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Ardent Seas
Sargeant Rho
post 12 Jan 2015, 22:52
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http://www.indiedb.com/games/ardent-seas/

Ardent Seas is a real time strategy game focusing primarily on Naval combat. The game takes place on an alter-Earth, called Tenorra, an Earth-like planet that is larger and has a bigger Ocean coverage than Earth. The gameplay focuses on the acquisition of Metals and Hydrocarbons, and the destruction of the enemy Command Ship.

Naval Games takes place in an alternate timeline, on an alternate planet, and is roughly equivalent to 2030 in reality. The leading powers in the world are Tenorran Defense Navy, the Naval branch of the Tenorran Defense Union, and the Coalition Navy, part of Coalition of Populist Socialist Nations - CPSN - which are in a cold war-like situation with eachother, with occasional battles happening near their borders. The Tenorran Defense Union is named after the planet itself – Tenorra, which is intended to mean „Not really Earth“, it is a Union of several highly advanced states across 3 continents, and in many regards similar to both the EU and the USA. The CPSN is a loose coalition of countries in the two southern continents, and are on a technological level comparable to the early 1990s, but with flatscreens and smartphones, with very powerful industries – in some ways comparable to present day China.
Tenorra is under siege by an Armada of Drones, the purpose of which is the total destruction of any civilization they find, set upon the Galaxy as a final act of retribution against a rivaling civilization they were losing against.

The player is represented by and starts with a single unit, the Command Ship, the ultimate goal of the game is the destruction of all enemy Command Ships. A player automatically loses if his Command Ship is destroyed.The game features two primary and three secondary resources. The primary resources are Metal and Hydrocarbons, these are later converted into Construction Materials, Ammunition, and Fuel. Ships require Construction Materials to be built, and Ammunition and Fuel to operate.

Ardent Seas will feature a single player campaign, an original soundtrack, three unique factions each with over 20 units, large and diverse maps, with high tactical depth, customizable units and various gameplay modes.





This post has been edited by Sargeant Rho: 1 Apr 2015, 1:34


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Sargeant Rho
post 1 Apr 2015, 1:43
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Cranium Ventilator in chief
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Setting fire to the seas

So, where do I begin?

Let's start with the important stuff first, shall we?

The game is now no longer called Naval Games. The name is Ardent Seas now. Naval Games was only the Development Title, to be used until we had a final name after all. Remember to update your bookmark if you have one, as the URL is now Indiedb.com

More things. The Command Ships' class final name is Flagships, everything else about them remains the same. The class of ships used to capture Islands is now called Command Ship, as those names are all much more fitting than the previous ones.

Next up, we have some storyline changes. Tenorra is its own planet now. It's located several hundred lightyears from Earth, and was colonized quite catastrophically some centuries ago, resulting in a kind of dark age, during which all resources were spent on agriculture, and building up basic infrastructure, losing a lot of tech in the process. The different factions on the Planet have largely recovered, and are a few years ahead of where we are in real life, and some extras. The rest of the storyline remains unchanged.

Little things. The Destroyer is getting an additional set of weapons, two swiveling quad Torpedo Launchers, quite devastating, but inaccurate and of short range.
The KA52N is going to be moved to the CPSN, or replaced completely in face of the storyline changes. The TDN's air force will almost completely consist of VTOLs.

The Shields of the ICES units are getting an interesting mechanic. The more units shoot at the shields, the more resistant the shields become, dealing less and less damage the more fire is received by them, capping off at a reduction of about 75%. The shields however still lose HP, and will deplete eventually.

Also, Unity have updated their licensing. *All* engine-features are now available in the free version. Among other things this means we don't need to overdraft our bank accounts quite as much as before tongue.gif

And now, for the media-part of this media update!

First of all, some renders. The first two are self explanatory. The third image is the TDN Resupply Vessel, which replenishes nearby units with Ammunition and Fuel. The 4th image is the Port structure, with the command ship to scale. This port structure acts as control hub for the Islands.




Next up, Screenshots!




And some newer gameplay footage:




That's it for today, I hope you enjoyed it!

This post has been edited by Sargeant Rho: 1 Apr 2015, 1:52


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- Sargeant Rho   Ardent Seas   12 Jan 2015, 22:52
- - Sargeant Rho   Sneak peek of a coming update, and feature: Unit c...   22 Jan 2015, 20:38
- - Kommandant Karisse   Whoa ... looks awesome! I wonder how a purple-...   22 Jan 2015, 20:54
- - Sargeant Rho   Fabulous, probably   22 Jan 2015, 21:14
- - Sargeant Rho   More Corvette progress. We might use these camo/st...   28 Jan 2015, 0:14
- - Sargeant Rho   Next little update, the KA52N Naval Warfare Helico...   5 Feb 2015, 3:04
- - Oliver   looks pretty neat.. I'm actually interested on...   7 Feb 2015, 4:21
- - Sargeant Rho   Well, we're using Unity's system, and it s...   7 Feb 2015, 4:34
- - Sargeant Rho   Corvette, Helicopters and explosions! The wea...   15 Feb 2015, 21:03
- - Kommandant Karisse   Neat o.o I like the hexagonal pattern for the camo...   15 Feb 2015, 21:20
- - Sargeant Rho   CELL's camouflage from Crysis 2 and 3 for the ...   15 Feb 2015, 21:27
- - Sargeant Rho   Setting fire to the seas So, where do I begin? L...   1 Apr 2015, 1:43
- - Sargeant Rho   Small update: I've finished redesigning the F...   3 May 2015, 9:39
- - TimeBurner   Nice work! excuse me, uhmm, can you please up...   3 May 2015, 10:34
- - Oliver   I'm liking the model so far, the enviroment ar...   3 May 2015, 11:34
- - Sargeant Rho   Everything is WIP still   3 May 2015, 11:49
- - Sargeant Rho   Begone is the old water, the new one actually has ...   7 Aug 2015, 10:41
- - TimeBurner   I want ittt! Nice work man! Really hopin...   7 Aug 2015, 12:21
- - Oliver   Yh, really looking forward to what the environment...   7 Aug 2015, 13:07
- - Sargeant Rho   Kelp forests, cliffs, tropical beaches and lots of...   7 Aug 2015, 14:35
- - Kommandant Karisse   Sounds beautiful :D I'm a sucker for tropical ...   7 Aug 2015, 14:58
- - Sargeant Rho   Indeed. And the Tenorran equivalent of Sharks, Wha...   7 Aug 2015, 16:23
- - Svea Rike   Mm... very sexy! How much will this game cost?   7 Aug 2015, 20:47
- - Sargeant Rho   25€ probably.   7 Aug 2015, 20:54
|- - TimeBurner   QUOTE (Sargeant Rho @ 8 Aug 2015, 5:54) 2...   8 Apr 2016, 11:21
- - Sargeant Rho   September 21st Update There be bad guys The Rava...   21 Sep 2015, 18:29
- - Oliver   Hmm, I was expecting a more darker environment, ca...   21 Sep 2015, 19:24
- - Sargeant Rho   Dark enough?   23 Sep 2015, 11:33
- - SiR Chaff   It's looking good Sargeant Rho.. Btw, is thi...   23 Sep 2015, 11:44
- - Sargeant Rho   So far, it runs pretty well on my PC, and I don...   23 Sep 2015, 12:04
- - Sargeant Rho   Welcome back aboard, Cap'ns! Today's ...   26 Nov 2015, 9:42
- - Sargeant Rho   I was actually going to make a dev 'vlog' ...   6 Dec 2015, 3:12
- - Sargeant Rho   We've got another, smaller article up: This t...   6 Dec 2015, 20:06
- - Sargeant Rho   I've just posted a new, rather humongous updat...   8 Apr 2016, 0:26
- - SiR Chaff   That generous update Implementing ground combat ...   12 Apr 2016, 12:29
- - Sargeant Rho   Dev blog time! I had planned to make the firs...   26 Apr 2016, 19:09
- - TimeBurner   Gorgeous! Sarge,this looks satisfying for a C...   27 Apr 2016, 10:13
- - SiR Chaff   More gameplay info, yass. Thanks Sarge QUOTE Th...   27 Apr 2016, 10:30
- - Sargeant Rho   For simplicity's sake, we're going for a R...   27 Apr 2016, 10:58
- - SiR Chaff   I was hoping for a mix between the two, but this i...   27 Apr 2016, 11:29
- - Sargeant Rho   And another dev blog, looking at our current plans...   27 Apr 2016, 17:21
- - SiR Chaff   Neat ( pun intended )   30 Apr 2016, 12:33
- - Mirrowel   Looks very good, but i have a question. How big is...   6 May 2016, 13:15
- - Sargeant Rho   Technically 4 people. But active right now, only K...   6 May 2016, 13:28
|- - Mirrowel   QUOTE (Sargeant Rho @ 6 May 2016, 15:28) ...   6 May 2016, 23:24
- - Sargeant Rho   Hah, I know the feeling. While I know the basics o...   7 May 2016, 1:48
- - Sargeant Rho   I really need to practice 'public' speakin...   8 May 2016, 4:40
- - The_Hunter   QUOTE (Sargeant Rho @ 8 May 2016, 5:40) I...   8 May 2016, 10:59
|- - Sargeant Rho   QUOTE (The_Hunter @ 8 May 2016, 11:59) I ...   11 May 2016, 8:28
- - The_Hunter   QUOTE (Sargeant Rho @ 11 May 2016, 9:28) ...   11 May 2016, 12:32
|- - Mirrowel   QUOTE (The_Hunter @ 11 May 2016, 14:32) I...   12 May 2016, 20:53
- - Sargeant Rho   RE: Ardent Seas   12 Jun 2016, 9:59
- - Sargeant Rho   We've got a profile on the 'Made with Unit...   15 Jun 2016, 19:21
- - Sargeant Rho   I've recorded some gameplay, and talked over i...   17 Jun 2016, 22:26
- - Sargeant Rho   Aww crap, I completely forgot to post it here XD...   29 Jun 2016, 10:27


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