Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas |
Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas |
19 Apr 2015, 14:03
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#1
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
In terms of a game, I believe that factions are an important part of the setting and story. Especially those that are unique.
Examples include: ROTR's five factions: USA (Generalist), GLA (Subversive), China (Spammer/Horde), Russia (Powerhouse) and E.C.A (Cannon/Turtler) The Paradox Mod: Allies (Generalist/Air Force), Soviets (Powerhouse), Empire (More elitist- bit hard to pin down), Confederate Revolutionaries (Subversives- good guy GLA.), Order of the Talon (Elitist/Powerhouse/quality), the Mediterranean syndicate (Cannon/Ranger), the Atomic Kingdom of China (more defensive in approach) and the Electrical Protectorate (Spammer). I love unique factions and I wanted to create a thread where people could post their own faction designs in any universe they want. They could be Post Apocalyptic Bandits, Cybernetic Purists, Dinosaurs, Alternate Dimension fascist super-maniacs with super tanks. This post has been edited by Adoge: 24 Apr 2015, 8:37 -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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25 May 2015, 12:25
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#2
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
A new RTS idea I had.
There are two factions (three possibly if I add a scavenger faction), the Plague and Task Force Artemis. The WHO had warned of a break out of mutated viruses in Africa, which would lead to a breakdown in order and available health systems. Three weeks later a total collapse in order swept through central and southern Africa. Deaths piled into the hundreds then thousands before reports of the living dead began to spread. The Virus spread to Northern Africa and across the Sinai Peninsula into the Middle-East. Reports of the living dead spreading across the continent found its way to a hastily assembled meeting in Geneva. The West, Russia, Israel and China met to create Task Force Artemis, named after the Greek Goddess of Health, Plague and hunting. Artemis' role would be to rescue civilians and engage the plague on every level. As such, Artemis would have control over land, sea and air assets to face down the Plague. Their high tech, clinical gray and white vehicles were developed specifically to fight in the battlegrounds against the Plague. The virus that triggered the Plague had developed at an astounding rate, spreading through water, air and animals. As the Plague became more and more sentient, developing its own intelligence and becoming a puppeteer of bodies. The dead rose and overwhelmed the many security forces in Africa and the Middle East. THese "Zombies" began to morph and evolve into new creatures and beasts. Okay, so the storyline needs a bit of work, actually a lot of work. Essentially however this is a story that will be developed to the ideas behind this game. Essentially we have the Plague, Task Force Artemis and the Scavengers (Who I'll get to later). So the main resource is humans, some are scattered around the map, whilst many are within buildings. Task Force Artemis builds an evacuation centre which in turn can train Blackhawks and V-22 Ospreys. These can then be deployed around the map to "save" humans. The Blackhawk is faster but cannot carry as many as the V-22. The amount of humans "gathered" unlocks new Tech-levels, higher end units and some higher buildings. They also have another resource required which is called energy, this is generated by Energy Generators which slowly generate energy over time, energy is required to build units. The Plague on the other hand produces Tumors, which can be used to infect buildings. Each building has a certain amount of resistance (represented visually by barriers and barbed wire), which can be worn down by attacking it. The Tumour then infects the building which slowly then generates the human resource, this is required to build hosts (the most basic infected). Hosts can then morph into new units using the second resource, Biomass. Biomass is gained by attacking and killing enemies. Each unit can also evolve, for example hosts can become Fast Hosts and Juggernauts can gain mace-hands. The Plague has a central 'Nerve Centre" which spreads "infection" (a type of creep). Buildings are transformed into base structures by the Tumour. Infection slows down enemy units and heals allied ones. There is also a recreation centre which can be built by Tumours, this respawns hosts for any unit killed. -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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