Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas |
Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas |
19 Apr 2015, 14:03
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
In terms of a game, I believe that factions are an important part of the setting and story. Especially those that are unique.
Examples include: ROTR's five factions: USA (Generalist), GLA (Subversive), China (Spammer/Horde), Russia (Powerhouse) and E.C.A (Cannon/Turtler) The Paradox Mod: Allies (Generalist/Air Force), Soviets (Powerhouse), Empire (More elitist- bit hard to pin down), Confederate Revolutionaries (Subversives- good guy GLA.), Order of the Talon (Elitist/Powerhouse/quality), the Mediterranean syndicate (Cannon/Ranger), the Atomic Kingdom of China (more defensive in approach) and the Electrical Protectorate (Spammer). I love unique factions and I wanted to create a thread where people could post their own faction designs in any universe they want. They could be Post Apocalyptic Bandits, Cybernetic Purists, Dinosaurs, Alternate Dimension fascist super-maniacs with super tanks. This post has been edited by Adoge: 24 Apr 2015, 8:37 -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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25 Apr 2015, 0:06
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
The 3rd World War has just ended today, with over 500 million deaths. For decades, the world is filled with mistrust and hatred. It's only a matter of time before everything go out of control. And it happened just as predicted. However, our task here is not yet done. For over 20 years, the southern continent, have been a testing ground for foreign ideologies and theirs experimental weapons. Thousand deaths, millions lost theirs home and loved ones. After the assassination of the last king, the country is in total chaos. The aristocrats, created an impostor and lied about the death of the king in order to keep theirs control over the nation. The people, learned about it and staged a revolt, calling for reforms and an end to the monarchy. The military, now torn apart. Many support the aristocrats, while the others joined the people's revolution. Once comrades in arms, now they are enemies who seek to eliminate the others at anytime. That is the story about this war that most people of this era know. But, we know better... The whole place is in total chaos. Civil wars exist even within the 2 factions, led by different warlords. The aristocrats alliance is not fully unified, as rivalry between the families have always been there as a matter of fact. All of them however, are in favor of siding with China during and after the war as an ally. In the case of revolutionaries, the pro-American faction fought against the pro-Soviet groups, the differences between theirs visions of rebuilding the nation are too much, that such a conflict would be inevitable sooner or later. Both sides receive supports from theirs respective nations, and while the war with aristocrats is still far from over both nations have planned and prepared for such events. Then came the 3rd WW, and things happened just as expected. As for we, we stand alone. Ours objective is different from theirs, but just like them ours goal have already been planned." An introduction for a fictional RTS universe that I have in mind to for quite sometimes. It focus on the struggles of the factions in the yet unnamed country, which contain a fictional the southern continent. Its location should be close to Antarctica, but not exactly next to it. After the catastrophic 3rd World War, the factions which participate in the civil wars are now left to fend for themselves, as theirs client nations have theirs forces withdrawn completely from the continent as a result of the disaster. Factions: -Iron Dream (Power House+Mobile Attacker) What's left of the proud 275th Imperial elite division once known as "Black Tigers", along with several disbanded Imperial army units. Its commanders realized that at this point no one can be trusted, and everything must be started from scratches. No more shall the military be used by different political parties for theirs benefits, in fact the comrades in arms are going to be the only rulers of the state. In the campaign, this is the faction whose goal isn't to gain international support nor maintaining order, but total destruction of all opposition forces and the establishment of a modern dictatorship. Considered the hardest to play as, but also the most rewarding faction as they have definitely the best weapons in the long run. Specialized in search and destroy, heavy defenses and brutal counter attacks. They are unique in the term that they only use one kind of tank and 1 kind of basic infantry through out the rest of the game, through upgrades they can become even more dangerous than the heavy tanks and special forces of other factions. No separate doctrines like other factions, but most of theirs elite units are called in via chosen support powers instead of simply coming from production buildings. -Alliance (Trickery+Jack of all Trade) The aristocrats, after successfully assassinated the king who they believe to have destroyed what the empire truly was, now face the threat of nationalist and communist rebels. Setting aside theirs differences, they decided that the nation can only be rebuilt after the rebels have been defeated or surrendered. Specialized in deception warfare, theirs spy units can convert enemy units to theirs side through various method, as well as creating illusions on the battlefield. They also have better logistic supports than others faction, means better incomes and faster vehicle productions. Theirs units are pretty good and doesn't cost much too train. There are 3 respective doctrines that will grant the player specific benefits, new units and support powers: Suppression, Enhanced logistic supports and Asymmetrical warfare. -People's Revolutionary Volunteers (Horde+Cannon) Started out from a revolt, now separated into 2 sub-factions due to different ideologies. Infighting is common. The revolutionaries have not reached a conclusion about the fate of the nation yet, and now simply fight for controlling territories just for weakening the aristocrats. They have large numbers of volunteers, as well as financial and military support from the Soviet Union and America. While lacking in experienced troops and heavy equipments, they have enough bodies and firepower to put the enemy into submission through direct assaults. The 5 respective doctrines are The People's War, Indiscriminate Firepower, Mechanized Assaults, US Reinforcements and Soviet Trained Elites. What do you think? I like the ideas across the board. The idea of a cold war proxy conflict is very interesting. The Iron Dream seems like a cool heavy faction.The idea that they rely mainly on their single infantry unit and tank with more powerful units coming in to support is interesting. Perhaps these guys could represent some nationalistic/fascist faction who wishes to form a dictatorship free of foreign influence. My only question would be what sort of units they get from support powers? I can see an Elefant-like Tank Destroyer and a King-Tiger like supertank. Perhaps some Supertanks for late game? IDK its not my idea it's yours. It seems like Iron Dream vs the Alliance would be interesting. The Alliance's focus on stealth with strong logistics would be an interesting mix. Their doctrines also seem to make an interesting mix. One beefs up their ability to use logistics and Asymmetrical warfare takes stealth and raids to the next level. I like the idea they are sided with the third power China. What sort of their units would the Alliance have? I'm getting a sort of light vehicle vibe. Maybe some buggies and stuff. The People's Revolution. This is a great idea, the fact that it is split between US and Soviet proxies is a great idea. I'm getting a Tankette and Artilley vibe from this faction in terms of vehicles, while there are light infantry, mortar infantry and stuff. I get the feeling that the Alliance and Revolution are the major two belligerents while the Iron Dream are more an upcoming power. These guys would be an interesting faction. This post has been edited by Adoge: 25 Apr 2015, 0:36 -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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