[FAN ADDON] Imperium's New Textures Thread! (ECA+PLA+RUS+USA RELEASED!), New shiny infantry textures, confirmed online-compatible ! |
[FAN ADDON] Imperium's New Textures Thread! (ECA+PLA+RUS+USA RELEASED!), New shiny infantry textures, confirmed online-compatible ! |
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#1
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![]() ![]() Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 ![]() |
Hello everyone! It's my first post, so let me get a few things out of the way...
SWR is great and so is ROTR, thanks for making it! Since I've been lurking for a while, and because I was bored/procrastinating writing school papers, I thought I would make some custom infantry textures for everyone, including (read: mostly) myself! Permission to release has been granted by The_Hunter and Comr4de! HONOUR THEM! Some things to bear in mind: 1. these will never make any code changes to the game, limiting what I can do. 2. I will not increase texture resolution without a very persuasive argument, so my new textures will work on any machine no matter how many conscripts you spam. 3. All textures should be considered to be in various states of WIP, even if I release them. 4. I am an amateur texturer; I've got years of experience, but mostly at doing on and off stuff for various games (nothing serious, no professional training whatsoever) 5. These textures have been tested and are compatible with SWR's multiplayer! 6. In the even that you hate a particular skin, you can remove that specific skin by going into the art folder and deleting the relevant file. Most file-names are easy to figure out. Releases will be by faction, with each pack affecting all infantry of that faction in some way. Some releases will have optional files to use if you want to. [Static] "General... something's coming. Something big!" Release 1: ECA. RELEASED! ![]() GET IT HERE, or as an attachment below. *NEW OPTIONAL ECA PACK* ECA Woodland Infantry Pack V2. Screenshots pending. Uses realistic modern woodland camouflages from a variety of nations! GET IT HERE. *NEW OPTIONAL Helghast (Killzone) themed pack!* GET IT HERE *NEW OPTIONAL Israeli Defense Force themed pack!* GET IT HERE GOYIM Release 2: China. RELEASED! Featuring two FULL optional camo schemes! GET IT HERE Default: ![]() Arid: ![]() And Woodland! ![]() ***NEW CHINESE ARMOR PACK*** -Every single armored vehicle china has, plus its Han Gunship and Blimp, have been retextured, excluding the dozer supply trucks and listening post. -All vehicles use realistic vehicle camoflages from the 1980's and 1990's (and sometimes 2000's) as inspiration. -Battle-master variations from the battle-pack have been completely overhauled. -Most tank treads have been updated. -Pack includes damage models -Pack works with 1.86, confirmed. GET IT HERE! ***NEW PLA MARINE INFANTRY*** Get it Here! Release 3: Russia RELEASED. (send me pictures and I'll put them here! GET IT HERE! Featuring optional Conscripts/RPG troopers, and an optional blue VDV. Pictures later. Take some if you like, If I like them I'll feature them here and credit you. Release 4: USA. RELEASED! (Send me pictures and I'll put them here!) Future Desert Troops and Tanks! ![]() ![]() GET IT HERE FEATURING: -ARMY ACU (RANGER/MISSILE DEFENDER) -MARPAT (RANGER/MISSILE DEFENDER) -'FUTURE' WOODLAND (FEAT. ATACs-FG) (FULL SET) -'FUTURE' DESERT (FULL SET) And! VEHICLE TEXTURES: -CONVENTIONAL DESERT CAMO -'FUTURE' WOODLAND -'FUTURE' DESERT -...and a very patriotic Paladin. NEW US RETEXTURE SET. GET SOME, MARINES! (Images courtesy of Comrade Crimson) ![]() ![]() Release 5: GLA. Later. Release 6: Grand Release. Much later. Release 7: ROTR General Packs! Release 8: Country specific texture packs! PREVIEWS: GLA: Recommended: No Auras! WIP![attachment=1361:ECA_Default_Set.rar] This post has been edited by Imperium: 31 Jan 2016, 23:00
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#2
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![]() ![]() Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 ![]() |
From a story perspective, the ECA are actually meant to look less futuristic than the US. The US have high-tech and elite training as their core themes, which permeate their lineup from basic grunts up to their air force and also unlike the ECA, they are capable of ensuring this high standard for their entire military. The ECA on the other hand is a lot more conventional and, in some ways, even regressive in its themes (anti-personnel mines, indiscriminate cluster munitions and a whole lot of ugly shrapnel weaponry) and their high-tech units, the protocol ones, -only- exist due to the circumstances of the Russo-European war: ECA high command has decided to invest in flashy experimental weaponry in an effort to counter their numerical disadvantage and demoralise the Russians through a technological show of force. If it wasn't for the war on Europe's home soil, the Venom would be harmless a HEV suit, the jumpjet a commercial gimmick in limited military use by airborne specialists, the Pandora would be used to fire civilian satellites and supplies into space, their neutron bombs and nerve gas would not exist, Fenris lasers would be used for scientific purposes and the Manticore would be a technology demonstrator for an arms expo. Take away these weapons and it becomes clear that the ECA is a lot more conventional in its approach, whereas the US have all sorts of lasers, unmanned weapons with rudimentary AI, fancy guided munitions, etc.
That said, I find this a remarkable effort on your part. These skins look really nice (just a little more house colour would be great) and I would like to see more of them. Perhaps even go further and have alternate skins for the factions, based on different environments or themes where people could pick one, for example, the aforementioned 'urban' camo alongside a woodland or tan themed one for the Chinese, or even some mixed camo styles for the ECA to invoke the appearance of different national militaries as a combined force? Personally, I would have preferred to see the VDV with their iconic blue berets too, which may not be realistic, but it makes them easier to identify at a quick glance. Just a random idea. Either way, this is a splendid effort ![]() |
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#3
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![]() ![]() Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 ![]() |
From a story perspective, the ECA are actually meant to look less futuristic than the US. The US have high-tech and elite training as their core themes, which permeate their lineup from basic grunts up to their air force and also unlike the ECA, they are capable of ensuring this high standard for their entire military. The ECA on the other hand is a lot more conventional and, in some ways, even regressive in its themes (anti-personnel mines, indiscriminate cluster munitions and a whole lot of ugly shrapnel weaponry) and their high-tech units, the protocol ones, -only- exist due to the circumstances of the Russo-European war: ECA high command has decided to invest in flashy experimental weaponry in an effort to counter their numerical disadvantage and demoralise the Russians through a technological show of force. If it wasn't for the war on Europe's home soil, the Venom would be harmless a HEV suit, the jumpjet a commercial gimmick in limited military use by airborne specialists, the Pandora would be used to fire civilian satellites and supplies into space, their neutron bombs and nerve gas would not exist, Fenris lasers would be used for scientific purposes and the Manticore would be a technology demonstrator for an arms expo. Take away these weapons and it becomes clear that the ECA is a lot more conventional in its approach, whereas the US have all sorts of lasers, unmanned weapons with rudimentary AI, fancy guided munitions, etc. That said, I find this a remarkable effort on your part. These skins look really nice (just a little more house colour would be great) and I would like to see more of them. Perhaps even go further and have alternate skins for the factions, based on different environments or themes where people could pick one, for example, the aforementioned 'urban' camo alongside a woodland or tan themed one for the Chinese, or even some mixed camo styles for the ECA to invoke the appearance of different national militaries as a combined force? Personally, I would have preferred to see the VDV with their iconic blue berets too, which may not be realistic, but it makes them easier to identify at a quick glance. Just a random idea. Either way, this is a splendid effort ![]() Wonderful feedback! @ECA Fluff: Well, you'z da boss! However I miiight be able to do an optional set for them later, for the grand release. 2nd paragraph: House color: Is always the last thing I do. Care to point out units that need it the most? HC is such a fine thing. It either is too subtle and impossible to notice, or hopelessly garish and eye rending. For gameplay reasons its of course best to have the super garish stuff on infantry, so you can see them. (The_Hunter already explained this much to me ^__^ ) However, there are creative ways to go about it. One thing many people dont realize is that you can subdue the brightness of housecolour through manipulation of alpha channels (on infantry) to be lighter. In theory, you can use this with say, splinter camo, to make units have camouflages based on your team color. In practice this is terrible though because someone ends up with pink and gets laughed at for the rest of the game as his barbie-doll soldiers strut around. Alternate Skins: Will for sure happen, but exactly how and to what extent remains to be seen. I have already confirmed that I will include options to make US Rangers/Missile Defenders African-American if one so chooses, and I feel confident that I will be able to include an ACU option for US infantry as well. In addition, A possible plan for the US could involve as many as three theater specific camos (im currently tinkering with desert stuff :3) however the first release could only include desert gear. Dont worry, the desert gear looks fantastic. For other factions though... hmm. Russia could see some work done, possibly a snow camo set. China likely wont get anything theater specific, at least for right now, but COULD get some optional choices for the Red Guard and Tank Hunter, which might make them look better in certain environments. (Hint: 90s era PLA Woodland ala battlefield 2). GLA is barely even on the drawing board; feel free to suggest whatever you want for them. National ECA camos: Thought about it, even attempted a test with a germanic Panzerfaust, ultimately didnt like it. I might do it as an optional release; the way I see it although equipment is nationalized its users are not, and I worry that the ECA might start looking less like a faction if I take them away from the blue/light blue/gray aesthetic they rock. VDV: ... My lips are sealed ![]() ![]() -------------------- |
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