Are you gonna finish this mod?, It seems dead |
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Are you gonna finish this mod?, It seems dead |
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#1
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![]() Yeah, I'm not nicknamed. I'm Eddnamed ![]() Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 ![]() |
Wargames ZH is a good mod, but it has been inactive so long i would consider it dead. So my question is:
Are you gonna finish it? If no, why? -------------------- |
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#2
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![]() League is Life ![]() Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 ![]() |
there busy working on other mods.
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#3
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![]() Yeah, I'm not nicknamed. I'm Eddnamed ![]() Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 ![]() |
there busy working on other mods. I know, but I mean after shockwave´s 0.96 release. -------------------- |
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#4
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![]() Officer of the European Continental Army ![]() Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods ![]() |
AFAIK The team are putting most of their efforts into Shw and ROTR atm.
This might not get properly updated until after the final releases (or later releases) of those projects. -------------------- ![]() ![]() |
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#5
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![]() ![]() Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions ![]() |
I know, but I mean after shockwave´s 0.96 release. After 0.96's release and the next RotR release, we still have to work toward SW 1.0 and RotR 2.0. There's no better reason than the fact that RotR and SW are simply much better mods on a much greater scale and deserve the attention and the effort to get them finished as fast as possible. Even after we release RotR 2.0 and SW 1.0, I really don't think we'll come back and revisit this old mod. But that's just my opinion, all decisions ultimately reside with the_Hunter. -------------------- ![]() |
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#6
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![]() Yeah, I'm not nicknamed. I'm Eddnamed ![]() Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 ![]() |
OK, but I thought this mod would have a good chance to be very good since its beta release.
You may now lock this topic if you want -------------------- |
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#7
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![]() Forum Green ![]() Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions ![]() |
After 0.96's release and the next RotR release, we still have to work toward SW 1.0 and RotR 2.0. There's no better reason than the fact that RotR and SW are simply much better mods on a much greater scale and deserve the attention and the effort to get them finished as fast as possible. Even after we release RotR 2.0 and SW 1.0, I really don't think we'll come back and revisit this old mod. But that's just my opinion, all decisions ultimately reside with the_Hunter. That's pretty presumptuous. Mind you A: The wargames Zero Hour that you see now was also made during Shockwave development, and it did not slow it to such a point that the community noticed the team might have something else to do. B: I think the chance to finish this mod is not less than the chance that Shockwave reaches 1.0. -------------------- ![]() |
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#8
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![]() League is Life ![]() Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 ![]() |
They mostly likey won't imo but that IS just my opionion
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#9
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![]() ![]() Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 ![]() |
Just to put an official statement out there we will defently at least make one more release for this before moving on.
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#10
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![]() Yeah, I'm not nicknamed. I'm Eddnamed ![]() Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 ![]() |
That´s enough for me. Please lock this topic.
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#11
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Kitteh ![]() Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions ![]() |
We do not lock topics unless it is really necessary to do so.
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#12
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![]() ![]() Group: Members Posts: 565 Joined: 14 June 2009 From: Sri Lanka Member No.: 155 ![]() |
Just to put an official statement out there we will defently at least make one more release for this before moving on. Thats great news ![]() -------------------- |
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#13
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![]() ![]() Group: Legend Posts: 731 Joined: 31 May 2009 From: EU Member No.: 8 Projects: SWR Tester Old sneaky german ![]() |
Thats great news ![]() I think i can say safely (as far as i can see) the focus is in the moment on SW and ROTR. But from time to time there can be done some work in the background. -------------------- |
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#14
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![]() Officer of the European Continental Army ![]() Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods ![]() |
I can guess that the other faction will be part of the next release for this mod.
NOD or w/e it's called ![]() This post has been edited by Pickysaurus: 14 Oct 2009, 19:59 -------------------- ![]() ![]() |
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#15
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![]() Master of Wreckage ![]() Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions ![]() |
I can guess that the other faction will be part of the next release for this mod. NOD or w/e it's called ![]() MYSEARCHTERM ![]() Think Skynet. It's pretty much the same. -------------------- ![]() SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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#16
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![]() Officer of the European Continental Army ![]() Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods ![]() |
Heh, trust me to pick the wrong one out of the two
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#17
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![]() Gamer Girl ![]() Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer ![]() |
NORAD vs WOPR. Btw, was the cloning thing your idea?
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#18
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![]() ![]() Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 ![]() |
the cloning thing was in the original game
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#19
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![]() Master of Wreckage ![]() Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions ![]() |
This is where the mod comes from:
![]() (Click me =o ) We basically made it modernized in the SAGE engine. Google for screenshots and you'll find out that the only 3D models were the vehicles and infantry were but mere sprites =o -------------------- ![]() SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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#20
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![]() Femme Fatale Of The Army ![]() Group: Members Posts: 219 Joined: 31 May 2009 From: Alpha Zerox Headquarters Member No.: 3 Make my Day, Baby! ![]() |
Wait, I thought this Mod was based on the PC Version, not Playstation?
o_O - E.V.E. -------------------- ![]() |
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#21
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![]() Master of Wreckage ![]() Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions ![]() |
I believe it's the same if memory serves right
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#22
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![]() Gamer Girl ![]() Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer ![]() |
Interesting enough
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#23
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![]() ![]() Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 ![]() |
I believe it's the same if memory serves right ![]() Thats a negative the playstation game was different from the pc. -------------------- ![]() |
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#24
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![]() Yeah, I'm not nicknamed. I'm Eddnamed ![]() Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 ![]() |
But you´ve done a great work with the models and everything looks well except for the scaling of course. Units just seem kinda giant compared to any civilian building.
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#25
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![]() League is Life ![]() Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 ![]() |
Nothing wrong with that at all.
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