Sentinel Slayer 1.86, Destroy the industrial complex in Austria |
Sentinel Slayer 1.86, Destroy the industrial complex in Austria |
31 Dec 2016, 22:28
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#1
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Group: Members Posts: 190 Joined: 26 September 2016 From: England Member No.: 13220 |
The Russians have built a massive base in western Austria. It contains numerous industrial sites and war factories capable of mass producing the fearsome but slow Sentinel tank as well as rapidly deploying swarms of Kodiak tank divisions. They aim to use this facility to overrun Italy and France with tank hordes within a matter of weeks, and due to its location, this will be possible.
Destroying this base will be difficult. There is only one land entrance which is guarded by four Tesla Coils and Grumbles defend the skies, so a standard assault would be suicide. We will need to try and bring down the forward base defence's power plants covertly, and our best shot is 'borrowing" the transports that run as part of the supply convoy to the base. Capturing the transport will allow us to sneak commandos into the base and knock out the defence's power, only then can we call in heavier firepower to demolish the base. Good luck General, oh... and happy new year! Objectives: 1. Prepare to ambush on the Russian convoy. The Transports MUST survive. 2. Bomb the defence's power plants. 3. Retreat to the south-west to call for reinforcements. 4. Hold off the Russians at the village until the reinforcements arrive. 5. Destroy all Russian structures. Hints: You have 60 seconds to prepare an ambush, and eliminating the soldiers on the cliffs will allow you to use the barricades. (Using Guard Area is of great use here) Make sure your commandos are in the transports when they are approaching or the mission will be a lot harder. Where you garrison your forces during objective 4 may be key to success or failure. Although there is only one land route to the base, exploring the map might be a good idea. |
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4 Jan 2017, 15:31
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#2
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Ok, review:
- the map design is alright, nothing fancy, nothing horrible, but I suggest using textures a bit more so objects, especially the western village buildings, don't look so "placed down" - there are issues with fake difficulty, in part related to bugs: -- at the start, when you kill the VDV units to set up the ambush, your commandos may randomly lose their stealth; this seems to depend on where they stand when the timer reaches zero and should therefore be fixable -- the Tank Trap Barricades are not actually usable even though they are marked as civilian, it would be good if they CAN be used for the ambush (grant extra range, thus help sniping off enemy infantry) -- during the Power Plant part, the Commandos have to destroy a certain number of Power Plants, then escape; but this is made almost impossible since there are Conscripts with IR Goggles, which turn this part into pure luck since the commandos will inevitably be killed by the Tunguskas nearby if spotted; I suggest removing the Goggles from those particular Conscripts -- for the escape, why do the Maulers not become available again? As it stands, the commandos have to leave ON FOOT, which due to the aforementioned IR Goggle-equipped Conscripts everywhere is almost impossible I hope you think about this input, because I can see that you are trying to make an entertaining, difficult but not unfair, mission and I would love to play that. |
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