Patch 1.851 Development Update |
Patch 1.851 Development Update |
26 Apr 2015, 12:07
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
As of the upcoming Patch 1.851, the GLA will have access to a third Mercenary unit. Available as early as Tier 0, the Runner is the most lightweight and cheapest of the three Mercenary types. His primary armament is a machete which is now exclusive to him and allows him to close in quickly with enemy infantry in order to deliver a killing blow. Alternatively, he can switch to a reliable pump-action shotgun for up-close engagements, making him an excellent close quarters combatant. Not only does the Mercenary Gunner now come in three different visual variants, but his functionality has also been modified: His ability to dig a foxhole has been removed and replaced in favour of a more straightforward stance switch, allowing him to change between walking stance and prone stance. When prone, the Gunner will receive a damage resistance boost and fire his machine gun without interruption as opposed to the bursts he would fire when standing. When ordered to go prone, the Gunner retains his ability to move, albeit at a slow crawling pace, so altering back to walking stance is advised when it comes to taking the fight forward. As always, we would like to remind all of you out there that there will be another stream on this Sunday: Countdown until the stream starts Also, in case you missed last week's stream, you can check it out on our Youtube channel here -------------------- |
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29 Apr 2015, 2:00
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#2
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Group: Members Posts: 14 Joined: 26 December 2014 Member No.: 10787 |
I dont think giving the runners stealth would make them overpowered. It would at least make them usable.
I'd imagine slapping a tank with a knife isnt going to go too well, but a visible anti infantry infantry even if very fast is miles behind a single toxin tractor or a quad. The only effective use i can see for them is harassing gla supplies or denying the barracks expansions early on, but as soon as a single gatt or a quad shows up its adios amigos. Which is why letting them benefit from the camo upgrade is essential to keeping them useful past that point in the game. QUOTE Alternatively, he can switch to a reliable pump-action shotgun for up-close engagements, making him an excellent close quarters combatant. As opposed to throwing machettes sniping airplanes? No shottie needed imho. The machette is an exceptional anti infantry weapon and adding a second one is simply redundant. Besides it would take away from the whole "crazy guyz with machettez" thing. A welcome change for the gunner though. Clunkiness begone! Just a few thoughts on the update i wanted to share. Keep up the good work gents! Cheers! EDIT: Welp looks like i missed that the runners get camo benefits with shotguns on. And this will be enough to make sure that they will be on shotgun mode once they have camo researched. Which makes the original problem rear its ugly head again. My opinion: no shotguns, stealth machettes. This post has been edited by Warzone: 29 Apr 2015, 2:24 |
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