Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas |
Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas |
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![]() Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 ![]() |
In terms of a game, I believe that factions are an important part of the setting and story. Especially those that are unique.
Examples include: ROTR's five factions: USA (Generalist), GLA (Subversive), China (Spammer/Horde), Russia (Powerhouse) and E.C.A (Cannon/Turtler) The Paradox Mod: Allies (Generalist/Air Force), Soviets (Powerhouse), Empire (More elitist- bit hard to pin down), Confederate Revolutionaries (Subversives- good guy GLA.), Order of the Talon (Elitist/Powerhouse/quality), the Mediterranean syndicate (Cannon/Ranger), the Atomic Kingdom of China (more defensive in approach) and the Electrical Protectorate (Spammer). I love unique factions and I wanted to create a thread where people could post their own faction designs in any universe they want. They could be Post Apocalyptic Bandits, Cybernetic Purists, Dinosaurs, Alternate Dimension fascist super-maniacs with super tanks. This post has been edited by Adoge: 24 Apr 2015, 8:37 -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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![]() Orcinius Genocidalus ![]() Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. ![]() |
What about one that's literally supposed to be a action movie? You get rewarded for destroying superweapons as they're about to launch, veterancy trumps numbers (As in veterancy has no cap, it just keeps going higher) and such. Units start out nameless, but can gain a name and turn into a hero unit when they succeed.
Factions are divided between GOOD and EVIL. GOOD factions are stronger late-game while EVIL ones are stronger early-game and are expected to rush. They all fall under broad sterotypes and I'll use a star wars analogy to explain it. GOOD: Murica(FUCK YEAH): Powerhouse faction, bonuses to veterancy and extremely good lategame steamroller. (Galactic Republic) La Resistance: Subversive: Very hard to root out, units designed for ambush attacks. (Rebel Alliance) The Natives: Technical: Quasi-magical faction with spiritual powers. (Ewoks) EVIL: Russkies: Sterotypical jackbooted thugs. Practically limitless in number. (The Empire) Terrorists: Sucide-bombing madmen. Can easily gain a crippling advantage, but once they're caught, get overrun fast. (Can't really think of one) Cultists: Apocalypse-and-satan worshippers out to summon cthulu. (The Sith) This post has been edited by Serialkillerwhale: 24 Apr 2015, 22:56 -------------------- ![]() |
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