Bradley IFV, Bradley's Appreciation/Farewell Thread |
Bradley IFV, Bradley's Appreciation/Farewell Thread |
24 Jul 2014, 13:34
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#1
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Group: Members Posts: 130 Joined: 13 January 2013 From: Lebanon Member No.: 9633 |
Hello there!
Since I've read that the Bradley IFV will be removed in version 1.85, I'd like to express how sad I am since the Bradley was such an essential asset in my USA tactics. (I really hope that will change though ) Anyways you can post what you think about the Bradley and how you use it. -------------------- "How about we sing "Kyle's Mom is a Stupid Bitch" in D minor..." |
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24 Jul 2014, 13:56
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#2
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Group: Members Posts: 404 Joined: 11 July 2012 From: The Moon Member No.: 9224 |
It will be missed
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24 Jul 2014, 13:58
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#3
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Group: Members Posts: 165 Joined: 24 May 2014 Member No.: 10479 |
Hello there! Since I've read that the Bradley IFV will be removed in version 1.85, I'd like to express how sad I am since the Bradley was such an essential asset in my USA tactics. (I really hope that will change though ) Anyways you can post what you think about the Bradley and how you use it. Source of that? And which vehicle will deal with the role of the Bradley? |
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24 Jul 2014, 14:02
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#4
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Group: Members Posts: 541 Joined: 23 January 2014 Member No.: 10272 |
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24 Jul 2014, 14:16
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#5
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
The Bradley IFV will only be removed for 1.85. It'll be brought back for Bradley, and likely in updated form, in 2.0. The reason for this temporary removal is that there isn't enough of a reason to justify the Bradley's presence in the -current- 1.85 USA setup. Any change to its functionality would either make it even more marginal or overpowered - a weird, seemingly paradoxical duality I know - so instead of implementing some jarring temporary change to its mechanics, we chose to remove it in the same way as we did with the Little Bird.
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24 Jul 2014, 14:40
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#6
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Group: Members Posts: 130 Joined: 13 January 2013 From: Lebanon Member No.: 9633 |
The reason for this temporary removal is that there isn't enough of a reason to justify the Bradley's presence in the -current- 1.85 USA setup. No one can argue with that except the beta testers. If it's possible that the beta testers, and developers of course, to find a slot for the Bradley because it is such good looking and unique unit. -------------------- "How about we sing "Kyle's Mom is a Stupid Bitch" in D minor..." |
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24 Jul 2014, 16:04
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#7
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Frontline Chaos mod leader and creator Group: Tester Posts: 493 Joined: 6 June 2009 From: Dordrecht, the Netherlands Member No.: 25 Projects: ROTR Tester Host of |
No one can argue with that except the beta testers. If it's possible that the beta testers, and developers of course, to find a slot for the Bradley because it is such good looking and unique unit. It pretty much did a bunch of roles for which USA already has several dedicated vehicles. Afaik testers couldn't agree whether it was OP or UP (from what I remember from several months ago). -------------------- |
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24 Jul 2014, 16:09
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#8
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
I thought it was supposed to be to the Humvee what the Paladin is to the Crusader?
-------------------- Composite Armor has been installed, sir.
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24 Jul 2014, 16:15
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#9
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Group: Tester Posts: 169 Joined: 5 August 2013 From: Slovakia Member No.: 10059 Projects: ROTR Tester |
Also, we couldnt agree on what it could to beside being a marginally better armored, slower Humvee or TOWvee with PDL.
It will be much easier to do something about it when there wouldnt be vehicles overlapping with its functionality. This post has been edited by TheSneakyGLA: 24 Jul 2014, 16:16 -------------------- Printing Quadcannons.
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24 Jul 2014, 16:16
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#10
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
This again?
Well, I don't feel like rephrasing what I said back then. As long as the Bradley still exist in WB like Little bird, it's enough. -------------------- We Die Standing.
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24 Jul 2014, 16:56
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#11
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Group: Members Posts: 381 Joined: 24 March 2013 From: Wyoming, Michigan, USA Member No.: 9872 'Ex'-American Tanker figthing for the ECA |
The Bradley IFV will only be removed for 1.85. It'll be brought back for Bradley, and likely in updated form, in 2.0. The reason for this temporary removal is that there isn't enough of a reason to justify the Bradley's presence in the -current- 1.85 USA setup. Any change to its functionality would either make it even more marginal or overpowered - a weird, seemingly paradoxical duality I know - so instead of implementing some jarring temporary change to its mechanics, we chose to remove it in the same way as we did with the Little Bird. Is there any chance of it existing in World Builder? As a side note isn't that good for you guys that you created a unit and balanced to the point that you can't change it? -------------------- The Devil Brigade Commander/Commander of NATO Forces
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24 Jul 2014, 17:02
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#12
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
Guys look the Bradleys Role is something that cant be put, Its either a waste or too good of a general power.
Only in the 1.802 Public relese does it have use vs GLA.We debated over this so much....TOO much that In the end we decided to change some things about armoured company and just remove this unit till its calling comes in 2.0 If anyone wants to debate over how usefull to this Im usually bored when waiting for turns while playing March of war:I'd gladly be of service. Mars put it the best way, -------------------- |
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24 Jul 2014, 20:57
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#13
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Group: Members Posts: 130 Joined: 13 January 2013 From: Lebanon Member No.: 9633 |
Afaik testers couldn't agree whether it was OP or UP (from what I remember from several months ago). Well it's perfectly worth the 1 GP since it's well armored, relatively fast, has two types of weapons, laser defense and slot for 4 infantry. So I think the scale might go from balanced to OP unless playing against China. It will be much easier to do something about it when there wouldnt be vehicles overlapping with its functionality. Well, a lot of similar functions to the Humvee but since you get the Bradley from the armor company, it's definitely a better choice (you paid 1 GP for it!). Humvee is an early game hit and run unit while the Bradley is a late game offensive unit. Similar functions, but I wouldn't want to attack a base with Humvees. Guys look the Bradleys Role is something that cant be put, Its either a waste or too good of a general power. Only in the 1.802 Public relese does it have use vs GLA.We debated over this so much....TOO much that In the end we decided to change some things about armoured company and just remove this unit till its calling comes in 2.0 If anyone wants to debate over how usefull to this Im usually bored when waiting for turns while playing March of war:I'd gladly be of service. Mars put it the best way, Like I said before, it's an armored anti-infantry anti-tank transport. It's definitely good for a general power. But again the key here is that it's choosing it is not a no-brainer since 1GP can make a difference between B1-lancer carpet and B2-spirit carpet (the latter being MUCH more powerful). The best assault force is a mixture of Paladins and Bradleys filled with infantry. By taking it out you would be denying an essential asset to the USA ground offense. This post has been edited by Neutrino: 24 Jul 2014, 20:57 -------------------- "How about we sing "Kyle's Mom is a Stupid Bitch" in D minor..." |
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24 Jul 2014, 21:09
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#14
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Group: Members Posts: 381 Joined: 24 March 2013 From: Wyoming, Michigan, USA Member No.: 9872 'Ex'-American Tanker figthing for the ECA |
By taking it out you would be denying an essential asset to the USA ground offense. The key point is that the Bradley IFV is General Bradley's Humvee replacement in 2.0 ,so it's not suppose to be an essential asset for the US. And the only reason it requires a General's point is because it suppose to be for General Bradley in 2.0 (The same version as its 1.802 version). -------------------- The Devil Brigade Commander/Commander of NATO Forces
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25 Jul 2014, 4:09
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#15
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Well it's perfectly worth the 1 GP since it's well armored, relatively fast, has two types of weapons, laser defense and slot for 4 infantry. So I think the scale might go from balanced to OP unless playing against China. Well, a lot of similar functions to the Humvee but since you get the Bradley from the armor company, it's definitely a better choice (you paid 1 GP for it!). Humvee is an early game hit and run unit while the Bradley is a late game offensive unit. Similar functions, but I wouldn't want to attack a base with Humvees. Like I said before, it's an armored anti-infantry anti-tank transport. It's definitely good for a general power. But again the key here is that it's choosing it is not a no-brainer since 1GP can make a difference between B1-lancer carpet and B2-spirit carpet (the latter being MUCH more powerful). The best assault force is a mixture of Paladins and Bradleys filled with infantry. By taking it out you would be denying an essential asset to the USA ground offense. Your arguments might hold true for the Bradley in the "current beta", but iirc the Bradley you know, is very different from the Bradley we know. As Bruce said, there have been a lot of changes to the Bradley. I don't know the exact details, but iirc it was something like: the Humvee and Bradley now, essentially, fill the same role, with the Bradley being far superior in every way to the Humvee, which gives no reason whatsoever for players to use the Humvee, and since SWR is all about "making everything useful", it was decided that the Bradley would be temporarily canned until v2.0, where it would act as Bradley's Humvee replacement. Furthermore, the US faction has received numerous changes that make the argument of Bradleys being an "essential asset to the USA ground offense" no longer true. As to what those changes "exactly" are, you'll just have to wait for the next release (or watch the livestreams), but suffice to say Merica can still kick sufficient ass even without the Bradley. -------------------- |
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25 Jul 2014, 7:36
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#16
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
According to our current plans, the Bradley will no longer be treated as a Humvee replacement/equivalent in 2.0.
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25 Jul 2014, 7:52
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#17
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
To be fair, Humvees don't need Bradleys making them redundant as they are pretty redundant costing 1000 a piece with the launcher and easily losing to Quads and whatnot.
Still, is there a particular reason why the 2.0 Bradley, apparently designed to work in tandem with Humvee which is also available to the general, can't work in 1.85? |
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25 Jul 2014, 12:06
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#18
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
All I said was that Bradley's Bradleys will not share the same design niche/role as the Humvee does for the other American Generals. That isn't to say that he might not have something else instead of the Humvee still.
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25 Jul 2014, 12:39
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#19
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Group: Members Posts: 130 Joined: 13 January 2013 From: Lebanon Member No.: 9633 |
Your arguments might hold true for the Bradley in the "current beta", but iirc the Bradley you know, is very different from the Bradley we know. As Bruce said, there have been a lot of changes to the Bradley. I don't know the exact details, but iirc it was something like: the Humvee and Bradley now, essentially, fill the same role, with the Bradley being far superior in every way to the Humvee, which gives no reason whatsoever for players to use the Humvee, and since SWR is all about "making everything useful", it was decided that the Bradley would be temporarily canned until v2.0, where it would act as Bradley's Humvee replacement. Furthermore, the US faction has received numerous changes that make the argument of Bradleys being an "essential asset to the USA ground offense" no longer true. As to what those changes "exactly" are, you'll just have to wait for the next release (or watch the livestreams), but suffice to say Merica can still kick sufficient ass even without the Bradley. Well a solution could have been that instead of removing the Bradley, you add a new - and of course balanced - feature to the Humvee that will make it unique and worth using even in late game (like the Humvee of the super-weapon general in Shockwave for example). -------------------- "How about we sing "Kyle's Mom is a Stupid Bitch" in D minor..." |
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25 Jul 2014, 12:41
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#20
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
All I said was that Bradley's Bradleys will not share the same design niche/role as the Humvee does for the other American Generals. That isn't to say that he might not have something else instead of the Humvee still. Right, that boxy APC variant thingie, the point still remains. |
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