Thyme, a Generals ZH reimplementation project. |
Thyme, a Generals ZH reimplementation project. |
11 Jan 2017, 16:14
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#1
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.
The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time. I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes. Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game. |
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15 Jan 2017, 22:05
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#2
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
Long term, the goal is to make improvements, but even reaching the shorter term goal of just reimplementing the majority of the engine is going to take a long time. I have already made some progress, I've now reimplemented the main function which sets the long version number and does some other house keeping before constructing the actual game engine object, so if you were to build Thyme and run the launcher with the "-fullversion 1" command line argument you would see a new build time on the options screen. It also doesn't require safedisc anymore, so running Thyme would probably be less work than running the game normally on Windows 10, except for the fact no binary versions are currently provided.
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Lo-Fi Version | Time is now: 30 May 2024 - 8:16 |