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Rise of the Reds Release: A New Beginning
The_Hunter
post 27 May 2012, 15:20
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Hello Comrades!
You have all waited for this for a long time and perhaps longer than we should have let you wait but all of that won't matter right now because we are finally done with our new release!
There isn't much to say really, we have a lot of goodies prepared for all of you including new fluff, a trailer and of course the releases itself.
Anyway, I will stop blabbering now and let you all have a look at the good stuff smile.gif



Version 1.7 includes a wide range of features and additions, including...

- A fully redesigned Global Liberation Army that makes heavy use of tunnels and guerilla tactics. Spread your underground facilities across the map and unnerve your opponent with a plethora of dirty tricks, including a kill-based secondary income and a harassment-oriented airforce.

- The steamrolling Russian Federation as a fully functioning faction with unique buildings, units and powers. Dominate the skies with heavy Hind helicopters, take the field with waves of ever-relentless Shock Troopers and crush your enemies with the unparalleled Sentinel Tank.

- Many new buildings, units and powers for the old factions, the United States of America and the People’s Republic of China have already been added in 1.5 but their arsenal is further expanded by the versatile American Bradley IFV and the missile-blocking Chinese Jammer Tower.

- A fully functioning, efficiently designed navy that is only available on maps that are specifically suited for ship combat, realized by means of a unique system of capturable Naval Yards that avoids the technical issues usually associated with navies in the SAGE engine.

- Several new Tech structures that can be captured to provide helpful advantages, such as Powerplants, Armories as well as all the Tech structures from Shockwave including the Airport, the Radio Station and the mighty War Fortress.

- Many of the more subtle game mechanics have been revamped, including a more sophisticated tech tier system, an improved air/anti-air counter system and improved stealth/scouting mechanics.

- Plenty of new maps that have been exclusively designed for ROTR, as well as restored Generals versions of all the original maps that underwent changes in Zero Hour.



North Africa, 2028

A large crowd stood waiting at the airport of Tripoli on what would otherwise have been an ordinary Monday morning. But this day was going to be different: While Chinese forces pacified the last pockets of GLA resistance in the ruined cities of Central Europe and the atomic mushroom cloud above downtown Hamburg slowly dissipated, the local populace had gathered in thousands to welcome the legendary heroes who made this vision a reality. A frenetical chorus of jubilations greeted General Mohmar 'Deathstrike' as he and his lieutenant Anwar Sulaymaan stepped out of the stolen European plane that evacuated them from the dying continent in the closing hours of the great insurrection. The Libyan government, along with most of north Africa, had been firmly in support of the GLA for years; what Western analysts initially lauded as an uprising for democracy at the start of the 21st century was quickly marred by corruption, infighting and stagnation. A few years down the line, the masses would once again flood the streets and revolt, but this time, under the banner of what was now known as the Global Liberation Army.


But after decades of endless warfare across all of central Asia, the middle east, north Africa and Europe, Deathstrike, with his greatest feat finally accomplished, grew tired, his thirst for blood and glory finally quenched. In the next few years, younger, more ambitious leaders started scheming against him as cell after cell slowly broke away from the cause. Then, triumph finally gave way to tragedy when a cowardly assassin whose allegiance remains unknown to history till this very day, put an end to the life and legacy of Deathstrike. Without their glorious leader, the local warlords and tin-pot dictators quickly re-assumed control, turning the once mighty organisation into a mere shadow of its former self. But Anwar Sulaymaan, Deathstrike's most trusted aide and, according to himself and his loyal followers, his only legitimate successor, would not allow this heresy to go unpunished. With the US still in isolation, the Europeans in disarray and China complacently savouring its supposed 'victory', Sulaymaan's battle-hardened army swept across Africa, re-absorbing the break-away cells while wiping out anyone who opposed him.


But his charismatic leadership and 'convincing methods' could only get him so far. To the chagrin of General Yusuuf, a Saudi cleric and leader of the GLA's most hardline religious wing, Sulaymaan managed to broaden the populist appeal of the organisation: Unlike Deathstrike's GLA which was centred around religious fundamentalism and an odd mix of pan-Turkic and -Arab nationalism, Sulaymaan's GLA would grow to accept every possible current of exploitable violence, ranging from freelance mercenary forces over disenfranchised African militaries to western anti-government anarchists. Financed through oil, drugs and diamonds, his numbers and influence grew larger, eventually surpassing those of the old GLA in the sense that for the first time in the organisation's history, the GLA was in a position to not just be mere guests in a country whose government tolerated them. Thus, Sulaymaan became obsessed with his personal dream of a 'warrior heaven on Earth', an idea which he soon turned into a bloody reality in central Africa. In his vision, the origin of humankind itself would become the first true GLA 'nation', a place solely dedicated to violence and the raw ferociousness of the human condition; a haven of total freedom for those who are strong enough to take it and a refuge for all who opposed the deceptions and hypocricies imposed on them by any scapegoat of their choosing, be it the West, the East, the rich, the elites, the 'man', the 'system', or the very concept of order itself.


As Sulaymaan started building his empire, outside forces quickly arrived to challenge his vision: American corporatists bought their way into Africa to benefit from the continent's great resource boom while the Chinese put an end to the pirate nation of Somalia with a full-scale invasion and occupation. Meanwhile, the Europeans had re-built their countries and re-organised as what they now called the European Continental Alliance. Sulaymaan's north African allies were the first to suffer from their furious retaliation for the humiliation that he and Deathstrike had inflicted upon them and to the south, the up-and-coming Russian Federation had taken control of the lands, further destabilising the delicate balance of power between the global players. By 2040, the stage was set, the players in position...And Sulaymaan's warrior nation, now firmly established in the heart of the divided continent of Africa, was ready to prove its might!





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MARS
post 28 May 2012, 18:49
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Actually, USA intel is something that we've internally discussed a few days ago and there are going to be some changes to make their options a bit less restricted.
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Mcbob
post 28 May 2012, 18:58
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QUOTE (Anubis @ 28 May 2012, 19:34) *
On a different note - why is it that USA has the lowest intel of all factions, while being the high tech one. They need to unlock their only true intel power, and the cia agent is slow as hell. China has stealth LO's and inet centers, GLA has the awsome radar scan that can basicly be massed like crazy. Russia is also meh, but they aint the tech dominant race.


Well, USA also has the best scout units in the game: the Sentry Drone, and Spy Drone

Not to mention one is stealthed at all times while the other is aerial (less vulnerable) and both are very fast. Coupled with Search and Destroy expands their vision even further. No other faction comes close.

Also, like China in a sense, USA also gets a rank 1 scouting power (Sat Scan).

I guess it's more balancing to make CIA Intel a general point considering it lasts longer than the Chinese rank 1 version and it also encourages the use of the scout units, because in Vanilla, they pretty much near the start of the game, rendered useless as long as the player gets their Strategy Center up. But, maybe its placement at rank 5 is indeed rather too limiting.

This post has been edited by Mcbob: 28 May 2012, 19:04
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Commander-GDI
post 28 May 2012, 19:10
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THX!!! can't wait to play it beer1.gif
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aeroth
post 28 May 2012, 19:30
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gla tunnel with no machinegun ???????????????????????????


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Arrakis
post 28 May 2012, 19:41
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Thanks for the answers! Last time I tried an uncut patch it didn't work, but I'll try again.
So the Saboteur is gone, and something will be revealed later. Just like the ECA will be relvealed later, the second new faction after Russia, wich uses voices and ideas from Red Alert. Let's see: Red Alert, Europe, stealthed infiltrator who can shut down power and reset superweapon timers... Say, does Russia get Attack Dogs?
When GLA doesn't need general points to unlock those units, does that count for Overlord, Paladin ect., too?

This post has been edited by Arrakis: 28 May 2012, 19:45
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Anubis
post 28 May 2012, 20:17
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QUOTE (Mcbob @ 28 May 2012, 19:58) *
Well, USA also has the best scout units in the game: the Sentry Drone, and Spy Drone

Not to mention one is stealthed at all times while the other is aerial (less vulnerable) and both are very fast. Coupled with Search and Destroy expands their vision even further. No other faction comes close.

Also, like China in a sense, USA also gets a rank 1 scouting power (Sat Scan).


None is stealthed. The sentry drone no longer has stealth in any way, nor is it a scouting unit - now its a strong anti-inf. The spy drone while being air its also the most vulnerable.

Anyway - glad to hear that USA will get more flexibility in their intel.
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MARS
post 28 May 2012, 20:20
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QUOTE (aeroth @ 28 May 2012, 20:30) *
gla tunnel with no machinegun ???????????????????????????

http://www.youtube.com/watch?v=cbeR6uYxU50


What, you'd rather have us replace the Dushka Nest with that pissy little peashooter on top of a Tunnel? screwyou.gif

QUOTE (Arrakis @ 28 May 2012, 20:41) *
When GLA doesn't need general points to unlock those units, does that count for Overlord, Paladin ect., too?


As a general rule, we will later eliminate many of the 'Unlocks unit X' powers, or at least provide them with enough features to make them justified. Overlords and Paladins will become default-available for the generals who have them.
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Claine
post 28 May 2012, 20:58
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thanks SWR_team DownLoading now^^


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Mcbob
post 28 May 2012, 21:27
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QUOTE (Anubis @ 28 May 2012, 21:17) *
None is stealthed. The sentry drone no longer has stealth in any way, nor is it a scouting unit - now its a strong anti-inf. The spy drone while being air its also the most vulnerable.


Oh shoot. Thanks for the pointer on the sentry drone.
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aeroth
post 28 May 2012, 22:22
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Give the drushka nest to some general and bring back the tunel machinegun...my entire gla tactic is based on that tunnel sad.gif
map mobility and defences
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Darkfire Angel
post 28 May 2012, 22:39
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QUOTE (aeroth @ 28 May 2012, 23:22) *
Give the drushka nest to some general and bring back the tunel machinegun...my entire gla tactic is based on that tunnel sad.gif
map mobility and defences


Might I suggest you change tactics then rather? The Tunnel network was a meh defence at the best of times.

Onto other matters

The civilian informant keeps wandering around and randomly gets run over by enemy vehicles. I've tried putting him in out of the way spots but he doesn't have a very large sight radius. I hardly ever take it now since I can just spam radar vans.

I noticed when I put my Command truck into the chem lab a radar dish comes out the dome. is this just a visual thing or is it meant to do something. I'm thinking it represents your ability to still use general powers but I'm not sure. I was thinking maybe it was to give you radar.

This post has been edited by Darkfire Angel: 28 May 2012, 22:47


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Comr4de
post 28 May 2012, 22:55
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QUOTE (Darkfire Angel @ 28 May 2012, 16:39) *
Might I suggest you change tactics then rather? The Tunnel network was a meh defence at the best of times.

Onto other matters

The civilian informant keeps wandering around and randomly gets run over by enemy vehicles. I've tried putting him in out of the way spots but he doesn't have a very large sight radius. I hardly ever take it now since I can just spam radar vans.

I noticed when I put my Command truck into the chem lab a radar dish comes out the dome. is this just a visual thing or is it meant to do something. I'm thinking it represents your ability to still use general powers but I'm not sure. I was thinking maybe it was to give you radar.

Place them behind their Supply docks, there's no proper way to hide him from AI as they are random but there will be nitch spots for them.

Would be the same in a PVP game, requires a bit of skill and intuition haha


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Commander-GDI
post 28 May 2012, 23:09
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only thing annoying me until now is that the GLA-barack needs so much build-space, should be smaller than the armsdealer imo..
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Mcbob
post 28 May 2012, 23:19
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A sign of things to come?

This post has been edited by Mcbob: 28 May 2012, 23:19
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Mr.Kim
post 28 May 2012, 23:50
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I didn't knwo Golem is able cross water I8.gif

This post has been edited by MR.Kim: 28 May 2012, 23:54


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aeroth
post 29 May 2012, 1:08
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the countermeasures remain stick to the raptors until they land biggrin.gif

p.s. i hope the scud will be in 2.0
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aeroth
post 29 May 2012, 1:13
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QUOTE (Darkfire Angel @ 28 May 2012, 23:39) *
Might I suggest you change tactics then rather? The Tunnel network was a meh defence at the best of times.


there was only 2 ways to play with gla
vs usa with quads and buggy rush
vs china or another gla with tunnel spam and map control

(and with demo bikes vs noobs:)) )

what can i do now? dushka looks good but dies vs 3 infantery...so not worth the money
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GeneralCamo
post 29 May 2012, 2:31
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You can STILL build tunnel networks. As a matter of fact, you could build an arms dealer and it would function as a tunnel. Map control is still viable. And for defense, keep a few units in your tunnels, and evacuate them on a moment's notice on attack.
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Casojin
post 29 May 2012, 2:55
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I've tried some GLA and is getting some bearing. After completing a Black Market, GLA is extremely effective vs AI (which just spams and throws their lives at you for money).
Also, the new tunnel production structures are quite good. I can easily send my newly built stuff into battle at the frontline (I still prefer putting a few tunnel out there in the front with camo upgrade).

Considering limited number of detectors in RotR, new GLA stealth stuffs are very effective.

QUOTE (MR.Kim @ 29 May 2012, 5:50) *
http://img39.imageshack.us/img39/8826/sshot001.png
I didn't knwo Golem is able cross water I8.gif

I just know that too. They crossed the river (Final Crusade) to attack my flank.


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Zeke
post 29 May 2012, 2:56
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QUOTE (aeroth @ 29 May 2012, 8:13) *
what can i do now? dushka looks good but dies vs 3 infantery...so not worth the money


That's BS! The Dushka can take on a bradley by itself, it can certainly hold it's own against 3 infantries. Compared to that the tunnel network gun is puny and can't even shoot air.

Also there's the fortified structures upgrade.


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Casojin
post 29 May 2012, 3:06
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QUOTE (Zeke @ 29 May 2012, 8:56) *
That's BS! The Dushka can take on a bradley by itself, it can certainly hold it's own against 3 infantries. Compared to that the tunnel network gun is puny and can't even shoot air.

Also there's the fortified structures upgrade.

Maybe the 3 infantries he faced are Shocktroopers. tongue.gif


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Warpath
post 29 May 2012, 4:43
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QUOTE (Casojin @ 29 May 2012, 3:06) *
Maybe the 3 infantries he faced are Shocktroopers. tongue.gif


I've played against a Russian opponent and not even their Shocktroopers can damage my Duska, they eventually destroyed it when they deployed armor.



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Lobo Solitario
post 29 May 2012, 4:46
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QUOTE (bigbri2k5 @ 28 May 2012, 22:23) *
Random question, but have you checked in the documents\generals zero hour data folder to make sure you have an options.ini file. I had a similar sounding problem to yours(either it would freeze and give me a generals.exe has stopped working error, or it would just disappear with no explanation) and it turned out the ini file was missing, even after multiple clean reinstalls.


I've had the same. It seems that Generals generates the .ini file when you first run it after installing, so doing a fresh install and then installing a mod straight away can cause problems - I find that doing a fresh install and then starting the first campaign mission in ZH before quitting out, and then installing mods, is the option which works best for me.
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MARS
post 29 May 2012, 5:53
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QUOTE (Zeke @ 29 May 2012, 3:56) *
That's BS! The Dushka can take on a bradley by itself, it can certainly hold it's own against 3 infantries. Compared to that the tunnel network gun is puny and can't even shoot air.
Also there's the fortified structures upgrade.


Right. There's absolutely nothing 'weak' about the Dushka. As a matter of fact, it tears through infantry and even light vehicles if you place a small bunch of them.
And then there's also the AP Ammo upgrade. The only thing that makes them more vulnerable by comparison is that the gunner can die before the structure goes down.
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IPS
post 29 May 2012, 9:17
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QUOTE (Mcbob @ 29 May 2012, 0:19) *


who knows wink.gif


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