Patch 1.851 Development Update |
Patch 1.851 Development Update |
26 Apr 2015, 12:07
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
As of the upcoming Patch 1.851, the GLA will have access to a third Mercenary unit. Available as early as Tier 0, the Runner is the most lightweight and cheapest of the three Mercenary types. His primary armament is a machete which is now exclusive to him and allows him to close in quickly with enemy infantry in order to deliver a killing blow. Alternatively, he can switch to a reliable pump-action shotgun for up-close engagements, making him an excellent close quarters combatant. Not only does the Mercenary Gunner now come in three different visual variants, but his functionality has also been modified: His ability to dig a foxhole has been removed and replaced in favour of a more straightforward stance switch, allowing him to change between walking stance and prone stance. When prone, the Gunner will receive a damage resistance boost and fire his machine gun without interruption as opposed to the bursts he would fire when standing. When ordered to go prone, the Gunner retains his ability to move, albeit at a slow crawling pace, so altering back to walking stance is advised when it comes to taking the fight forward. As always, we would like to remind all of you out there that there will be another stream on this Sunday: Countdown until the stream starts Also, in case you missed last week's stream, you can check it out on our Youtube channel here -------------------- |
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26 Apr 2015, 17:15
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#2
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
I like idea of third mercenary unit,I love idea of it having shotgun,
but giving machete to it as a primary weapon and removing it from other two just for sake of forcing player of using it is plain silly, I am pretty sure player would immediately upon producing of those units switch to shotgun,and use machete ability mostly if unit gets overrun so it can bail from trouble. As for updating of machine-gunner,well...I personally loved their dug in ability,but I admit new one seems lot more practical. Dug in seems more of a ECAs thing. Oh and yes...Visual variants of both look great,Runner with a hat is my fav so far. |
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