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ShockWave 0.96 June update
Mcbob
post 7 Jun 2009, 18:08
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The nuke cannon appears to resemble the old concept art EA did for the nuke cannon.

If I could only find it. I indeed had 6 deploy pylons.

This post has been edited by Mcbob: 7 Jun 2009, 18:08
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Stinger
post 7 Jun 2009, 18:23
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QUOTE (Mcbob @ 7 Jun 2009, 15:08) *
The nuke cannon appears to resemble the old concept art EA did for the nuke cannon.


You know your Generals history.

Tao's new Nuke Cannon is in fact based off of that concept. smile.gif


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Zeke
post 7 Jun 2009, 19:11
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another day another ZOMG shockwave update

nice stuff smile.gif


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Destiny
post 7 Jun 2009, 19:28
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(And again...my first post in the new forum...in Shockwave. Did that in Fallout, too.)


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Chicken
post 7 Jun 2009, 20:34
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Wow, I thought for sure the mod was dead.

And then this happens. Yay.


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Stinger
post 7 Jun 2009, 20:50
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It was never dead or even dying for that matter. Mod development isn't always something we can show you in a new media render. Take for instance that during the course of this development time we now have working AI for Leang, Deathstrike and Ironside in the upcoming version. smile.gif


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Dutchygamer
post 7 Jun 2009, 21:54
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Working AI? WOHOO!


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Cobretti
post 7 Jun 2009, 22:14
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AI for the new generals? biggrin.gif


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Lord Atlantis
post 7 Jun 2009, 22:19
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QUOTE (Stinger @ 7 Jun 2009, 9:50) *
It was never dead or even dying for that matter. Mod development isn't always something we can show you in a new media render. Take for instance that during the course of this development time we now have working AI for Leang, Deathstrike and Ironside in the upcoming version. smile.gif

That is music to my ears Stinger. I am really excited and glad to hear that there is a working AI for the new generals. smile.gif


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Chyros
post 7 Jun 2009, 22:29
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QUOTE (Lord Atlantis @ 7 Jun 2009, 20:19) *
That is music to my ears Stinger. I am really excited and glad to hear that there is a working AI for the new generals. smile.gif
It's quite a competent AI too - courtesy of JJ's great work wink.gif .


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Lord Atlantis
post 7 Jun 2009, 23:02
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Have the other 12 AI's been refined to match the high standards that JJ has set for the new Generals?


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Stinger
post 7 Jun 2009, 23:10
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QUOTE (Lord Atlantis @ 7 Jun 2009, 20:02) *
Have the other 12 AI's been refined to match the high standards that JJ has set for the new Generals?


Yes, but let's not talk about that here. tongue.gif


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Razven
post 7 Jun 2009, 23:26
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I am looking forward to the new release.
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Nix
post 7 Jun 2009, 23:39
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Just a few more months until .96 is out, I can't wait! 8I.gif
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Lord Atlantis
post 7 Jun 2009, 23:54
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Looks like Compstomps will actually be fun again!

I am really excited for the upcoming release! Keep the updates coming!


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Sargeant Rho
post 8 Jun 2009, 1:31
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So, the AI now actually rebuilds? =o


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Comr4de
post 8 Jun 2009, 2:13
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It should I8.gif


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Chicken
post 8 Jun 2009, 2:18
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For the past couple of months I have been switching back and forth between ShockWave and ROTR. I even bought a legit copy of C&C Generals so I could play it offline. Can't wait for the new release.


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beefJeRKy
post 8 Jun 2009, 5:32
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QUOTE (Lord Atlantis @ 7 Jun 2009, 22:02) *
Have the other 12 AI's been refined to match the high standards that JJ has set for the new Generals?

It sure whooped my ass tongue.gif
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Anubis
post 8 Jun 2009, 20:05
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The raptor could use a few more details on the skin. The cockpit would also look alot better if it was less dark and with some reflective effect. The nuke cannon ... i was expecting something heavyer, not just another set of legs. But they bouth look alot better then the current version. I'm really glad to hear that there is an AI for the 3 new generals.
Btw will the new raptor be integrated in rotr as well, or will that one be replaced with something ... different ?
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Stinger
post 8 Jun 2009, 20:13
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QUOTE (Anubis @ 8 Jun 2009, 17:05) *
Btw will the new raptor be integrated in rotr as well, or will that one be replaced with something ... different ?


That's off topic and against our policy of releasing information outside of media updates. You'll just have to wait and see. aw2.gif


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ΓΛPΤΘΓ
post 8 Jun 2009, 21:16
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Awesome, I just got UPDATS!


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cryptkeeper
post 9 Jun 2009, 1:22
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woot finally tao's nuke cannon biggrin.gif

you know i could so see that as otimus prime xD

This post has been edited by cryptkeeper: 9 Jun 2009, 1:30


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Boidy
post 10 Jun 2009, 9:31
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Congrats on showing the world you are still at work. To be honest, the update is a bit unimpressive compared with some we've seen in the past, but that's a non-issue. I am glad to see that the presumed hiatus is over.

-Rorschach
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Rymosrac
post 14 Jun 2009, 5:00
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QUOTE (Stinger @ 7 Jun 2009, 18:50) *
Take for instance that during the course of this development time we now have working AI for Leang, Deathstrike and Ironside in the upcoming version. smile.gif


I'm impressed. Didn't we used to have a hardcoded limit of 12 AI's? How'd you get around that?


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