Ardent Seas |
Ardent Seas |
12 Jan 2015, 22:52
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#1
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
http://www.indiedb.com/games/ardent-seas/
Ardent Seas is a real time strategy game focusing primarily on Naval combat. The game takes place on an alter-Earth, called Tenorra, an Earth-like planet that is larger and has a bigger Ocean coverage than Earth. The gameplay focuses on the acquisition of Metals and Hydrocarbons, and the destruction of the enemy Command Ship. Naval Games takes place in an alternate timeline, on an alternate planet, and is roughly equivalent to 2030 in reality. The leading powers in the world are Tenorran Defense Navy, the Naval branch of the Tenorran Defense Union, and the Coalition Navy, part of Coalition of Populist Socialist Nations - CPSN - which are in a cold war-like situation with eachother, with occasional battles happening near their borders. The Tenorran Defense Union is named after the planet itself – Tenorra, which is intended to mean „Not really Earth“, it is a Union of several highly advanced states across 3 continents, and in many regards similar to both the EU and the USA. The CPSN is a loose coalition of countries in the two southern continents, and are on a technological level comparable to the early 1990s, but with flatscreens and smartphones, with very powerful industries – in some ways comparable to present day China. Tenorra is under siege by an Armada of Drones, the purpose of which is the total destruction of any civilization they find, set upon the Galaxy as a final act of retribution against a rivaling civilization they were losing against. The player is represented by and starts with a single unit, the Command Ship, the ultimate goal of the game is the destruction of all enemy Command Ships. A player automatically loses if his Command Ship is destroyed.The game features two primary and three secondary resources. The primary resources are Metal and Hydrocarbons, these are later converted into Construction Materials, Ammunition, and Fuel. Ships require Construction Materials to be built, and Ammunition and Fuel to operate. Ardent Seas will feature a single player campaign, an original soundtrack, three unique factions each with over 20 units, large and diverse maps, with high tactical depth, customizable units and various gameplay modes. This post has been edited by Sargeant Rho: 1 Apr 2015, 1:34 -------------------- |
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1 Apr 2015, 1:43
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#2
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Setting fire to the seas
So, where do I begin? Let's start with the important stuff first, shall we? The game is now no longer called Naval Games. The name is Ardent Seas now. Naval Games was only the Development Title, to be used until we had a final name after all. Remember to update your bookmark if you have one, as the URL is now Indiedb.com More things. The Command Ships' class final name is Flagships, everything else about them remains the same. The class of ships used to capture Islands is now called Command Ship, as those names are all much more fitting than the previous ones. Next up, we have some storyline changes. Tenorra is its own planet now. It's located several hundred lightyears from Earth, and was colonized quite catastrophically some centuries ago, resulting in a kind of dark age, during which all resources were spent on agriculture, and building up basic infrastructure, losing a lot of tech in the process. The different factions on the Planet have largely recovered, and are a few years ahead of where we are in real life, and some extras. The rest of the storyline remains unchanged. Little things. The Destroyer is getting an additional set of weapons, two swiveling quad Torpedo Launchers, quite devastating, but inaccurate and of short range. The KA52N is going to be moved to the CPSN, or replaced completely in face of the storyline changes. The TDN's air force will almost completely consist of VTOLs. The Shields of the ICES units are getting an interesting mechanic. The more units shoot at the shields, the more resistant the shields become, dealing less and less damage the more fire is received by them, capping off at a reduction of about 75%. The shields however still lose HP, and will deplete eventually. Also, Unity have updated their licensing. *All* engine-features are now available in the free version. Among other things this means we don't need to overdraft our bank accounts quite as much as before And now, for the media-part of this media update! First of all, some renders. The first two are self explanatory. The third image is the TDN Resupply Vessel, which replenishes nearby units with Ammunition and Fuel. The 4th image is the Port structure, with the command ship to scale. This port structure acts as control hub for the Islands. Next up, Screenshots! And some newer gameplay footage: That's it for today, I hope you enjoyed it! This post has been edited by Sargeant Rho: 1 Apr 2015, 1:52 -------------------- |
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