Nuke General Superweapon |
Nuke General Superweapon |
15 Nov 2016, 2:25
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#1
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Habouji !? Group: Members Posts: 281 Joined: 3 May 2016 Member No.: 12844 |
I was playing Shockwave 1.2 (PVE) on Sunday 2v/s4 with me being Armor General and AI being my teammate as Nuke General against 4 other factions. While in game, my team AI built 2 Nuclear Missile silos.
After a while when the timer stopped at 0:00 for the missile silos, the AI does not fire even a single one? For the whole game till the end it wouldn't fire? Is this some kind of another known or unknown bug with the Nuke general? It was working fine with the earlier versions of ShW. -------------------- Declare variables, not war. Execute programs, not people.
UNREAL: https://soundcloud.com/deshaadman/monks-of-na-pali https://soundcloud.com/maxim-klochkov-1/unr...d-village-remix https://soundcloud.com/valter_abr/unreal-re...er-guitar-cover (amazing variation - epic rifts) |
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20 Nov 2016, 6:21
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#2
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Habouji !? Group: Members Posts: 281 Joined: 3 May 2016 Member No.: 12844 |
Right! but nobody is bothered to acknowledge the bug. Perhaps because it has been pointed out by me? Or is GeneralCamo on a holiday in timbuktu?
-------------------- Declare variables, not war. Execute programs, not people.
UNREAL: https://soundcloud.com/deshaadman/monks-of-na-pali https://soundcloud.com/maxim-klochkov-1/unr...d-village-remix https://soundcloud.com/valter_abr/unreal-re...er-guitar-cover (amazing variation - epic rifts) |
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4 Dec 2016, 23:07
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#3
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Group: Members Posts: 3 Joined: 19 November 2016 Member No.: 13329 |
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Lo-Fi Version | Time is now: 1 June 2024 - 0:47 |