1.1 Visual Update, may contain large amounts of awesome |
1.1 Visual Update, may contain large amounts of awesome |
23 Feb 2011, 20:11
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello everyone!
Today we have a small vissual update on some new graphics and designs for existing units aswell as a few (partialy) new ones: First of is the F/B-22 with a shiney new model. In our previous update we explained that the Drone bombers will be replacing the Generals power airstrike but the F/B-22 will remain ingame as a buildable bomber. This new F/B-22 will be replacing the aurora bomber for General Townes and drops a laser guided bomb that can be upgraded to become a bunker buster. Next is our Tornado Bomber which will be replacing the B-1 Lancer and otherwise function entirely the same. The wings on this plane will fold out when taking off in the same manner as the B-1 Lancer in 1.0 allready does. And last but not least is our newly designed Laser Stealth Fighter. Unlike what the name suggested the stealth fighter does not use laser weapons but is instead armed with 2 fully rotatable autocannons that deploy from the sides when it is ordered to attack. That's it for today stay tuned for more updates coming very soon! -------------------- |
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1 Mar 2011, 0:22
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#26
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Moves like Jaeger. Group: Dev. Team Posts: 143 Joined: 19 January 2010 From: A place where we can dance if we want to... Member No.: 687 Stimulus response. |
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1 Mar 2011, 14:32
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#27
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Why autocannons and not lasers? Having pin-point lasers would mean that shots would not miss, but an autogun would spend too much ammunition. I thought Townes was all about combat efficiency . Even rockets are laser-guided, bullets just seem a little unorthodox for him. Because not everything needs to be a friggin laser. -------------------- |
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1 Mar 2011, 19:00
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#28
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Group: Members Posts: 1 Joined: 6 May 2010 From: Pune, Maharashtra, India Member No.: 983 computer games |
cant stop loving you guys!
iv been a fan of Shockwave since over a year... CnC Generals : Zero Hour was my favorite game, and you guys just bettered it with this amazing mod... after playing .95 for over a year i was desperately waiting for 1.0, feeling sad all the while that there would be no more. but then this happened! i know im not a regular here, on the forum that is, but thats coz i dont have a permanent net connection, yet... thank you SWR team for modding the best strategy game ever! -------------------- |
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2 Mar 2011, 22:43
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#29
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Moves like Jaeger. Group: Dev. Team Posts: 143 Joined: 19 January 2010 From: A place where we can dance if we want to... Member No.: 687 Stimulus response. |
Because not everything needs to be a friggin laser. Yes it does, anyone who thinks otherwise is a fool! But seriously, it doesn't have to be a laser. You do have a point, Townes has too many lasers. That's why we invented things like Rail-Drivers, Gauss and Coil weapons. Having some other somewhat creative thing other then "it dun shot boolets" would make Townes appear more enticing. |
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3 Mar 2011, 5:55
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#30
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Group: Members Posts: 18 Joined: 2 December 2009 From: Wisconsin Member No.: 564 |
And here I thought we weren't getting anything new after 1.0! So excited for the next update.
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Lo-Fi Version | Time is now: 25 May 2024 - 15:06 |