Posted by: Nukem 24 Sep 2009, 17:12


Is there another site to download at, I keep getting a message saying "Internet explorer can't open the page Operation aborted"

Posted by: KamuiK 24 Sep 2009, 17:34

Use Firefox?

Posted by: Overdose 24 Sep 2009, 17:43

You should've been using Firefox from the beginning. wink.gif

Posted by: Shock 25 Sep 2009, 1:26

QUOTE (KamuiK @ 24 Sep 2009, 12:19) *
The Cobra is REALLY useful in this role.

Considering it's as fast as a jet yes.

Posted by: Nukem 25 Sep 2009, 7:33




Figured it out, just had to type it in manually...don't know why that made a difference, but whatever...Nice Mod. Guys, going to play it more tomorrow. have to go to work.

Posted by: Pal 25 Sep 2009, 13:24

142 MB???.I'll play c&c 3 then while waiting for the download to finish......

Posted by: Massey 25 Sep 2009, 14:59

i just notice.... and i fell like a dummy for not picking up on it before. Tremor SW doesnt have a sound when ready. (like "our Nuke missle is ready") will there be one down the track?
not that it realy needs one. just a sound candy. but thinking it would be hard to find a sound for it.
8chi.png Massey

Posted by: C.o.m.m.a.n.d.e.r 25 Sep 2009, 15:12

could be with the music pack you need for the russian music to begin with idk

Posted by: Pickysaurus 25 Sep 2009, 15:38

Why would it be with the music pack?
There just simply isn't one yet

Posted by: Colonel of the Cones 25 Sep 2009, 15:46

Great to see this out, but any word on a Mac version?

Posted by: Stinger 25 Sep 2009, 16:47

QUOTE (Massey @ 25 Sep 2009, 11:59) *
i just notice.... and i fell like a dummy for not picking up on it before. Tremor SW doesnt have a sound when ready. (like "our Nuke missle is ready") will there be one down the track?
not that it realy needs one. just a sound candy. but thinking it would be hard to find a sound for it.
8chi.png Massey


No, it's uncodeable. The only way to do it would be to remove the voices from one of the original Zero Hour sides' superweapon announcements, but that would be lame.

Posted by: KamuiK 25 Sep 2009, 19:04

Then just how about a horn or siren like for the anti aircraft light addon or something? Just a notice.
I just wonder, they are generals powers who give you a warning sound when they are activated (or something like that), are some of them free?

Posted by: Massey 26 Sep 2009, 3:41

i dont think it needs a sound for when its fireing. i think the background (or off screen) sound of BOOM BOOM BOOM BOOM is eough. hell i think "oh shit" when i heir that coming at me tongue.gif
8chi.png Massey

Posted by: tempestora 27 Sep 2009, 5:59

Wow, I'm very much impressed with quality and overall thematic presentation in this release.

And OMG the AI is actually fun to vs now, its actually a constant struggle against a Hard AI to get the upper hand. (only issue ive noticed is the AI not functioning correctly on some maps e.g. Harbor)

Thanks SWR team for giving me more reason to procrastinate and put off doing study biggrin.gif nanometallurgy be damned, I have some Sentinels to build

Posted by: Massey 27 Sep 2009, 9:37


8chi.png Massey

Posted by: E.V.E. 27 Sep 2009, 15:28

Will download this today. Looking good.

It get's a

- E.V.E.

Posted by: Nidmeister 27 Sep 2009, 17:36

QUOTE (E.V.E. @ 27 Sep 2009, 12:28) *
It get's a

Still using my face I see. D:

Posted by: Zhao 11 Oct 2009, 8:51

Yes, yes we are

This version is quite enjoyable

Posted by: KamuiK 11 Oct 2009, 14:45

QUOTE (Stinger @ 25 Sep 2009, 14:47) *
No, it's uncodeable. The only way to do it would be to remove the voices from one of the original Zero Hour sides' superweapon announcements, but that would be lame.

How about scripting the things?

Posted by: Pickysaurus 11 Oct 2009, 14:58

QUOTE (KamuiK @ 11 Oct 2009, 11:45) *
How about scripting the things?


You'd have to do that on a per-map basis though. And for each different faction's EVA

Posted by: Kirasama 11 Oct 2009, 15:38

Wont be more easy to just make a standar sound for all factions? like some sort warning sound?

Posted by: Pickysaurus 11 Oct 2009, 15:41

I too was thinking that... just a Superweapon siren or something tongue.gif

Posted by: KamuiK 11 Oct 2009, 15:52

I asked that already, but yeah.

Posted by: Lcpl Carrow 3 Mar 2010, 18:17

Damn this government computer! No downloading, or death by 1st Sgt! furious.gif

Posted by: BlitzGeneral 4 Mar 2010, 2:36

QUOTE (Lcpl Carrow @ 3 Mar 2010, 14:17) *
Damn this government computer! No downloading, or death by 1st Sgt! furious.gif


Dude, not cool to bump something so old. I almost had a heart attack thinking that a new version had been released....

Posted by: Lcpl Carrow 5 Mar 2010, 11:15

Yeah, my bad, I didn't look at the date...*embarrassed silence*...

Posted by: Comr4de 5 Mar 2010, 12:00

No worries man, we're not going to be slamming hammers on little things like this =)

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