Thyme, a Generals ZH reimplementation project. |
Thyme, a Generals ZH reimplementation project. |
11 Jan 2017, 16:14
Post
#1
|
|
Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.
The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time. I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes. Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game. |
|
|
11 Jan 2017, 18:20
Post
#2
|
|
The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
Blade I cant state how happy I am that your a part of this forum and the work your doing.I saw your project like a few years ago was it?
Its truely inspiring to find people like Hunter still modding the old sage engine but as inspiring to find someone whos coding an engine from scratch. I just gotta ask, whats the story behind the name? This post has been edited by (USA)Bruce: 11 Jan 2017, 19:22 -------------------- |
|
|
Lo-Fi Version | Time is now: 30 May 2024 - 11:34 |