My "Porting Russia into ZH" Thread |
My "Porting Russia into ZH" Thread |
13 Jul 2019, 4:33
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#1
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Group: Members Posts: 11 Joined: 12 July 2019 From: Changchun, China Member No.: 20240 |
Hi guys!
So, I've been thinking about combining the best mods into one, and right now I'm adding Russia's Rapid Deployment General. I renamed the faction into Russia Airborne General (might change into Russia Special Forces General) and replaced Orlov with Zhana Agonskaya. I've done the INI coding for the Playertemplate.ini and the dozer, The problem is, it won't mean anything unless I add images (medallions, general's powers windows, portrait, scorescreen, etc.) My first question is how do I add new medallions, portraits, etc into the existing ini? Where do I even find the images used in the ini? Also, how do I edit the words that show on the skirmish loading screen? Thanks in advance. |
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17 Jul 2019, 17:46
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#2
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Group: Members Posts: 48 Joined: 14 July 2017 From: Roma Member No.: 15601 |
first ting first.
if you plan to use other mod (unless made by you) model \ texture ask the maker fist , if you plan to public the mod ok now for the question: medallions are : [SCGenChallengeSelect512.ini] , but you can make a custom one , make you own for work easier for the image must dig inside [TexturesZH.big] vanilla icon sheet are like SAControlBar512_001.tga [MUST be TGA , DDS don't work] for custom text (i suppose the general arsenal info) you must edit [PlayerTemplate.ini] for add custom text open [EnglishZH.big] and export [Generals.str] you can edit it with Notepad++ once you done place [General.str] inside Command & Conquer Generals Zero Hour\Data foulder -------------------- |
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25 Jul 2019, 16:43
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#3
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Group: Members Posts: 11 Joined: 12 July 2019 From: Changchun, China Member No.: 20240 |
first ting first. if you plan to use other mod (unless made by you) model \ texture ask the maker fist , if you plan to public the mod ok now for the question: medallions are : [SCGenChallengeSelect512.ini] , but you can make a custom one , make you own for work easier for the image must dig inside [TexturesZH.big] vanilla icon sheet are like SAControlBar512_001.tga [MUST be TGA , DDS don't work] for custom text (i suppose the general arsenal info) you must edit [PlayerTemplate.ini] for add custom text open [EnglishZH.big] and export [Generals.str] you can edit it with Notepad++ once you done place [General.str] inside Command & Conquer Generals Zero Hour\Data foulder I did my homework to find out who did what so I can credit them properly, and thanks! I do have a new problem though. I opened up Russia's Crane model on RenX and started putting up skins. The skin for the wheels are on a separate file than the skin for the rest of the unit and so are the lights coming out from..well, the headlights. Now, I have 2 issues: 1. When I tried applying the wheel skin, all I get is a black cylinder. Is this normal? The files are literally the same files from the original ROTR. 2. I need to know where the light skins should be. |
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26 Jul 2019, 2:46
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#4
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Use the w3d viewer that comes with RenX to check which textures are used. Some of the textures will be found in the original ZH/Vgen big files not just the ROTR mod ones.
Make sure the "Display" button is pressed so that you can see the texture in the viewport. -------------------- |
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29 Jul 2019, 6:45
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#5
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Group: Members Posts: 11 Joined: 12 July 2019 From: Changchun, China Member No.: 20240 |
Use the w3d viewer that comes with RenX to check which textures are used. Some of the textures will be found in the original ZH/Vgen big files not just the ROTR mod ones. Make sure the "Display" button is pressed so that you can see the texture in the viewport. Awesome, thanks! |
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2 Aug 2019, 4:52
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#6
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Group: Members Posts: 11 Joined: 12 July 2019 From: Changchun, China Member No.: 20240 |
Okay, I applied the correct skin for the Russian crane and saved it where I should, but when I opened the same model on RenX, it got blank again. Is this normal?
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5 Aug 2019, 6:50
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#7
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Make sure the "Display" button is pressed so that you can see the texture in the viewport. -------------------- |
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6 Aug 2019, 6:18
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#8
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Group: Members Posts: 11 Joined: 12 July 2019 From: Changchun, China Member No.: 20240 |
Already did. Now I have some weird colours instead of the texture.
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10 Aug 2019, 14:59
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#9
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Group: Members Posts: 48 Joined: 14 July 2017 From: Roma Member No.: 15601 |
Already did. Now I have some weird colours instead of the texture. can screenshot of both Renx and W3dView of the model [or the render preview from final big] , just for see how look like -------------------- |
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10 Dec 2019, 5:03
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#10
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Group: Members Posts: 11 Joined: 12 July 2019 From: Changchun, China Member No.: 20240 |
can screenshot of both Renx and W3dView of the model [or the render preview from final big] , just for see how look like I would, but I decided to put that bit on hold and I forgot how far I got there lol. I'll get back to you once I decide to continue with this lol |
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