4th General For Each Faction, Have anyone thought about it ? |
4th General For Each Faction, Have anyone thought about it ? |
4 Jul 2014, 10:33
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#126
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Group: Members Posts: 125 Joined: 24 November 2013 From: Bangkok, Thailand Member No.: 10201 |
I'm not too serious about this. I'll keep serious one on myself.
Warrior General Name : General Zhao Wang Xue (No meaning at all) Faction : China Branch : Chinese Ancient Warrior Army Stationed : One of the mountains in China Tactics : Kamikaze, Melee, ancient weaponaries Exclusive units Red Warrior : Replaces Red Guard, Using spears to fight. Can be upgraded with poison. Cannon man : A guy with Cannon, replaces tank hunter. Basher : tank that has a powerful engine, used to charge into enemies. (Think of Demoman in TF2) Horseman : Guy on the horse, effective against infantry. Also gain horde. Archer : again, good against infantry. Can choose between Standard, Poison, Fire or explosive arrows. Can come in variants of horseman. Well, that's enough. This post has been edited by NeverLose: 4 Jul 2014, 10:34 |
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5 Jul 2014, 13:44
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#127
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Queen Elizabeth-class Battleship Group: Members Posts: 320 Joined: 26 March 2013 From: With Kongou Member No.: 9874 Hello, Admire-ral! |
General Xin Yuanlong
Faction: People's Republic of China Branch: People's Liberation Army Location: Base Monkey, Xian, China Tactics: Field Ballistics Features: -Mortar Soldier Replaces Tank Hunter and Pyro. Each individual Mortar Soldier is armed with a Modular Type 112 Mortar that can be upgraded to targeting computers for increased accuracy, or Napalm Shells that can clear garrisons. Can switch to the Type 72G Flak Gun, a Flak Gun that, while having slightly longer range than the Tank Hunter's Flak Gun, only works against aircraft. -Battlemaster G Replaces Battlemaster. ZTZ-58 outfitted with a howitzer cannon that increases its range. Is tougher, more expensive, and just as accurate as Battlemaster. -Xiaolong Mobile Anti-Aircraft Platform Replaces Twin-Fang. Does not need to deploy to fire. Has more range than the Twin-Fang. However, is weaker than the Twin-Fang. -Guan Yu MLRS Replaces Inferno cannon, and serves as Xin's counterpart to Mau's Nuclear Cannon. Fires a barrage of shells. Initially Napalm, but can be upgraded to fire Nuclear Rounds. Can switch to burst fire or barrage fire. More expensive than the Inferno Cannon. -J-20G "Fenghuang" Replaces Interceptor Mig. Has longer range, and fires destructive, uninterceptable napalm rockets. Can be upgraded to fire Nuclear Rockets. -Z-12 "Kirin" Serves as Xin's helicopter. Fires uninterceptable long range missiles. Can be upgraded to fire Nuclear Missiles. -Has access to Nukeneer -Rank 1: Nuclear Arsenal - Unlocks Nukeneer and Fenghuang, Guan Yu and Kirin Nuclear Upgrades -Rank 3: Uses Current Artillery Bombardment This post has been edited by Bergzak: 7 Jul 2014, 15:46 |
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5 Jul 2014, 15:07
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#128
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
General Xin Yuanlong Faction: People's Republic of China Branch: People's Liberation Army Location: Base Monkey, Xian, China Tactics: Ballistics I like this Just give him some more rockets to differentiate him from Zhukov. Like a Rocket Tank, maybe replacing Dragon Tank, anti-infantry with napalm rockets (not as effective as Buratino, needs time until infantry is burned), but also as anti-armor. And maybe a rocket artillery replacing Inferno Cannon, but having the same "Firestorm" capability. -------------------- It is so true that its funny and sad at the same time. |
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5 Jul 2014, 16:26
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#129
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
General John Hunter Evans
Faction: USA Branch: US Army Location: Alaska, North America Tactics: Territorial Defense. Counter attack. Note: The branch and location may change if it's not suitable. Buildings: -Nuclear Powerplant: Build limit one. Give about 120 points of power. Explode violently upon destruction. Treated as Tier 1 tech building. Replace Detention Camp. Have a mine dispender that will automatically generate mines around the powerplant. -Pillbox: Replace Firebase. Have a machinegun that is good against both infantry and aircrafts. Have 2 garrison slots. Not affected by basic anti-garrisoned weapons except bunker buster bombs and alike. -Guardian Turret: Replace Protector missle system. 4 big 105mm cannons to blast tanks and infantry, 2 laser-guided missile launchers to attack aircraft. Longer range than Protector. -Grand cannon: Long range Tier 2 base defense. Have very long reload time, but does lots of damage. Good vs vehicles and infantry, but don't have big AOE. -Veteran training ground: Send basic infantry inside to make them become heroic units. Can train 10 infantry men at once, and will take time before training the next group. Also produce veteran and elite pilots, for a price. -Strategy Center no longer have Search and Destroy, replaced by Rapid Response which grant 15% faster production speed and 10% movement speed for infantry and ground units. Hold The Line is now changed to Impervious Stand, increase durability of buildings and units up to 30%. Bombardment also increase accuracy of artillery units by 10%. Units: -Army regular: Basic infantry. No flashbang. Armed with an M4 Carbine and smoke grenade to confuse the enemy. Can capture buildings. Have faster firing rate compared to ranger. Can be used as spotter for Howitzer. -Use standard Missile Defender and Javelin soldier as AT infantry. Vanguard still exist as basic anti-garrison infantry unit. -No SEAL. -Pathfinder is replaced by Marksman. No stealth but have faster firing rate. Useless against armored vehicle but can still engage jeeps. Detect stealth units. -Automatic Rifleman: Heavy weapon specialist. Tier 2 advance unit. Armed with an M240b and grenade launcher with HE rounds. Quite slow and expensive. Good against most units and can engage aircraft. -M1A4 Paladin: MBT. Worse stats than currently ingame since it's now a tier 1 unit and is cheaper. Still have PDL. Have more range than crusaders. -M1161 Growler: No TOW, weak armor but faster, cheaper and 50 cal MG fire faster, deal more damage. The gun is always manned. Tier 2 individual upgrade replace 50 cal MG with long range mortar. Replace Humvee. Detect stealth units. Tracer rounds can be used to guide enemy targets for friendly units to fire upon with better accuracy. -Mobile Howitzer: Artillery vehicle. Replace Tomahawk. Ability use Army Regulars as spotters to increase both range and accuracy. Move faster than Tomahawk. -Avenger replaced with M75A3 White Dust as basic AA. Have a 40mm autocannon, 2 AA missiles launcher on the right and twin-linked 20mm autocannons on the left of the turret. Only the 40 and 20mm can engage ground targets but all weapons can fire at aircrafts. Have tougher armor and PDL just like Bradley. Have a rotating radar as a cosmestic feature. -No Bradley. -M97 Armadillo general purpose assault drone: Have a pair of twin-linked 90mm cannons on 2 the left and right of the turret, missile launchers on top that automatically fire a barrage of dumbfire missiles at enemy targets and 2 HMGs on the front. Ability can launch an airburst missile at garrisoned buildings to clear them. Good against tanks and devastating against infantry. Tier 2 main assault unit. Not slow at all. Have good armor. Unmaned unit. Is amphibious. Requires power to operate. -No Microwave tank. -Termite and Mule drone are available for this general. Mule drone can throw smoke. -No Chaparal. Replaced by the LONGBOW system, a mobile version of Cyclop. Need to deploy to fire, like the Grumble. Have no ammo clip. Very long delay between shots but is hit scan and does devastating damage to aircrafts. Can 1 hit kill a Hind. Also have PDL to protect itself against missiles. Slow movement speed. -Assault Commanche use 30mm autocannon instead of vulcan. Better against tanks. Also have 2 Sidewinders to attack aircrafts. -Silent Eagle: Replace raptor. Use laser-guided bombs against ground targets. Still have 4 missiles to attack aircrafts like Raptor. Fly faster when retreating after dropping its payload to return home safely. -Since Silent Eagle is now effective vs everything, Nighthawk is not available. It's gone since it's a stealth unit. -Wild Huey: A modernized version. Replace Blackhawk and Cobra. Scout, transport and tier 1 airborne assault unit. Armed with an GPMG, a pair of automatic grenade launchers for general purpose attack. Can use rocketpods after upgrade. Have 6 transport slots. Tier 2 unit. Have a radio that can play Ride of the Valkyries for the lol. -Combat Osprey: Don't have fireports but have a fast firing machinegun to eliminate infantry, drop medical crates to heal nearby infantry and can use PDL and smoke grenades after upgrade. Replace standard Osprey. -A pack of hover repair+combat drones armed with missiles and MG can be purchased at the airfield. These drones cost power and will crash if you're low on power. 5 drones per purchase. -No Ambulance. -No AT drone. -Since Growler can detect stealth, sentry drone is not available. It's redundant. -Unnamed unit: This thing is stealth and is a drone. When it reachs the target, will explode violently like a bombtruck but does no harms to infantry units. Cause mechanical failures for super heavy tanks, disable and heavily damage them. Unless repaired, the vehicles cannot move at all, but can still shoot, though with highly reduced ROF. General's Powers: Reinforcement purchase: Place a marker on a place you want, then click on it and select the kind of units you want to buy. Once done, the unit you requested will be air dropped in that exact place. Marker stay for several minutes and cannot be targeted or destroyed by anything. Cool down is quite long. Quick CAS: Call in an Aurora to drop a bunker buster payload at a target. Have short delay but small AOE attack. Clear garrisoned buldings. Good against all unit. Cool down 2.5 minutes. Drone ambush: 3 Termite drones, 1 sentry drone and 3 AT drones will appear from the selected area. Carbet bombing replace by Cluster Tomahawk strike. Less AOE but more pure damage upon impact. Emergency power: Use this if you're low on power temporarily. Unlock on default but cost 2000$ per use. Power is needed to operate unmanned units. WIP........... More to come.........I know this is generic as fuck but I made it. This post has been edited by X1Destroy: 19 Jul 2014, 10:46 -------------------- We Die Standing.
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7 Jul 2014, 12:11
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#130
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
American High Tech Faction
To address the complaints that everyone is giving that the USA is not high tech enough. Also gives a good excuse to put Shockwave units in. Infantry: Laser Ranger: Armed with a Laser Gun. Laser Missile Defender: Armed with a heavy laser gun Laser Pathfinder: Armed with a laser sniper rifle. Instant kills, but long reload and the laser is not very stealthy. Does not have SEALS Vehicles: Laser Crusader: Crusader armed with a laser gun. Mammoth Tank: Heavy Tank armed with two cannons. Can be upgraded with rockets, railguns, and an energy field Chrono-Enforcer Tank: Tank armed with a plasma weapon. Also contains a warp drive. Warp drive will travel back in time if used for too long though. Laser Sentry Drone: Sentry Drone armed with a laser Railgun Plasma Artillery: Artillery armed with a railgun, firing a plasma warhead. Laser Avenger: Same as vUSA Exosuit: Walker, armed with the weapon of whoever is in the vehicle at the time. Point-Defence Laser Drone: Battle Drone armed with PDLs for defense against missiles and infantry. Manta Drone: Replacement for Targeteer drone. Fires a heavy laser. Aircraft: Raptor: Same as before, but comes with Laser Missiles. F/B-22: Replacement for Nighthawk. Loses stealth, but gains armour and is armed with a guided bomb. Laser Comanche: Armed with twin laser cannons that vaporize enemy forces. Upgrades: Railguns: Replaces Missile Defender and Mammoth Tank weapons with Railguns Focusing Crystals: Adds range and damage to all laser weapons. Energy Shields: Gives infantry and certain vehicles energy shields for protection against missiles. |
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7 Jul 2014, 18:41
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#131
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
Too high-tech in comparison to how USA is narrated in the lore. Some of the things, I suppose yes, like some laser tank which would be T2.
-------------------- It is so true that its funny and sad at the same time. |
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7 Jul 2014, 20:29
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#132
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Your cane overlord Group: Members Posts: 126 Joined: 1 March 2014 From: Sweden Member No.: 10322 |
General Gat Ling
China Dakka General Specialises in bringing more dakka. Infantry: - Minigunners instead of Red Guards - Gatling Flak Hunters: regular Flak hunters with a fully automatic, six-barreled flak cannon - Dakkers: Hackers who only plays as the Heavy Weapons Guy in Team Fortress 2. - Dakk Lotus: Has a six-barreled rotary antenna that allows her to hack vehicles and capture buildings faster. Tanks: - Dakkamaster: Battlemaster with fully automatic rotary cannon - Dakkling Tank: Gattling Tank with Gatling guns mounted on the Gatling guns - Dakka Crawler: Troop Crawler armed with a Gatling gun - Dakkon Tank: Dragon Tank with a fully automatic napalm grenade cannon instead of a flamethrower - Dakker Tank: Hopper Tank refitted with a gatling gun - Inferno Dakker: Hexabarreled, fully automatic Inferno Cannon. Aircraft: - Dakkaceptor MiG: Interceptor MiG armed with a powerful chaingun - Dakka Gunship: Han Gunship upgraded with dual AP Gatling guns - Helldakka MiG: armed with Air-To-Ground napalm chaingun Defenses: Dakkling Gun: upgraded Gattling Gun, armed with six miniguns instead of two Dakka Bunker: Bunker armed with a gatling gun, grants massive RoF bonus to infantry garrisoned SW: - Tremor DAKKA: Reverse-engineered AGAS, upgraded to launch Earth-Shaker shells at twice the original speed. Doubled ammo capacity. Upgrades: - More dakkka: gives all units 50% RoF boost - Even more dakka: further improves all units' RoF by 50% - There's never enough dakka: grants all units 9001% RoF boost - Chainguns: gives all units a cooler SFX when firing, also adds tiny boxes of ammo on the Dakkling Gun -------------------- |
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8 Jul 2014, 2:18
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#133
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Expansion:
Gattlinglord: Overlord armed with gattling heavy cannons. Can be upgraded with Dakkling Guns or Dakkling Heavy Cannons Mother of all Dakka: Nuclear Cannon with 6 rotary barrels. Fires nuclear warheads at a fast rate. |
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8 Jul 2014, 3:35
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#134
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Group: Members Posts: 125 Joined: 24 November 2013 From: Bangkok, Thailand Member No.: 10201 |
Isn't this general armed everything with 5 more barrels?
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8 Jul 2014, 9:27
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#135
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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8 Jul 2014, 13:51
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#136
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
Foreign Legion General Jean-Claude
Military Analysis Full Name: Jean-Claude Pierre de'Merlier Allegiance: European Continental Army Branch: French Army, Légion Étrangère Tactics: Flanking Maneuvers National Information Class Number: FR-492295M63130 Stationed: Aubagne, France Rank: General Description Exclusives Structures & Defenses ERYX MissilePost - Jean-Claude Gun Turret replacement. - Position surrounded with sandbags and concrete walls, with a ERYX AT missile launcher. Manned. - Long fire range, good against armored targets. Resistance Hideout - General Power structure. - Produces Partisans (and possibly some more units). Stealthed. - Incremental, has three levels of armoring and self-defense weaponry (see below). Garrison for 6 infantry (dont changes with the level). Infantry Foreign Legionnaire - Infantry from now-occupied countries that escaped and banded together in France. - Armed with assault rifle that is weaker than Felin, but has a longer firing sequence. -- Weapon can be Czech CZ-805 BREN or German Heckler & Koch G36. - Against vehicles throws specially-designed grenades to immobilize their wheels and tracks for Panzerfausts to take a shot. Grenades are weak, especially against tanks. Must be thrown several grenades before vehicle becomes immobile, but can still continue firing. Partisan - General Power infantry. - Resistance fighters from Poland, Czech/Slovak Republics, Austria, Germany, France etc. that took the arms against the Russian occupants. - Armed with stolen AK-74 and home-made Molotov cocktails, good at dealing with infantry and light vehicles. Takes longer to build them than regular ECA infantry. Note: A lot as Genmotty's suggestion of Partisans. Possibly more Resistance units. Vehicles Leclerc Tank (Possibility) - Replaces Leopard Tank. - More armored than Leopard and Challenger, Leclerc can absorb the enemy fire while smaller faster untis can flank the enemy. AMX-18RC Retriever - Light tank/armored reconnaissance vehicle. Fast 6/8-wheeled with a 105mm gun in oscillating turret can move quickly and flank the enemy armor. Oscillating turret allows to have cartridge for the gun, able to fire three shots in quick succession before moving away, as the reload time is long. - Good for recon and flanking. - Amphibious. Note: Previously it was supposed to be modernized AMX-13. (there are even older vehicles back in service, like Chaparral) Nexter Aravis - Replaces Mole Minelayer. - Engineering transport. - Armored car that can lay small mine fields behind enemy lines, choosing between shredder mines or small AT mines. - Resistant to mines, can defuse them. Zuzana Howitzer - T2 artillery. - Latest iteration of Slovak SPH, with the latest technologies Zuzana can fire while moving, decreasing its accuracy, but offering fire support to advancing units. - Stationary its very accurate. Aircraft EC 725 Caracal - Transport helicopter. - Can transport 6 men or one vehicle on the bottom. - Tear gas launcher to confuse enemy units when extraction or deploying are in progress. General Powers Unknown 1-Star Power Resistance Command - Creates Resistance Hideout in selected area to flank enemy positions. - Incremental, 3 levels. -- Level 1: Hideout is unarmed wooden bunker with some concrete for support. -- Level 2: Hideout has more concrete to resist more damage (wood is still present), armed with dual machine gun on top against infantry and aircraft, covered by camo-netting. -- Level 3: Hideout is fully concrete with metallic armor plates (camo-netting) (wood is still present), armed with dual heavy machine gun on top and rocket launchers against tanks. ----------------------------------------------------------------------------------- My 4th Faction Generals - USA Future Weapons General Crawford - China Shock Tactics Genera Zhangl - GLA ... General - Russia Strategic Reserves General Zima - ECA Foreign Legion General Jean-Claude ----------------------------------------------------------------------------------- I wanted some more foreign units than the French. Maybe the minelaying vehicle may come from some East European country? This post has been edited by V.Metalic: 16 Aug 2014, 0:45 -------------------- It is so true that its funny and sad at the same time. |
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11 Jul 2014, 17:39
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#137
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
Expansion: Gattlinglord: Overlord armed with gattling heavy cannons. Can be upgraded with Dakkling Guns or Dakkling Heavy Cannons Mother of all Dakka: Nuclear Cannon with 6 rotary barrels. Fires nuclear warheads at a fast rate. Expansion 2: Dakkaneer: Nukeneer armed with 6-barreled automatic nuclear cannon which fires mini nuclear warheads at a fast rate. Dakka Squad: Volunteer squad armed with 6-barreled gattling guns and rocket launchers. Dakkalong: Shenlong armed with dual 6-barreled napalm grenade launcher. Dakka Spy: Spy plane that strafes the ground with 6-barreled hopper cannons while doing its normal recon job. This post has been edited by Karpet: 11 Jul 2014, 17:40 -------------------- Your feeling of helplessness is your best friend, savage.
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15 Jul 2014, 18:06
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#138
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Group: Members Posts: 353 Joined: 9 July 2013 Member No.: 10025 |
General John Hunter Evans Faction: USA Branch: US Army Location: Alaska, North America Tactics: Territorial Defense. Good old weapons. Note: The branch and location may change if it's not suitable. Buildings: -Nuclear Powerplant: Build limit one. Give about 120 points of power. Explode violently upon destruction. Treated as Tier 1 tech building. Replace Detention Camp. Have a mine dispender that will automatically generate mines around the powerplant. -Pillbox: Replace Firebase. Have a machinegun that is good against both infantry and aircrafts. Have 2 garrison slots. Not affected by basic anti-garrisoned weapons except bunker buster bombs and alike. -Guardian Turret: Replace Protector missle system. 4 big 105mm cannons to blast tanks and infantry, 2 laser-guided missile launchers to attack aircraft. Longer range than Protector. -Grand cannon: Long range Tier 2 base defense. Have very long reload time, but does lots of damage. Good vs vehicles and infantry, but don't have big AOE. -Veteran training ground: Send basic infantry inside to make them become heroic units. Can train 10 infantry men at once, and will take time before training the next group. Also produce veteran and elite pilots, for a price. -Strategy Center no longer have Search and Destroy, replaced by Rapid Response which grant 15% faster production speed and 10% movement speed for infantry and ground units. Hold The Line is now changed to Impervious Stand, increase durability of buildings and units up to 30%. Bombardment also increase accuracy of artillery units by 10%. Units: -Army regular: Basic infantry. No flashbang. Armed with an M4 Carbine and smoke grenade to confuse the enemy. Can capture buildings. Have faster firing rate compared to ranger. Can be used as spotter for Howitzer. -Use standard Missile Defender and Javelin soldier as AT infantry. Vanguard still exist as basic anti-garrison infantry unit. -No SEAL. -Pathfinder is replaced by Marksman. No stealth but have faster firing rate. Useless against armored vehicle but can still engage jeeps. Detect stealth units. -Automatic Rifleman: Heavy weapon specialist. Tier 2 advance unit. Armed with an M240b and grenade launcher with HE rounds. Quite slow and expensive. Good against most units and can engage aircraft. -M1A4 Paladin: MBT. Worse stats than currently ingame since it's now a tier 1 unit and is cheaper. Still have PDL. Have more range than crusaders. -M1161 Growler: No TOW, weak armor but faster, cheaper and 50 cal MG fire faster, deal more damage. The gun is always manned. Tier 2 individual upgrade replace 50 cal MG with long range mortar. Replace Humvee. Detect stealth units. -Mobile Howitzer: Artillery vehicle. Replace Tomahawk. Ability use Army Regulars as spotter to increase both range and accuracy. Move faster than Tomahawk. -Avenger replaced with M6 Linebacker as basic AA. Missile can only fire at aircrafts but autocannon can engage both ground and air targets. Have tougher armor and PDL just like Bradley. -No Bradley. -Modernized M50 Ontos: Basically mobile version of Guardian Turret, but no AA. Good against tanks and devastating against infantry. Tier 2 main assault unit. Can fire smoke grenades. Not slow at all. -No Microwave tank. Upgrade your Ontos with white prosperous rounds ability to clear garrisoned buildings. -Termite and Mule drone are available for this general. Mule drone can throw smoke. -No Chaparal. Replaced by the mobile version of Cyclop. Need to deploy to fire, like the Grumble. Have no ammo clip. Very long delay between shots but is hit scan and does devastating damage to aircrafts. Can 1 hit kill a Hind. Also have PDL to protect itself against missiles. -Assault Commanche use 30mm autocannon instead of vulcan. Better against tanks. -Strike Eagle: Replace raptor. Use laser-guided bombs against ground targets. Still have 4 missiles to attack aircrafts like Raptor. Fly faster when retreating after dropping its payload to return home safely. -Since Strike Eagle is now effective vs everything, Nighthawk is not available. It's gone since it's a stealth unit. -Huey: Replace Blackhawk and Cobra. Armed with an MG, a pair of automatic grenade launchers for general purpose attack. Can use rocketpods after upgrade. Have 6 transport slots. Tier 2 unit. -Combat Osprey: Don't have fireports but have a fast firing machinegun to eliminate infantry and can use PDL and smoke grenades after upgrade. Replace standard Osprey. -No AT drone. Would be some what overkill if he have. -Since Growler can detect stealth, sentry drone is not available. It's redundant. General's Powers: Reinforcement purchase: Place a marker on a place you want, then click on it and select the kind of units you want to buy. Once done, the unit you requested will be air dropped in that exact place. Marker stay for several minutes and cannot be targeted or destroyed by anything. Cool down is quite long. WIP........... More to come.........I know this is generic as fuck but I made it. American High Tech Faction To address the complaints that everyone is giving that the USA is not high tech enough. Also gives a good excuse to put Shockwave units in. Infantry: Laser Ranger: Armed with a Laser Gun. Laser Missile Defender: Armed with a heavy laser gun Laser Pathfinder: Armed with a laser sniper rifle. Instant kills, but long reload and the laser is not very stealthy. Does not have SEALS Vehicles: Laser Crusader: Crusader armed with a laser gun. Mammoth Tank: Heavy Tank armed with two cannons. Can be upgraded with rockets, railguns, and an energy field Chrono-Enforcer Tank: Tank armed with a plasma weapon. Also contains a warp drive. Warp drive will travel back in time if used for too long though. Laser Sentry Drone: Sentry Drone armed with a laser Railgun Plasma Artillery: Artillery armed with a railgun, firing a plasma warhead. Laser Avenger: Same as vUSA Exosuit: Walker, armed with the weapon of whoever is in the vehicle at the time. Point-Defence Laser Drone: Battle Drone armed with PDLs for defense against missiles and infantry. Manta Drone: Replacement for Targeteer drone. Fires a heavy laser. Aircraft: Raptor: Same as before, but comes with Laser Missiles. F/B-22: Replacement for Nighthawk. Loses stealth, but gains armour and is armed with a guided bomb. Laser Comanche: Armed with twin laser cannons that vaporize enemy forces. Upgrades: Railguns: Replaces Missile Defender and Mammoth Tank weapons with Railguns Focusing Crystals: Adds range and damage to all laser weapons. Energy Shields: Gives infantry and certain vehicles energy shields for protection against missiles. Ok i am not a expert. but these two are lame and cliched, in opposite directions. Espically the Huey and the Ontos, dude, its like using old muskets with modern bullets against m15 armed and trained elite guards. Why using these of (both of them not only mothballed, but the Ontos not even existing anymore making them anachronistic) anyway? They dont have any, i mean any advantages or have anything that fit the US in generals. Atleast replace that Ontos with something more... reasonable? Evan in particular is incredibly inconsistent, with a weird mix of cold war era and Generals era equipment, its the SC2 Terrans all over again (they have physics defiyng tech alongside primitive tech, making them a protoss/terran mix, they were perfectly alright in starcraft 1, if you compare them through their units you know what i mean) atleast Bradley and Griffon have models that while originating as coldwar era equipment are extensivly upgraded AND more importantly, are much more reasonable like the Viper and the upgraded Bradley. Sorry for being so bold and a bit harsh but really? Atleast the scifi general is cosistent and somewhat well fitting and a advancement of Alexis, but the "good ol general" is SC2 Terran levels of low. Removed the cursing, i apologize for these, I am sorry and apologize to X1Destroy if he is offended by this and i will let delete this post. Tipps for X1Destroy M6 Linebacker (This thing was so useless that the US mothballed without even using it, why not the VADS with missiles instead?) Ontos (Renove that, you dont need even to replace it) Cyclop (rename the mobile version atleast into THEL Truck for something fitting) Strike Eagle (that one is ok, but perhaps replace it with the cheaper Silent Eagle) Huey (Give it atleast a more modern iteration like the Cobra Viper or so) This post has been edited by Die Hindenburg: 15 Jul 2014, 18:30 |
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15 Jul 2014, 18:11
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#139
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Group: Members Posts: 353 Joined: 9 July 2013 Member No.: 10025 |
General Gat Ling China Dakka General Specialises in bringing more dakka. Infantry: - Minigunners instead of Red Guards - Gatling Flak Hunters: regular Flak hunters with a fully automatic, six-barreled flak cannon - Dakkers: Hackers who only plays as the Heavy Weapons Guy in Team Fortress 2. - Dakk Lotus: Has a six-barreled rotary antenna that allows her to hack vehicles and capture buildings faster. Tanks: - Dakkamaster: Battlemaster with fully automatic rotary cannon - Dakkling Tank: Gattling Tank with Gatling guns mounted on the Gatling guns - Dakka Crawler: Troop Crawler armed with a Gatling gun - Dakkon Tank: Dragon Tank with a fully automatic napalm grenade cannon instead of a flamethrower - Dakker Tank: Hopper Tank refitted with a gatling gun - Inferno Dakker: Hexabarreled, fully automatic Inferno Cannon. Aircraft: - Dakkaceptor MiG: Interceptor MiG armed with a powerful chaingun - Dakka Gunship: Han Gunship upgraded with dual AP Gatling guns - Helldakka MiG: armed with Air-To-Ground napalm chaingun Defenses: Dakkling Gun: upgraded Gattling Gun, armed with six miniguns instead of two Dakka Bunker: Bunker armed with a gatling gun, grants massive RoF bonus to infantry garrisoned SW: - Tremor DAKKA: Reverse-engineered AGAS, upgraded to launch Earth-Shaker shells at twice the original speed. Doubled ammo capacity. Upgrades: - More dakkka: gives all units 50% RoF boost - Even more dakka: further improves all units' RoF by 50% - There's never enough dakka: grants all units 9001% RoF boost - Chainguns: gives all units a cooler SFX when firing, also adds tiny boxes of ammo on the Dakkling Gun Aww fuck the green bastard orks... |
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15 Jul 2014, 20:41
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#140
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Ok i am not a expert. but these two are lame and cliched, in opposite directions. Espically the Huey and the Ontos, dude, its like using old muskets with modern bullets against m15 armed and trained elite guards. Why using these of (both of them not only mothballed, but the Ontos not even existing anymore making them anachronistic) anyway? They dont have any, i mean any advantages or have anything that fit the US in generals. Atleast replace that Ontos with something more... reasonable? Evan in particular is incredibly inconsistent, with a weird mix of cold war era and Generals era equipment, its the SC2 Terrans all over again (they have physics defiyng tech alongside primitive tech, making them a protoss/terran mix, they were perfectly alright in starcraft 1, if you compare them through their units you know what i mean) atleast Bradley and Griffon have models that while originating as coldwar era equipment are extensivly upgraded AND more importantly, are much more reasonable like the Viper and the upgraded Bradley. Sorry for being so bold and a bit harsh but really? Atleast the scifi general is cosistent and somewhat well fitting and a advancement of Alexis, but the "good ol general" is SC2 Terran levels of low. Removed the cursing, i apologize for these, I am sorry and apologize to X1Destroy if he is offended by this and i will let delete this post. Tipps for X1Destroy M6 Linebacker (This thing was so useless that the US mothballed without even using it, why not the VADS with missiles instead?) Ontos (Renove that, you dont need even to replace it) Cyclop (rename the mobile version atleast into THEL Truck for something fitting) Strike Eagle (that one is ok, but perhaps replace it with the cheaper Silent Eagle) Huey (Give it atleast a more modern iteration like the Cobra Viper or so) It's fine by me. I expected that somebody will say this, because right now even I think it looks ridiculous. I do admit, that I miss the coldwar techs. And I prefer rule of cool over realism anyway Well the M6 Linebacker could get a rename and it isn't really the exact samething in real life. What I want it to be ingame is like a Bradley with AA capability in exchange for the transport slots. The Vulcan doesn't seem right to me since it's kinda strange to give it heavier armor and PDL. In my oppinion an entirely fictional design would be the best here. Same for the Ontos, it doesn't have to be the exact samething but looks similar. It sure have a role, the idea is a medium fast moving anti surface assault vehicle, as I decided to removed the Microwave due to its ability of disabling vehicles and buildings alike. Also, the Paladin is now a tier 1 unit and is weaker than what it was. The vehicle must be fast to keep up with the rest of the army, have reasonable armor and fast firing weapons. I wouldn't call it useless, for in my imagination it might be a little too strong ingame, to the point that nobody will build anything else other than it to attack. Well Silent Eagle is a pretty confusing name if you ask me. It's not a stealth unit to begin with. This is just an ingame name after all. As for the Huey, it will definitely not the old and outdated model. It's just the name that will not be changed, as it is iconic to me. As for the mobile Cyclop the name of the vehicle is not decided, so any suggestion will be appreciated. If you find anything else that you see is "strange", feel free to give me your oppinion This post has been edited by X1Destroy: 15 Jul 2014, 21:21 -------------------- We Die Standing.
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15 Jul 2014, 21:02
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#141
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Group: Members Posts: 353 Joined: 9 July 2013 Member No.: 10025 |
It's fine by me. I expected that somebody will say this, because right now even I think it looks ridiculous. I do admit, that I miss the coldwar techs. And I prefer rule of cool over realism anyway Well the M6 Linebacker could get a rename and it isn't really the exact samething in real life. What I want it to be ingame is like a Bradley with AA capability in exchange for the transport slots. The Vulcan doesn't seem right to me since it's kinda strange to give it heavier armor and PDL. In my oppinion an entirely fictional design would be the best here. Same for the Ontos, it doesn't have to be the exact samething but looks similar. It sure have a role, the idea is a medium fast moving anti surface assault vehicle, as I decided to removed the Microwave due to its ability of disabling vehicles and buildings alike. Also, the Paladin is now a tier 1 unit and is weaker that what it was. The vehicle must be fast to keep up with the rest of the army, have reasonable armor and fast firing weapons. I wouldn't call it useless. Well Silent Eagle is a pretty confusing name if you ask me. It's not a stealth unit to begin with. This is just ingame name after all. As for the Huey, it will definitely not the old and outdated model. It's just the name that will not be changed, as it is iconic to me. As for the mobile Cyclop the name of the vehicle is not decided, so any suggestion will be appreciated. If you find anything else that you see is "strange", feel free to give me your oppinion I am very thankful for the really friendly response, and thanks for taking it into consideration. Ok to clarify: The silent eagle is not really a stealth plane, but is a pretty cheap (moneywise) version of the Eagle. The weapons were well made though. I would suggest replacing the Ontos with an similar vehicle, perhaps a drone version of it. Or an Mortar vehicle like an M113 or LAV-25 with an Mortar that also could clear garrisons. Or more interestingly as replacement for the Vanguard, an UCAV carrier, which launches drones to attack garrisons or even aircraft and targets in the open. As for an fictional mobile AA that is oldschool looking but still a completly new desgin, it could be a M6 Linebacker with but a turret with a dual 20mm AA-MG on the left side while it has an larger 40mm on the right side and a radar turret. The Growler could use tracer rounds to simulate the laser designator of the Avenger. As for the mobiel Cyclop how about LONGBOW "Laser-Optic-Neutralizer/Generator Operated Weapon" More to come and many thanks! C: |
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15 Jul 2014, 21:20
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#142
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
QUOTE The silent eagle is not really a stealth plane, but is a pretty cheap (moneywise) version of the Eagle. The weapons were well made though. OK, that's fine then. QUOTE I would suggest replacing the Ontos with an similar vehicle, perhaps a drone version of it. Or an Mortar vehicle like an M113 or LAV-25 with an Mortar that also could clear garrisons. Or more interestingly as replacement for the Vanguard, an UCAV carrier, which launches drones to attack garrisons or even aircraft and targets in the open. A drone version of it is a really good idea. As for mortar version of APCs, I think not as Growler already have mortar upgrade. It will be too similar. UCAV carrier doesn't sound so bad, but then again why not just use the WASP hive and modified it a bit? QUOTE As for an fictional mobile AA that is oldschool looking but still a completly new desgin, it could be a M6 Linebacker with but a turret with a dual 20mm AA-MG on the left side while it has an larger 40mm on the right side and a radar turret. Not bad, not bad at all. I'm actually imagining what it will look like now, and it's highly awesome. QUOTE The Growler could use tracer rounds to simulate the laser designator of the Avenger. Sure, I like this. Wouldn't be strange at all. QUOTE As for the mobiel Cyclop how about LONGBOW "Laser-Optic-Neutralizer/Generator Operated Weapon" LONGBOW system? It's fine. I think I will use it. Thank you for the feedback, I might edit the post later and see if it's actually improved or not. This post has been edited by X1Destroy: 15 Jul 2014, 21:28 -------------------- We Die Standing.
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16 Jul 2014, 15:57
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#143
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Queen Elizabeth-class Battleship Group: Members Posts: 320 Joined: 26 March 2013 From: With Kongou Member No.: 9874 Hello, Admire-ral! |
General Bogu "Pack Leader" Mosage
Faction: Global Liberation Army Branch: Brown Hyena Cell Location: Gulu, Uganda. Has operational bases spread throughout the Zone. Also operates bases in Degeh Bur, Ethiopia, in Abyei, Sudan and in Bama, Nigeria; bases are used both as scout outposts and harassment bases. Tactics: Harassment and Sabotage Features: -Saboteur Unique infantry for General Mosage. Is armed with a Tokarev TT-33 Pistol for anti-infantry defense. Can steal money from Supply Centers, disable power by sabotaging power plants and can stall General Powers by sabotaging Command Center. Is stealthed. -Demolisher Replaces Terrorist. Can either plant IEDs (demo trap variant), or plant them on a vehicle or building (timed demo charge). Once IED is planted, reverts to a regular Terrorist. Car bomb attack is more effective. More expensive than regular Terrorist. Benefits from Sabotage Stealth Training. -Sabotage Stealth Training Gives Technicals and Demolishers stealth. -Disruptor Truck Unique vehicle for General Mosage. Is stealthed. Can disrupt enemy communications from a distance, such that they cannot receive orders, but must stay still to do so. Reveals itself when disrupting communications. Detects stealth. -Hyena Armored Car Replaces Scorpion Tank. Is faster and less armored. Fires slightly faster. Can be upgraded with Scorpion Rockets. -Raider Tank Replaces Marauder Tank. Is faster and less armored. Fires slightly faster. -Workers can switch to ATV mode. ATV mode makes them move faster, but unable to build buildings. -General Powers Rank 1: Infiltration: Spawns a Saboteur. Same cooldown as Informants. Requires line of sight. Rank 3: Oil Sabotage This post has been edited by Bergzak: 18 Jul 2014, 4:06 |
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16 Jul 2014, 17:32
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#144
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Group: Members Posts: 353 Joined: 9 July 2013 Member No.: 10025 |
OK, that's fine then. A drone version of it is a really good idea. As for mortar version of APCs, I think not as Growler already have mortar upgrade. It will be too similar. UCAV carrier doesn't sound so bad, but then again why not just use the WASP hive and modified it a bit? Not bad, not bad at all. I'm actually imagining what it will look like now, and it's highly awesome. Sure, I like this. Wouldn't be strange at all. LONGBOW system? It's fine. I think I will use it. Thank you for the feedback, I might edit the post later and see if it's actually improved or not. Perhaps it could be an assault version of the WASP, these UCAV are more like robotic missiles. As for the Huey, it could be a streamlinded and more scouty/transport version with dual grenade pods and singal flars or radar pods that can be deployed. Many thanks, i am very honored for the so well response and feedback you have me! Thanks X1Destroy for the positive Feedback I look to the uptaded version as soon as possible. Oh and the Linebacker thing with the dual turret was in the very last minutes i had in internet time avaible. |
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16 Jul 2014, 18:42
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#145
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
General Bogu "Pack Leader" Mosage Faction: Global Liberation Army Branch: Brown Hyena Cell Location: Gulu, Uganda. Has operational bases spread throughout the Zone. Also operates bases in Degeh Bur, Ethiopia, in Abyei, Sudan and in Bama, Nigeria; bases are used both as scout outposts and harassment bases. Tactics: Harassment and Sabotage Features: -Saboteur Unique infantry for General Mosage. Is armed with a Tokarev TT-33 Pistol for anti-infantry defense, and grenades for anti-vehicle defense. Can steal money from Supply Centers, and can stall General Powers by sabotaging Command Center. Is stealthed. -Saboteur Jarmen Kell Replaces regular Jarmen Kell. Can now one-shot disable buildings (like in Shockwave). Can still use suppressive fire on vehicles to disable them. Can steal money from Supply Centers, and can reset General Powers by sabotaging Command Center. Is stealthed. -Technical Stealth Ability Gives Technicals stealth. -Hyena Armored Car Replaces Scorpion Tank. Is faster and less armored. Fires faster. Traverses cliffs. Can be upgraded with Scorpion Rockets. -Raider Tank Replaces Marauder Tank. Is faster and less armored. Fires faster. Traverses cliffs. Can be upgraded to be stealthed, but fire less faster. -Worker ATV A worker on an ATV. Is faster and slightly more expensive than the worker. -Quad Cannons are faster, and can traverse cliffs. -Technicals can traverse cliffs. -Infantry can climb cliffs. Trying to get Ulater to climax I see? -------------------- |
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16 Jul 2014, 18:59
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#146
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
GLA is already too strong, dont make them Gods of the land.
This post has been edited by V.Metalic: 16 Jul 2014, 19:01 -------------------- It is so true that its funny and sad at the same time. |
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16 Jul 2014, 21:11
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#147
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Group: Members Posts: 541 Joined: 23 January 2014 Member No.: 10272 |
General Blah Blah (why bother with names )
Faction:P.R. China Branch: Blah Blah Location: Blah Blah Tactics: Genuine PLA infantries and tanks and other stuff Features: -PLA rifleman & specialst Unique infantry for General Blah which replaces the red guard and tank hunters in barracks, lorewise they are completely normal infantries of the mid-21st century, they should be equipped with modernized weapons and has basic infantry protection gears such as a helmet and a flak jacket. They demonstrate a higher degree of combat prowess. given some time, a PLA trooper can dig himself a defensive fighting position to gain additional cover -Advanced Troop Crawler started with a auto-cannon. Upgrade: Reinforcement upon reaching T2, each troop crawler has the option to purchase an upgrade which allows the vehicle to produce PLA rifleman at a slower speed. -Q-3 Vermilion Bird attack aircraft replaces the Mig bomber, it flies faster, has a longer range has a smaller AoE, better used in picking out single target. -"Yanhuang" MBT The Battlemasters or Hoppers do not have a prominent presence in General Blah's army: he favours a modernized MBT, the "Yanhuang" MBT sports a 125mm smooth bore cannon as well as a light flame thrower which enables the crew to engage even garrisoned infantries with great ease.(replaces dragon tanks and battlemasters, on par with other heavy tanks such as golem and jadgmammut) -PLA officer T-2 infantry, limitation: 1 cloaked at all times, short sight range. active ability: binocular passive ability: augment nearby friendly units by casting a frenzy aura around him. death demoralizes nearby friendly units armed only with a pistol GP: Call in Reserves: summon 4 red guards, 2 tank hunters and a battlemaster tank to the designated location inferno cannon and black lotus are veteran by default, does not have nationalism and subliminal upgrade unique upgrade: rapid conscription: reduce the infantry training time by 10% airfield is 100 cheaper. |
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16 Jul 2014, 23:46
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#148
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
You nearly described Red Army General and Special Weapons General in one character.
-------------------- It is so true that its funny and sad at the same time. |
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17 Jul 2014, 15:29
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#149
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Group: Members Posts: 353 Joined: 9 July 2013 Member No.: 10025 |
General Blah Blah (why bother with names ) Faction:P.R. China Branch: Blah Blah Location: Blah Blah Tactics: Genuine PLA infantries and tanks and other stuff Features: -PLA rifleman & specialst Unique infantry for General Blah which replaces the red guard and tank hunters in barracks, lorewise they are completely normal infantries of the mid-21st century, they should be equipped with modernized weapons and has basic infantry protection gears such as a helmet and a flak jacket. They demonstrate a higher degree of combat prowess. given some time, a PLA trooper can dig himself a defensive fighting position to gain additional cover -Advanced Troop Crawler started with a auto-cannon. Upgrade: Reinforcement upon reaching T2, each troop crawler has the option to purchase an upgrade which allows the vehicle to produce PLA rifleman at a slower speed. -Q-3 Vermilion Bird attack aircraft replaces the Mig bomber, it flies faster, has a longer range has a smaller AoE, better used in picking out single target. -"Yanhuang" MBT The Battlemasters or Hoppers do not have a prominent presence in General Blah's army: he favours a modernized MBT, the "Yanhuang" MBT sports a 125mm smooth bore cannon as well as a light flame thrower which enables the crew to engage even garrisoned infantries with great ease.(replaces dragon tanks and battlemasters, on par with other heavy tanks such as golem and jadgmammut) -PLA officer T-2 infantry, limitation: 1 cloaked at all times, short sight range. active ability: binocular passive ability: augment nearby friendly units by casting a frenzy aura around him. death demoralizes nearby friendly units armed only with a pistol GP: Call in Reserves: summon 4 red guards, 2 tank hunters and a battlemaster tank to the designated location inferno cannon and black lotus are veteran by default, does not have nationalism and subliminal upgrade unique upgrade: rapid conscription: reduce the infantry training time by 10% airfield is 100 cheaper. That one is bad, can you do let out these dumb veteran by default crap out? This one is more of an ZH general than a ROTR one, to few changes and some ones that are flat out upgrades, some more unique pls tx |
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17 Jul 2014, 16:33
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#150
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Queen Elizabeth-class Battleship Group: Members Posts: 320 Joined: 26 March 2013 From: With Kongou Member No.: 9874 Hello, Admire-ral! |
GLA is already too strong, dont make them Gods of the land. I shall nerf General Mosage then. EDIT: Aaaaaaaaaaaaaaaaaand NERFED! No more cliff traversing! But he has better terrorists to compensate. Also identified his General Powers. This post has been edited by Bergzak: 17 Jul 2014, 17:29 |
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