Patch 1.851 Development Update |
Patch 1.851 Development Update |
26 Apr 2015, 12:07
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
As of the upcoming Patch 1.851, the GLA will have access to a third Mercenary unit. Available as early as Tier 0, the Runner is the most lightweight and cheapest of the three Mercenary types. His primary armament is a machete which is now exclusive to him and allows him to close in quickly with enemy infantry in order to deliver a killing blow. Alternatively, he can switch to a reliable pump-action shotgun for up-close engagements, making him an excellent close quarters combatant. Not only does the Mercenary Gunner now come in three different visual variants, but his functionality has also been modified: His ability to dig a foxhole has been removed and replaced in favour of a more straightforward stance switch, allowing him to change between walking stance and prone stance. When prone, the Gunner will receive a damage resistance boost and fire his machine gun without interruption as opposed to the bursts he would fire when standing. When ordered to go prone, the Gunner retains his ability to move, albeit at a slow crawling pace, so altering back to walking stance is advised when it comes to taking the fight forward. As always, we would like to remind all of you out there that there will be another stream on this Sunday: Countdown until the stream starts Also, in case you missed last week's stream, you can check it out on our Youtube channel here -------------------- |
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26 Apr 2015, 18:29
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#2
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
but giving machete to it as a primary weapon and removing it from other two just for sake of forcing player of using it is plain silly working 8 hours on a customized animation set for a machete charging mad man and then realizing nobody uses it ingame because the units are to expansive to use as charging cannon fodder is alot more silly. the only reason you ever legitimately wanted to the machete charge in a competitive game would be to get them out of trouble. I am pretty sure player would immediately upon producing of those units switch to shotgun i would be doubtful of that to be the case considering all the bonuses they benefit from having the machete as active weapon. (details on those will be in the tool tips on release)and use machete ability mostly if unit gets overrun so it can bail from trouble. there is no need for that because these guys like the other Mercs cannot be crushed.Yes! A good change over the foxhole ability. BTW since Merc Runner and Gunner gets variants, I assume Grenadiers gets variants too? Yep. (and no i will not post a screenshot or render, you'll have to wait till the patch is out) -------------------- |
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26 Apr 2015, 18:40
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#3
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
working 8 hours on a customized animation set for a machete charging mad man and then realizing nobody uses it ingame because the units are to expansive to use as charging cannon fodder is alot more silly. the only reason you ever legitimately wanted to the machete charge in a competitive game would be to get them out of trouble. Well that is understandable. i would be doubtful of that to be the case considering all the bonuses they benefit from having the machete as active weapon. (details on those will be in the tool tips on release) Still,shotguns due to their effects and sounds in ROTR are far more tempting for use than any of melee attacks imo. there is no need for that because these guys like the other Mercs cannot be crushed. I said overrun not run over. Btw,I though Merc Grenadiers already had variants,one of them wearing sunglasses,even at night...Other without them. |
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