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Ardent Seas
Sargeant Rho
post 12 Jan 2015, 22:52
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http://www.indiedb.com/games/ardent-seas/

Ardent Seas is a real time strategy game focusing primarily on Naval combat. The game takes place on an alter-Earth, called Tenorra, an Earth-like planet that is larger and has a bigger Ocean coverage than Earth. The gameplay focuses on the acquisition of Metals and Hydrocarbons, and the destruction of the enemy Command Ship.

Naval Games takes place in an alternate timeline, on an alternate planet, and is roughly equivalent to 2030 in reality. The leading powers in the world are Tenorran Defense Navy, the Naval branch of the Tenorran Defense Union, and the Coalition Navy, part of Coalition of Populist Socialist Nations - CPSN - which are in a cold war-like situation with eachother, with occasional battles happening near their borders. The Tenorran Defense Union is named after the planet itself – Tenorra, which is intended to mean „Not really Earth“, it is a Union of several highly advanced states across 3 continents, and in many regards similar to both the EU and the USA. The CPSN is a loose coalition of countries in the two southern continents, and are on a technological level comparable to the early 1990s, but with flatscreens and smartphones, with very powerful industries – in some ways comparable to present day China.
Tenorra is under siege by an Armada of Drones, the purpose of which is the total destruction of any civilization they find, set upon the Galaxy as a final act of retribution against a rivaling civilization they were losing against.

The player is represented by and starts with a single unit, the Command Ship, the ultimate goal of the game is the destruction of all enemy Command Ships. A player automatically loses if his Command Ship is destroyed.The game features two primary and three secondary resources. The primary resources are Metal and Hydrocarbons, these are later converted into Construction Materials, Ammunition, and Fuel. Ships require Construction Materials to be built, and Ammunition and Fuel to operate.

Ardent Seas will feature a single player campaign, an original soundtrack, three unique factions each with over 20 units, large and diverse maps, with high tactical depth, customizable units and various gameplay modes.





This post has been edited by Sargeant Rho: 1 Apr 2015, 1:34


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Sargeant Rho
post 26 Nov 2015, 9:42
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Cranium Ventilator in chief
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Welcome back aboard, Cap'ns!

Today's update consists mostly new new TDN units, as well as some work-in-progress renders, and a little glimpse at things to come. So let's get right to it, shall we?



CG-122 "Wreathe" Class Cruiser

The Wreathe carries siy 8" cannons on 3 turrets, firing special anti-aircraft shells, with these it is capable of projecting a wall of titanium and shrapnel into the air, destroying any aircraft foolish enough to fly through it. Furthermore, it has 6 quad 40mm anti-air turrets, a heavy 4-cell, and two 32-cell Vertical Launch Systems. One of the VLSes is loaded with anti-aircraft missiles, the other with long-range cruise missiles. The heavy vertical launcher is loaded with anti-ship missiles.

Defensively, it has 8 CIWS turrets and 6 30mm autocannons, and a set of flare and chaff launches. Like most Tenorran ships, it's fast but not very well armored. It's best used to escort other ships, protecting them from enemy air attacks.





SCNP-8 "Infiltrator" Corvette

Built with a reverse engineered stealth field generator, salvaged from a destroyed Ravager stealth ship, the Infiltrator is perfect for keeping eyes on enemy fleets without being noticed, as well as sneak attacks. Armed with missiles, a twin 75mm autocannon turret and three 30mm autocannons, it's very much capable of defending itself.

It's primary role however, is to capture enemy ships.





CM-12 Minelayer Corvette

The Minelayer, as its name suggests, deploys naval mines. It uses special encapsulated torpedo mines, which instead of detonating directly, wait for an enemy ship to pass overhead, and then fire their single Torpedo upwards at the target, exploding right underneath it inflicting heavy damage. It can also fire off depth charges, revealing any nearby submarines and damaging them if they're hit.

It's armed with a twin 75mm autocannon turret and two 30mm autocannons for self-defense, and a single CIWS turret. Its fast, but has absolutely no armor, and will be lost quickly under enemy fire.





MC-42B Constructor & C-42 Carryall

The C-42 Carryall is an adopted civilian heavy transport aircraft, used to carry resources from mining platforms to the nearest drop off location. The militarized version has a telescopic refueling rod, radar warning receivers and flare dispensers.

The Constructor was developed from the Carryall, replacing its giant electromagnetic tractor claws with metal powder containers and a manufacturing head, it can build all structures available to the TDN, as well as patch up damaged ships.





DF-21 Littoral Defense Platform

These platforms were originally built as early warning radars on most archipelagos under TDN control, during rising tensions between the TDN and the CPSN. They have fallen into disuse since, but have been modernized in the face of the impending Ravager invasion.

Now they can be upgraded with a variety of weapons, such as the 450mm Railgun turret, for mid-long range coastal defense, and Mjolnir missile silos, for long range defense.

Next up we have some unfinished TDN assets. We usually don't like posting unfinished units, but since this is a big update, let's make it even bigger.



First we have the Battlecruiser, a long-range artillery ship, fast but with weak armor, it's armed mostly with missiles.





Then we have the Helicopter Cruiser, a cruiser-sized helicopter carrier with teeth. It doesn't support all aircraft, only VTOLs, like the Wyverns seen here, the Carryall, and the Air Superiority fighter. One possible tactic we could see this being used with Constructors, to quickly fortify an area of the map with the Floating Fortress.





Which brings us to the Floating Fortress. A large, floating weapons and utility platform that can be expanded from the central core with all sorts of modules, shown here with an unfinished logistics module, which rearms and refuels nearby friendly units.





Shown in this render, is a concept for a special unit skin, available for these two aircraft upon completing certain campaign missions, or perhaps as reward for kickstarter backers in the future.

We also have this Space Shuttle, which will only appear in the Campaign, but more on that in a future update.



Finally, we have some videos and more screenshots!














Follow us on Twitter: https://twitter.com/Ardent_Seas
And Facebook: https://www.facebook.com/ArdentSeas/


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Posts in this topic
- Sargeant Rho   Ardent Seas   12 Jan 2015, 22:52
- - Sargeant Rho   Sneak peek of a coming update, and feature: Unit c...   22 Jan 2015, 20:38
- - Kommandant Karisse   Whoa ... looks awesome! I wonder how a purple-...   22 Jan 2015, 20:54
- - Sargeant Rho   Fabulous, probably   22 Jan 2015, 21:14
- - Sargeant Rho   More Corvette progress. We might use these camo/st...   28 Jan 2015, 0:14
- - Sargeant Rho   Next little update, the KA52N Naval Warfare Helico...   5 Feb 2015, 3:04
- - Oliver   looks pretty neat.. I'm actually interested on...   7 Feb 2015, 4:21
- - Sargeant Rho   Well, we're using Unity's system, and it s...   7 Feb 2015, 4:34
- - Sargeant Rho   Corvette, Helicopters and explosions! The wea...   15 Feb 2015, 21:03
- - Kommandant Karisse   Neat o.o I like the hexagonal pattern for the camo...   15 Feb 2015, 21:20
- - Sargeant Rho   CELL's camouflage from Crysis 2 and 3 for the ...   15 Feb 2015, 21:27
- - Sargeant Rho   Setting fire to the seas So, where do I begin? L...   1 Apr 2015, 1:43
- - Sargeant Rho   Small update: I've finished redesigning the F...   3 May 2015, 9:39
- - TimeBurner   Nice work! excuse me, uhmm, can you please up...   3 May 2015, 10:34
- - Oliver   I'm liking the model so far, the enviroment ar...   3 May 2015, 11:34
- - Sargeant Rho   Everything is WIP still   3 May 2015, 11:49
- - Sargeant Rho   Begone is the old water, the new one actually has ...   7 Aug 2015, 10:41
- - TimeBurner   I want ittt! Nice work man! Really hopin...   7 Aug 2015, 12:21
- - Oliver   Yh, really looking forward to what the environment...   7 Aug 2015, 13:07
- - Sargeant Rho   Kelp forests, cliffs, tropical beaches and lots of...   7 Aug 2015, 14:35
- - Kommandant Karisse   Sounds beautiful :D I'm a sucker for tropical ...   7 Aug 2015, 14:58
- - Sargeant Rho   Indeed. And the Tenorran equivalent of Sharks, Wha...   7 Aug 2015, 16:23
- - Svea Rike   Mm... very sexy! How much will this game cost?   7 Aug 2015, 20:47
- - Sargeant Rho   25€ probably.   7 Aug 2015, 20:54
|- - TimeBurner   QUOTE (Sargeant Rho @ 8 Aug 2015, 5:54) 2...   8 Apr 2016, 11:21
- - Sargeant Rho   September 21st Update There be bad guys The Rava...   21 Sep 2015, 18:29
- - Oliver   Hmm, I was expecting a more darker environment, ca...   21 Sep 2015, 19:24
- - Sargeant Rho   Dark enough?   23 Sep 2015, 11:33
- - SiR Chaff   It's looking good Sargeant Rho.. Btw, is thi...   23 Sep 2015, 11:44
- - Sargeant Rho   So far, it runs pretty well on my PC, and I don...   23 Sep 2015, 12:04
- - Sargeant Rho   Welcome back aboard, Cap'ns! Today's ...   26 Nov 2015, 9:42
- - Sargeant Rho   I was actually going to make a dev 'vlog' ...   6 Dec 2015, 3:12
- - Sargeant Rho   We've got another, smaller article up: This t...   6 Dec 2015, 20:06
- - Sargeant Rho   I've just posted a new, rather humongous updat...   8 Apr 2016, 0:26
- - SiR Chaff   That generous update Implementing ground combat ...   12 Apr 2016, 12:29
- - Sargeant Rho   Dev blog time! I had planned to make the firs...   26 Apr 2016, 19:09
- - TimeBurner   Gorgeous! Sarge,this looks satisfying for a C...   27 Apr 2016, 10:13
- - SiR Chaff   More gameplay info, yass. Thanks Sarge QUOTE Th...   27 Apr 2016, 10:30
- - Sargeant Rho   For simplicity's sake, we're going for a R...   27 Apr 2016, 10:58
- - SiR Chaff   I was hoping for a mix between the two, but this i...   27 Apr 2016, 11:29
- - Sargeant Rho   And another dev blog, looking at our current plans...   27 Apr 2016, 17:21
- - SiR Chaff   Neat ( pun intended )   30 Apr 2016, 12:33
- - Mirrowel   Looks very good, but i have a question. How big is...   6 May 2016, 13:15
- - Sargeant Rho   Technically 4 people. But active right now, only K...   6 May 2016, 13:28
|- - Mirrowel   QUOTE (Sargeant Rho @ 6 May 2016, 15:28) ...   6 May 2016, 23:24
- - Sargeant Rho   Hah, I know the feeling. While I know the basics o...   7 May 2016, 1:48
- - Sargeant Rho   I really need to practice 'public' speakin...   8 May 2016, 4:40
- - The_Hunter   QUOTE (Sargeant Rho @ 8 May 2016, 5:40) I...   8 May 2016, 10:59
|- - Sargeant Rho   QUOTE (The_Hunter @ 8 May 2016, 11:59) I ...   11 May 2016, 8:28
- - The_Hunter   QUOTE (Sargeant Rho @ 11 May 2016, 9:28) ...   11 May 2016, 12:32
|- - Mirrowel   QUOTE (The_Hunter @ 11 May 2016, 14:32) I...   12 May 2016, 20:53
- - Sargeant Rho   RE: Ardent Seas   12 Jun 2016, 9:59
- - Sargeant Rho   We've got a profile on the 'Made with Unit...   15 Jun 2016, 19:21
- - Sargeant Rho   I've recorded some gameplay, and talked over i...   17 Jun 2016, 22:26
- - Sargeant Rho   Aww crap, I completely forgot to post it here XD...   29 Jun 2016, 10:27


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