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SWR Productions Forum _ Frontline News _ Rise of the Reds Update: Direct Action

Posted by: MARS 8 Oct 2013, 19:12


After the success of the RQ-16 Targeteer vehicle support drone, the US military has recently introduced the RQ-32, a more advanced model with an all-new quadrotor design which is quickly replacing the original Targeteer thanks to its more efficient build. Its function remains unchanged.



The All-Terrain Vehicle - or simply ATV - is a lightweight, air-droppable modification of the American Humvee which incorporates some design features of the vehicles that were at some point intended to replace the entire Humvee fleet altogether. It is fast, very manoeuvrable and armed with the M268, a lighter triple barrelled successor of the original 7.62mm Minigun that makes it an ideal support vehicle for airborne raiding operations. As of Version 1.85, the ATV Humvee will serve as a mostly visual replacement for the old Airborne Humvees that is available via the Paradrop power.



Founded in 1952 as the original special forces of the United States Army, the Green Berets have taken part in covert operations around the entire globe. Highly proficient in the use of the enhanced M16A5 assault rifle, these elite warriors strike fear into the heart of every infantry man faced with the prospect of fighting them and they can use their underbarrel grenade launchers to fire powerful 40mm high-explosive/fragmentation grenades to obliterate footsoldiers and lighly armoured vehicles with ease. The Green Berets performed excellently during the Global War On Terror and after the US' entry into the Russo-European War, General Francis Thorn, himself a veteran of the Army's 1st Special Forces Group, has requisitioned a large contingent of these excellent soldiers to spread fear and chaos behind the Russian lines in support of ECA resistance groups. As of the upcoming Version 1.85, Green Berets will replace the Rangers that are currently delivered by the American Paradrop General Power.



The members of the 1st SFOD-D, commonly known as Delta Force, are among the most elite soldiers in the United States military. As the most secretive and well-trained special forces unit of the US Army, the Deltas have achieved an unparalleled degree of mastery in the use of countless weapons. Their heavy gunners serve as fire support specialists and wield a combination of weapons that enables them to deal with any sort of threat: Their primary armament is the Mk.48 Mod 3, a machine gun that spews out lethal 7.62mm rounds at an amazing rate of fire, allowing the Operators to rip through infantry, light vehicles and even low flying aircraft with ease. In addition, they carry a lightweight 60mm commando mortar whose advanced precision guided shells make up for their lack of explosive punch through nigh-pinpoint accuracy. As of Version 1.85, Delta Force Operators will replace the generic Missile Defenders that are currently part of the Paradrop General Power. As of 2.0, they will be available as an exclusive trainable unit of General Thorn.




This brings us to a new game mechanic of the American faction which we will introduce in ROTR version 1.85: The POW feature. Since the original pre-release version of Generals already contained assets for such a system which was scrapped during development, we have decided to re-implement POWs as a neat little game mechanic for the American faction. As of 1.85, Ranger Flashbangs will no longer kill enemy infantry. Instead, enemy soldiers who are brought down to zero health via Flashbangs will enter a surrender animation and remain on the battlefield as prisoners that can be captured by Rangers. Every captured prisoner will be automatically transferred to the Detention Camp which is now home to a revised version of the CIA Intelligence power: Each prisoner acts as a single-use 'ammunition' for this new power which will temporarily reveal all enemy units on the map. In effect, it works just like the old CIA Intelligence power, except you now actually have to do some work in order to get your intelligence. The payoff is that the power will be available as many times as you can obtain it. Be warned, however, that not all infantry units may be willing to surrender and if you leave a prisoner on the field for too long, he will regain his senses and return to the fight, albeit weakened by the concussive power of the Flashbangs. Check out the following video for a brief in-game demonstration of the new POW mechanic.

https://www.facebook.com/pages/Rise-of-the-Reds/346701942043959 http://www.moddb.com/mods/rise-of-the-reds

Posted by: EIGHTYTWO 8 Oct 2013, 19:16


Excellent update. Keep it up. rolleyes.gif

Posted by: swedishplayer-97 8 Oct 2013, 19:27

The Green Beret will be exclusive to Thorn in 2.0 as well, or have I missed something because you have said that before. And also, no background story? Nonetheless, great update and amazing models as usual!

Posted by: dangerman1337 8 Oct 2013, 19:37

Neet, those Delta Force Operators sound fearsome. I wonder how much damage that mortar does compared to say a Missile Defender does to vehicles?

Posted by: Panzer4life 8 Oct 2013, 19:41

This update now makes me consider that airborne drop a vital essence to my American doctrine. I will have fun with these new toys. mindfuck.gif

Posted by: tgn89 8 Oct 2013, 19:58

Nice both ECA and Russia will feel the pain

Posted by: MARS 8 Oct 2013, 20:00

QUOTE (swedishplayer-97 @ 8 Oct 2013, 20:27) *
The Green Beret will be exclusive to Thorn in 2.0 as well, or have I missed something because you have said that before. And also, no background story? Nonetheless, great update and amazing models as usual!


GBs will later become Thorn's exclusive replacement for Rangers (and likely outfitted with some additional abilities) but for the time being, they're gonna be available to the US as part of the Paradrop ability. Beyond that, this is one of thse in-between kinda updates that I keep on the shelf without lore so that they can be posted at any time when necessary.

Posted by: DerKrieger 8 Oct 2013, 20:02

Great update, but I wonder when we're going to hear more from the "Future Weapons" show!

And on a related note...


Just what went through my mind when I saw the Delta Force Operators. They sound badass!

Posted by: tgn89 8 Oct 2013, 20:03

QUOTE (MARS @ 8 Oct 2013, 21:00) *
GBs will later become Thorn's exclusive replacement for Rangers (and likely outfitted with some additional abilities) but for the time being, they're gonna be available to the US as part of the Paradrop ability. Beyond that, this is one of thse in-between kinda updates that I keep on the shelf without lore so that they can be posted at any time when necessary.

And i bet the new humvee will replace thorns old humvee and for now it Will be para exclusive and i guess that the deltas are his missile defender replacement right and uhh what happened to my signature never mind that i got the answer boyut my signature deal

Posted by: MARS 8 Oct 2013, 20:13

Actually no; ATV Humvees are -only- used for the Paradrop power; regular Humvees are still available at the factory. The Delta is a special unit that doesn't replace anything on Thorn's tech tree; he still has the Missile Defender. We basically did this so that you guys would have some early access to those tacticool spec ops units in 1.95, so we changed the Paradrop power for the time being.

Posted by: Re_Simeone 8 Oct 2013, 20:13

Nice update.
This Delta Force soldier...Would it be a Thorn's replacement of basic rocket soldier ?
Or he is in class for itself ? And those mortars...What is their main purpose ?
EDIT: MARS answered my first question while I was typing it.

Posted by: MR.Kim 8 Oct 2013, 20:16

QUOTE (dangerman1337 @ 8 Oct 2013, 14:37) *
I wonder how much damage that mortar does compared to say a Missile Defender does to vehicles?


They're pretty effect against light vehicles and infantry. But, they don't pretty effect against some heavy and medium vehicles.

Posted by: Neo3602 8 Oct 2013, 20:28

So the next update is now 1.95 instead of 1.85?

Posted by: swedishplayer-97 8 Oct 2013, 20:29

QUOTE (MARS @ 8 Oct 2013, 21:13) *
Actually no; ATV Humvees are -only- used for the Paradrop power; regular Humvees are still available at the factory. The Delta is a special unit that doesn't replace anything on Thorn's tech tree; he still has the Missile Defender. We basically did this so that you guys would have some early access to those tacticool spec ops units in 1.95, so we changed the Paradrop power for the time being.


1.82, 1.85, 1.95... what is the next version called?!

Posted by: MR.Kim 8 Oct 2013, 20:32

The next version is still 1.85.

Posted by: Comr4de 8 Oct 2013, 20:46

That's a typo as far as I know, it is going to be called 1.85 unless we changed something in between today and yesterday when I talked to Hunter XD.gif

Posted by: Pepo 8 Oct 2013, 20:53

I realy like the textures,they are really good.however i don't quite like the delta team has a replacement for the missile defender for several reasons:
-the machinegun:we get a unit that is good against infantery while also being good against infantery.why should i buy then green berets if this does has well?
-they seem to don't be able to garrison(i mean how can you shoot a mortar from a window)making then worst against vehicles
-finally,unless the mortar follows enemies,it's going to fail all the shots against moving vehicles

I haven't try it and i know you guys are good at balancing things but it doesn't convice me

Posted by: Claine 8 Oct 2013, 20:55

ATV Humvee is very cool in the game, another awesome update.. thanks^^

Posted by: Eagle 11 8 Oct 2013, 20:57

Hmm you redesign paradrop to function not just as a replenish some losses in the field/boost the attackstrength type power. The delivered assets will be useful outside of supporting an (preferably early) attack. Must see if the mortar deals dmg to lets say, a bunker worth a damn. I would have kinda preferred the extra rockets(can shoot to air, but their mg will be able too you say). tongue.gif
about POW:
Then at detention camp can the captured still get killed for denying ?
And can we force fire on own surrendered ?

Posted by: Comr4de 8 Oct 2013, 21:09

QUOTE (Eagle 11 @ 8 Oct 2013, 14:57) *
Then at detention camp can the captured still get killed for denying ?
And can we force fire on own surrendered ?

If the Detention Camp is destroyed when you have a few stacks of POW's then yes, you lose them and have to regain them again (from what I recall).

And yes, POW's, much like injured ECA medic logic, can be killed by area of effect (AoE) weapons.

Posted by: SpiralSpectre 8 Oct 2013, 21:12

All the units look awesome. Specially the new Targeteer Drone looks... sci-fi! Always wanted to see a MG equipped unit like the Delta Team. Do their mortar shells track their target?

BTW the PoW mechanic's description says 1.82, guess that's a typo?

Posted by: sim0b 8 Oct 2013, 21:16

QUOTE (tgn89 @ 8 Oct 2013, 19:58) *
Nice both ECA and Russia will feel the pain


No chance..!
The ECA Special Forces (Para's, Commandos and SAS) eat DELTA Force etc for breakfast with out a knife and fork, always have always will.

Cant wait to see the final piece of the project it looks like well good fun! smile.gif

Posted by: MARS 8 Oct 2013, 21:16

QUOTE (Pepo @ 8 Oct 2013, 21:53) *
I realy like the textures,they are really good.however i don't quite like the delta team has a replacement for the missile defender for several reasons:
-the machinegun:we get a unit that is good against infantery while also being good against infantery.why should i buy then green berets if this does has well?
-they seem to don't be able to garrison(i mean how can you shoot a mortar from a window)making then worst against vehicles
-finally,unless the mortar follows enemies,it's going to fail all the shots against moving vehicles

I haven't try it and i know you guys are good at balancing things but it doesn't convice me


Deltas do -not- replace Missile Defenders in Thorn's tech tree; they only replace the Missile Defenders that are -currently- part of the Paradrop General Power.

Posted by: SpiralSpectre 8 Oct 2013, 21:19

QUOTE (MARS @ 9 Oct 2013, 2:16) *
Deltas do -not- replace Missile Defenders in Thorn's tech tree; they only replace the Missile Defenders that are -currently- part of the Paradrop General Power.

I think he was trying to say that now his Paradrops are going to be weaker with Deltas replacing the MDs as he finds MDs more useful than Deltas.

edit - now that's mean.

Posted by: Theyseemetrollin 8 Oct 2013, 21:35

great to see an update looks amazing hard to believe its almost been a year since last major release.. hoping to see 1.85 soon

Posted by: Pepo 8 Oct 2013, 21:37

QUOTE (MARS @ 8 Oct 2013, 22:16) *
Deltas do -not- replace Missile Defenders in Thorn's tech tree; they only replace the Missile Defenders that are -currently- part of the Paradrop General Power.

Ok i just missread rolleyes.gif My bad
i don't know why but the first time i read it i thougth they were going to replace missile defenders on the barracks of usa in 1.85 and we would get the defenders as paratroopers

Posted by: Neo3602 8 Oct 2013, 21:42

QUOTE (Theyseemetrollin @ 8 Oct 2013, 14:35) *
great to see an update looks amazing hard to believe its almost been a year since last major release.. hoping to see 1.85 soon

You and me both

Great update it looks like General Thorn's infantry are going to be a pain to play against

Posted by: Generalcamo 8 Oct 2013, 21:43

Have you guys considered making this a 1.9 release? You are changing many of the game mechanics, and adding a ton of new features/units (Such as the Venom).

Posted by: MR.Kim 8 Oct 2013, 21:55

No, this contain all new stuffs in 1.85. Not 1.9 or 1.95.

Posted by: Theyseemetrollin 8 Oct 2013, 22:11

im not fishing for a release date but can we expect updates to be at the same pace they have been? every few weeks roughly as theyre posted when the renders are completed right?

Posted by: emin kokic 8 Oct 2013, 23:13

good work swr im patiently waiting 1.85 version smile.gif

Posted by: TheSneakyGLA 8 Oct 2013, 23:27

Great update.

(secretly hoping for some future information on GLA) tongue.gif

Posted by: Alex1guy 9 Oct 2013, 0:36

All looking very good. I'm curious though, what if the enemy doesn't build infantry, can you never use the CIA power?

Posted by: Generalcamo 9 Oct 2013, 1:42

That is a good concern...

Have you guys considered adding in Random Civilian Spawns to certain maps to make up for this inevitable problem?

Posted by: __CrUsHeR 9 Oct 2013, 4:02

Usual update for the USA, I'm loving the attention given to details of the game for each faction.

About the new mechanics of the flashbang I have a doubt - what will happen with the infantry in the GLA Stinger Site and Duskha Next, will be captured too?

QUOTE (Alex1guy @ 8 Oct 2013, 20:36) *
All looking very good. I'm curious though, what if the enemy doesn't build infantry, can you never use the CIA power?

In a game against the AI always there will be infantry units and against players is practically impossible to win without producing them.

Posted by: X1Destroy 9 Oct 2013, 8:19

Right, the models and textures are impressive. But.....

Pardon me, but I really really like the old Targeteer drone and now I'm kinda sad when I see this. Its helicopter look alike appearance is iconic compared to this generic drone that isn't much different from the battle drone.

The old Paradrop humvee with a 50 cal MG was always the best. Yeah i known that since this have changed from Ranger drop to Green Beret drop, the model must be changed as well to fit it.

Is there any chance that it will comeback for the other 2 Generals beside Thorn? Seeing as they also have paradrop ability?

And finally, while the Delta force is a good addition......The fact is the entire drop already have alots of rifles and machine guns to deal with infantry.....replacing the missile defender with another anti infantry unit in the drop isn't a good idea at all. What would you do about your drop got ambushed by tanks? Back then you have the MD to deal with them.
Now they can't do a damn thing. It's better to have both Delta and missile defender, by reducing the number of Green Beret per drop.

BTW, ranger now throw flashbang instead of firing through the UGL now? I don't think this is good because that leave the ranger with an unusable UGL image.

Better change the Icons, I think.

Posted by: MARS 9 Oct 2013, 8:23

I like how you judge the effectiveness of these units even though you've only known about them for less than a day.
As for the Paradrop, it is actually planned be Thorn's exclusive three level power, so the other US Generals aren't getting it. That said, the old Airborne Humvee might still be included as a mission/worldbuilder unit.

Posted by: X1Destroy 9 Oct 2013, 8:30

Okay, I'll wait and see. By simple logic I don't think a mortar round would be as effective as a rocket launcher in the task of killing tanks. Just my opinion though.

And the paradrop........sad.gif

Posted by: flyingpancake 9 Oct 2013, 9:04

Now only one question remains, witch GP would win in a 1 drop vs 1 drop. The commando insertion or the para drop(Both including the car)?

Posted by: MARS 9 Oct 2013, 9:08

Someone should totally do that as a fan video...
Green Berets & Delta Force VS SAS, Royal Marines & Paras VS Russian VDV - Who is deadliest?

Posted by: MsD IV 9 Oct 2013, 9:47

If only the other sides had speeches mindfuck.gif

Posted by: Neutrino 9 Oct 2013, 10:51

Is it a coincidence that the update is called "direct action" and that the game act of war direct action had a POW system? tongue.gif
If it's not a coincidence cool cause then I finally found some people who played that game tongue.gif (awesome game!)

And btw the CIA power will not be a level 5 ability anymore?

Posted by: MARS 9 Oct 2013, 11:03

The CIA Generals Power will be entirely gone since it's now available as a standard faction mechanic of the US.

Posted by: swedishplayer-97 9 Oct 2013, 11:09

QUOTE (MARS @ 9 Oct 2013, 12:03) *
The CIA Generals Power will be entirely gone since it's now available as a standard faction mechanic of the US.


Will there be another General Power replacing it?

Posted by: MARS 9 Oct 2013, 11:11

Of course. It'd be tacky as hell to just leave a blank spot while all other factions have two items at rank 5^^

Posted by: MsD IV 9 Oct 2013, 12:03

QUOTE (MARS @ 9 Oct 2013, 12:11) *
Of course. It'd be tacky as hell to just leave a blank spot while all other factions have two items at rank 5^^


I guess it'll be a support power as well. I don't see it being another offensive option if you ask me.

Posted by: Neo3602 9 Oct 2013, 15:29

Will the GBs be able t use flash bangs like their ranger cousins?

Posted by: __CrUsHeR 9 Oct 2013, 15:43

QUOTE (Neo3602 @ 9 Oct 2013, 11:29) *
Will the GBs be able t use flash bangs like their ranger cousins?

"they can use their underbarrel grenade launchers to fire powerful 40mm high-explosive/fragmentation grenades to obliterate footsoldiers and lighly armoured vehicles with ease."

Posted by: The_Hunter 9 Oct 2013, 15:59

^ they can use that in addition to throwing flash bangs smile.gif

Posted by: Pepo 9 Oct 2013, 16:00

QUOTE (MARS @ 9 Oct 2013, 9:23) *
I like how you judge the effectiveness of these units even though you've only known about them for less than a day.
As for the Paradrop, it is actually planned be Thorn's exclusive three level power, so the other US Generals aren't getting it. That said, the old Airborne Humvee might still be included as a mission/worldbuilder unit.

Couldn't we get the two versions of the humvee?like chinese tanks that get visual changes?or maybe we can use the older version once the level two paradrop is unlocked(and we use the two humvees)

Posted by: __CrUsHeR 9 Oct 2013, 16:30

QUOTE (The_Hunter @ 9 Oct 2013, 11:59) *
^ they can use that in addition to throwing flash bangs smile.gif

So it would not be too bad they can capture structures, this was an interesting tactic exclusive to Rangers that leaves the GBs at a disadvantage.

Posted by: DerKrieger 9 Oct 2013, 16:33

Given that they're General Thorn's Ranger replacement I'd assume that they can capture buildings as well.

Posted by: MARS 9 Oct 2013, 16:35

In 2.0, GBs will be able to do everything that Rangers can and more.

Posted by: __CrUsHeR 9 Oct 2013, 16:46

QUOTE (Pepo @ 9 Oct 2013, 12:00) *
Couldn't we get the two versions of the humvee?like chinese tanks that get visual changes?or maybe we can use the older version once the level two paradrop is unlocked(and we use the two humvees)

I think there are already many versions of the Humvee in the game as different units (Avenger, Ambulance), and you can customize the Humvee with TOW that modifies the visual, variants of this vehicle would be unneeded in this case.

QUOTE (MARS @ 9 Oct 2013, 12:35) *
In 2.0, GBs will be able to do everything that Rangers can and more.

And in the next version GBs will not work as the Ranger capturing structures right? This was an interesting feature of the Rangers via airborne...

Posted by: Re_Simeone 9 Oct 2013, 16:46

I still wonder how you guys came to idea to give mortars to DFs ? I don't have nothing against it,it just looks odd.

Posted by: Evan 9 Oct 2013, 17:51

QUOTE (MARS @ 9 Oct 2013, 2:08) *
Someone should totally do that as a fan video...
Green Berets & Delta Force VS SAS, Royal Marines & Paras VS Russian VDV - Who is deadliest?


ROTR: Deadliest Warrior. PLEASE PLEASE PLEASE!

Posted by: MARS 9 Oct 2013, 17:56

If not a video, someone could totaly write a fanfic about this. It'd obviously be on the same channel as Future Warfare. We could use more in-universe pop culture.

Posted by: Generalcamo 9 Oct 2013, 21:50

Couple questions:

Will you find a way to make the CIA power work, even if the enemy faction(s) are not building a single infantry unit?

If the flashbang no longer kills, does that mean we must use the Combat Drop on Ospreys and Blackhawks to clear buildings now?

If the new Airborne Humvee is a "Mostly" visual replacement, what makes it a "Mostly" visual replacement instead of a complete visual replacement?

Also:

QUOTE (__CrUsHeR @ 8 Oct 2013, 23:02) *
Against players is practically impossible to win without producing Infantry.

False. Infantry are almost never produced unless there is a tech building to capture, in which case, you would build 1 or 2 infantry just to capture those buildings.

Posted by: swedishplayer-97 9 Oct 2013, 22:02

QUOTE (Generalcamo @ 9 Oct 2013, 22:50) *
False. Infantry are almost never produced unless there is a tech building to capture, in which case, you would build 1 or 2 infantry just to capture those buildings.


Then you are obviously using them wrong. Since they are cheap and built fast one can assemble a large army in the knick of time. Depending on how you structure your army with different units, the battle can be easily won. Battles aren't won with nothing but tanks... unless there are very many tanks.

Posted by: Generalcamo 9 Oct 2013, 22:05

QUOTE (swedishplayer-97 @ 9 Oct 2013, 17:02) *
Then you are obviously using them wrong. Since they are cheap and built fast one can assemble a large army in the knick of time. Depending on how you structure your army with different units, the battle can be easily won. Battles aren't won with nothing but tanks... unless there are very many tanks.

Then you are playing the wrong game, since my battles are mostly vehicle. Even when I played vZH, it was all about the hit n' run attacks.. with vehicles.

In my experience (4 years and counting) I have never seen a single successful infantry attack in either vZH, Shockwave, or ROTR.

Posted by: Zhao 9 Oct 2013, 22:12

QUOTE (Generalcamo @ 9 Oct 2013, 17:05) *
Then you are playing the wrong game, since my battles are mostly vehicle. Even when I played vZH, it was all about the hit n' run attacks.. with vehicles.

In my experience (4 years and counting) I have never seen a single successful infantry attack in either vZH, Shockwave, or ROTR.



QFT , this is more a Fun feature then anything remotely ever useful.

Posted by: swedishplayer-97 9 Oct 2013, 22:17

QUOTE (Generalcamo @ 9 Oct 2013, 23:05) *
Then you are playing the wrong game, since my battles are mostly vehicle. Even when I played vZH, it was all about the hit n' run attacks.. with vehicles.

In my experience (4 years and counting) I have never seen a single successful infantry attack in either vZH, Shockwave, or ROTR.


I have played for +6 years and been able to use infantry in many different tactics. Such ad area denial with infantry inside buildings, covert attacks using heroes and large scale assaults with mixed armies. Dont tell me how to play because I know how to use my infantry. Use your vehicles if you wish, but you can't say infantry are useless for everyone, mister. Or ma'am...

Posted by: Pepo 9 Oct 2013, 22:38

infantery is usefull.any building garrison by anti tank infantery will destrot a lot before you can clear the building.also in rotr some infantery(commandos) can destroy a base if well used

Posted by: Alias 10 Oct 2013, 0:09

QUOTE (Zhao @ 10 Oct 2013, 8:12) *
QFT , this is more a Fun feature then anything remotely ever useful.
I wouldn't exactly say that, mass MG Red Guards was the strongest early game build for Leang for quite a while, and Kassad still relies heavily on infantry.

It's less so prevalent in ROTR, but in Shockwave many generals had infantry with a lot of utility.

Posted by: Serialkillerwhale 10 Oct 2013, 1:32

Considering how late game focuses on tanks and vehicles, does that mean we won't get any intel?

Is it possible to have an upgrade for the detention center for it to "Generate" PoWs at a certain rate? (Since it's the only tech structure without a secondary function atm).

Posted by: Neo3602 10 Oct 2013, 4:15

Quick question will the other Russian Generals get a unit equivalent to the Shock trooper and will VDV be that unit(s)?

Posted by: Die Hindenburg 10 Oct 2013, 5:13

cool.gif AWESOMELY and awesome!!
Finally the US-American is truly an Badass Elite Army!!
When 1,85 comes, ROTR actually will be the first true mod with the USA being an elite Army and not just a High-Tech faction. I find the Berets and Delta very awesomely done there! tongue.gif

1. Green Beret
2. Delta Force
3. Pathfinder
4. Ranger (well, they are weaker than GBs, but perhaps there will be another filling the slot)
... only need an 5th... and we get the American Rangers!! tongue.gif

Btw, is the Humvee inspired by the Fox LRV from Command/Conquer2013???
Looks very reminscient, just with less back, and less futuristic (with gun being a execption and aversion).


About Thorn, will his Humvee Variants stand out visaully as strong as this one??
I get a bit Tired of the humvee though, its these days more used than the Abrams and Apache together... laugh.gif Why is this thing even popular?? Remember Southparks "Obama Wins"? Nobody wants an Humvee these days...


Posted by: Zeke 10 Oct 2013, 5:23

QUOTE (Generalcamo @ 10 Oct 2013, 4:50) *
False. Infantry are almost never produced unless there is a tech building to capture, in which case, you would build 1 or 2 infantry just to capture those buildings.


Last time I checked you couldn't garrison battelmasters into bunkers, neither could you garrison crusaders inside of firebases. Also I'm pretty sure GLA workers are considered infantry and not vehicles

And before this post gets swarmed by "it's totally different in PvP", "You don't build as much defences... wastes time", "Use tanks to defend", etc. I'd just like to prempt them and say, "http://www.youtube.com/watch?v=4iH2-xbYVYA"

Posted by: MARS 10 Oct 2013, 7:15

QUOTE (Generalcamo @ 9 Oct 2013, 22:50) *
If the flashbang no longer kills, does that mean we must use the Combat Drop on Ospreys and Blackhawks to clear buildings now?
If the new Airborne Humvee is a "Mostly" visual replacement, what makes it a "Mostly" visual replacement instead of a complete visual replacement?

The new Vanguard infantry has an ability which allows it to clear garrisons by smashing an explosive mini-UAV into them.
The replacement is 'mostly' visual because the new Humvee has a deadzone behind its back which means that it has to turn around in order to fire whereas the old one was essentially turret based.

QUOTE (Neo3602 @ 10 Oct 2013, 5:15) *
Quick question will the other Russian Generals get a unit equivalent to the Shock trooper and will VDV be that unit(s)?

At this time, the design role of Shock Troopers is entirely unique to Aleksandr. The VDV are an exclusive GP unit that'll be reserved for Orlov and Zhukov isn't really meant to be an infantry specialist.

Posted by: X1Destroy 10 Oct 2013, 7:28

Another infantry is useless argument.........I'm tired of this.

My only questions for now are.........Will the ATV humvee get a new gun sound or just the old 50cal MG sound?

Would the Vanguard be tougher than ranger? Seeing as they have to get in close to attack.

Posted by: Comr4de 10 Oct 2013, 15:26

QUOTE (Zeke @ 9 Oct 2013, 23:23) *
And before this post gets swarmed by "it's totally different in PvP", "You don't build as much defences... wastes time", "Use tanks to defend", etc. I'd just like to prempt them and say, "http://www.youtube.com/watch?v=4iH2-xbYVYA"

Well that's because it's still relevant. A lot of the abilities we have only really work for player versus player scenarios. Take the Blackout node for instance, don't have to reiterate what it does in what type of game. Now, I really doubt anyone will have issues not using infantry merely because of an ability, it's bound to happen but I'm (and the team) need more feedback from testing before we even consider making a change to this passive ability.

Posted by: Neo3602 10 Oct 2013, 16:17

QUOTE (MARS @ 10 Oct 2013, 0:15) *
At this time, the design role of Shock Troopers is entirely unique to Aleksandr. The VDV are an exclusive GP unit that'll be reserved for Orlov and Zhukov isn't really meant to be an infantry specialist.

Will Orlov get some sort of buildable elite Infantry unit or will he only have the VDV?

Posted by: Re_Simeone 10 Oct 2013, 16:22

QUOTE (Neo3602 @ 10 Oct 2013, 17:17) *
Will Orlov get some sort of buildable elite Infantry unit or will he only have the VDV?


Spetsnaz.

Posted by: Neo3602 10 Oct 2013, 19:36

QUOTE (Re_Simeone @ 10 Oct 2013, 9:22) *
Spetsnaz.


That's going to be fun I wonder if we will have an update featuring them soon?

Posted by: Re_Simeone 10 Oct 2013, 21:06

QUOTE (Neo3602 @ 10 Oct 2013, 20:36) *
That's going to be fun I wonder if we will have an update featuring them soon?

I doubt.
I think we'll have to wait until 2.0 for them,Russians already have
VDV paradrop so I really don't see where they would fit.

Posted by: Neo3602 11 Oct 2013, 17:53

I wonder what the replacement for the WASP hive will be like?

Posted by: MARS 11 Oct 2013, 18:20

There is no 'replacement' for the WASP Hive; it's a Griffon unit with no direct role equivalent in any of the other US sub-factions.

Posted by: Neo3602 11 Oct 2013, 18:27

So the other U.S generals won't get any other artillery unit besides the Tomahawk?

Posted by: MARS 11 Oct 2013, 20:39

That's not what I said, but the WASP is only an artillery in a very indirect sense to begin with.

Posted by: swedishplayer-97 11 Oct 2013, 20:45

QUOTE (MARS @ 11 Oct 2013, 21:39) *
That's not what I said, but the WASP is only an artillery in a very indirect sense to begin with.


What is the definition of in-game artillery anyway? Any unit who can outrange base defenses?

Posted by: Neo3602 11 Oct 2013, 21:12

QUOTE (MARS @ 11 Oct 2013, 13:39) *
That's not what I said, but the WASP is only an artillery in a very indirect sense to begin with.


Ok, I should have been more specific I was wondering what the unit that would replace the WASP(as a T1 artillery) will It be missile based something more traditional(like the howitizer for the armor general in SHW) or will it be something completely unexpected, sorry for the confusion

EDIT: Also will General Tao's (in)famous nuclear mig be making a reappearance?

Posted by: MARS 12 Oct 2013, 5:43

Unlikely at this time. It might be a reasonable addition to Mau, the special effects guy, but functionally, those Nuke MiGs were only popular because they were so ridiculously overpowered.

Posted by: Neo3602 12 Oct 2013, 6:05

QUOTE (MARS @ 11 Oct 2013, 22:43) *
Unlikely at this time. It might be a reasonable addition to Mau, the special effects guy, but functionally, those Nuke MiGs were only popular because they were so ridiculously overpowered.


True, though I think that the Nuclear Mig Bomber in ShockWave beat it, theose bombers are soo powerful that they sometimes killed them selves when on a bombing run.

Posted by: UnoriginalGuy 12 Oct 2013, 22:55

Can't wait for 1.85 and those new models, units and the revived POW system. Also, with those new American infantry units, is it that the Rangers are the standard infantry units? Or is it a similar case with the Chinese where you only control the Red Guard divisions?
Anyway, I still never understood why the flashbangs in Generals and ZH were able to kill people, since they're "non-lethal." The new POW system definitely corrects the purpose of the flashbang.

Posted by: Zeke 13 Oct 2013, 6:50

QUOTE (UnoriginalGuy @ 13 Oct 2013, 5:55) *
I still never understood why the flashbangs in Generals and ZH were able to kill people, since they're "non-lethal."


The ZH flashbang is actually a hybrid grenade combining a standard flashbang with a frag grenade. It was intentionally designed to look exactly like a normal flashbang grenade so that enemy soldiers won't even try to avoid it and merely shield their eyes, thinking it won't hurt them.

Posted by: SpiralSpectre 13 Oct 2013, 7:11

QUOTE (MARS @ 12 Oct 2013, 10:43) *
Unlikely at this time. It might be a reasonable addition to Mau, the special effects guy, but functionally, those Nuke MiGs were only popular because they were so ridiculously overpowered.

Wasn't Mau planned to get another MiG replacement?
QUOTE (UnoriginalGuy @ 13 Oct 2013, 3:55) *
Can't wait for 1.85 and those new models, units and the revived POW system. Also, with those new American infantry units, is it that the Rangers are the standard infantry units? Or is it a similar case with the Chinese where you only control the Red Guard divisions?

The later. Rangers aren't the standard infantry in the main US army. But you basically control an expeditionary/global operations force of the US army where Rangers serve as basic infantry alongside some other differences.

Posted by: MARS 13 Oct 2013, 11:19

Mau is still getting a unique MiG replacement, I was just acknowledging that he'd be the one most appropriate for a Nuke MiG which is -not- to say that he'll get one.

Posted by: Neo3602 13 Oct 2013, 19:17

QUOTE (MARS @ 13 Oct 2013, 4:19) *
Mau is still getting a unique MiG replacement, I was just acknowledging that he'd be the one most appropriate for a Nuke MiG which is -not- to say that he'll get one.


Will he also get a unique replacement for the hellfire mig?
(if he is lets just hope that it isn't the nuclear mig bomber as awesome as it was it was kinda op)

Posted by: Maxner12 14 Oct 2013, 15:00

Althought a bit off-topic, may I have a technical question?
When 1.85 is released, will we be able to update from the current version, or we have to delete all the current Rotr files and install the full new version?

Posted by: EIGHTYTWO 18 Oct 2013, 9:05


I Have a few questions considering the USA Generals :-

1) Will the tank general of USA get a unique MBT or the same crusader.

2) Will all USA generals get the tomahawk or one general will get a unique tier 2 artillery.

3) Will one USA generals have unique anti-air vehicles i.e; replacements of Avenger and Charrapal.

In my opinion the green berets and delta force operators are a nice addition as the original para drop was a little bit bland as it gave no unique infantry units like commandos for example.

Posted by: MARS 18 Oct 2013, 9:46

1.) According to our current plan, all US Generals will be using the Crusader as their MBT, namely because it already is a well-rounded, exceptionally mobile tank that fits all three of them perfectly
2.) The Tomahawk will be the standard Tier 2 artillery of all US Generals
3.) Parts of the US anti air component are still up for revision, but at this point in time, the Chaparral is actually planned as an exclusive unit for General Bradley, the tank guy.

Posted by: EIGHTYTWO 18 Oct 2013, 11:36

In my opinion all generals or at least one general of each faction should have :-

1) A unique tier-0 MBT.

2) A unique tier-2 Artillery.

3) A Unique tier-2 Anti-air vehicle.

Personally giving all USA general crusaders and tomahawks really might show a lack of variety. In my opinion A MBT is basically symbolic of a general sub-faction just like unique MBT's in Shockwave. At the most can I expect variants of crusaders or tomahawks for the US generals.

I would like it if some one can clear my doubts considering this and at the end THANKS for the information.

Posted by: flyingpancake 18 Oct 2013, 12:05

QUOTE (EIGHTYTWO @ 18 Oct 2013, 12:36) *
In my opinion all generals or at least one general of each faction should have :-

1) A unique tier-0 MBT.

2) A unique tier-2 Artillery.

3) A Unique tier-2 Anti-air vehicle.

Personally giving all USA general crusaders and tomahawks really might show a lack of variety. In my opinion A MBT is basically symbolic of a general sub-faction just like unique MBT's in Shockwave. At the most can I expect variants of crusaders or tomahawks for the US generals.

I would like it if some one can clear my doubts considering this and at the end THANKS for the information.

WTH did you get that idea, in rotr most sub factions will will have the same mbt. The only diferent ones that i can think of on top of my head are the challenger for Charles and plasma kodiak for Alexander.

Posted by: MARS 18 Oct 2013, 12:10

QUOTE (EIGHTYTWO @ 18 Oct 2013, 12:36) *
In my opinion all generals or at least one general of each faction should have :-

1) A unique tier-0 MBT.

2) A unique tier-2 Artillery.

3) A Unique tier-2 Anti-air vehicle.

Personally giving all USA general crusaders and tomahawks really might show a lack of variety. In my opinion A MBT is basically symbolic of a general sub-faction just like unique MBT's in Shockwave. At the most can I expect variants of crusaders or tomahawks for the US generals.

I would like it if some one can clear my doubts considering this and at the end THANKS for the information.


The entire idea of a MAIN battle tank is that it is standardised across the entire military and we're not gonna go around adding marginally different variants of an MBT just for the hell of it. Not wanting to sound rude, but what you describe is essentially a quantity approach to faction design and therefore misguided in the context of ROTR. If you design an RTS with a main-faction/sub-faction distinction, you need to keep certain elements that are shared across the board, things that your faction as a whole has in common, cos otherwise you might as well just ignore the entire distinction in the first place. You only add unique content in places where it makes sense for a certain sub-faction to have it due to its exclusive themes and distinct tactics. The US, for one, are not designed to be an artillery faction. The ECA and China are heavily geared towards artillery whereas the US are designed to use aircraft for rapid, long range damage delivery in the same way as Russia is designed to kick down the front door with an armada of tanks instead. The same thing applies to anti-air, which is already a very limited (albeit vital) combat role. Give it a try yourself; can you think of -at least- one Tier-2 anti-air vehicles that are ALL visually and functionally distinct enough to deserve existing?

Posted by: EIGHTYTWO 18 Oct 2013, 12:21

Okay I get it. Thanks for clearing my doubts. I realise that my idea is far fetched.

Posted by: Re_Simeone 18 Oct 2013, 12:37

QUOTE (MARS @ 18 Oct 2013, 10:46) *
1.) According to our current plan, all US Generals will be using the Crusader as their MBT, namely because it already is a well-rounded, exceptionally mobile tank that fits all three of them perfectly
2.) The Tomahawk will be the standard Tier 2 artillery of all US Generals
3.) Parts of the US anti air component are still up for revision, but at this point in time, the Chaparral is actually planned as an exclusive unit for General Bradley, the tank guy.

Rule 2 of 3 or 3 of 3 wouldn't work for USAs light AA ? I mean Thorn get Avenger as a exclusive,Bradley gets Vulcan AA,and Griffon gets...Viper ?
How it would work ?

Posted by: SpiralSpectre 18 Oct 2013, 13:42

@Eightytwo - Let's keep in mind that making a fully unique MBT isn't necessarily the only way to make a faction's MBT stand out. You can always add unique upgrades to make the same MBT stand out for a particular sub-faction among various sub-factions.

QUOTE (Re_Simeone @ 18 Oct 2013, 17:37) *
Rule 2 of 3 or 3 of 3 wouldn't work for USAs light AA ? I mean Thorn get Avenger as a exclusive,Bradley gets Vulcan AA,and Griffon gets...Viper ?
How it would work ?

Last we heard Griffon won't get any ground based tier 1 AA. He is however getting another tier 2 AA along with Thorn while Bradley gets Chappy. So yeah rule 2 of 3 doesn't quite apply for US's light AA, then again it isn't getting applied for their MBT and tier 2 arty either. That rule is more like a guideline.

Posted by: Neo3602 18 Oct 2013, 15:25

Will the other U.S generals have a standard T1 artillery?

Posted by: EIGHTYTWO 19 Oct 2013, 7:24


Will Classic Cameos make a return in ROTR?

Posted by: MARS 19 Oct 2013, 8:10

I don't see any reason why they shouldn't be available as an alternate option eventually smile.gif

Posted by: EIGHTYTWO 19 Oct 2013, 8:17


Thanks for the information. In my opinion Classic Cameos give a sleek look and I love it. 8ani5.gif

Posted by: Re_Simeone 19 Oct 2013, 14:17

I'm sorry but what are classic cameos ?

Posted by: X1Destroy 19 Oct 2013, 14:21

I think you haven't play shockwave for too long......

Classic cameo is an option to choose between alternative unit icon styles. Classic C&C or Generals ones.

Posted by: The_Hunter 19 Oct 2013, 14:24

QUOTE (Re_Simeone @ 19 Oct 2013, 15:17) *
I'm sorry but what are classic cameos ?




Like that basicly.

Posted by: Re_Simeone 19 Oct 2013, 15:03

QUOTE (X1Destroy @ 19 Oct 2013, 15:21) *
I think you haven't play shockwave for too long......

Classic cameo is an option to choose between alternative unit icon styles. Classic C&C or Generals ones.

I've played it yesterday.

QUOTE (The_Hunter @ 19 Oct 2013, 15:24) *


Like that basicly.


I still don't get it.

EDIT:
Oh,that little letters below each image,like in RA2,I got it now...

Posted by: Aisukage 3 Nov 2013, 20:01

QUOTE (Re_Simeone @ 19 Oct 2013, 10:03) *
I've played it yesterday.



I still don't get it.

EDIT:
Oh,that little letters below each image,like in RA2,I got it now...


Yeah, Classic Cameos is a nod to Red Alert and Red Alert 2, when you didn't have to mouse over an icon/cameo for the unit name. There's a similar mini-mod for Tiberian Sun as well. Of course, back then, you had to memorize the tech tree poster as well, since the units only made an appearance once the needed structures were on the field.

Posted by: DarkyPwnz 3 Feb 2014, 3:21

I like the POW system idea but do we really need less reasons to use infantry?

Posted by: MARS 3 Feb 2014, 6:47

The inclusion of this one micro-heavy feature for one faction doesn't really have any negative impact on the usefulness of infantry in the grand scheme of things. If anything, it forces the USA players to work for their CIA map hack or, failing that, pay a ton of cash for it.

Posted by: swedishplayer-97 3 Feb 2014, 16:55

^You can purchase the CIA power?

Posted by: MARS 3 Feb 2014, 18:43

Yes. If your opponent flat-out refuses to deploy infantry for you to capture, you can also buy a 'shot' for the map reveal power every once in a while.

Posted by: Dylan 3 Feb 2014, 19:18


The current Money Sinking Abilities when you have a huge amount of money :-

1) USA- CIA Power.

2) Russia- Topol-M

Are there plans considering the above for ECA, GLA and China ?

Posted by: SorataZ 3 Feb 2014, 19:33

You can only it once at a time. It's not pay-to-win.

Posted by: DarkyPwnz 3 Feb 2014, 19:42

QUOTE (SorataZ @ 3 Feb 2014, 20:33) *
You can only it once at a time. It's not pay-to-win.


What he was trying is to say is the same as what I have brought up in an earlier thread of mine, money sinks being helpful stuff to spend your money on continuously because they're single use.

Posted by: Serialkillerwhale 5 Feb 2014, 5:26

And GLA suicide units can be counted as "one time purchases" as well right?

Posted by: SorataZ 5 Feb 2014, 12:57

Yeah no, because GLA suicide units are totally not global map revealers and instead... units that can be bought until your bank account is empty.

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