Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas |
Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas |
19 Apr 2015, 14:03
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
In terms of a game, I believe that factions are an important part of the setting and story. Especially those that are unique.
Examples include: ROTR's five factions: USA (Generalist), GLA (Subversive), China (Spammer/Horde), Russia (Powerhouse) and E.C.A (Cannon/Turtler) The Paradox Mod: Allies (Generalist/Air Force), Soviets (Powerhouse), Empire (More elitist- bit hard to pin down), Confederate Revolutionaries (Subversives- good guy GLA.), Order of the Talon (Elitist/Powerhouse/quality), the Mediterranean syndicate (Cannon/Ranger), the Atomic Kingdom of China (more defensive in approach) and the Electrical Protectorate (Spammer). I love unique factions and I wanted to create a thread where people could post their own faction designs in any universe they want. They could be Post Apocalyptic Bandits, Cybernetic Purists, Dinosaurs, Alternate Dimension fascist super-maniacs with super tanks. This post has been edited by Adoge: 24 Apr 2015, 8:37 -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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8 May 2015, 8:55
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
@Cataclysm. Seems to have a somewhat Tiberium-esque feel to it, especially the 3rd game, where GDI takes the "First world" and seals it from the apocalypse while we have the apocalypse-cult Nod. Thanks Serialkiller for taking the time to look at it. I was wondering if you thought that was bad? Anyway here is my further explanation: I sort of had a global catastrophe/First World Idea in mind when designing the UER, while the Red Hand (I guess its close to Black Hand?) is more of a mix of desperate refugees, religious zealots (that mix African Tribal with sort of South American Messianic cults and Asian religions), militias and terrorists. For example, the "Elite Guard" infantry units as well as one of the RH's subfaction's infantry have the ability to go "Berserk", which reduces all enemy damage to them to 0 and their armour to 1000 for 10 seconds, they charge their enemy armed with a machete. The UER is a futuristic "Managed Democracy" of sorts. Its people hate those of the Third World and the Red Hand with passion. Its water borders are guarded by high-tech and juggernaut like ships and its land borders by land mines, walls and massive guns. The idea behind the UER is a high-tech powerhouse who boasts excellent armour, powerful guns, a dedicated and devastating air force, and massive upertanks/artillery. These guys are meant to be extremely advanced but also extremely devastating. For example, their MBT, the Basilisk, functions like a heavy tank. When its maingun is replaced with a rail-gun it becomes a devastating tank, with some loss in speed, still relevant in armour and combined arms tactics. In Europe, following the massive freezing overs of Russia and part of Eastern Europe, countries such as Poland and Czechoslovakia who were in the UER found their cities protected by domes. Such dome technology is also utilised in battle as shield to protect units from direct enemy fire. Their buildings can be deployed anywhere on the map by the massive V-150, high tech, massive 4-rotored Osprey like transports. but it is advisable that the UER buildings, while tough, be deployed in clusters to ensure better survival. The Red Hand on the other hand (oh dear...) are an loose coalition of warlords, preppers, natives, refugees, militias, third world militaries etc. They really will mix tribal like African designs with crappy junk yard vehicles who mix with the more advanced (but not high-tech) Elite Guard. The Red Hand also boasts the ability to pack up all of its buildings (excluding Mining Camps and Temples of Fire) into truck convoys and move them around the map. A later upgrade from the Temple of Knowledge allows the trucks to move over water with various flotation devices and barrels of air attached to the vehicle. Similarly all Red Hand vehicles are amphibious from the start of the game, but take damage slowly over time in the water, unless they are "Elite Guard" units. Early game the Red Hand can crush the UER, which will force the UER, whose units are far more expensive, to deploy Drone turrets that their heavily armoured security vehicle can "poop" out. I hope this has clarified some of the factional ideas behind the two factions. This post has been edited by Adoge: 8 May 2015, 8:58 -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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