SEAL's kinda useless? |
SEAL's kinda useless? |
11 Nov 2015, 15:19
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#1
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Group: Members Posts: 143 Joined: 28 May 2015 Member No.: 11489 |
The things that they can do can already be done more easily by a different USA unit.
Good against infantry: Vanguard operator can do this just as good as SEALS, with the added benefit of drones to help a little against light vehicles, which SEALS cannot counter. Demolish buildings in seconds: They have to get close enough to a building to do it first off, which they won't if there is even one anti-infantry vehicle, anti-infantry aircraft or stationary gun. You won't even get close with Chinese mines, and because they're not camouflaged, they will be seen before they even get close enough. Also, Russian bunkers that are made after a building has been demolished will likely kill the SEAL. Cruise missiles are the better choice. Pretty much, by the time you are able to get close enough to buildings to demolish them, you likely already won. Travelling through water: -Extremely situational, most of the time useless. Discuss. |
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11 Nov 2015, 15:33
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#2
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
They are extremely situational, but they only need to work once to win you the game.
There have been plenty of times where a blackhawk or humvee full of SEALs has won me a game. They can punish an unprepared foe like no other unit in the game can. They are certainly not useless, but they are not easy to use, it's all about timing and recognizing your opponents weakness. -------------------- Composite Armor has been installed, sir.
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11 Nov 2015, 15:37
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#3
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Group: Members Posts: 114 Joined: 14 April 2015 Member No.: 11110 |
http://forums.swr-productions.com/index.php?showtopic=10137
Watch that replay to see someone's fate get SEALed. (Edit: Just realized though, it's on an earlier test build, so you probably won't be able to. But I guarantee you it was hilarious.) First off, you drop them into the enemy base by Osprey or Black Hawk, that's how you get them in. It seems SEALs are a very hit-or-miss, one-shot thing. There's only a narrow window of opportunity to pull the SEAL rush off. You only get one chance to pull it off because after that the enemy will surely put defenses up. And if he does have the proper defenses in his base already, it will fail. But when it works, pretty much the enemy's entire base is destroyed. Might work better in team games because the enemy's attention might be distracted elsewhere. Chinese buildings have mines and Russian buildings have debris bunkers, so SEALs probably won't be effective against them. But against the other three factions... This post has been edited by LoneRebel: 11 Nov 2015, 15:39 |
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11 Nov 2015, 15:42
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#4
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
One starlifter Four humvees Twenty seals >You have been nominated for the Freedom Challenge. Jokes aside the water thing is meh, I do agree on that because its hard to utilize it properly.The anti-inafanty is good but it could be outdone by mass vanguards, thats just because vanguards are on the same levels of tesla shocktroopers when it comes to anti-infantry efficentcy. The ability to let them target tanks was because....erm....because...T2 lategame bike spam counters? I dont know, either way the seal is a great unit as it is.Requires great care good micro but its one of thoose key US units that can make all the diffrence in the world.Or wait what was that saying again? The right seal in the wrong place can make all the diffrence in a game.... ^Quote me on that -------------------- |
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11 Nov 2015, 16:26
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#5
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Arena maker Group: Tester Posts: 803 Joined: 24 November 2013 From: In front of da screen Member No.: 10203 |
You have yet to have your base wrecked by them in pvp, then you'll regret everything that made you write this thread.
-------------------- XAttus
-game anyone? The Hunter - Nobody wants to play bombtruck simulator with you |
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11 Nov 2015, 16:35
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#6
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-Mr.$TriKeR^ Group: Members Posts: 179 Joined: 28 January 2015 Member No.: 10843 Here is a good place for the meeting of generals and sharing tips and experiences about the game and to help newcomers to resolve any issues regarding the mods! |
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11 Nov 2015, 17:28
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#7
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
It's true that the SEAL' s advantage of being amphibious is absolutely useless. Nobody ever bother with islands maps, cause they lag like hell.
-------------------- We Die Standing.
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11 Nov 2015, 18:36
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#8
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Even river maps can give an advantage when you have amphibious units and your opponent(s) don't.
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11 Nov 2015, 18:55
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#9
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Arena maker Group: Tester Posts: 803 Joined: 24 November 2013 From: In front of da screen Member No.: 10203 |
Difference between Burton and seals is that Burton is slow compared to them and experienced players will have stealth detection in their base. A seal drop can destroy a whole base in an instant and even if they die, most likely it's not possible to recover from the damage.
-------------------- XAttus
-game anyone? The Hunter - Nobody wants to play bombtruck simulator with you |
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11 Nov 2015, 19:01
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#10
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
yeah i can attest to the power of seals...had my base demolished in a few seconds by them
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11 Nov 2015, 19:50
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#11
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
Seals are something that doesn't have to WORK to be effective. Just the threat of them means people will keep thicker anti-infantry defenses around their base, which is resources that won't be going into attacking you.
And it's really really awesome when it works. Except when you just blow up a expansion, then it's only slightly awesome. This post has been edited by Serialkillerwhale: 11 Nov 2015, 19:50 -------------------- |
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12 Nov 2015, 2:54
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#12
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Group: Members Posts: 186 Joined: 24 November 2014 Member No.: 10741 |
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12 Nov 2015, 21:30
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#13
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Group: Members Posts: 102 Joined: 1 May 2015 From: Eastern France Member No.: 11230 Good solo player, PvP beginner |
USA is my worst faction and the one I less often play PvP, mainly because of my poor airforce micro (trying to train sometimes with China Migs, but still it will be a long time coming ).
So I'm prone to say stupid things here but let's try. Good against infantry: Vanguard operator can do this just as good as SEALS, with the added benefit of drones to help a little against light vehicles, which SEALS cannot counter. I tried them back in the days (some 6 months ago), and I was a little deceived by their anti-infantry capacity as compared to their RA2 equivalents. Actually I can't tell if it was a matter of range or DPS but I really felt like Vanguards do much better vs. inf, which is discussable since they already have a lot of business to handle manning their drones, and being turbo machinegun specialist on top of that is a little bit too much IMHO. Demolish buildings in seconds: They have to get close enough to a building to do it first off, which they won't if there is even one anti-infantry vehicle, anti-infantry aircraft or stationary gun. You won't even get close with Chinese mines, and because they're not camouflaged, they will be seen before they even get close enough. Also, Russian bunkers that are made after a building has been demolished will likely kill the SEAL. Cruise missiles are the better choice. Actually if you send a small army at some particular building in the middle of your opponent's base, it might be crucial in delaying some nuisance from your opponent's arsenal provided you're successful, but you must be aware that the boys are not likely to come back to base after that (especailly VS. USA or Russia whose destroyed buildings leave some bad surprise behind them). Now I think cruise missiles are not nearly as efficient as SEALS in destroying buildings, mainly because they lose a lot of damage from their long range capacity. And I also say that after many games LMAO at seeing those Tomahawks Launchers spending ages trying to hurt my war factory from such a long distance they couldn't even notice that gattling turret tearing their beautifull missiles to shreds right in the air . Pretty much, by the time you are able to get close enough to buildings to demolish them, you likely already won. Actually they are anything but a frontal attack unit, so if you cannot sneak them around the whole map to find some unguarded way to your target building, just forget about them. Travelling through water: -Extremely situational, most of the time useless. Actually I like sneaking a lot when I have time and am in shape, so I think the fact that Burton climbs cliffs while SEALS can swim is kinda interesting in some situations. Btw I still have to watch some old replay to find out how Bruce managed to get them in that time on Flooded Plains once I had made sure no Nighthawks could get through and I was trying to deal with his tomahawks . -------------------- "They shall come, expecting the obvious, the simple, the artless. They shall stab at the shadows with confused minds and troubled hearts. Meanwhile, we shall appear unseen from ten directions, and from every one strike a fatal blow." Farseer Caerys - Battle for the Upper Wastes of Kaurava III - 41 st millenium (precise date unknown) |
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13 Nov 2015, 11:35
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#14
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
If you face the SEAL as a situational unit you'll see that it's great for your mission; I think that it is effective against infantry in the right measure, ie, only in order to fulfill its mission: demolish the enemy base.
-------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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15 Nov 2015, 13:44
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#15
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Group: Members Posts: 71 Joined: 1 January 2015 From: Pakistan Member No.: 10798 |
In PVP Seal is most dangerous unit. You have to use them at time and place where your enemy expect them least.
I remember a match in map Danger Close (3P). When my opponent attacked me with spam of inferno and Gattling tanks and I lost my entire defense and tanks and aircrafts. Two of my seals luckily were in base, I moved them through water and attacked from right side where no defense was present. He didn't mined any of his structure as it was early game and on one side his dozen inferno and gettling were destroying my base and on other side my both seals were doing same job in a more effective and fast way. I destroyed his Command Center, Breeder reactor, Power plants, War factory and Propaganda center. Only remaining targets were supply center and barracks when mismatch occured....... That day I realized true worth of Seals, This post has been edited by Tipu7: 15 Nov 2015, 13:47 -------------------- In War it is not determined who is right, but who is left!
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15 Nov 2015, 14:30
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#16
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"Ha! I could do this with my eyes closed!" Group: Tester Posts: 271 Joined: 14 October 2014 From: Russia Member No.: 10686 Russian translator |
I destroyed his Command Center, Breeder reactor, Power plants, War factory and Propaganda center. Only remaining targets were supply center and barracks when mismatch occured So you are saying you have destroyed all of this with just two SEALs and they were alive to blow up even more, but missmatch happened and prevented them from doing that? These are some serious SEALs, if they can survive a Breeder Reactor and a Power Plant explosions standing next to them -------------------- ROTR 1.86 RUS | ShockWave 1.2 RUS | Operation:Firestorm RUS ROTR VK Fan Group => ROTR.VK <= Группа ROTR ВКонтакте |
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15 Nov 2015, 14:59
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#17
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Group: Members Posts: 130 Joined: 13 January 2013 From: Lebanon Member No.: 9633 |
Well personally I think SEAL now requires more micro ever since it can attack vehicles.
The best way to use it was put in transport, drop in enemy base alongside other infantry units for distraction, and put in guard mode. Now it deviated from it's highly specialized anti-infantry/anti-building role. Don't you agree US players? Bruce more specifically? This post has been edited by Neutrino: 15 Nov 2015, 15:01 -------------------- "How about we sing "Kyle's Mom is a Stupid Bitch" in D minor..." |
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15 Nov 2015, 21:05
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#18
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Group: Members Posts: 71 Joined: 1 January 2015 From: Pakistan Member No.: 10798 |
So you are saying you have destroyed all of this with just two SEALs and they were alive to blow up even more, but missmatch happened and prevented them from doing that? These are some serious SEALs, if they can survive a Breeder Reactor and a Power Plant explosions standing next to them Actually I did..... In 1.82 seals were not promoted, so my injured seal (walking on one leg and injured from explosion) was still like a death Angel...... -------------------- In War it is not determined who is right, but who is left!
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17 Nov 2015, 17:06
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#19
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
Well personally I think SEAL now requires more micro ever since it can attack vehicles. The best way to use it was put in transport, drop in enemy base alongside other infantry units for distraction, and put in guard mode. Now it deviated from it's highly specialized anti-infantry/anti-building role. Don't you agree US players? Bruce more specifically? The Seals abiltiy to attack tanks has made it....Odd but in any case It does require more micro ofc. I do agree but its nothing a US player cant handle, -------------------- |
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