4th General For Each Faction, Have anyone thought about it ? |
4th General For Each Faction, Have anyone thought about it ? |
25 Jul 2014, 5:21
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#226
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
... General Zhang Aircraft "mortar helicopter" - Tier 1 light artillery helicopter (Han equivalent). - Armed with mortars on its sides, Not that this thread has any importance, but do I spy a wee bit of copying ere? ;3 -------------------- |
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25 Jul 2014, 5:28
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#227
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
I think this looks somewhat familiar.
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25 Jul 2014, 9:42
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#228
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
Than I dont know how to name the elite infantry, who are urban warfare specialists (and are quite merciless, but nothing compared to Shock Troopers, they respect the "medics and priests are untouchable"), the possible (proper) light tank that replaces Hopper, and the helicopter ComradeCrimson suggested. And the ideas for GP powers. I am considering the global stealth upgrade for infantry, but some upgrade for other units would be needed too, like for the vehicles, a better protection maybe? I can remove it if you want, its not a big deal. Thought it isnt exactly specified what this helicopter will do, other than firing on enemies from a moderate distance. -------------------- It is so true that its funny and sad at the same time. |
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27 Jul 2014, 9:39
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#229
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
I wonder what kind of power I have, that when I post something serious and asks "help me with this", no one responds... I am like an DDT (insecticide), just on humans.
-------------------- It is so true that its funny and sad at the same time. |
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27 Jul 2014, 10:35
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#230
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
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27 Jul 2014, 12:58
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#231
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
I even wrote a theme song for your general. You're ungrateful and you hurt my feelings. I like it, but theme songs are not present in the game for the generals. At least, there is no indication for them atm. -------------------- It is so true that its funny and sad at the same time. |
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27 Jul 2014, 13:35
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#232
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Group: Members Posts: 353 Joined: 9 July 2013 Member No.: 10025 |
I like it, but theme songs are not present in the game for the generals. At least, there is no indication for them atm. Dont make it a drama again ok? 4th factions should ONLY then deviate so much if their overall design themes are still the same. Like china having still brick and mortar strucutres and automated turrets as defences, while their units are either weird or cold war design based. The shockwave armour general was a borderline beetween new faction and general, if he would have these traits: No drones or something that replaced them Different power usage and more speciliased strucutres, like a sole upgrade center and a tactical center for the three strategic options (which would be then different then the old us-strategy center ones) Much more different airforce, consiting of VTOLs and heavy helicopters. |
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27 Jul 2014, 16:20
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#233
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Group: Members Posts: 381 Joined: 24 March 2013 From: Wyoming, Michigan, USA Member No.: 9872 'Ex'-American Tanker figthing for the ECA |
... General Zhang Military Analysis Full Name: Zhang Li Man Allegiance: People's Republic of China Branch: PLA Ground Force, Nanjing Military Region Tactics: Modern Combat Doctrine, Experience National Information Class Number: 2060-495833-8 Stationed: Base "Dog" Nanjing Rank: Shang Jiang Exclusives Structures & Defenses Infantry Regular (Soldier) - Replaces Red Guard. - Trained alone (not in pairs). - Armed with an automatic rifle with a underslung 35mm grenade launcher which can launch flame grenades to clear garrisons. "elite infantry" - Tier 1/2 elite infantry. - Armed with automatic shotguns (like AA-12), experts at dealing with infantries in the open field and in garrisons where they have to swarm it and kill the occupants (hopefully possible to code). - Wears armored vests with shoulder and neck guards, and possibly without a helmet. - Possibility to be stealthed when not moving or attacking. -- (Possibility) When stealthed, "elite infantry" can use throwing knifes to kill enemy without revealing their position, thought the target must be close. (Ideal to deal with GLA Workers) Vehicles ... Light Tank/AFV - Replaces Hopper Tank. - Trained alone (not in pairs). - Armed with light gun - (Possibility) Hopper Tank is not available. ZTZ-109 Warlord Tank - Tier 2 advanced main battle tank (Overlord equivalent). - Equipped with 125mm smoothbore gun - Appearance is based on Type 99 MBT, and possibly on ZTZ-104 from Contra (minor, so that it isnt accused of "stealing from other mod again"). Aircraft "mortar helicopter" - Tier 1 light artillery helicopter (Han equivalent). - Armed with mortars on its sides, Upgrades General Powers Advanced Training Regime - 1-Star General Power. - All combat infantry units gains Veteran status when recruited. - Possibility to change it into it to 3-Star General Power, with each level increasing the category of units affected (infantry, vehicles, aircraft). ----------------------------------------------------------------------------------- My 4th Faction Generals - USA Future Weapons General Crawford - China ... General Zhang - GLA ... General - Russia Strategic Reserves General Zima - ECA Foreign Legion General Jean-Claude ----------------------------------------------------------------------------------- Initially I thought to name him "Xiao Ri", full name of APA Taskmaster, but than I dismissed it, and went with a new name I added the "Li" between them, because "Zhang Man" sounded like some callname of a superhero Okay, so I would need to help with coming up with the General's title. I am thinking about a "Regular Force General", but I am not sure about it. Than I dont know how to name the elite infantry, who are urban warfare specialists (and are quite merciless, but nothing compared to Shock Troopers, they respect the "medics and priests are untouchable"), the possible (proper) light tank that replaces Hopper, and the helicopter ComradeCrimson suggested. And the ideas for GP powers. I am considering the global stealth upgrade for infantry, but some upgrade for other units would be needed too, like for the vehicles, a better protection maybe? To be frank I thought I already said this, Bad Computer Bad. This is really great, similar to the US from Vanilla Zero hour which fits if a Chinese generals was going to 'play nice'. Though I think this general needs some kind of unique Tier 2 Anti-Air system(like a S-75 Dvina (Russian: С-75; NATO name SA-2 Guideline), maybe a unique fighter bomber like the J-20 (link for what I was thinking of), maybe a viper/Comanche hybrid for china like the Z-10 (again, link for what I was thinking of), and finally I was thinking a couple of A-SAT weapons (Anti-Satellite weapons). Edit: Maybe a 'clean' powerplant This post has been edited by Admiral*Alex: 27 Jul 2014, 16:21 -------------------- The Devil Brigade Commander/Commander of NATO Forces
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27 Jul 2014, 20:22
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#234
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
To be frank I thought I already said this, Bad Computer Bad. This is really great, similar to the US from Vanilla Zero hour which fits if a Chinese generals was going to 'play nice'. Though I think this general needs some kind of unique Tier 2 Anti-Air system(like a S-75 Dvina (Russian: С-75; NATO name SA-2 Guideline), maybe a unique fighter bomber like the J-20 (link for what I was thinking of), maybe a viper/Comanche hybrid for china like the Z-10 (again, link for what I was thinking of), and finally I was thinking a couple of A-SAT weapons (Anti-Satellite weapons). Edit: Maybe a 'clean' powerplant Despite being "cleaner" than other generals, Zhang is still a "Chinese general", and thus he is still dirty. In fact, he is probably more brutal, but using it efficiently, not just "throw all guns and men to do a mess", but "aim on the enemy, and than do the mess", with a big of psychological warfare (napalm). The Volunteer Squad (which I read will be available to all Generals, only with individual variations) will be available to Zhang, but they will somehow benefit from his "more professional personnel". Like some grenade launchers, rocket launchers, medic support, I dont know. It depends on the "official" variations. Unique Tier 2 AA... I dont know, Twin Fang does seem to me to be all fine. It needs only few moments to set up and can immediately fire. And is doing damage immediately, which is quite strong. Seen 4 Fangs taking down Blackjack with one magazine. Giving it a missile system... it will make it a near copy of either Chaparral or Grumble when I will use the strong Chinese AAM system of now, HQ-9 (pretty much Grumble). Twin Fang is a solid weapon which is an accepted weapon system of the People's Liberation Army Ground Forces. If the unique AAA unit would be made for Zhang, I think it should be some flak weapon, which is different in some way to Twin Fang but has no-time-delay damage potential. A fighter-bomber... again, MiG is an accepted official plane of the PLA Air Force, which operates quite nicely in its role. But Hellfire MiG may be replaced by something, that one seems to be... not "precise" and "modern", just throwing the bombs and hope it hits the target. Maybe based on Nanchang Q-5 with a more precise munition. I did thought about the new gunship for him, most likely the Z-10, there I agree with you. The other helicopter with mortars can be removed, not a problem. What role would the A-SAT hold? Anti-air weapons? -------------------- It is so true that its funny and sad at the same time. |
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6 Aug 2014, 23:23
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#235
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
Sorry for double post.
Made some changes to General Zhang. I gave him his "role", Shock Tactics General, and changed his name to "Zhang Man Li", it sounds better for the tongue. Also gave a name to his elite infantry, "PLA Marine" (they are the best troops of IRL PLA), replaced Light Tank for a Mantis Rocket Tank and added some description to all. And, repalced the "mortar helicopter" with Z-10 "Ming" attack helicopter. The upgrade is still pending. Comments & critique are welcomed and appreciated, good or bad This post has been edited by V.Metalic: 6 Aug 2014, 23:25 -------------------- It is so true that its funny and sad at the same time. |
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11 Aug 2014, 19:10
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#236
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
I'm sure this was already mentioned, but I'd love an unmanned or robotic-based advanced weapons General who fields a diverse number of advanced drones with niche and special abilities in support of heavier Metal Gear-type weapons that are within reason (small-medium sized, less vulnerable legs) such as the Gekko.
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15 Aug 2014, 22:08
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#237
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The owner of the 1st legit (and signed) CD of ShockWave Group: Moderator Posts: 637 Joined: 19 May 2013 Member No.: 9941 |
Brutal Assault General Koslov
Rank: General Branch: Russian Regular Forces Stationed: Volgograd, Russia Tactics: Field Invasion & Scorched Earth -- Infantry -- Rioting conscript Tier 1/2 (need war factory) Cost: $250 Replaces Shmel Trooper Armed with Moltov Cocktails Can clear garnison Can use a war cry to inspire nearby infantry War cry gives same effect than "camaraderie" -- Vehicles -- Grizzly Transport Tier 0 Cost: $650 Replaces BMP Unarmed Amphibious Can transport 10 units Infantry inside and around healed If destroyed, all infantry around gain "camaraderie" bonus Mobile Outpost Tier 1 Cost: $1200 Replaces MTP Vehicle Unarmed, but has fireports for 2 units Repairs vehicles around it Can be deployed by destroying its wheels (impossible to un-deploy) On deployement, creates an incendiary burst in a small radius. Once deployed, repair radius increased, armor restored, and can have 2 more units inside. Rampage Tank Tier 2 Cost: $3000 Replaces Sentinel Armed with dual 125mm cannon Can fire incendiary rockets to infantry Can be upgraded with ERA -- Aircraft -- Demo Hunchback Tier 1 Cost: $1000 Armed with a fuel dispenser Units and buildings covered with fuel ignite and get massive damage if they are hit by incendiary weapon. Can transport 6 units -- Upgrades -- Light the fuse! Tier 1 Cost: $1500 Increases damage done by Rioting Conscripts Increases damage and burn time of Hunchback fuel War Treasures Tier 1 Cost: $2500 Increases the capacity of supply trucks by 50% Unleash the beast Tier 2 Cost: $2500 Rampage tank can now use Overcharge Overcharge increases speed, turret rotation speed and rate of fire for 7 seconds, but Rampage tank takes damage. -- General Powers -- Rank 1: Beluga Strike Calls a Su-27 to strike ground units with a powerful BLG-66 "Beluga" cluster bomb Beluga bomb is effective against defenses and ground units Su-27 is fragile and can be easily be shot down, but quite fast. Requires Helipad or Airfield Rank 3: Prepare for Invasion Increases production speed of target building Level 1: +25% for 60 seconds Level 2: +35% for 90 seconds Level 3: +50% for 150 seconds -------------------- My Soundcloud profile: right here |
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16 Aug 2014, 1:22
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#238
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
Brutal Assault General Koslov Rank: General Branch: Russian Regular Forces Stationed: Volgograd, Russia Tactics: Field Invasion & Scorched Earth -- Infantry -- Rioting conscript Tier 1/2 (need war factory) Cost: $250 Replaces Shmel Trooper Armed with Moltov Cocktails Can clear garnison Can use a war cry to inspire nearby infantry War cry gives same effect than "camaraderie" -- Vehicles -- Grizzly Transport Tier 0 Cost: $650 Replaces BMP Unarmed Amphibious Can transport 10 units Infantry inside and around healed If destroyed, all infantry around gain "camaraderie" bonus Mobile Outpost Tier 1 Cost: $1200 Replaces MTP Vehicle Unarmed, but has fireports for 2 units Repairs vehicles around it Can be deployed by destroying its wheels (impossible to un-deploy) On deployement, creates an incendiary burst in a small radius. Once deployed, repair radius increased, armor restored, and can have 2 more units inside. Rampage Tank Tier 2 Cost: $3000 Replaces Sentinel Armed with dual 125mm cannon Can fire incendiary rockets to infantry Can be upgraded with ERA -- Aircraft -- Demo Hunchback Tier 1 Cost: $1000 Armed with a fuel dispenser Units and buildings covered with fuel ignite and get massive damage if they are hit by incendiary weapon. Can transport 6 units -- Upgrades -- Light the fuse! Tier 1 Cost: $1500 Increases damage done by Rioting Conscripts Increases damage and burn time of Hunchback fuel War Treasures Tier 1 Cost: $2500 Increases the capacity of supply trucks by 50% Unleash the beast Tier 2 Cost: $2500 Rampage tank can now use Overcharge Overcharge increases speed, turret rotation speed and rate of fire for 7 seconds, but Rampage tank takes damage. -- General Powers -- Rank 1: Beluga Strike Calls a Su-27 to strike ground units with a powerful BLG-66 "Beluga" cluster bomb Beluga bomb is effective against defenses and ground units Su-27 is fragile and can be easily be shot down, but quite fast. Requires Helipad or Airfield Rank 3: Prepare for Invasion Increases production speed of target building Level 1: +25% for 60 seconds Level 2: +35% for 90 seconds Level 3: +50% for 150 seconds You know the Prepare for invasion power seems like a really neat feature- But maybe have it for all buildings and have it operate like oil sabotage. A sort of mass mobilization power... could have some interesting gameplay things. -------------------- |
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16 Aug 2014, 3:24
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#239
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
Brutal Assault General Koslov Rank: General Branch: Russian Regular Forces Stationed: Volgograd, Russia Tactics: Field Invasion & Scorched Earth -- Infantry -- Rioting conscript Tier 1/2 (need war factory) Cost: $250 Replaces Shmel Trooper Armed with Moltov Cocktails Can clear garnison Can use a war cry to inspire nearby infantry War cry gives same effect than "camaraderie" -- Vehicles -- Grizzly Transport Tier 0 Cost: $650 Replaces BMP Unarmed Amphibious Can transport 10 units Infantry inside and around healed If destroyed, all infantry around gain "camaraderie" bonus Mobile Outpost Tier 1 Cost: $1200 Replaces MTP Vehicle Unarmed, but has fireports for 2 units Repairs vehicles around it Can be deployed by destroying its wheels (impossible to un-deploy) On deployement, creates an incendiary burst in a small radius. Once deployed, repair radius increased, armor restored, and can have 2 more units inside. Rampage Tank Tier 2 Cost: $3000 Replaces Sentinel Armed with dual 125mm cannon Can fire incendiary rockets to infantry Can be upgraded with ERA -- Aircraft -- Demo Hunchback Tier 1 Cost: $1000 Armed with a fuel dispenser Units and buildings covered with fuel ignite and get massive damage if they are hit by incendiary weapon. Can transport 6 units -- Upgrades -- Light the fuse! Tier 1 Cost: $1500 Increases damage done by Rioting Conscripts Increases damage and burn time of Hunchback fuel War Treasures Tier 1 Cost: $2500 Increases the capacity of supply trucks by 50% Unleash the beast Tier 2 Cost: $2500 Rampage tank can now use Overcharge Overcharge increases speed, turret rotation speed and rate of fire for 7 seconds, but Rampage tank takes damage. -- General Powers -- Rank 1: Beluga Strike Calls a Su-27 to strike ground units with a powerful BLG-66 "Beluga" cluster bomb Beluga bomb is effective against defenses and ground units Su-27 is fragile and can be easily be shot down, but quite fast. Requires Helipad or Airfield Rank 3: Prepare for Invasion Increases production speed of target building Level 1: +25% for 60 seconds Level 2: +35% for 90 seconds Level 3: +50% for 150 seconds Lumpen mobs of the world, unite! This is both extremely entertaining and good to try out in the game. -------------------- And then...
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16 Aug 2014, 11:41
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#240
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
Brutal Assault General Koslov Rank: General Branch: Russian Regular Forces Stationed: Volgograd, Russia Tactics: Field Invasion & Scorched Earth Just a technicality, Russia has "Russian Armed Forces", or as the ground-based army, "Russian Ground Forces", not "Regular". In a way he fits to the Russian tactics of "scorched earth", thought with the lore this tactic isnt that widely applied by Russian commanders, but why not. If the situation demands it I am not sure why Rioting Conscript is replacing Shmel Trooper, when in terms of "burning the enemy" he is inferior. The Molotov cocktails are slower and less accurate than thermobaric rocket, which is also stronger. The only factor which makes him more useful is the War Cry ability. A version of Shmel Trooper that has the War Cry, or simply not with the Molotovs, can be a better option. The Grizzly transport having the Camaraderie "trait" is a great idea, thought the number of transported infantry, when compared to other transport vehicles, would make it a large vehicle. Just saying. The mobile Outpost, it can have infantry inside, or vehicles? Its not clear from that description. But as the support vehicle that can help the Russia keep the ground they took sounds good. How does it creates the incendiary burst around itself when it deploys? It ahs the grenade dispensers loaded with incendiary/thermobaric grenades/charges that are fired in the radius around itself? The Rampage Tank does sound like a modern Mammoth Tank, which I greatly appreciate! A large tank that can deliver tons of damage and withstand the incoming attacks rather easily. Thought my question would be, why this tank isnt used by all Russians instead of Sentinel, or that it isnt used by Aleksandr, the advanced weapons researcher. Demo Hunchback (thought it isnt using demolitions at all)... hmm... to make his attack option working you will have to work in tandem with other units that can set the fuel ablaze. The thermobarics, which the Russians in RotR use extensively, works in similar way. The fuel is dispersed, and than detonated, whcih creates a strong concussive force as well as a vacuum. That Hunchback requires another unit to make it work is a great idea, maybe a Havoc with a incendiary payload, as that is the only thing which can have it and can keep up with Hunchback's mobility. All 3 upgrades sounds great, nothing to comment on them. The Beluga Strike sounds like a great idea, thought not sure if being 1-star GP is a good idea, since from the few that are known, none of them are directly offensive. Either unlock of some great weapons, or some other form of support power. And while I would love to see Su-27/37 in the game, maybe a Frogfoot can be delivering the Beluga bomb? Prepare for Invasion is, like others before me said, an interesting feature which will give a great advantage to the Russian player when he gets to rank 5, just little worried if the numbers are not too much. That the percentage of efficiency is increased is fine, but also the duration? The difference between level 1 and 3 is like 400%, which is a giant jump. ComradeCrimson's note sounds good, just to play with the numbers so it isnt "certain win" GP. ----------------- On another note, what specialty will you give the fourth GLA general? They are the most difficult, as pretty much all aspects have been taken by the official three, and there isnt much more angels to follow. The only one I can imagine is something about salvaging, but there goes the problem, what sort of aspect of... "criminal actions" he can embody. Sulaymaan embodies the warlords of the Africa and Middle East, who use the force to keep their power, and also the arms dealing. Yusuuf is the terrorism of the modern time, using bombs to cause all sorts of terror, or using the fundamentalism and anger of people to cause as much pain and destruction to the enemy as possible. And Ibrahiim is the drug dealing, making all sorts of drugs to gain money for the GLA, and the use of biological and chemical weapons, thing which is common in this area of the world. The question is, what other thing can the fourth general embody? -------------------- It is so true that its funny and sad at the same time. |
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16 Aug 2014, 13:32
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#241
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Just a technicality, Russia has "Russian Armed Forces", or as the ground-based army, "Russian Ground Forces", not "Regular". In a way he fits to the Russian tactics of "scorched earth", thought with the lore this tactic isnt that widely applied by Russian commanders, but why not. If the situation demands it I am not sure why Rioting Conscript is replacing Shmel Trooper, when in terms of "burning the enemy" he is inferior. The Molotov cocktails are slower and less accurate than thermobaric rocket, which is also stronger. The only factor which makes him more useful is the War Cry ability. A version of Shmel Trooper that has the War Cry, or simply not with the Molotovs, can be a better option. The Grizzly transport having the Camaraderie "trait" is a great idea, thought the number of transported infantry, when compared to other transport vehicles, would make it a large vehicle. Just saying. The mobile Outpost, it can have infantry inside, or vehicles? Its not clear from that description. But as the support vehicle that can help the Russia keep the ground they took sounds good. How does it creates the incendiary burst around itself when it deploys? It ahs the grenade dispensers loaded with incendiary/thermobaric grenades/charges that are fired in the radius around itself? The Rampage Tank does sound like a modern Mammoth Tank, which I greatly appreciate! A large tank that can deliver tons of damage and withstand the incoming attacks rather easily. Thought my question would be, why this tank isnt used by all Russians instead of Sentinel, or that it isnt used by Aleksandr, the advanced weapons researcher. Demo Hunchback (thought it isnt using demolitions at all)... hmm... to make his attack option working you will have to work in tandem with other units that can set the fuel ablaze. The thermobarics, which the Russians in RotR use extensively, works in similar way. The fuel is dispersed, and than detonated, whcih creates a strong concussive force as well as a vacuum. That Hunchback requires another unit to make it work is a great idea, maybe a Havoc with a incendiary payload, as that is the only thing which can have it and can keep up with Hunchback's mobility. All 3 upgrades sounds great, nothing to comment on them. The Beluga Strike sounds like a great idea, thought not sure if being 1-star GP is a good idea, since from the few that are known, none of them are directly offensive. Either unlock of some great weapons, or some other form of support power. And while I would love to see Su-27/37 in the game, maybe a Frogfoot can be delivering the Beluga bomb? Prepare for Invasion is, like others before me said, an interesting feature which will give a great advantage to the Russian player when he gets to rank 5, just little worried if the numbers are not too much. That the percentage of efficiency is increased is fine, but also the duration? The difference between level 1 and 3 is like 400%, which is a giant jump. ComradeCrimson's note sounds good, just to play with the numbers so it isnt "certain win" GP. ----------------- On another note, what specialty will you give the fourth GLA general? They are the most difficult, as pretty much all aspects have been taken by the official three, and there isnt much more angels to follow. The only one I can imagine is something about salvaging, but there goes the problem, what sort of aspect of... "criminal actions" he can embody. Sulaymaan embodies the warlords of the Africa and Middle East, who use the force to keep their power, and also the arms dealing. Yusuuf is the terrorism of the modern time, using bombs to cause all sorts of terror, or using the fundamentalism and anger of people to cause as much pain and destruction to the enemy as possible. And Ibrahiim is the drug dealing, making all sorts of drugs to gain money for the GLA, and the use of biological and chemical weapons, thing which is common in this area of the world. The question is, what other thing can the fourth general embody? Slave trafficking, prostitution, rare animal trafficking So some sort of general with high mobility and a more nomadic, more disposable base with faster, cheaper, less durable buildings. This post has been edited by DarkyPwnz: 16 Aug 2014, 13:34 |
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16 Aug 2014, 14:17
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#242
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The owner of the 1st legit (and signed) CD of ShockWave Group: Moderator Posts: 637 Joined: 19 May 2013 Member No.: 9941 |
Just a technicality, Russia has "Russian Armed Forces", or as the ground-based army, "Russian Ground Forces", not "Regular". In a way he fits to the Russian tactics of "scorched earth", thought with the lore this tactic isnt that widely applied by Russian commanders, but why not. If the situation demands it I am not sure why Rioting Conscript is replacing Shmel Trooper, when in terms of "burning the enemy" he is inferior. The Molotov cocktails are slower and less accurate than thermobaric rocket, which is also stronger. The only factor which makes him more useful is the War Cry ability. A version of Shmel Trooper that has the War Cry, or simply not with the Molotovs, can be a better option. The Grizzly transport having the Camaraderie "trait" is a great idea, thought the number of transported infantry, when compared to other transport vehicles, would make it a large vehicle. Just saying. The mobile Outpost, it can have infantry inside, or vehicles? Its not clear from that description. But as the support vehicle that can help the Russia keep the ground they took sounds good. How does it creates the incendiary burst around itself when it deploys? It ahs the grenade dispensers loaded with incendiary/thermobaric grenades/charges that are fired in the radius around itself? The Rampage Tank does sound like a modern Mammoth Tank, which I greatly appreciate! A large tank that can deliver tons of damage and withstand the incoming attacks rather easily. Thought my question would be, why this tank isnt used by all Russians instead of Sentinel, or that it isnt used by Aleksandr, the advanced weapons researcher. Demo Hunchback (thought it isnt using demolitions at all)... hmm... to make his attack option working you will have to work in tandem with other units that can set the fuel ablaze. The thermobarics, which the Russians in RotR use extensively, works in similar way. The fuel is dispersed, and than detonated, whcih creates a strong concussive force as well as a vacuum. That Hunchback requires another unit to make it work is a great idea, maybe a Havoc with a incendiary payload, as that is the only thing which can have it and can keep up with Hunchback's mobility. All 3 upgrades sounds great, nothing to comment on them. The Beluga Strike sounds like a great idea, thought not sure if being 1-star GP is a good idea, since from the few that are known, none of them are directly offensive. Either unlock of some great weapons, or some other form of support power. And while I would love to see Su-27/37 in the game, maybe a Frogfoot can be delivering the Beluga bomb? Prepare for Invasion is, like others before me said, an interesting feature which will give a great advantage to the Russian player when he gets to rank 5, just little worried if the numbers are not too much. That the percentage of efficiency is increased is fine, but also the duration? The difference between level 1 and 3 is like 400%, which is a giant jump. ComradeCrimson's note sounds good, just to play with the numbers so it isnt "certain win" GP. ----------------- On another note, what specialty will you give the fourth GLA general? They are the most difficult, as pretty much all aspects have been taken by the official three, and there isnt much more angels to follow. The only one I can imagine is something about salvaging, but there goes the problem, what sort of aspect of... "criminal actions" he can embody. Sulaymaan embodies the warlords of the Africa and Middle East, who use the force to keep their power, and also the arms dealing. Yusuuf is the terrorism of the modern time, using bombs to cause all sorts of terror, or using the fundamentalism and anger of people to cause as much pain and destruction to the enemy as possible. And Ibrahiim is the drug dealing, making all sorts of drugs to gain money for the GLA, and the use of biological and chemical weapons, thing which is common in this area of the world. The question is, what other thing can the fourth general embody? To answer your questions: Rioting Conscript are designed to be cheaper than Shmel, to be more spammable Mobile Outpost can only carry infantry. The incendiary burst works as you said, a burst of grenades (here incendiary ones) are launched all around the vehicle. I took inspiration with French Galix System (used by Leclerc Tank) About the Hunchback, it acts more like a support weapon, in order to give a damage bonus, which can be useful against large groups. Talking about Beluga Bomb, I wanted to do something effective to open breaches in ennemies defenses. It is effective against defenses, but not big buildings. It also has limited AoE. About the "Prepare for Invasion" power, maybe it needs adjustment to be less OP, I agree. And for 4th General of GLA and China, I haven't found their specialty. I'm working on it. But first, I think I will correct General Koslov. Thanks for your remarks ^^ -------------------- My Soundcloud profile: right here |
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16 Aug 2014, 15:10
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#243
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Group: Members Posts: 565 Joined: 6 February 2014 From: USA Member No.: 10285 |
How about, for a fourth GLA general - Not based in Africa, more undercover in various grey areas, with exact whereabouts unknown. Focuses more on insurgency, and manipulating other nations to fight for the GLA. Main income (in lore) would be from voluntary (though secretive) support and donations, perhaps a few ponzi schemes. Weaponry would be mostly inherited from disenfranchised states - his main tanks would be a hodge-podge of various Cold War designs, like Centurions mixed with T-55s and M60 Pattons. Less of a focus on cobbled-together vehicles, more focus on modified normal production vehicles - sort of like Salvage General from Shockwave, but more normalized - think ZSU-57-2 (or similar) for Igla replacer, which would not need to deploy and be immune to anti-missile countermeasures. Something like an oversize Flak 88 as a Stinger Site replacer, with an explosive shell useful for AA and AT. His Rebels would be more organized and use machine guns, giving them a small anti-aircraft ability and higher damage, but less speed. His Tunnel Defenders would use LAWs, which would do more damage than RPGs, but be unable to attack aircraft. As a special infantry, he could have a deployable recoilless rifle (two-man, like the M67), which would be stealthed until it fired or moved. He would have a more respectable air force than the other GLA states, using Mirages armed with three multi-purpose missiles, and Mi-4 Hounds as a buffed-up Gazelle with no AA capability, but would be more armored and use several wire-guided missiles (like, firing 4 at a time instead of 2). Perhaps also a specialized ground attack aircraft with slow speed and high damage attack (something like a Frogfoot, but only using bombs, and a bit slower). For General Powers, he might have something where a few Mig-29s are called in and provide air support for a while over an area - firing missiles and flying in a sort of guard formation. Maybe a paradrop of vehicle reinforcements? Also for the lulz, a special heavy vehicle that would basically be a WWI Mark IV tank, which would move slowly, but be able to cross all terrain and carry infantry inside that fire their weapons - maybe this could be a battle bus replacer? On the downside, his units would be a bit more expensive as they are a more regular fighting force, and he might be lacking some toxins or other unusual equipment. |
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16 Aug 2014, 15:17
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#244
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
Slave trafficking, prostitution, rare animal trafficking So some sort of general with high mobility and a more nomadic, more disposable base with faster, cheaper, less durable buildings. Prostitution is not that interesting for GLA, just for entertainment, and some small money. But the slave trading and trafficking, that sounds more promising. Maybe some poor infantry whore are slaves and unwilling to fight. General that is damn fast, but damn vulnerable that even others have more durability. That could work, thanks DarkyPwnz Maelstrom: Not a problem. 8igDaddy8lake: In a way you have a point with the more sneaky guy that can gain support from other sources. But as I always say here, in RotR the generals dont differ from one another to the point of having completely different play style. The Tunnel Defenders can stay as they are, and more units. GLA, from what was revealed so far, has the minimum of exclusive units from all other factions. That goes to what was revealed of them so far, I may be wrong. The put-together normal production vehicles sounds interesting, yes. Its something that you can think of. This post has been edited by V.Metalic: 16 Aug 2014, 15:34 -------------------- It is so true that its funny and sad at the same time. |
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16 Aug 2014, 23:37
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#245
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Group: Members Posts: 565 Joined: 6 February 2014 From: USA Member No.: 10285 |
8igDaddy8lake: In a way you have a point with the more sneaky guy that can gain support from other sources. But as I always say here, in RotR the generals dont differ from one another to the point of having completely different play style. The Tunnel Defenders can stay as they are, and more units. GLA, from what was revealed so far, has the minimum of exclusive units from all other factions. That goes to what was revealed of them so far, I may be wrong. The put-together normal production vehicles sounds interesting, yes. Its something that you can think of. The way I was trying to make it is not like making it another faction, but enough differences for people to want to play it. Basically, it would be a GLA for people who can diversify their forces well, and it would offer less frail units for use, making them better for holding ground instead of just playing hide and seek. |
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17 Aug 2014, 10:13
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#246
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
The way I was trying to make it is not like making it another faction, but enough differences for people to want to play it. Basically, it would be a GLA for people who can diversify their forces well, and it would offer less frail units for use, making them better for holding ground instead of just playing hide and seek. Than its not a GLA at all. GLA is frail for use that does hide and seek and hit-&-run tactics I was thinking, for the fun, how would a Japan look like as another faction in Generals ZH, either 4th for regular or 6th for RotR (fan all, of course), maybe even mixed with Korean as their closest ally. But the problem is I never came up with the gameplay strategy for them, so I never got past that The aethetics would be they have either orange or pink color (after sakura cherry trees) as faction color, and their units are colored a mix of beige, green and on pieces white. Buildigns are mostly whtie walls and the green/beige roofs and all. Just wanted to put that up here, because, why not -------------------- It is so true that its funny and sad at the same time. |
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17 Aug 2014, 23:12
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#247
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Group: Members Posts: 565 Joined: 6 February 2014 From: USA Member No.: 10285 |
Than its not a GLA at all. GLA is frail for use that does hide and seek and hit-&-run tactics I was thinking, for the fun, how would a Japan look like as another faction in Generals ZH, either 4th for regular or 6th for RotR (fan all, of course), maybe even mixed with Korean as their closest ally. But the problem is I never came up with the gameplay strategy for them, so I never got past that The aethetics would be they have either orange or pink color (after sakura cherry trees) as faction color, and their units are colored a mix of beige, green and on pieces white. Buildigns are mostly whtie walls and the green/beige roofs and all. Just wanted to put that up here, because, why not I said less frail, as they would still be outdated designs. They would still have the other tactics, but more options for simply holding their ground. There were some threads on that a while back, with some interesting ideas thrown out there. I think they would be more reserved in their technology use than the USA and ECA's protocols, but would still have some interesting (and unique) weapons available. They would have some low quality, cheap cost units, mainly to initially swamp an enemy, and then a second level of more powerful "elite" units. Like, Reservists as a base infantry, armed with a simple rifle and rocket launcher (dual-purpose AT and main infantry, but weaker at both than similar units) and then a better (but much more expensive) sort of Heavy Infantry, which would have a better rifle, under-barrel grenade launcher, and would be able to capture buildings. Basically, a sort of double-faction, with two widely varying types of units. Faction colors might be a white-blue or white-red mix, judging from past and present color schemes of their military. |
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18 Aug 2014, 17:01
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#248
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
I said less frail, as they would still be outdated designs. They would still have the other tactics, but more options for simply holding their ground. There were some threads on that a while back, with some interesting ideas thrown out there. I think they would be more reserved in their technology use than the USA and ECA's protocols, but would still have some interesting (and unique) weapons available. They would have some low quality, cheap cost units, mainly to initially swamp an enemy, and then a second level of more powerful "elite" units. Like, Reservists as a base infantry, armed with a simple rifle and rocket launcher (dual-purpose AT and main infantry, but weaker at both than similar units) and then a better (but much more expensive) sort of Heavy Infantry, which would have a better rifle, under-barrel grenade launcher, and would be able to capture buildings. Basically, a sort of double-faction, with two widely varying types of units. Faction colors might be a white-blue or white-red mix, judging from past and present color schemes of their military. Not sure how would that go with the Japan to accommodate two levels of army, one made up from "weaker reservists" and other "highly-trained elite", when there is China right over the sea with endless hordes of infantries and innumerable number of tanks. The thing is other 5 factions kinda occupies all major gameplay styles. -------------------- It is so true that its funny and sad at the same time. |
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18 Aug 2014, 20:55
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#249
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Well there were several threads about Japan as a new faction before, and to be honest it is highly difficult to make it different from either USA, ECA or Russia.
A navy heavy faction would be a cool thing to have, but not in Generals. -------------------- We Die Standing.
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18 Aug 2014, 20:56
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#250
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Group: Members Posts: 381 Joined: 24 March 2013 From: Wyoming, Michigan, USA Member No.: 9872 'Ex'-American Tanker figthing for the ECA |
Not sure how would that go with the Japan to accommodate two levels of army, one made up from "weaker reservists" and other "highly-trained elite", when there is China right over the sea with endless hordes of infantries and innumerable number of tanks. The thing is other 5 factions kinda occupies all major gameplay styles. You could combine styles of gameplay like High-Tech and Hit-and-Run or your choice of the Five. Or you could pick on of the five styles of gameplay then have a favorite tactic/tool. -------------------- The Devil Brigade Commander/Commander of NATO Forces
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