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Ardent Seas
Sargeant Rho
post 12 Jan 2015, 22:52
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http://www.indiedb.com/games/ardent-seas/

Ardent Seas is a real time strategy game focusing primarily on Naval combat. The game takes place on an alter-Earth, called Tenorra, an Earth-like planet that is larger and has a bigger Ocean coverage than Earth. The gameplay focuses on the acquisition of Metals and Hydrocarbons, and the destruction of the enemy Command Ship.

Naval Games takes place in an alternate timeline, on an alternate planet, and is roughly equivalent to 2030 in reality. The leading powers in the world are Tenorran Defense Navy, the Naval branch of the Tenorran Defense Union, and the Coalition Navy, part of Coalition of Populist Socialist Nations - CPSN - which are in a cold war-like situation with eachother, with occasional battles happening near their borders. The Tenorran Defense Union is named after the planet itself – Tenorra, which is intended to mean „Not really Earth“, it is a Union of several highly advanced states across 3 continents, and in many regards similar to both the EU and the USA. The CPSN is a loose coalition of countries in the two southern continents, and are on a technological level comparable to the early 1990s, but with flatscreens and smartphones, with very powerful industries – in some ways comparable to present day China.
Tenorra is under siege by an Armada of Drones, the purpose of which is the total destruction of any civilization they find, set upon the Galaxy as a final act of retribution against a rivaling civilization they were losing against.

The player is represented by and starts with a single unit, the Command Ship, the ultimate goal of the game is the destruction of all enemy Command Ships. A player automatically loses if his Command Ship is destroyed.The game features two primary and three secondary resources. The primary resources are Metal and Hydrocarbons, these are later converted into Construction Materials, Ammunition, and Fuel. Ships require Construction Materials to be built, and Ammunition and Fuel to operate.

Ardent Seas will feature a single player campaign, an original soundtrack, three unique factions each with over 20 units, large and diverse maps, with high tactical depth, customizable units and various gameplay modes.





This post has been edited by Sargeant Rho: 1 Apr 2015, 1:34


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Sargeant Rho
post 26 Apr 2016, 19:09
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Dev blog time!

I had planned to make the first dev blog about the basic gameplay, but I've ultimately decided to do ground combat first.

As mentioned in our previous update: April Update: Humongous edition, we we may do ground combat eventually, in an effort to spice up the island gameplay somewhat. In this dev blog I'm going to go over how it would work, using the island below as a practical example.




The very first thing you want to do if your goal is to capture an island, is to get rid of any enemy ships nearby. Ships can't use most of their missiles against ground targets, but can use their cannons, and those are still rather devastating, even against tanks.

Islands will often have their own defenses, such as anti-ship missile launchers, coastal cannon batteries, surface to air missiles, and also more advanced things, like shield generators and EMP weapons.
Your opponent could also have his own vehicles on the island, if he has a war factory there, even replace the ones you're destroying.

Most structures not destroyed during the capture, will be transferred to the player who captured the island.-



Once the area has been cleared, it's time to bring in the amphibious transports, such as hovercraft, amphibious assault vehicles, and also air transports, like the TDN's Carryall. AAVs and Carryalls can be launched by specialized ships.
In the case of the TDN, the Helicopter Cruiser and the Supercarrier will both be able to do that, though larger hovercraft are deployed on their own.
The Coalition Navy also get a specialized amphibious assault cruiser, and a cargo submarine that can deploy AAVs near the shore.
The Ravagers, as so often, do things a little bit differently, involving a lot of orbital drops and unit cannons. More on that, once we're sure that ground combat will actually go in.

There are several vehicle types, with well defined roles planned.

Amphibious Assault Vehicles: Slow, heavily armored, but weakly armed vehicles, which can traverse the water and go on land on their own, without requiring transport. These are your best friend early in the game.
Main Battle Tank: A well rounded combat unit, with decent armor, firepower and mobility. Best used to destroy structures, MCPs, artillery units, etc.
Tank Destroyer: Fast, lightly armored vehicles with a large cannon, devastating against armored targets, such as MBTs.
Self-Propelled Anti Aircraft Guns: A SPAAG a day keeps the bombers away.
Artillery: Best used to defeat defenses, firing slowly and somewhat inaccurately, but causing heavy damage when they do hit.
Mobile Command Post: The most important unit of all, used to capture islands.
Special: Every faction gets one special unit, that might be a Mammoth Tank, some sort of stealth unit, etc.
Landing Craft: Used to bring regular vehicles, such as Tanks and MCPs onto an island.
Merely getting your assault troops onto the island is only the first step, or second, on the way to your new private island. To actually capture this particular island, you'll first have to get your troops onto its tiny beach, then through the harbor, and into firing range of the Mobile Command Post.

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As with vehicles in the case of a war factory present, if there are constructors, the defending player can also build more defenses, which might lead to nasty surprises if you're not careful.

Unlike most other infrastructure, defenses will self destruct as soon as the MCP has been destroyed, but that doesn't mean rushing it with a large tank battalion will be particularly effective. Despite its flimsy look, the MCP is actually very hard to kill, due to its own active protection systems, and tons of duct tape.

Everything in this post is subject to change, as the future of this particular feature is uncertain.


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Posts in this topic
- Sargeant Rho   Ardent Seas   12 Jan 2015, 22:52
- - Sargeant Rho   Sneak peek of a coming update, and feature: Unit c...   22 Jan 2015, 20:38
- - Kommandant Karisse   Whoa ... looks awesome! I wonder how a purple-...   22 Jan 2015, 20:54
- - Sargeant Rho   Fabulous, probably   22 Jan 2015, 21:14
- - Sargeant Rho   More Corvette progress. We might use these camo/st...   28 Jan 2015, 0:14
- - Sargeant Rho   Next little update, the KA52N Naval Warfare Helico...   5 Feb 2015, 3:04
- - Oliver   looks pretty neat.. I'm actually interested on...   7 Feb 2015, 4:21
- - Sargeant Rho   Well, we're using Unity's system, and it s...   7 Feb 2015, 4:34
- - Sargeant Rho   Corvette, Helicopters and explosions! The wea...   15 Feb 2015, 21:03
- - Kommandant Karisse   Neat o.o I like the hexagonal pattern for the camo...   15 Feb 2015, 21:20
- - Sargeant Rho   CELL's camouflage from Crysis 2 and 3 for the ...   15 Feb 2015, 21:27
- - Sargeant Rho   Setting fire to the seas So, where do I begin? L...   1 Apr 2015, 1:43
- - Sargeant Rho   Small update: I've finished redesigning the F...   3 May 2015, 9:39
- - TimeBurner   Nice work! excuse me, uhmm, can you please up...   3 May 2015, 10:34
- - Oliver   I'm liking the model so far, the enviroment ar...   3 May 2015, 11:34
- - Sargeant Rho   Everything is WIP still   3 May 2015, 11:49
- - Sargeant Rho   Begone is the old water, the new one actually has ...   7 Aug 2015, 10:41
- - TimeBurner   I want ittt! Nice work man! Really hopin...   7 Aug 2015, 12:21
- - Oliver   Yh, really looking forward to what the environment...   7 Aug 2015, 13:07
- - Sargeant Rho   Kelp forests, cliffs, tropical beaches and lots of...   7 Aug 2015, 14:35
- - Kommandant Karisse   Sounds beautiful :D I'm a sucker for tropical ...   7 Aug 2015, 14:58
- - Sargeant Rho   Indeed. And the Tenorran equivalent of Sharks, Wha...   7 Aug 2015, 16:23
- - Svea Rike   Mm... very sexy! How much will this game cost?   7 Aug 2015, 20:47
- - Sargeant Rho   25€ probably.   7 Aug 2015, 20:54
|- - TimeBurner   QUOTE (Sargeant Rho @ 8 Aug 2015, 5:54) 2...   8 Apr 2016, 11:21
- - Sargeant Rho   September 21st Update There be bad guys The Rava...   21 Sep 2015, 18:29
- - Oliver   Hmm, I was expecting a more darker environment, ca...   21 Sep 2015, 19:24
- - Sargeant Rho   Dark enough?   23 Sep 2015, 11:33
- - SiR Chaff   It's looking good Sargeant Rho.. Btw, is thi...   23 Sep 2015, 11:44
- - Sargeant Rho   So far, it runs pretty well on my PC, and I don...   23 Sep 2015, 12:04
- - Sargeant Rho   Welcome back aboard, Cap'ns! Today's ...   26 Nov 2015, 9:42
- - Sargeant Rho   I was actually going to make a dev 'vlog' ...   6 Dec 2015, 3:12
- - Sargeant Rho   We've got another, smaller article up: This t...   6 Dec 2015, 20:06
- - Sargeant Rho   I've just posted a new, rather humongous updat...   8 Apr 2016, 0:26
- - SiR Chaff   That generous update Implementing ground combat ...   12 Apr 2016, 12:29
- - Sargeant Rho   Dev blog time! I had planned to make the firs...   26 Apr 2016, 19:09
- - TimeBurner   Gorgeous! Sarge,this looks satisfying for a C...   27 Apr 2016, 10:13
- - SiR Chaff   More gameplay info, yass. Thanks Sarge QUOTE Th...   27 Apr 2016, 10:30
- - Sargeant Rho   For simplicity's sake, we're going for a R...   27 Apr 2016, 10:58
- - SiR Chaff   I was hoping for a mix between the two, but this i...   27 Apr 2016, 11:29
- - Sargeant Rho   And another dev blog, looking at our current plans...   27 Apr 2016, 17:21
- - SiR Chaff   Neat ( pun intended )   30 Apr 2016, 12:33
- - Mirrowel   Looks very good, but i have a question. How big is...   6 May 2016, 13:15
- - Sargeant Rho   Technically 4 people. But active right now, only K...   6 May 2016, 13:28
|- - Mirrowel   QUOTE (Sargeant Rho @ 6 May 2016, 15:28) ...   6 May 2016, 23:24
- - Sargeant Rho   Hah, I know the feeling. While I know the basics o...   7 May 2016, 1:48
- - Sargeant Rho   I really need to practice 'public' speakin...   8 May 2016, 4:40
- - The_Hunter   QUOTE (Sargeant Rho @ 8 May 2016, 5:40) I...   8 May 2016, 10:59
|- - Sargeant Rho   QUOTE (The_Hunter @ 8 May 2016, 11:59) I ...   11 May 2016, 8:28
- - The_Hunter   QUOTE (Sargeant Rho @ 11 May 2016, 9:28) ...   11 May 2016, 12:32
|- - Mirrowel   QUOTE (The_Hunter @ 11 May 2016, 14:32) I...   12 May 2016, 20:53
- - Sargeant Rho   RE: Ardent Seas   12 Jun 2016, 9:59
- - Sargeant Rho   We've got a profile on the 'Made with Unit...   15 Jun 2016, 19:21
- - Sargeant Rho   I've recorded some gameplay, and talked over i...   17 Jun 2016, 22:26
- - Sargeant Rho   Aww crap, I completely forgot to post it here XD...   29 Jun 2016, 10:27


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