ShockWave Strange Moments., Post your ShockWave strange moments here. |
ShockWave Strange Moments., Post your ShockWave strange moments here. |
4 Sep 2009, 15:44
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#1
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Forum Volcanologist Group: Members Posts: 66 Joined: 7 June 2009 From: Bicol Region (5), Philippines Member No.: 57 Volcano Researcher |
All kinds of strange moments that you have encountered while playing ShockWave are accepted. May it be a picture, a video, or a story you can post it right here.
This post has been edited by Papaya Master Rai: 4 Sep 2009, 15:45 -------------------- |
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4 Sep 2009, 15:57
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#2
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
About time we got one of these threads.
Poor path finding forces the unit to go under the bridge This post has been edited by Pickysaurus: 5 Sep 2009, 3:03 -------------------- |
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5 Sep 2009, 3:46
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#3
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Group: Members Posts: 15 Joined: 19 June 2009 From: New Zealand Member No.: 181 |
ill post a few more of mine later on
sshot004.bmp ( 2.85MB ) Number of downloads: 133 In other new GLA Quad Snipers were attacked yesterday by a giant man. Two trucks were lightly damaged as the giant fell on them. |
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5 Sep 2009, 3:58
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#4
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
Now that this thread is alive again....... look at my pictures.
http://img186.imageshack.us/i/sshot005.png/ http://img136.imageshack.us/i/sshot002jpg.png/ -------------------- |
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5 Sep 2009, 4:12
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#5
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Pal, what's weird about your first one?
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5 Sep 2009, 14:40
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#6
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Forum Volcanologist Group: Members Posts: 66 Joined: 7 June 2009 From: Bicol Region (5), Philippines Member No.: 57 Volcano Researcher |
It is hard to see, but a dead saboteur is floating.
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5 Sep 2009, 15:11
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#7
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Hmmm rather strange. My internet is too slow to load the image again. So I'll take your word for it.
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5 Sep 2009, 15:20
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#8
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
- Dead links are dead -
This post has been edited by Destiny: 25 Feb 2010, 16:30 -------------------- |
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5 Sep 2009, 21:23
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#9
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The Punmaster Group: Members Posts: 43 Joined: 16 August 2009 From: Rochester, Minnesota, USA Member No.: 357 |
Now that this thread is here, I can repost this (originally posted on RotR strange and funny moments)
Airfield fail!
Attached File(s)
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6 Sep 2009, 8:05
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#10
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
The weird thing about my first picture is that those are all DEAD AND MOVING TANKS.
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6 Sep 2009, 14:47
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#11
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Most of these appear to me as not even damaged, could however be because of the picture quality.
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6 Sep 2009, 15:31
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#12
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
The one thing i found strange was the gattling cannon on the command Center =S
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7 Sep 2009, 4:00
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#13
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
This is what happens when you elevate an airfield and it handles planes.
http://img179.imageshack.us/i/sshot004.png/ This post has been edited by Pal: 7 Sep 2009, 4:00 -------------------- |
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7 Sep 2009, 12:38
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#14
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Group: Members Posts: 46 Joined: 6 September 2009 From: Melbourne, Australia Member No.: 396 |
Aeroplane dragging along a money crate:
http://img44.imageshack.us/img44/2864/weird1.png Aeroplanes digging holes in the ground: http://img190.imageshack.us/img190/8791/weird2p.png Artificial intelligence going nuts with War Factories: http://img215.imageshack.us/img215/9690/weird3.png Dodgy AI building on another building: http://img215.imageshack.us/img215/4655/weird4.png -------------------- |
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7 Sep 2009, 15:40
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#15
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
I see the AI building cheating again <.<
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12 Sep 2009, 12:45
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#16
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Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
So here's what I've got:
Wrong LZ! A Stealth Fighter picks off a flying Supply Truck: Arms Dealer, Black Market and Command Center merged: Hahaha, PWN3D! Railgun Artillery homes on flying infantry NOTES: If you saw a HIGH cash, I've tweaked the Skirmish.ini! -------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
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22 Sep 2009, 20:12
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#17
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Old school war
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22 Sep 2009, 20:38
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#18
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
looks like you need to upgrade to a color graphics card.
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22 Sep 2009, 20:51
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#19
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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22 Sep 2009, 21:22
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#20
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
What's old school about it?
The cameos? The black and white? :S -------------------- |
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22 Sep 2009, 21:25
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#21
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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23 Sep 2009, 1:19
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#22
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Numb Group: Members Posts: 15 Joined: 7 June 2009 From: In a box. Member No.: 45 Nuts. |
Playing against V. GLA. Soldier is from a destroyed stinger site and was still able to fire and take out some of my guys. Don't think I was able to kill him, but he did disappear when I wasn't looking.
-------------------- This is my signature. If you like it, good. If you don't, I don't care. "The walls we build around us to keep out the sadness also keep out the joy" -Jim Rohn Final Fantasy VII - Voices of the Lifestream |
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19 Oct 2009, 9:11
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#23
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Group: Members Posts: 22 Joined: 12 October 2009 Member No.: 483 |
Old but meh
-------------------- QUOTE [01:47:30] <+Nem> Core has been the fastest developed total conversion this side of Zero Hour [01:47:40] <+Nem> All art will be completed by the end of the week |
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19 Oct 2009, 12:51
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#24
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
LOL? Never seen this Kassad
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19 Oct 2009, 19:09
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#25
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Is that just giving the structure veterinary or something?
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25 Oct 2009, 8:58
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#26
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
One time, i was playing a map, and when one of my workers were killed, he still was repairing the building and the building became industructable, i loaded it up with troops and defeated the enamy.
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25 Oct 2009, 13:45
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#27
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
'No picture - did not happen.'
Although that sounds like an interesting bug, however such thing never happened to me so far. |
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25 Oct 2009, 13:52
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#28
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
While browsing through some old files I found this old gem of mine:
Topol Bridge Penetration: it's exceptionally effective against Alexander. (please somebody still get this) -------------------- |
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25 Oct 2009, 14:37
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#29
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Formerly Scopejim Group: Members Posts: 369 Joined: 7 June 2009 From: Land of the Cedar Member No.: 38 Electronics Engineer |
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25 Oct 2009, 17:04
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#30
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
'No picture - did not happen.' Although that sounds like an interesting bug, however such thing never happened to me so far. I was joking about the indestructible part but not the worker part. This went on throughout the game. Also I don't know how to take a photo or movie in-game. This post has been edited by Generalcamo: 25 Oct 2009, 17:05 |
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25 Oct 2009, 18:01
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#31
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Generals/Zero:Hour : F12. Saves a bmp in My Documents->Game Folder.
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25 Oct 2009, 19:02
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#32
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Or use Prt Sc and paste into something like MS Paint
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26 Oct 2009, 15:28
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#33
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
I wonder if Japan's trains are like this.
Great way to deny the enemy Supply Docks. Flat tire! The magic One MOAB that got shot down? No problem. Second time's the charm, after all. -------------------- |
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26 Oct 2009, 21:39
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#34
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
@Magic Schoolbus:
I know where this is from |
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27 Oct 2009, 17:11
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#35
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
ditto
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17 Nov 2009, 6:00
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#36
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Group: Members Posts: 14 Joined: 13 November 2009 Member No.: 535 |
I may not have any screenshots of it, but I had one oddball glitch of the strangely helpful and funny type... I was building a network of advanced demolition traps courtesy of an "acquired" Demo General supply stash outside my base, after having blown up a trio of incoming bomb trucks with my nuke silo. Having completely lost the wreckage of said bomb trucks shortly after the immense blast, I was most surprised when one of these "wrecks from heaven" landed on, and triggered the ONLY demo trap I hadn't switched to manual detonation mode. As the mines were all within the blast radius of each other, they went off in succession, totally destroying the horde of mantis tanks, rebels, bomb trucks and rpg troopers that'd been slipping their way through on the one side of the field towards the northern edge. I had been waiting for the enemy to send their forces in towards the centrally located proximity-triggered mine-style trap. But, hey, it worked. I was further surprised, mind you, when the wreckage of a nearby building caught in the chain of explosions wiped out the enemy's Jarmen Kell, taking his head clean off.
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17 Nov 2009, 14:29
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#37
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Are you sure you not just slightly exagerating? Thouhg it IS possible for wrecks to trigger demotraps, I had it myself once.
Edit: Welcome to the forums. This post has been edited by KamuiK: 17 Nov 2009, 14:30 |
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17 Nov 2009, 21:58
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#38
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Group: Members Posts: 211 Joined: 16 August 2009 Member No.: 356 l33t |
I may not have any screenshots of it, but I had one oddball glitch of the strangely helpful and funny type... I was building a network of advanced demolition traps courtesy of an "acquired" Demo General supply stash outside my base, after having blown up a trio of incoming bomb trucks with my nuke silo. Having completely lost the wreckage of said bomb trucks shortly after the immense blast, I was most surprised when one of these "wrecks from heaven" landed on, and triggered the ONLY demo trap I hadn't switched to manual detonation mode. As the mines were all within the blast radius of each other, they went off in succession, totally destroying the horde of mantis tanks, rebels, bomb trucks and rpg troopers that'd been slipping their way through on the one side of the field towards the northern edge. I had been waiting for the enemy to send their forces in towards the centrally located proximity-triggered mine-style trap. But, hey, it worked. I was further surprised, mind you, when the wreckage of a nearby building caught in the chain of explosions wiped out the enemy's Jarmen Kell, taking his head clean off. wow, sounds like epic pwnage had just occured, i wish you could've gotten a video of it xD |
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28 Nov 2009, 2:05
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#39
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
No comment, no:
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28 Nov 2009, 7:49
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#40
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
You haz a nuke under that bridge
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28 Nov 2009, 14:44
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#41
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
No, I tried to Nuke the bridge, the Nuclear Launcher is somewhere where Black Lotus is. As you see I made many shots because the Nuke continued to fade in and out all 0.5 seconds or something. Also look at the timer. The Nuke itself stayed where it was and did never disappear fully
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28 Nov 2009, 18:50
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#42
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Did it detonate?
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28 Nov 2009, 19:42
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#43
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Nope, never did. Just appear-disappear-appear-disappear all 0.5 seconds.
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28 Nov 2009, 19:50
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#44
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
Probably Poor placement in WB most likey.
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29 Nov 2009, 22:40
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#45
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
So, a really interesting thing: I never knew Bikes can fire on their own too, really useful vs lone buildings:
Less of a Strange Moment, but more a crowning moment of awesome not seen in every match, thouhg I expected them to be gamma: I present the BLUE Soyuz explosion: This post has been edited by KamuiK: 1 Dec 2009, 3:49 |
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30 Nov 2009, 2:29
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#46
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Group: Members Posts: 211 Joined: 16 August 2009 Member No.: 356 l33t |
its beautiful D:
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14 Dec 2009, 4:18
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#47
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
I do that to multi player people all the time
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14 Dec 2009, 15:10
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#48
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Group: Legend Posts: 731 Joined: 31 May 2009 From: EU Member No.: 8 Projects: SWR Tester Old sneaky german |
You have 20 radar van
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14 Dec 2009, 15:23
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#49
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Group: Members Posts: 86 Joined: 2 July 2009 From: Kickassistan Member No.: 230 |
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28 Dec 2009, 14:40
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#50
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
http://img695.imageshack.us/i/sshot001u.png/
The EMP Resistant Raptor! http://img695.imageshack.us/i/sshot002.png/ Never Gets Old -------------------- |
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28 Dec 2009, 15:14
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#51
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
What mission were you playing there? Looks good
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28 Dec 2009, 17:33
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#52
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Group: Members Posts: 186 Joined: 13 June 2009 From: Santiago, Chile Member No.: 142 |
Which map is it? looks interesting
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28 Dec 2009, 22:59
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#53
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
I can somewhat see a D-Day layout. Please do tell, it looks really interesting.
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29 Dec 2009, 5:13
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#54
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
Here:http://cncden.com/genxmaps_missions.shtml
Code Name: In Thy Name(I have no idea if this is off topic) -------------------- |
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29 Dec 2009, 16:03
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#55
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Is that for Shockwave of vZH?>
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30 Dec 2009, 1:57
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#56
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Yeah, I'm not nicknamed. I'm Eddnamed Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 |
Well, i present:
sshot002.bmp ( 2.25MB ) Number of downloads: 106 The dancing battlemaster!(notice the thread marks) I suppose the crew was hearing music while driving to the destination point. -------------------- |
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30 Dec 2009, 3:39
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#57
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
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30 Dec 2009, 4:18
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#58
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
VZH,But playable in Shw. It doesn't actually work in Shw, there is no ICBM launcher -------------------- |
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30 Dec 2009, 13:23
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#59
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Group: Members Posts: 46 Joined: 6 September 2009 From: Melbourne, Australia Member No.: 396 |
I suppose the crew was hearing music while driving to the destination point. Propaganda of course. --------------------------------- Behold, the BATTLE SUB! USA wants greener grass. Battle Sub says: only suicide bombers shall pass! This post has been edited by stubbjax02: 31 Dec 2009, 2:52 -------------------- |
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31 Dec 2009, 20:15
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#60
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Yeah, I'm not nicknamed. I'm Eddnamed Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 |
Wow, how did i do that?
Two Internet Centers? Incredible! (My ally didn´t surrender AND is still alive)(Both are mine)(One dozer built both) What happens when you use a Nuclear Missile and the Earthshaker cannon at the same location? The perferct Nuclear Explosion!! (Notice the earthquake and the nuclear mushroom look great) -------------------- |
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31 Dec 2009, 21:43
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#61
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Group: Members Posts: 211 Joined: 16 August 2009 Member No.: 356 l33t |
simple, you stole tech from the other team obviously (you can kinda tell by having an industrial plant, and coal power plants...)
not that i was in that game because my computer crapped out on me on christmas eve and im getting it checked out soon >_< This post has been edited by huhnu: 31 Dec 2009, 21:44 |
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1 Jan 2010, 1:23
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#62
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Yeah, I'm not nicknamed. I'm Eddnamed Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 |
simple, you stole tech from the other team obviously (you can kinda tell by having an industrial plant, and coal power plants...) You sure? Other team is only GLA. How could an industrial plant come from GLA? OK, OK, you got me. I took an empty Tank Gen Dozer. It´s a shame it was destroyed. -------------------- |
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1 Jan 2010, 3:04
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#63
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Group: Members Posts: 46 Joined: 6 September 2009 From: Melbourne, Australia Member No.: 396 |
What happens when you use a Nuclear Missile and the Earthshaker cannon at the same location? The perferct Nuclear Explosion!! (Notice the earthquake and the nuclear mushroom look great) I found this more amusing: And I seriously recommend buying a better graphics card. That looks... ewww. -------------------- |
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1 Jan 2010, 4:46
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#64
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
I found this more amusing: And I seriously recommend buying a better graphics card. That looks... ewww. Stinger Soldiers are not immune to EMP! -------------------- |
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1 Jan 2010, 21:51
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#65
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Group: Members Posts: 211 Joined: 16 August 2009 Member No.: 356 l33t |
thats weird, i thought infantry were...
This post has been edited by huhnu: 1 Jan 2010, 21:53 |
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2 Jan 2010, 3:31
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#66
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Group: Members Posts: 46 Joined: 6 September 2009 From: Melbourne, Australia Member No.: 396 |
thats weird, i thought infantry were... I think Stingers are special infantry. Microwave Tanks and other EMP abilities can disable Stinger Sites and therefore disable the Stingers inside. I'm not sure if this is entirely correct, but it seems like a logical reason to me. -------------------- |
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2 Jan 2010, 5:15
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#67
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Group: Members Posts: 211 Joined: 16 August 2009 Member No.: 356 l33t |
its probably because the stinger site isnt the defense, the stinger soldiers are :S
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3 Jan 2010, 7:41
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#68
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
Screens from 2009.
Yes, Sheridans are air-mobile, but not like that. ZERO EIGHT You know...a civvie building with runways coming out of it isn't very stealthy. White paint The worst thing that can happen to aircraft: FOREIGN OBJECT DAMAGE Generation Kill! Apparently foundation is important for building structures. White paint #2 One of the most OP things in ShW "Hey dude, look, there's a top-secret military structure outside our house, and no one's here! Those tanks are unmanned too!" -------------------- |
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3 Jan 2010, 9:51
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#69
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Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
I did encounter that a few times when I place Airfields near rocks . -------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
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3 Jan 2010, 21:22
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#70
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Group: Members Posts: 211 Joined: 16 August 2009 Member No.: 356 l33t |
destiny does not dissapoint xD
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22 Jan 2010, 14:45
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#71
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Group: Members Posts: 18 Joined: 16 January 2010 From: Dobrich, Bulgaria Member No.: 670 |
So here is my first post...
Pilots are people too... He is hanging around.. Shhht we're hiding This is the nuclear wall! Aaa Houston we've got a problem here Somebody call for an extermination ? -------------------- Is there a future to come out of this useless time? Will I exist in a place like this? If I wanted to tell you what kind of person I am, the words I'd use would be "good for nothing". Even if you give me the words I'm at a loss for, my heart just won't pay attention. If I can move, if everything changes, it will go dark. Yuri <3 |
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22 Jan 2010, 16:45
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#72
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Nice shots you have there As Destiny would say: 'Move up, move up, low altitude, low alti...'
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22 Jan 2010, 23:18
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#73
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
Nice shots you have there As Destiny would say: 'Move up, move up, low altitude, low alti...' Hahaha, caught me red-handed. -------------------- |
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22 Apr 2010, 0:59
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#74
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Group: Members Posts: 22 Joined: 12 October 2009 Member No.: 483 |
GLA's new powerful ECM barrier prevents Napalm Missiles from entering the base.
-------------------- QUOTE [01:47:30] <+Nem> Core has been the fastest developed total conversion this side of Zero Hour [01:47:40] <+Nem> All art will be completed by the end of the week |
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19 May 2010, 3:46
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#75
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OH, F***! Group: Members Posts: 137 Joined: 26 July 2009 From: MapleWorld. :P Member No.: 295 Inferno shells, anyone? ;) |
YOU CAN PLAY A CAMPAIGN ON SHOCKWAVE??? OMG!!! (actually, I've saved the campaign mission BEFORE getting ShockWave, so, yeah.) This NEVER gets old. -------------------- Hello, comrades.
Before I start, I must ask one question: how do you think battles are won? If you answered "It just take a lot of men", then I may suggest you to leave the academy. Why will I say that? It is because battles are not won just by simply shooting down your enemies: it also takes emotions to fight a battle. Hope, courage, pride, honor, love: these are the main emotions that it takes to win a battle. Yes, your equipment, your skills, and your genetics are very important, but it all boils down to one thing: Do you have the WILL to fight? Class is dismissed. WARNING: Watching this may result in losing your manliness. Yep: I'm a rusty sword. VERY rusty. :/ |
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19 May 2010, 13:27
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#76
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
Don't you just love SAGE.
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19 May 2010, 13:37
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#77
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
Of course you can play ZH campaigns in ShW, but only some because the mod will mess up the campaigns, such as the Burton-Black Lotus-some-snowy map mission.
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5 Jun 2010, 16:40
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#78
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Group: Members Posts: 22 Joined: 12 October 2009 Member No.: 483 |
Umm yeah. "Heavy lift transport" taken a bit too literally.
-------------------- QUOTE [01:47:30] <+Nem> Core has been the fastest developed total conversion this side of Zero Hour [01:47:40] <+Nem> All art will be completed by the end of the week |
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10 Jun 2010, 13:03
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#79
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
How did you get a sub into a Helix in the first place?
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10 Jun 2010, 13:49
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#80
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
Perhaps the sub was on land
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21 Jun 2010, 23:44
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#81
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
how did you destroy the bridge aswell?
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23 Jun 2010, 1:39
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#82
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
And How did you get a sub in the first place?
This post has been edited by Generalcamo: 23 Jun 2010, 1:40 |
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23 Jun 2010, 8:58
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#83
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
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23 Jun 2010, 23:43
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#84
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
We are talking about Prince Kassad here, OF COURSE he played around with the game.
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25 Jun 2010, 19:57
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#85
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I know that there is an official sub model for SW maybe he did a bit of tampering with the game Just look at his money - obviously tampered with -------------------- |
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26 Jun 2010, 19:33
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#86
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
I want destroyable bridges please tell me how you did it
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26 Jun 2010, 22:10
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#87
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Group: Members Posts: 15 Joined: 12 June 2009 Member No.: 130 |
I want destroyable bridges please tell me how you did it There you go my good sir http://forum.falloutstudios.net/index.php?showtopic=1036 |
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27 Jun 2010, 15:50
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#88
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
Thanks alot . hell yes!!
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17 Aug 2010, 1:52
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#89
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Adorably Awkward Android Group: Members Posts: 225 Joined: 31 May 2010 From: Philippines Member No.: 1015 Back after mysteriously disappearing in 2015 |
Oh no it's unrelated!!! -------------------- |
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17 Aug 2010, 2:12
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#90
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OH, F***! Group: Members Posts: 137 Joined: 26 July 2009 From: MapleWorld. :P Member No.: 295 Inferno shells, anyone? ;) |
Hmm, what's that mod you're playing? Looks interesting.
-------------------- Hello, comrades.
Before I start, I must ask one question: how do you think battles are won? If you answered "It just take a lot of men", then I may suggest you to leave the academy. Why will I say that? It is because battles are not won just by simply shooting down your enemies: it also takes emotions to fight a battle. Hope, courage, pride, honor, love: these are the main emotions that it takes to win a battle. Yes, your equipment, your skills, and your genetics are very important, but it all boils down to one thing: Do you have the WILL to fight? Class is dismissed. WARNING: Watching this may result in losing your manliness. Yep: I'm a rusty sword. VERY rusty. :/ |
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17 Aug 2010, 2:18
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#91
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Group: Members Posts: 211 Joined: 16 August 2009 Member No.: 356 l33t |
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17 Aug 2010, 12:24
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#92
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Adorably Awkward Android Group: Members Posts: 225 Joined: 31 May 2010 From: Philippines Member No.: 1015 Back after mysteriously disappearing in 2015 |
He's playing Remix .75 I think. Yes you're right, and that's not me, that's Granger set to Aggressive/Insane(He does that, toughest general with AI when set higher than Passive) I'm playing as Robot Gen(Macro) Try it sometimes(like contra but doesn't require rank). Also this isn't strange but it's epic timing: This post has been edited by GuardianTempest: 17 Aug 2010, 12:26 -------------------- |
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17 Aug 2010, 13:12
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#93
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
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29 Aug 2010, 11:12
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#94
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Group: Members Posts: 7 Joined: 18 July 2010 Member No.: 1083 |
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29 Aug 2010, 11:15
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#95
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Group: Members Posts: 7 Joined: 18 July 2010 Member No.: 1083 |
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29 Aug 2010, 11:16
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#96
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Group: Members Posts: 7 Joined: 18 July 2010 Member No.: 1083 |
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29 Aug 2010, 11:17
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#97
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Group: Members Posts: 7 Joined: 18 July 2010 Member No.: 1083 |
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29 Aug 2010, 17:55
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#98
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Adorably Awkward Android Group: Members Posts: 225 Joined: 31 May 2010 From: Philippines Member No.: 1015 Back after mysteriously disappearing in 2015 |
^ Ok, now you may just have Remix's funny AI there, there's no way THAT can happen enough.
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30 Aug 2010, 10:40
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#99
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Group: Members Posts: 7 Joined: 18 July 2010 Member No.: 1083 |
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31 Aug 2010, 15:50
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#100
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
Now you see me,now you don't...
http://img529.imageshack.us/i/sshot002g.jpg/ -------------------- |
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Lo-Fi Version | Time is now: 24 June 2024 - 21:30 |