ROTRdex |
ROTRdex |
6 Oct 2015, 9:51
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#1
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
UPDATE - ROTRdex V0.7
================================================================================ New version is available. Download This release will fix the initialization issues with the current internal/public builds of ROTR Its not planned to enhance ROTRDex any further, but i will try to maintain it until ROTR reaches a stable release e.g 2.0 comes out. (maintaining forever... ) So if you encounter something that crashes the application, like initialization errors, then you are still welcome to report these things here UPDATE - ROTRdex V0.6 ================================================================================ New version is available. Download As already mentioned in my latest post, this release is only intended to fix a initialization issue with the latest ROTR build. ROTRdex will not be enhanced any futher. I did start with new stuff since the last release, but meantime i decided to stop developement. But since i didnt want to revert all those changes for this little fix, there is the final new feature for ROTRdex: Weapon tester (Experimental) - Choose any weapon from the ROTRdex and test it against any target - Weapon and target stats are based on the configuration at the moment of selection (e.g active upgrades, veterancy, battleplan,...) - Calculate the elimination of the target (damage per shot, how many shots, duration) - Run simulation (auto-shoot, including delays and reload time) - Supports sound effects (only if you did choose to extract audio) Things to consider: - It is NOT supposed to simulate the game. it is NOT a battle simulator - Anything besides basic weapon and target stats is not included (auto-healing, scattering of shots...) - There are no game rules, you can use any weapon against any target, even if doesnt make sense (AA against ground, fire dummy/deploy/special effect weapons...) - Sound can be messy - Weapons with very high ROF (mostly MG's) can freeze the whole application, due to the huge amount of sounds being played. Consider using the provided mute button for these Fun fact: the whole weapon tester thing started just because i fell in love with the f**king awesome sound the claymore gun makes, and i wanted to include it to the ROTRdex somehow Thats about it. Hope you all enjoy the new toy. Feedback still welcome, even tough i wont do any more changes/improvements. Except for critical issues, like the initialization problem which should be fixed with this version UPDATE - ROTRdex V0.5 ================================================================================ Changes: - Several minor fixes - Weapon bonus modifier are shown at the particuar stat - DelayBetweenShots stat now supports min/max (e.g for skyshield) - Garrison bonus for infantry - Provided transport slots are now displayed - Added support for bike logic, you can now switch riders - Internal version support updated (for testers) New features: - Buildings and defences are now part of the ROTRdex - Structures show their needed power / produced power - Ammo bonus for defences added - Filter function for [Vehicle, Aircraft, Infantry, Buildings, Defences] For installation just replace the old executable file with the new one and youre done. As always, feedback welcome UPDATE - ROTRdex V0.4 ================================================================================ Changes: - Minor bugfixes - Death / Fear Voices added for infantry and aircrafts (only available if you choose to extract the audio) UPDATE - ROTRdex V0.3 ================================================================================ Changes: - Several minor fixes - Most of the recycler upgrades are supported now - Venom & Manticore protocol upgrades supported - PreAttack Delay/Type values added to weapon stats - Continuous fire rate included in weapon stats New features: -> "Raw View" - View a units INI file - View a weapons INI snippet - Uses users default editor for .ini files -> "Workspaces" - Allows to have multiple ROTRdex initializations - Workspace selector on startup - Define own workspaces -> "Bonus Management" - Veterancy level bonus - Target marker bonus (Avenger, Marksman...) - Horde / Propaganda / Battleplans bonuses - Cost reduction bonus (Industrial Plant, Oil Refinery) - Exclusive bonuses (Frenzy, Tear Gas ...) For installation just replace the old executable file with the new one and youre done. And again, feedback welcome ================================================================================ Requirements: - Windows only (tested on 7 and 8.1) - .NET Framework 4 or higher installed - C&C Generals / ZH and ROTR mod installed The tool will extract all the needed data from the game files. So it will show you the units, as they are in your current installed ROTR version. If a you have a new version you can simply reinitialize the tool and the data is up to date again. Please consider that not everything will work 100% and the data shown may differ from ingame values due to different / complex implementation. This post has been edited by micxray: 26 Jun 2018, 7:59 |
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4 May 2016, 8:02
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#2
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"Filthy" Casual Group: Members Posts: 214 Joined: 30 September 2014 From: Australia Member No.: 10666 One does not simply suggest ideas to SWR. |
I can't find the weapons for the WASP Hive drones, while the Recycler version does have it.
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9 May 2016, 12:17
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#3
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
I can't find the weapons for the WASP Hive drones, while the Recycler version does have it. Yes. The drones for the recycler are specified in the same file as the vehicle itself. While the drones for the WASP hive are located in own files. Because of this the ROTRdex is not yet capable of getting the weapons of the WASP drones. |
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24 Aug 2016, 20:08
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#4
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
Yes. The drones for the recycler are specified in the same file as the vehicle itself. While the drones for the WASP hive are located in own files. Because of this the ROTRdex is not yet capable of getting the weapons of the WASP drones. Micxray any new version of Rotr Desk in dvelopment? -------------------- |
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31 Aug 2016, 15:14
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#5
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
Micxray any new version of Rotr Desk in dvelopment? I didnt add new stuff or enhanced anything until now. However i had a new feature in mind which is partially implemented. Kind of a weapon tester where you can select a single weapon from any unit and use it against any target. So for example: you could see how many shots a combat medic needs to kill an heroic blackbear sentinel (18751...) and you could see how long it would take. (not a battle simulator, just a weapon tester) As said i did start the implementation but didnt bring it to an usable level yet. I didnt touch the code for quite some time now and honestly iam not sure if i will ever finish it, because it will be quite a mess and never work for all weapons correctly. tl;dr There is a version in development but i stopped working on it for now - continuation unceratin This post has been edited by micxray: 31 Aug 2016, 15:22 |
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