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4th General For Each Faction, Have anyone thought about it ?
X1Destroy
post 22 Jul 2014, 10:57
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X1Destroy, I dont agree with you. Leang was the most irregular of the four ShW Chinese Generals. Kwai and Fai were the regular force, Tao and Leang were special division elements.


By regular I meant the equipments and tactics. Those are much more modern+futuristic army alike compared to the rest of them.

Both Kwai and Fai still utilise nationalism, red guards and battlemasters spam while Leang employed a more tactical combat doctrine with heavy artillery bombardment and EMP Phoenix bombers supporting tough but expensive battle tanks. She don't even use Propaganda. Leang maybe the most irregular lorewise, but in tactics she is a proper modern regular PLA general.

Tao was just a powered up vanilla China.

This post has been edited by X1Destroy: 22 Jul 2014, 11:03


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MARS
post 22 Jul 2014, 12:01
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For a Regular PLA General, I would actually consider keeping the Battlemaster, since the tank itself and the features that revolve around it make it a cornerstone of any Chinese tech-tree. Instead, I would suggest adding a more modern tank as a T2 Overlord/Shenlong equivalent, however, said tank would be more akin to a Paladin in the sense that it's more of an advanced MBT with well-rounded stats instead of a heavy tank. For infantry, I would suggest a rifleman with a modern weapon and an Anti-Garrison Weapons upgrade which would allow him to fire 35mm incendiary grenades from an underbarrel launcher, thus merging the function of a souped-up rifleman with that of the Pyro while also making it 'safer' to use in the process. Furthermore, you could have a global upgrade which adds stationary stealth capabilities to his infantry units, thus representing a more multi-dimensional approach to combat by letting this infantry units engage in ambushes and infiltration tactics.
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V.Metalic
post 22 Jul 2014, 13:06
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QUOTE (MARS @ 22 Jul 2014, 13:01) *
For a Regular PLA General, I would actually consider keeping the Battlemaster, since the tank itself and the features that revolve around it make it a cornerstone of any Chinese tech-tree. Instead, I would suggest adding a more modern tank as a T2 Overlord/Shenlong equivalent, however, said tank would be more akin to a Paladin in the sense that it's more of an advanced MBT with well-rounded stats instead of a heavy tank. For infantry, I would suggest a rifleman with a modern weapon and an Anti-Garrison Weapons upgrade which would allow him to fire 35mm incendiary grenades from an underbarrel launcher, thus merging the function of a souped-up rifleman with that of the Pyro while also making it 'safer' to use in the process. Furthermore, you could have a global upgrade which adds stationary stealth capabilities to his infantry units, thus representing a more multi-dimensional approach to combat by letting this infantry units engage in ambushes and infiltration tactics.

Yes, Battlemaster is simply too iconic to be replaced by completely new vehicle biggrin.gif The AMBT as T2 sounds good, a tank which is comparable to the other nation's heavy tanks and other AMBTs. That sounds good.

The regular infantry fulfilling the role of Red Guard and Pyro... hmm, that can do. Thought I am not sure about the stealth, but can be an interesting asset to the China who are using the doctrine of large assaults.

I would like to incorporate the heavier infantry that would wear something akin to the armored vests with shoulder and neck guards (and on knuckles too maybe), probably T1 or T2 infantry, that can wreck havoc on enemy units, an elite force like the GLA Mercenary, ECA Grenadiers and Heavy Sniper, Russian Shock Troopers (not that insane and strong) and USA Delta Force, SEAL and Pathfinder. An elite infantry in comparison with the para-military Red Guard and professional "Regulars".

Than also some sort of Rocket Tank, which uses napalm rockets as well as AT rockets, but not sure how to justify this. Hmm... or some rocket artillery, either AA or ground support (normal rocket artillery). And some combat helicopter?


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X1Destroy
post 22 Jul 2014, 13:28
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Note: Just testing. Don't be too serious.

General: Undecided. I'm not familliar with Chinese names.
Branch: PLA
Rank: AAA
Tactics: Undecided.

Units:
-Assault Rifleman: PLA regular armed with a fully automatic QBZ-95. Have TnT charges, can be planted on vehicles and buildings like Tank Hunter. More durable than Red Guards. Upgrade allow the Assault Rifleman to drop TnT charges on the field when killed by bullets. Tank rounds and other stuffs will not trigger this.

-Beast Hunter: Lose TnT charges, but can now switch to grenade launcher with white prosperous rounds to clear garrisoned buildings and target open infantry. Have longer range but more expensive.

-Radio Operator: Tier 2 Support infantry. Boost hitpoint and regeneration of nearby infantry units. Can call in a Z10 from off map to attack a certain targets. The helicopter is not controllable, and the ability cost money to use. Long cool down time.

-Minigun team is still available but Disruptor team is out. They should be able to target aircrafts, since that will make them more useful for this general. Stealth when not moving and attacking after upgrade.

-Mortar specialist: Replaced Nukeneer. Need to deploy to fire. Ammo are more effective against vehicles and base defense but weak against buildings and infantry. Small AOE. Shells are guided. Stealth when not moving and attacking after upgrade.

-Type 63 variants (ingame name undecided): Replaced Battlemaster and Hopper. Is amphibious. A bit weaker than Battlemaster but much faster speed. Cheaper also. (Don't want to break the rules but to be honest, I want something more than having "Battlemasters for everyone!".)

-Rocket Dragon: Fire a burst of 3 anti-material rockets. Good against everything, fast, can clear garrisoned buildings but is quite vulnerable. Replaced Dragon tank.

-Type 99 variants (ingame name undecided): Took Overlord's place but does not require a GP point. Have ERA on default and is more resistance to missile-base weapons. Armed with a single 152mm cannon and a twin-linked minigun on top of the turret (smaller and weaker version of Overlord's gattling cannon). Not affected by horde bonus. Twin-linked minigun can attack aircrafts but damage against air unit is kinda weak. Have a mine plow so it can be treated as immuned to mines. Is as fast as Paladin.

-Attack crawler don't have speaker tower but can still support friendlies with medical packs and repair kits. In exchange, have an automatic grenade launcher for offensive purpose. Come with 3 Assault Riflemen and 1 Beast Hunter.

-Master Gattling tank can fire in short but powerful bursts with a delay via switching ability. Have twin barrels.

-Inferno Cannon can fire in burst of 3 rounds but have a very long reload time to compensate.

-Z9 variants: Scout and transport helicopter. Armed with miniguns like Littlebirds. Can hold 6 infantry units.

-Z10 buildable variants: Tier 2 attack helicopter. Fire EMP missiles at vehicles to slowly disable them. Have an autocannon to shoot at enemies while rearming missiles.

WIP...............

This post has been edited by X1Destroy: 22 Jul 2014, 13:40


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Die Hindenburg
post 22 Jul 2014, 16:10
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QUOTE (MARS @ 22 Jul 2014, 13:01) *
For a Regular PLA General, I would actually consider keeping the Battlemaster, since the tank itself and the features that revolve around it make it a cornerstone of any Chinese tech-tree. Instead, I would suggest adding a more modern tank as a T2 Overlord/Shenlong equivalent, however, said tank would be more akin to a Paladin in the sense that it's more of an advanced MBT with well-rounded stats instead of a heavy tank. For infantry, I would suggest a rifleman with a modern weapon and an Anti-Garrison Weapons upgrade which would allow him to fire 35mm incendiary grenades from an underbarrel launcher, thus merging the function of a souped-up rifleman with that of the Pyro while also making it 'safer' to use in the process. Furthermore, you could have a global upgrade which adds stationary stealth capabilities to his infantry units, thus representing a more multi-dimensional approach to combat by letting this infantry units engage in ambushes and infiltration tactics.



QUOTE (X1Destroy @ 22 Jul 2014, 14:28) *
Note: Just testing. Don't be too serious.

General: Undecided. I'm not familliar with Chinese names.
Branch: PLA
Rank: AAA
Tactics: Undecided.

Units:
-Assault Rifleman: PLA regular armed with a fully automatic QBZ-95. Have TnT charges, can be planted on vehicles and buildings like Tank Hunter. More durable than Red Guards. Upgrade allow the Assault Rifleman to drop TnT charges on the field when killed by bullets. Tank rounds and other stuffs will not trigger this.

-Beast Hunter: Lose TnT charges, but can now switch to grenade launcher with white prosperous rounds to clear garrisoned buildings and target open infantry. Have longer range but more expensive.

-Radio Operator: Tier 2 Support infantry. Boost hitpoint and regeneration of nearby infantry units. Can call in a Z10 from off map to attack a certain targets. The helicopter is not controllable, and the ability cost money to use. Long cool down time.

-Minigun team is still available but Disruptor team is out. They should be able to target aircrafts, since that will make them more useful for this general. Stealth when not moving and attacking after upgrade.

-Mortar specialist: Replaced Nukeneer. Need to deploy to fire. Ammo are more effective against vehicles and base defense but weak against buildings and infantry. Small AOE. Shells are guided. Stealth when not moving and attacking after upgrade.

-Type 63 variants (ingame name undecided): Replaced Battlemaster and Hopper. Is amphibious. A bit weaker than Battlemaster but much faster speed. Cheaper also. (Don't want to break the rules but to be honest, I want something more than having "Battlemasters for everyone!".)

-Rocket Dragon: Fire a burst of 3 anti-material rockets. Good against everything, fast, can clear garrisoned buildings but is quite vulnerable. Replaced Dragon tank.

-Type 99 variants (ingame name undecided): Took Overlord's place but does not require a GP point. Have ERA on default and is more resistance to missile-base weapons. Armed with a single 152mm cannon and a twin-linked minigun on top of the turret (smaller and weaker version of Overlord's gattling cannon). Not affected by horde bonus. Twin-linked minigun can attack aircrafts but damage against air unit is kinda weak. Have a mine plow so it can be treated as immuned to mines. Is as fast as Paladin.

-Attack crawler don't have speaker tower but can still support friendlies with medical packs and repair kits. In exchange, have an automatic grenade launcher for offensive purpose. Come with 3 Assault Riflemen and 1 Beast Hunter.

-Master Gattling tank can fire in short but powerful bursts with a delay via switching ability. Have twin barrels.

-Inferno Cannon can fire in burst of 3 rounds but have a very long reload time to compensate.

-Z9 variants: Scout and transport helicopter. Armed with miniguns like Littlebirds. Can hold 6 infantry units.

-Z10 buildable variants: Tier 2 attack helicopter. Fire EMP missiles at vehicles to slowly disable them. Have an autocannon to shoot at enemies while rearming missiles.

WIP...............




Some tipps, read first and get mad later:

The PLA would be a mix of sort of Russias high individual fire power but also the fragility of the GLA/Nod, but has large area of effect and damage over time. They have elements of Mau, Jin and Chen combined
I REALLY would give the PLA modified version of their real life vehicles and equipment BUT weirder;
i now things like the Inferno Cannon and Gatling Tank are iconic, but i would imagine things like these:

-The type 95/x3 is nicknamed Fireworker, it has 6x or even 8x 23mm incendiary AAA, the individual barrels fire slow buts its the only tech-1 AA with a damage over time and has the largest area of effect, despite its weak firepower

-The Battlemaster of the ACTUAL PLA would be named Warmaster get double barrels, instead of being just the mainline version. This version also fires unavoidable flack shells, so now way to evade them. High firepower but weak armor.

-The Han and Helix would be general specific units while the PLA has an survialllence/attack attack helicopter but not gunship, its like an Huey crossoverd with an levianthan ship, really weird but it would still look realistic just a bit fat and cuter looking, as are the other chinese aircraft.

-The mainline infantry, the Warrior instead of having bolt-action rifles, have Type-03 rifles (replacing the type-95 because they dont fit the ROTRS PLA design so much as an oldstyle assault rifle, and that rifle is actually more favoired and newer than the type95) but still bajonetts, which they use automatically when infantry units are to near. They could trow fragment grenades (because theyre too many anti-garrison weapons that are incendiary) but no laucnher that would be too cliche.
They are like the main infantry of the US in generals, but use lethal force when grenading and are not as well armored.

-The heacy AA would be a large Gatling Cannon plattform, having two gattling cannons. Like other PLA, high firepower but low armor. Can fire on up to two targets or a single one for huge damage over time. No area of effect. tongue.gif

-Their light artillery would be wheeled and an howitzer firing incendiary or EMP rockets while the heavy unit is an nuclear based MRLS, firing the Hans nuclear rockets. Both explode violently even without upgrade, so they arent frontline units.

All PLA units are cheap and smaller sized and also fast and efficent, but all of them have special armor types that reduces resistance to their weaknesses but keeps their high resistance to their strenghs.
For example the Warmaster would be almost immune to bullet and NBC damage, but will loose to even a 1-on-1 scorpion easily when it fired, so you must amass the PLA units (which is easily to do because theyre cheap and fast produced, even by standards)
None of their upgrades would improve survilbility or firing range but instead firepower, speed and firerate. BUT the PLA would be the only faction that repairs vehicles without any upgrade or even propaganda.
The Horde Bonus works differently: It improves armour and resistance, but not anything else. Propaganda is the same. Special: Every destroyed chinese vehicle leaves an Warrior who is always also an crew member.

BTW,
-Instead of an Overlord, it would be an light and small sized but powerful tank tank, but it would still have three single upgrades like the Sentinel but these are a single AA-flack gun, and 2x fire ports bunker and a ECM array. It would be an weird Tech-2 "heavy tank"

-The MIG is replaced by an fighter that is visually similar to the J-20 but mixed with 3 generation fighters. It uses a flack cannon instead of missiles. Called Jadeblade.

-THE MOST AWESOME: An airmobile barrack Airship! Which even can drop minefields and AA-Ballon Mines.

They are as well trained as the US, so they actually have almost as awesome stats like speed and sight range and accuracy, even their area of effect weapons (all PLA artillery can swap from barrage to accurate fire), but they still get easily destroyed, because they would be totally overpowered.

Upgrades would make the tank shells radioactive, MIGs outfitted with ECM and gives progaganda an debuffing effect to enemy units. Gatling upgrades replace all normal machineguns with gatlings, while incendiary flack shells gives damage over time.

In well effect, this makes them a fast moving electric, nuclear firestorm that can be as easily entigushed, but can destroy any forets, in contrast to the slow moving tornado that is Russia.

I know that sounds like vanilla china, but making them a elite army would be a bit too similar to the US.

This post has been edited by Die Hindenburg: 22 Jul 2014, 16:25
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X1Destroy
post 22 Jul 2014, 16:55
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QUOTE
For example the Warmaster would be almost immune to bullet and NBC damage, but will loose to even a 1-on-1 scorpion


This is the dumbest part both gameplay wise and realism wise. Otherwise, your oppinions are OK.

QUOTE
I know that sounds like vanilla china, but making them a elite army would be a bit too similar to the US.


Because they're supposed to be similar.........China is the world's most powerful Superpower in ROTR after all..........

This post has been edited by X1Destroy: 22 Jul 2014, 16:59


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V.Metalic
post 22 Jul 2014, 18:06
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Umm... I think that you described here a new faction, not a branch of China. From how I understood RotR Generals, it is that each faction has its set strategy, tactics and playstyle. Generals are only affecting the "direction of your strategy" than the whole strategy. This is not ShW, where each USA General had an unique and distinctive playstyle, but here the Air Force General does not forbid the ground forces, but he has more specialization of air forces.

Your ideas sounds interesting, but not for the China. While it is possible to be doing the spams, it changes the gameplay from other generals more than the others. Mau and Jin are both capable of the spams like Chen, just that they use nuclear, napalm and EMP weapons, or supports troops with ECM and jammers, respectively. Chen has a boost to the production of the units, and some more hard-hitting units like Overlord.

Hate this or not, but thats how I see it, Hindenburg.


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Composite armour
post 22 Jul 2014, 19:28
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Added some infantry and upgrades to mine, still clueless on what to come up with for a Rank 3 gen power though.


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__CrUsHeR
post 23 Jul 2014, 0:06
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QUOTE (V.Metalic @ 22 Jul 2014, 14:06) *
Umm... I think that you described here a new faction, not a branch of China. From how I understood RotR Generals, it is that each faction has its set strategy, tactics and playstyle. Generals are only affecting the "direction of your strategy" than the whole strategy. This is not ShW, where each USA General had an unique and distinctive playstyle, but here the Air Force General does not forbid the ground forces, but he has more specialization of air forces.

Your ideas sounds interesting, but not for the China. While it is possible to be doing the spams, it changes the gameplay from other generals more than the others. Mau and Jin are both capable of the spams like Chen, just that they use nuclear, napalm and EMP weapons, or supports troops with ECM and jammers, respectively. Chen has a boost to the production of the units, and some more hard-hitting units like Overlord.

Hate this or not, but thats how I see it, Hindenburg.

I agree with your point about China and its segments.

Although MARS has made ​​a great job in terms of lore to justify the Red Guard as a parallel army on the Generals the PLA indeed is another faction that retains very few elements related to the Red Guard presented on the Generals and ROTR; and for more than MARS is good in to associate fiction with reality we can not ignore the fact that China's 21st Century has several divisions of ZTZs, the latest generation fighters and hypersonic missiles in clear arms race with Russia, ECA and USA. Even if the China may not have involved the PLA so far in wars whose which is inserted - most against the GLA which is an irregular army - but in case of a war against a superpower like Russia for example arguably some of the PLA's General enter on action, because 60s cannon fodder versus technology of last generation makes no sense.

If the history of ROTR had approached China from a point view with more shades of gray - a communist country closed to the world along the lines of NK - would be more plausible the end of the PLA and the rise of the Red Guard as the sole army to China; on the contrary was shown that China has become an even stronger, richer and modern, indeed an Asian empire, then became the contradictory the existence of the Red Guard, but the MARS' efforts has justified things; but I admit that practically nothing in the Red Guard is present in the the PLA 21 century - which is a modern army for an conventional war against a military power, any justification in this sense makes things get too far from logic. I would like to say that I love the Red Guard on the Generals and ROTR that follows the 'rule of cool', but I face the Red Guard as a paper tiger. tongue.gif

This post has been edited by __CrUsHeR: 23 Jul 2014, 0:10


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V.Metalic
post 23 Jul 2014, 0:51
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QUOTE (__CrUsHeR @ 23 Jul 2014, 1:06) *
I agree with your point about China and its segments.

Although MARS has made ​​a great job in terms of lore to justify the Red Guard as a parallel army on the Generals the PLA indeed is another faction that retains very few elements related to the Red Guard presented on the Generals and ROTR; and for more than MARS is good in to associate fiction with reality we can not ignore the fact that China's 21st Century has several divisions of ZTZs, the latest generation fighters and hypersonic missiles in clear arms race with Russia, ECA and USA. Even if the China may not have involved the PLA so far in wars whose which is inserted - most against the GLA which is an irregular army - but in case of a war against a superpower like Russia for example arguably some of the PLA's General enter on action, because 60s cannon fodder versus technology of last generation makes no sense.

If the history of ROTR had approached China from a point view with more shades of gray - a communist country closed to the world along the lines of NK - would be more plausible the end of the PLA and the rise of the Red Guard as the sole army to China; on the contrary was shown that China has become an even stronger, richer and modern, indeed an Asian empire, then became the contradictory the existence of the Red Guard, but the MARS' efforts has justified things; but I admit that practically nothing in the Red Guard is present in the the PLA 21 century - which is a modern army for an conventional war against a military power, any justification in this sense makes things get too far from logic. I would like to say that I love the Red Guard on the Generals and ROTR that follows the 'rule of cool', but I face the Red Guard as a paper tiger. tongue.gif

I am not sure what you just tried to say.


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__CrUsHeR
post 23 Jul 2014, 1:13
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QUOTE (V.Metalic @ 22 Jul 2014, 20:51) *
I am not sure what you just tried to say.

In short: the PLA must exist in the ROTR's universe and indeed should not have practically no relation with the Red Guard Army; would be another army within China.


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ComradeCrimson
post 23 Jul 2014, 6:11
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Here's my entry for a Chinese faction, also, please give your thoughts on my Free Conscript division. It describes the units and backstory in the segments, you just got to look. Page 4 if you want to look at that.

General Yi Shang




Branch: PLA
Rank: AAA
Tactics: Fire, Diversions, Aerial bombardment and area control.



Backstory:
A man who is a firm believer in Chinese Legalist philosophy and hard lining authoritarian loyalty to the military and state, Shang was sent to Central Asia after a local commander suffered a humiliating blow where an entire Dam was blown up by GLA insurgents which flooded an entire area, drowning out Chinese forces and civilians alike. He sparked his ruthless reputation here where he began to eradicate GLA sympathizers and GLA forces within the area, using tactics of literally burning out GLA forces and hideouts using age old techniques of using fire to his command, setting up stalwart outposts, lethal amounts of mines to deny mobility on the battlefield as well as using carefully setup ambushes and traps to lure in his opponents, only to close in on them and exterminate their raids utilizing fire and napalm based weaponry.

He eventually made his way to Europe and General Shang was one of the generals responsible for driving out the GLA, his forces scorching out entire GLA controlled settlements and sympathizing rebels without qualms. He was detested by local European civilians for his rather harsh, brutal regimens when it came to searches and security measures he imposed, but he managed to get his assigned tasks and objectives completed.

Now that a new age of war wages, General Shang awaits orders on where his next operation leads...

Infantry:

General Shang gets the regular red guards, flak troopers and pyros, hackers, Lotus and disruptor team, however he does not get nukeneers or volunteer squads, or minigunner teams.

Instead he gets Napalm teams, which are a replacement for minigunners. They do more anti-vehicle damage and kill infantry, and can do an area denial sweep with their flameguns, which will spew out a wall of flame to cover an area. They also have more range then Pyros and are beefier overall, but slower of movement and have to deploy.

General Shang can get fire resistant uniforms/suits, that outfit his Red Guards, Flak Troopers, Pyros and his Disruptor and Napalm teams with flame retardant suits that also help against toxins and radiation, reducing the damage against them and also giving them a bit of a visual change.

Vehicles (Land):

Shang has access to most of the standard vehicles of China, and has access to Shenlongs- with the exception of Hopper and Gatling tanks. Instead of Gatling tanks, Shang gets Flak Tracks, which are essentially slower firing equivalents who do more damage to air and vehicles, and are equivalent in armour to a battlemaster. They also can fire up some ECM flares to disrupt enemy missiles and anti air gunfire, but due to this they cost more- about 900 credits. They do not do as much damage versus infantry.

Shang also begins with the Black Napalm upgrade, and he can research White Napalm- which is an even more potent, longer burning napalm.

Aircraft:

Shang has access to Hellfire MiG bombers, and has access to MiG interceptors. He has access to the typical Chinese aircraft upgrades. He does not have access to Hans, nor does he have access to airships- however he has the Shājiāng helicopter, which is essentially a small helicopter based roughly off of a fictional version of the Z-9 helicopter with a small adjustable mortar situated on the side of the aircraft that fires between small incendiary shells and EMP burst shells. This helicopter outranges the majority of defenses (including anti air installments) but not tier 2 anti air units like the Wotan or Twinfang. It's armour is not great, and the unit costs roughly 2000 credits, but it serves as an aerial artillery that in groups can create a firestorm, disable vehicles and slightly damage them with the EMP and kill infantry fairly well.
The Shājiāng can also drop Chinese mines that cover a small patch on the ground, allowing these helicopters to serve as an aerial mine layer. They have no anti air capabilities of their own and are very vulnerable to enemy aircraft themselves, as well as anti air on the ground.

Edit:In terms of how weak the helicopter is- its comparable to a technical health and armour wise, its fairly slow for a helicopter (It would be equivalent to how the Helix was, perhaps) and it requires a breeder reactor to be built. It also needs to stop to fire, it cannot fire on the move as it requires the helicopter to stabilize for the shot. (This does not mean it deploys, only stops and fires.)
Also, mechanics wise the helicopter fires like if it were a tank with an inferno HE shell- its a lobbed shell cannon rather then an upward trajectory howitzer. So you avoid self damage issues and other nonsense that way.
And the Shājiāng damage wise would take roughly 2 shells to kill a typical red guard infantryman with the napalm variant shells, and for EMP shells they would do 5% damage for the battlemasters, the Napalm shells also not very powerful until they create a firestorm.- though the EMP shells do disable the vehicles like disruptor teams.
There is also a deadzone where the Shājiāng cannot fire- so if a unit closes in too close they can exploit that, though the Shājiāng can drop mines to counteract this.
Buildings:

Shang has access to all of the standard Chinese buildings as one would expect, however his defenses and propaganda speakers all come with mines already researched for free.
His gatling turret is replaced by a Security turret as it is so called, which has a purely air focused flak turret and a ground based flame gun that spurts out flames like a dragon tank focused solely on the ground. Both are independent of each other.

Technologies/Upgrades:

For those who missed it in the text- he gets Black Napalm free/already researched, He gets Incendiary shells for free/already researched, and he has access to White Napalm, which upgrades fires to be longer burning and even more potent. He can research Flame Retardant Suits/Uniforms, which make his Red Guards, Flak Troopers, Pyros, Disruptor and Napalm Teams more resistant to fire and slightly more resistant to Toxins and Radiation.
He does not get Gatling gun upgrades.

Note: There has been edits and will be ones in the future, most likely.

This post has been edited by ComradeCrimson: 23 Jul 2014, 8:32


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teslashark
post 23 Jul 2014, 7:15
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QUOTE (ComradeCrimson @ 22 Jul 2014, 21:11) *
Here's my entry for a Chinese faction, also, please give your thoughts on my Free Conscript division. It describes the units and backstory in the segments, you just got to look. Page 4 if you want to look at that.

General Yi Shang




Branch: PLA
Rank: AAA
Tactics: Fire, Diversions, Aerial bombardment and area control.



Backstory:
A man who is a firm believer in Chinese Legalist philosophy and hard lining authoritarian loyalty to the military and state, Shang was sent to Central Asia after a local commander suffered a humiliating blow where an entire Dam was blown up by GLA insurgents which flooded an entire area, drowning out Chinese forces and civilians alike. He sparked his ruthless reputation here where he began to eradicate GLA sympathizers and GLA forces within the area, using tactics of literally burning out GLA forces and hideouts using age old techniques of using fire to his command, setting up stalwart outposts, lethal amounts of mines to deny mobility on the battlefield as well as using carefully setup ambushes and traps to lure in his opponents, only to close in on them and exterminate their raids utilizing fire and napalm based weaponry.

He eventually made his way to Europe and General Shang was one of the generals responsible for driving out the GLA, his forces scorching out entire GLA controlled settlements and sympathizing rebels without qualms. He was detested by local European civilians for his rather harsh, brutal regimens when it came to searches and security measures he imposed, but he managed to get his assigned tasks and objectives completed.

Now that a new age of war wages, General Shang awaits orders on where his next operation leads...

Infantry:

General Shang gets the regular red guards, flak troopers and pyros, hackers, Lotus and disruptor team, however he does not get nukeneers or volunteer squads, or minigunner teams.

Instead he gets Napalm teams, which are a replacement for minigunners. They do more anti-vehicle damage and kill infantry, and can do an area denial sweep with their flameguns, which will spew out a wall of flame to cover an area. They also have more range then Pyros and are beefier overall, but slower of movement and have to deploy.

General Shang can get fire resistant uniforms/suits, that outfit his Red Guards, Flak Troopers, Pyros and his Disruptor and Napalm teams with flame retardant suits that also help against toxins and radiation, nullifying the damage against them and also giving them a bit of a visual change.

Vehicles (Land):

Shang has access to most of the standard vehicles of China, and has access to Shenlongs- with the exception of Hopper and Gatling tanks. Instead of Gatling tanks, Shang gets Flak Tracks, which are essentially slower firing equivalents who do more damage to air and vehicles, and are equivalent in armour to a battlemaster. They also can fire up some ECM flares to disrupt enemy missiles and anti air gunfire, but due to this they cost more- about 900 credits. They do not do as much damage versus infantry.

Shang also begins with the Black Napalm upgrade, and he can research White Napalm- which is an even more potent, longer burning napalm.

Aircraft:

Shang has access to Hellfire MiG bombers, and has access to MiG interceptors. He has access to the typical Chinese aircraft upgrades. He does not have access to Hans, nor does he have access to airships- however he has the Shājiāng helicopter, which is essentially a small helicopter based roughly off of a fictional version of the Z-9 helicopter with a small adjustable mortar situated on the side of the aircraft that fires between small incendiary shells and EMP burst shells. This helicopter outranges the majority of defenses (including anti air installments) but not tier 2 anti air units like the Wotan or Twinfang. It's armour is not great, and the unit costs roughly 1400 credits, but it serves as an aerial artillery that in groups can create a firestorm, disable vehicles and slightly damage them with the EMP and kill infantry fairly well.
The Shājiāng can also drop Chinese mines that cover a small patch on the ground, allowing these helicopters to serve as an aerial mine layer. They have no anti air capabilities of their own and are very vulnerable to enemy aircraft themselves, as well as anti air on the ground.

Buildings:

Shang has access to all of the standard Chinese buildings as one would expect, however his defenses and propaganda speakers all come with mines already researched for free.
His gatling turret is replaced by a Security turret as it is so called, which has a purely air focused flak turret and a ground based flame gun that spurts out flames like a dragon tank focused solely on the ground. Both are independent of each other.

Technologies/Upgrades:

For those who missed it in the text- he gets Black Napalm free/already researched, He gets Incendiary shells for free/already researched, and he has access to White Napalm, which upgrades fires to be longer burning and even more potent. He can research Flame Retardant Suits/Uniforms, which make his Red Guards, Flak Troopers, Pyros, Disruptor and Napalm Teams more resistant to fire and slightly more resistant to Toxins and Radiation.
He does not get Gatling gun upgrades.

Pretty decent and sustainable! Though, I thought mines does not go well with his defenses as they tend to get detonated by the fire...


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And then...
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ComradeCrimson
post 23 Jul 2014, 7:32
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QUOTE (teslashark @ 23 Jul 2014, 7:15) *
Pretty decent and sustainable! Though, I thought mines does not go well with his defenses as they tend to get detonated by the fire...


I might make it where his mines don't explode via fire or some sort of mechanic. Not sure, will have to think that one through.

Edit: Also, while you folks are at it, please review the 93rd biggrin.gif
http://forums.swr-productions.com/index.ph...=4856&st=75

I didn't see any feedback on it :C

This post has been edited by ComradeCrimson: 23 Jul 2014, 7:34


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V.Metalic
post 23 Jul 2014, 10:13
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QUOTE (ComradeCrimson @ 23 Jul 2014, 7:11) *
General Yi Shang




Branch: PLA
Rank: AAA
Tactics: Fire, Diversions, Aerial bombardment and area control.

You have here some interesting ideas, like the Shājiāng and its mortars, making it a "light artillery helicopter" smile.gif And as for that other "general", I already commented on it, saying that "I have no idea what he is supposed to be". Like, is he Russian "general", or ECA (Polish)? And sorry, but reading through that wall of text to read what changes and units he has in arsenal I really dont like.

And in general I want to ask, why are you all writing that "this General dont has access to Overlord, Miltigunner/Disruptor Team, Nuke Cannon" and all? These are unique units of the General, why write it down when it applies to all other Generals? When you say "this General has access to Firebase as Thorn", than fine, he has it, but I really dont see much point in stating the evident unless said otherwise. Just a thing that I marveled here about.


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It is so true that its funny and sad at the same time.
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ComradeCrimson
post 23 Jul 2014, 10:35
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QUOTE (V.Metalic @ 23 Jul 2014, 10:13) *
You have here some interesting ideas, like the Shājiāng and its mortars, making it a "light artillery helicopter" smile.gif And as for that other "general", I already commented on it, saying that "I have no idea what he is supposed to be". Like, is he Russian "general", or ECA (Polish)? And sorry, but reading through that wall of text to read what changes and units he has in arsenal I really dont like.

And in general I want to ask, why are you all writing that "this General dont has access to Overlord, Miltigunner/Disruptor Team, Nuke Cannon" and all? These are unique units of the General, why write it down when it applies to all other Generals? When you say "this General has access to Firebase as Thorn", than fine, he has it, but I really dont see much point in stating the evident unless said otherwise. Just a thing that I marveled here about.



I write it just to clarify it for people who don't know, and because he may share some special units. And because lots of people on here have wrote generals that have completely different unit tree's and such so I feel the need to clarify.

As for the 93rd its a division made up of both Russians and Eastern European volunteers for the most part sympathetic to the Federation's cause-

its like a paramilitary in a sense that formed from a deserters movement due to the megalomania of Alexsandr. They are still loyal to the Russian Federation, and they still fight the ECA, its one of their biggest enemies is the Shock Divisions and Alexsandr, so its a bit of a rogue aspect of the Russians. It relies on its manpower and it has LOOTED ECA units, like it looted ECA Jagd mammuts (which are stripped down and called skinned mammoths) and other stuff and refurbished and modified it, and the Svinya's or pigs are like a beefier version of the Mishkas in a sense, the equivalent of the GLA battle bus in function in some regards just with mine clearing abilities like that of the Mishka.

It follows the brute aspect of Russian light units and infantry strategies, staying in favour of the overall theme of Russia itself- steamrolling assault faction.

I admit its not a clean format like this recent one but keep in mind I wrote it as a joke originally and then said, lets make something serious of it.

Thanks for your thoughts though, if others got any they are welcome too.

This post has been edited by ComradeCrimson: 23 Jul 2014, 10:37


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V.Metalic
post 23 Jul 2014, 12:02
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It does sound nice, but by me not for the game. For the lore purposes yes, but ingame it seems to me to too much deviate from the general Russian gameplay of "steamroll". I think that you are a Russian pro player, no?

When I am trying my takes on the new Generals, I try to keep in mind if it does not affect the faction's gameplay style too much. My Foreign Legion General is quite on the edge, but he is still the turtle-player. Only when he gets into offensive he is faster and more mobile than Wolfgang, but not as armored. And can do some sabotages with the Partisans (name will be needed to be changed, because of GLA's Partisan infantry).


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It is so true that its funny and sad at the same time.
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teslashark
post 23 Jul 2014, 13:18
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My idea of a "just in it for the money" GLA general from Mexico.
QUOTE
General "Malverde" Almodovar - GLA Black Market and Infiltration General
Originally an obscure arms dealer on the border between California and Mexico, Almodovar provided transport and weapons to Jarman Kell and his band of thives because he does not ask customers any questions. When GLA expanded into Latin America more than a decade later and the survivors of the thieves returned as prominent figures of the movement, they are glad to find their old business partner alive and prosperous. Today, he is in charge of both the GLA in Latin America and the GLA smuggling operation inside the United State, but prefers to keep a distance with mainstream GLA leaders outside business meetings.
Branch: Unknown
Rank: Most Wanted Top 30
Tactics: Quasi-military operations

Infantry:
Crackshooter - Replaces RPG Trooper; attacks armor and low-flying aircrafts with an anti material rifle.
Black Market AT/AA Missle - a one man AT/AA missle launcher unit that needs to deploy to fire. Pay a small amount of credits (like the Topol) to launch a stolen special round that not even the operator knows what it is, may be HE, toxic, EMP, nuclear, thermobaric, teargas, smoke, or nervegas.
No Terrorists and Angry Mobs.

Vehicle:
Armored Technical - Replaces Technical; gets a second MG when loaded with its first passenger.
Black Market Patton Tank - Replaces Marauder Tank; can activate second mode to detect stealth.
Dana Mobile Artilery - Replaces Grad; can fire a stolen special round for a fee per shot, or a spotter round that reveals fog of war.
Demoralization Truck - A truck that loops GLA propaganda against the rest of the world. Demoralizes enemy like a mobile teargas.
No Bomb Trucks.

Aircraft:
Tweet Attack Aircraft - Replaces Interceptor; Armed with 2 AT guns; can drop a toxin bomb on target to contaminate.
Black Marcket Little Bird - Replaces Gazelle; Armed with AT/AA machineguns and AT missles.

Building:
Broker House - Replaces Chemical Lab; Gains 1 AT machinegun and 1 AA missle after garrisoning, upgrade to generate income at 10 credits per second.
No Demo Traps.

Upgrades:
Discount Fuel - Light vehicles 20% faster and does not lose speed when damaged; 10% lower resistance against fire.
American Weapons - Replaces AP Ammo; 30% more damage for infantry, light vehicles and Black Market Patton Tank.
Commercial GPS - 10% sight increase for vehicles, 5% less resistant to ECM and hacking.
Commercial Digital Infrastructure - Replaces Fortified Structures; buildings 20% more resistant to fire, toxin and radiation, 10% faster rebuild; 25% less resistant to Microwave and hacking.
Workers already have shoes.

GPs:
Discipline - Order a Tweet Attack Aircraft to fire at the ground indiscriminately, shortly increasing friendly rate of fire and speed in the AOE.
Under-the-Table Export - Replaces Sabotage Production; sell drugs to the enemy, increase income by 5%, 10%, 15% while increasing enemy production time by 5%, 10%, 15%.
No Insurrection.


This post has been edited by teslashark: 23 Jul 2014, 13:26


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Die Hindenburg
post 23 Jul 2014, 15:18
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8ani5.gif mindfuck.gif My suggestions were without background thought thanks for the critic and responses, sometimes i really overdo things, i rather modify existing things than creating them. tongue.gif
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Admiral*Alex
post 23 Jul 2014, 18:03
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QUOTE (ComradeCrimson @ 23 Jul 2014, 2:32) *
I might make it where his mines don't explode via fire or some sort of mechanic. Not sure, will have to think that one through.

Edit: Also, while you folks are at it, please review the 93rd biggrin.gif
http://forums.swr-productions.com/index.ph...=4856&st=75

I didn't see any feedback on it :C


#93 was a response to an idea which at the time I didn't know it was a joke.


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V.Metalic
post 23 Jul 2014, 19:51
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May I post the preliminary sheet for my 4th Chinese General, which you can help fill out? So far I dont know how to name him by his strategy, as it has to contain two words, and I dont know what to put beside "Regular" unsure.gif

This post has been edited by V.Metalic: 23 Jul 2014, 19:53


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It is so true that its funny and sad at the same time.
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Admiral*Alex
post 23 Jul 2014, 20:22
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QUOTE (V.Metalic @ 23 Jul 2014, 14:51) *
May I post the preliminary sheet for my 4th Chinese General, which you can help fill out? So far I dont know how to name him by his strategy, as it has to contain two words, and I dont know what to put beside "Regular" unsure.gif


Please post, I'll try to help.


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V.Metalic
post 23 Jul 2014, 22:21
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Shock Tactics General Zhang

Military Analysis
Full Name: Zhang Man Li
Allegiance: People's Republic of China
Branch: PLA Ground Force, Nanjing Military Region
Tactics: Modern Combat Doctrine, Experience

National Information
Class Number: 2060-495833-8
Stationed: Base "Dog" Nanjing
Rank: Shang Jiang

Description

Exclusives

Structures & Defenses

Infantry
Regular (Soldier)
- Replaces Red Guard.
- Trained alone (not in pairs).
- Armed with an automatic rifle with a underslung 35mm grenade launcher which can launch flame grenades to clear garrisons.

PLA Marine
- Tier 1/2 elite infantry.
- Armed with automatic shotguns (like AA-12), experts at dealing with infantries in the open field and in garrisons where they have to swarm it and kill the occupants (hopefully possible to code).
- Wears armored vests with shoulder and neck guards, and possibly without a helmet.
- Possibility to be stealthed when not moving or attacking.
-- (Possibility) When stealthed, PLA Marines can use throwing knifes to kill enemy without revealing their position, thought the target must be close. (Ideal to deal with GLA Workers)

Vehicles
- (Possibility) Hopper Tank is not available.

Mantis Rocket Tank
- Tier 1 anti-armor tank.
- Armed with two rocket launchers on the sides of the dome-shaped turret, with radar and sensor array on the back. Higher fire range than most main battle tanks, good against all armored targets.
- Can fire napalm missiles against garrisoned buildings to clear them out (Ability, or ).

ZTZ-129 Warlord Tank
- Tier 2 advanced main battle tank (Overlord equivalent).
- Equipped with 125mm smoothbore gun and commander's remote-controlled dual machine gun that can target infantry and air targets alike. New spaced armour technology was used on this tank to decrease the penetration speed of the incoming missiles and shells, decreasing the damage dealt by around 20-30% (This means its more durable than Battlemaster, but not more than Golem). Equipped with improved aiming system, can quickly turn the turret and with the autoloader can fire in swift order (equivalent to Paladin Tank).
-- (Possible option) Outer layer of spaced armour type may contain heavy element (possibly depleted uranium) inside.
-- (Possible option) Or the spaced armour is made from special ceramic armor.
- Appearance is based on Type 99 MBT, and possibly on ZTZ-104 from Contra (minor, so that it isnt accused of "stealing from other mod again").

Aircraft
Z-10 Ming Attack Helicopter
- Han Gunship equivalent.
- Tier 1 attack helicopter, maneuverable with decent speed.
- Armed with four 4-rocket launchers that deal with armored targets the most. On the chin is located a 30mm grenade launcher against infantry. Rockets are fired one at a time, with a time delay of 1 second.

Upgrades


General Powers
Advanced Training Regime
- 1-Star General Power.
- All combat infantry units gains Veteran status when recruited.
- Possibility to change it into it to 3-Star General Power, with each level increasing the category of units affected (infantry, vehicles, aircraft).

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My 4th Faction Generals
- USA Future Weapons General Crawford
- China Shock Tactics General Zhang
- GLA ... General
- Russia Strategic Reserves General Zima
- ECA Foreign Legion General Jean-Claude

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Initially I thought to name him "Xiao Ri", full name of APA Taskmaster, but than I dismissed it, and went with a new name smile.gif I added the "Li" between them, because "Zhang Man" sounded like some callname of a superhero biggrin.gif

Okay, so I would need to help with coming up with the General's title. I am thinking about a "Regular Force General", but I am not sure about it.

Than I dont know how to name the elite infantry, who are urban warfare specialists (and are quite merciless, but nothing compared to Shock Troopers, they respect the "medics and priests are untouchable"), the possible (proper) light tank that replaces Hopper, and the helicopter ComradeCrimson suggested. And the ideas for GP powers. I am considering the global stealth upgrade for infantry, but some upgrade for other units would be needed too, like for the vehicles, a better protection maybe?

This post has been edited by V.Metalic: 16 Aug 2014, 0:35


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It is so true that its funny and sad at the same time.
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Darky
post 24 Jul 2014, 7:57
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Zhang Li Man, Zhang Li Man,
Does whatever things China can,
Sends elite units,
Any size,
Destroys GLA,
Just like flies,
Here comes the Zhang Li Maaaan.
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V.Metalic
post 24 Jul 2014, 9:33
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QUOTE (DarkyPwnz @ 24 Jul 2014, 8:57) *
Zhang Li Man, Zhang Li Man,
Does whatever things China can,
Sends elite units,
Any size,
Destroys GLA,
Just like flies,
Here comes the Zhang Li Maaaan.

laugh.gif laugh.gif laugh.gif Nicely done indeed biggrin.gif We have a Chinese superhero now! biggrin.gif


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It is so true that its funny and sad at the same time.
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