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SWR Productions Forum _ Frontline News _ Rise of the Reds Blog Update 10

Posted by: The_Hunter 3 May 2014, 19:36



The NH40 Pegasus utility helicopter is the flying workhorse of the European Continental Army, as well as many of its member nation's armed forces. It is reliable, all-weather capable and can be used in a variety of roles. Some NH40 are outfitted with external munitions dispersal pods in order to create minefields by simply flying over an area while others have been designated as medical search and rescue helicopters that are called upon by combat physicians to extract incapacitated comrades from the field of battle on short notice.




As of the upcoming version 1.85, the Pegasus will replace the current Vulcan bomber for the Minefield General Power while the Medivac version will be used to visualise the Evacuate Wounded ability of the ECA Medic, so it is mostly a cosmetical addition.



And as always I would like to remind all of you out there that there will be another livestream on this Sunday (May 4th):
http://www.twitch.tv/pauljongejans
(please note as stated in the image that we will be starting an hour later this time)

https://www.facebook.com/pages/Rise-of-the-Reds/346701942043959 http://www.moddb.com/mods/rise-of-the-redshttp://www.twitch.tv/pauljongejanshttp://www.youtube.com/channel/UCvJeeOZsZN_NG42LAGO8aXA

Posted by: Dangerman 3 May 2014, 19:39

Nice, so how will the Medivac variant fly in?

Posted by: Umpfelgrumpf 3 May 2014, 19:40

Wow cool!
That´s part of the change to the medic.
Nice work on the renderings.

Posted by: The_Hunter 3 May 2014, 19:51

QUOTE (Dangerman @ 3 May 2014, 20:39) *
Nice, so how will the Medivac variant fly in?


From far above of the camera angle.


Posted by: X1Destroy 3 May 2014, 20:08

For some reason this heli look just like papercraft to me dry.gif

BTW, I was hoping for a transport chopper for ECA, but when I finished reading I was kinda disappointed duh2.png

Posted by: Svea Rike Soldier 3 May 2014, 20:11

Very nice cosmetical addition. Is there anyway for shadows to not just appear out of the air?

Posted by: The_Hunter 3 May 2014, 20:16

A fun fact is that we allready wanted to implement this in 1.8 but due to time restrictions we didn't

Posted by: Karpet 3 May 2014, 20:29

I like the Pegasus a lot. IPS did a good job on that.
Also is that the Anvil Bot I see in the live stream image aw.gif ?

Posted by: __CrUsHeR 3 May 2014, 20:51

Nice cosmetic addition.

Posted by: Umpfelgrumpf 3 May 2014, 21:05

In the video it looks really awesome. And there´s also a radius increase!
And it seems as if the soldiers lay around longer, or is that not true?

Nice jobs guys, that will make the medic so much more awesome! biggrin.gif

Posted by: Pepo 3 May 2014, 21:09

Nice update.it is a curious unit,really interesting

One question, can we have a update about model tha we have already see on stream without being saturday?i'm really curious about the lore of protocol units

Posted by: Serialkillerwhale 3 May 2014, 21:12

Can it be shot down while retrieving injured soldiers?

Posted by: 8igDaddy8lake 3 May 2014, 21:19


Out of curiosity, how do the pilot(s) get out of the chopper? There aren't any visible doors...

Posted by: The_Hunter 3 May 2014, 21:29

QUOTE (8igDaddy8lake @ 3 May 2014, 22:19) *
Out of curiosity, how do the pilot(s) get out of the chopper? There aren't any visible doors...


Posted by: Серг 3 May 2014, 21:33

Love it. Love it. Love it. Definitely, new cosmetic changes and new units are definitely on the spot. More appealing than ever, and there is certainly more around. Keep it up guys! biggrin.gif

P.S. Also watching streams,which are great look on builds, new mechanics, unlike early YT showcase videos, which were fine. But on YT, 'cause I lack the time in RL and patience to wait on Twitch. laugh.gif

Posted by: __CrUsHeR 3 May 2014, 21:34

QUOTE (The_Hunter @ 3 May 2014, 17:29) *

Undoubtedly the best answer. laugh.gif

Posted by: Svea Rike Soldier 3 May 2014, 21:56

QUOTE (8igDaddy8lake @ 3 May 2014, 22:19) *
Out of curiosity, how do the pilot(s) get out of the chopper? There aren't any visible doors...


Oh contrare there is a visible door on the Medic version, but that is covered up by mines in the other version...

Posted by: Oliver 3 May 2014, 22:07

Not bad

Posted by: SGM. Jazzie Spurs 3 May 2014, 23:13

Waait, what's that tank on the Beta Streaming ad? D:

Posted by: Brunez 3 May 2014, 23:13

QUOTE (8igDaddy8lake @ 3 May 2014, 17:19) *
Out of curiosity, how do the pilot(s) get out of the chopper? There aren't any visible doors...




QUOTE (SGM. Jazzie Spurs @ 3 May 2014, 19:13) *
Waait, what's that tank on the Beta Streaming ad? D:


That´s the Anvil Bot, a unit which can be produced when you get the Manticore Protocol. It was already used on the streams sometimes.

Posted by: Mike Oxlong 3 May 2014, 23:15

Brilliant.
Will these choppers be able to ferry troops about as well?

Posted by: Pickysaurus 3 May 2014, 23:23

QUOTE (Mike Oxlong @ 3 May 2014, 23:15) *
Brilliant.
Will these choppers be able to ferry troops about as well?


Neither are player controlled. So no, but technically they take your injured infantry away so that sorta counts...

Posted by: Alguien 4 May 2014, 2:13

QUOTE (8igDaddy8lake @ 3 May 2014, 22:19) *
Out of curiosity, how do the pilot(s) get out of the chopper? There aren't any visible doors...


ignoring the "is magic" joke, one could assume
1-mine dispensers can be take out easy
2-part of the cockpit glass work as a door
3-there is a door in the back
4-there is no cockpit, is paint, the helicopter is actually a drone

Posted by: SirLaserPaladin 4 May 2014, 3:04

Also, what is that unit featured in the annoucement? Looks somewhat like a prism tank.

Posted by: Karpet 4 May 2014, 3:28

QUOTE (SirLaserPaladin @ 3 May 2014, 22:04) *
Also, what is that unit featured in the annoucement? Looks somewhat like a prism tank.


Anvil Bot, as said above. It's unlocked from the Manticore Protocol (or will be in 1.85) and it makes the units around it untargetable (the Anvil itself is targetable)

Posted by: Karpath 4 May 2014, 4:30

Cool. The Europeans now have a sleeker target for mine drops, and now need not rely on American Field Hospitals for a triage structure (the Medic manned Pandur exists, but I doubt it has room for Infantry).

And I suppose the Medivac cannot be shot down because:
-It is against the Geneva Convention.
-The medivac is armed with a system that prevents them from being a target [similar to the TMD (is it untargetable?) or Goliath]while the minelayer, to make room for mine dispensers, cannot be armed with said system

And I think the second answer is the most probable.

Posted by: Re_Simeone 4 May 2014, 5:10

Great work on this model and skin,I really like how this medic ability is just a tiny detail in which was put so much effort
but it gives impression how there is a all out war,I mean all kinds of aircraft are flying around doing stuffs...

Question as always...
When you call in for Mine Drop are there going to be few choppers or just one doing that and will it have same health stats as Vulcan ?

Posted by: SorataZ 4 May 2014, 5:35

QUOTE (Re_Simeone @ 4 May 2014, 6:10) *
Great work on this model and skin,I really like how this medic ability is just a tiny detail in which was put so much effort
but it gives impression how there is a all out war,I mean all kinds of aircraft are flying around doing stuffs...

Question as always...
When you call in for Mine Drop are there going to be few choppers or just one doing that and will it have same health stats as Vulcan ?

Only one chopper.

Posted by: Maxner12 4 May 2014, 9:41

Minor thing: put the video fullscreen and watch the heli closely, you can see the animation of doors opening clearly.

Posted by: The_Hunter 4 May 2014, 9:54

QUOTE (Re_Simeone @ 4 May 2014, 6:10) *
Question as always...
When you call in for Mine Drop are there going to be few choppers or just one doing that and will it have same health stats as Vulcan ?


One heli with less health and also moves abit slower (the area it covers with mines remains the same)

This was done to prevent people from using the minedrop offensively to "carpetbomb" an approaching force with mines.

Posted by: Re_Simeone 4 May 2014, 10:34

QUOTE (The_Hunter @ 4 May 2014, 10:54) *
One heli with less health and also moves abit slower (the area it covers with mines remains the same)

This was done to prevent people from using the minedrop offensively to "carpetbomb" an approaching force with mines.

Well it have sense to me,since that GP was supposed to be more of a defensive one,meaning that aircraft dropping those mines don't
necessary need to be exposed to heavy AA other GP aircraft would.

Also one more question,why there is no lore to this unit ? In most cases we at least get few lines.

Posted by: emin96 4 May 2014, 10:43

awesome works guys! so that pegasus minelayer will have new set voice right?

Posted by: TheHellGeneral 4 May 2014, 10:48

Mediiiiiiic,awesome update can u make a transport pegasus?

Posted by: Alguien 4 May 2014, 12:26

QUOTE (Karpath @ 4 May 2014, 5:30) *
And I suppose the Medivac cannot be shot down because:
-It is against the Geneva Convention.
-The medivac is armed with a system that prevents them from being a target [similar to the TMD (is it untargetable?) or Goliath]while the minelayer, to make room for mine dispensers, cannot be armed with said system

And I think the second answer is the most probable.


the real reason is probably because is just eye candy and there is 0 gameplay reason to shot it down (by going with the video, the ECA player already gets the money before the copter comes down)
Also Aleksander cleans his botton with the Geneva Convention, we already know from old updates how his shocktroopers attack medic personel (which is the reason they are armed)

Posted by: MARS 4 May 2014, 14:12

Right. The reason these choppers cannot be shot down is the same as to why the DZ airlifter cannot be shot down: It's a visualisation with no bearing on the actual game and any attempt at making it impact the game in any way would be more trouble than its worth, whether due to technical reasons or because it makes the entire feature less desirable to use.

Posted by: D' WRTHBRNGR 4 May 2014, 14:41

I like that medevac chopper, adds a degree of believability and "solves" the fanbois' problems of "why i can just sell their bodies instead of reviving them". tongue.gif beer1.gif
Looking forward to the next stream...if I my 'net could stream Twitch as fast as YT that is. 8Ip.png

Posted by: Karpath 4 May 2014, 16:07

QUOTE (The_Hunter @ 4 May 2014, 10:54) *
One heli with less health and also moves abit slower (the area it covers with mines remains the same)

This was done to prevent people from using the minedrop offensively to "carpetbomb" an approaching force with mines.

Okay...

I do not see how the offensive carpetbomb was a bad thing.

Will there be a compensation (like lower cooldown time?)

Posted by: Karpath 4 May 2014, 16:08

QUOTE (Alguien @ 4 May 2014, 13:26) *
the real reason is probably because is just eye candy and there is 0 gameplay reason to shot it down (by going with the video, the ECA player already gets the money before the copter comes down)
Also Aleksander cleans his botton with the Geneva Convention, we already know from old updates how his shocktroopers attack medic personel (which is the reason they are armed)

QUOTE (MARS @ 4 May 2014, 15:12) *
Right. The reason these choppers cannot be shot down is the same as to why the DZ airlifter cannot be shot down: It's a visualisation with no bearing on the actual game and any attempt at making it impact the game in any way would be more trouble than its worth, whether due to technical reasons or because it makes the entire feature less desirable to use.

I think I forgot to mention: I was referring lore-wise. I8.gif

For example: The DZ blimp is not targeted, as it would be a massive waste of resources (such a massive one that it may turn the tide of a battle) to destroy a huge airship (this is just my speculation).

Posted by: MARS 4 May 2014, 16:19

There doesn't need to be an in-lore explanation for anything because any attempt at providing one would only draw more attention to inevitable inconsistencies. In fact, as far as lore's concerned, DZ blimps would be priority targets and Alek's people would shoot down medi-copters just like anything else. Perhaps they even do it out of sheer spite to make a point that no one will ever be safe from them because unlike the bigger part of Russia, Aleks actively drills his troops to hate the enemy.

Posted by: Karpath 4 May 2014, 17:02

QUOTE (MARS @ 4 May 2014, 16:19) *
There doesn't need to be an in-lore explanation for anything because any attempt at providing one would only draw more attention to inevitable inconsistencies. In fact, as far as lore's concerned, DZ blimps would be priority targets and Alek's people would shoot down medi-copters just like anything else. Perhaps they even do it out of sheer spite to make a point that no one will ever be safe from them because unlike the bigger part of Russia, Aleks actively drills his troops to hate the enemy.

Alrighty then. I8.gif

<captures building for ECA>

Posted by: IPS 4 May 2014, 23:49

QUOTE (Alguien @ 4 May 2014, 3:13) *
ignoring the "is magic" joke, one could assume
1-mine dispensers can be take out easy
2-part of the cockpit glass work as a door
3-there is a door in the back
4-there is no cockpit, is paint, the helicopter is actually a drone


3- it is.
But yea, it mainly happened because the minepods had be that large, and they simply covered the side doors... ><
All in all it was a little oversight really since the medevac was finsihed first.^^

Posted by: teslashark 4 May 2014, 23:51

QUOTE (SGM. Jazzie Spurs @ 3 May 2014, 15:13) *
Waait, what's that tank on the Beta Streaming ad? D:

Anvil support vehicle, a "Black Knight" remote controlled tank fitted with shield drones.

Posted by: teslashark 4 May 2014, 23:55

QUOTE (MARS @ 4 May 2014, 6:12) *
Right. The reason these choppers cannot be shot down is the same as to why the DZ airlifter cannot be shot down: It's a visualisation with no bearing on the actual game and any attempt at making it impact the game in any way would be more trouble than its worth, whether due to technical reasons or because it makes the entire feature less desirable to use.

Just saying, there's targetable drop-off vehicles in Xenoforce but they will provide sight for the player buying the drop-off vehicles. Also it's hard to imagine there are replacement DZs...

Posted by: Karpet 6 May 2014, 4:12

Just watched the stream, was freaking amazing, 2 hours of RotR goodness (except for the occasional mismatches) especially with the end battle. I wish we could've seen the end.

Posted by: Claine 24 May 2014, 21:55

nice ^ ^ hope american get an update for all chopper

Posted by: Bergzak 25 May 2014, 8:36

QUOTE (Claine @ 24 May 2014, 22:55) *
nice ^ ^ hope american get an update for all chopper

You're late for the party. That one is over. 8gay.png

Posted by: DarkyPwnz 26 May 2014, 21:07

You should totally make him say "Frak you" when deploying the mines.

Posted by: Mike Oxlong 5 Jun 2014, 12:48

I was hoping that the ECA would get some sort of transport chopper with a light gun maybe but it was a false hope!

I do love the new mine laying chopper cosmetics though, much better than the Vulcan as that went out of service many years ago!





Posted by: Re_Simeone 5 Jun 2014, 13:03

QUOTE (Mike Oxlong @ 5 Jun 2014, 13:48) *
I do love the new mine laying chopper cosmetics though, much better than the Vulcan as that went out of service many years ago!

Well ROTRs Vulcan is a new plane that 'coincidentally' have same name and look almost identical like old retired one.
According to lore of course.

Posted by: MARS 5 Jun 2014, 14:04

The main reason we added that helicopter was because the wanted to turn the minedrop into a purely defensive power instead of something you can drop right on top of an enemy formation. But since it'd be weird and counterintuitive to see the same plane used with different speed/armour values for different powers, we replaced this one with a chopper so that we can also change its stats to reflect its intended purpose accordingly. The Vulcan will remain in use for smart bombs, neutron bombs and grand slams however, realism be damned. If we cared for that sort of thing, Europe wouldn't even have a strategic bomber, period.

Posted by: Re_Simeone 5 Jun 2014, 14:13

And I assume reason other reason is fact that if not given particular GP role,model would be underused and fell into obscurity since there are not
too many occasions when you can use medic second ability.

Posted by: Mike Oxlong 5 Jun 2014, 17:15

Thanks! Cant wait to see that chopper in action dropping its mines!


Posted by: Admiral*Alex 6 Jun 2014, 3:27

QUOTE (MARS @ 5 Jun 2014, 9:04) *
The Vulcan will remain in use for smart bombs, neutron bombs and grand slams however, realism be damned. If we cared for that sort of thing, Europe wouldn't even have a strategic bomber, period.


I know this doesn't matter because you guys don't care about realism ,but why wouldn't give the Europeans a strategic bomber ,if you guys cared about realism?

Posted by: MARS 6 Jun 2014, 5:12

Basically, because strategic bombers are huge flying monsters that originated in a different era of warfare where it was considered a viable option to simply drop thousands of tons worth of high-explosives and incendiaries on civilian population centres. These bombers weren't really designed to engage enemy forces on a battlefield; they were designed to directly target and destroy the opposition's ability to wage war by annihilating their production facilities and eroding their morale through terror. The fact that we wanted to have these Vulcan bombers, as well as land mines, cluster bombs and even neutron bombs and nerve gas as thematic weapons of the European faction is also part of the reason why we did that whole thing in the story where the ECA is -not- merely a natural evolution of the EU; because resorting to that level of cruel pragmatism in warfare would require a tenacious, war-like mindset that is rather absent on current day Europe, which would have made for a very bland and boring faction.

Posted by: teslashark 7 Jun 2014, 4:36

Current day EU. Oh, they can't even get their 5.56mm magazines to be interchangeable - SG552, F-series FAMAS, G36, L85A2 - none of their magazines can be rammed into another country's gun in the field.
Though... I suppose the Vulcans can have some cosmetic changes like extra canards or extended bodies.

Posted by: MARS 7 Jun 2014, 8:23

Challenge for a fan concept: What would the in-universe EU have been like as a faction, either during the GWOT period or in an alternate timeline where it somehow managed to prevent the reboot, by whatever means. crush8.gif

Posted by: Bergzak 7 Jun 2014, 15:39

QUOTE (MARS @ 7 Jun 2014, 8:23) *
Challenge for a fan concept: What would the in-universe EU have been like as a faction, either during the GWOT period or in an alternate timeline where it somehow managed to prevent the reboot, by whatever means. crush8.gif


Like the USA, except with less fancy technology.

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