Dawn of War III, Load up your bolters and be vigilant! |
Dawn of War III, Load up your bolters and be vigilant! |
3 May 2016, 15:29
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#1
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Dawn of War III has just been announced!
https://www.youtube.com/watch?v=N_ZgyNoHtjw...p;feature=share http://www.pcgamer.com/dawn-of-war-3-insid...iggest-rts-yet/ What do you think of it and what do you expect? -------------------- |
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16 Dec 2016, 22:16
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#2
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
My problem isn't even the art, I honestly feel that is fine. It's the game mechanics that were dumbed down to be just too MOBA, with a focus like Warcraft. I thought waiting a bit to see more would give me a proper opinion of it but I'm just seeing it as a dumbed down Company of Heroes.
Like, seriously, they - just - needed to recreate CoH (no not 2, 2 was fine but 1 was the prime) in its normal form, but I have a strong feeling that because they're trying to branch this off of Company of Heroes for the sake of making different franchise gameplay styles is going to backfire. Maybe in a few expansions or, hell, with enough backlash they'll fix it but, this is really looking more and more - and i absolutely hate using this half the time baseless default response of 'E-sports-sy' but this game is looking more like it's trying to use micromanagement in any way it can(Use your mouse to help your space marine breathe!) to show it can differentiate from the previous Dawn of Wars and other RTS' for the sake of doing something new. This isn't necessarily a bad thing but that also carries the risk of it not being good because it's trying to be something it's not, and this isn't a League of Legends, or DOTA, this was the RTS' that brought RTS into the limelight that - wasn't - Starcraft. I'm about to just call it and say it was a corporate decision to simply make this different from Company of Heroes just to make DoW not be a reskin (which is ironic because it was DoW that set the bar for it) or they're trying too hard to be different again. Either way it'll always be subjective but this still feels far too dumbed down. I despise the fact they rid of the cover system proper, building bases seems far too dumbed down and not exciting (where is my IG planes coming down with construction equipment, alarms, lights?) maybe I'm being too harsh on that one though. What I'm not liking seeing, and this might be the terrible editing on IGN's behalf of putting high energy music on very dry, extended shots, but the gameplay literally looks like hordes of units standing still, taking shots like fucking target practice - they should have mixed in melee to make these shots aesthetically pleasing (again this might be the terrible editing job of IGN's footage). All in all, art wise I think it's spot on, but I think most fundamental opinions on this lay on how the game is structured mechanically that is going to make this fail. I gripe at the idea that it might be only after backlash, people bitching and moaning that they'll "fix" some of it with expansions. At that point it'll be too late. TLDR Might have to get this only after it's cheap. PS: Wrote this while at work so it may not be a cohesive written opinion. Read with care. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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Lo-Fi Version | Time is now: 26 May 2024 - 16:56 |