Thyme, a Generals ZH reimplementation project. |
Thyme, a Generals ZH reimplementation project. |
11 Jan 2017, 16:14
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#1
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.
The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time. I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes. Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game. |
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18 Feb 2017, 9:58
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#2
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Particle effects since 2004' Group: Members Posts: 118 Joined: 7 March 2012 Member No.: 9029 |
It's really inspiring seeing you do this kind of thing despite generals age :v (I thought I'm one of the few guys stuck in the nostalgia zone doing stuff with generals).
I'd gladly help however I'm pretty much java programmer at this point and this actually allows me to appreciate your work even better seeing how java is a piece of cake compared to C and C++. How did you start all of this? (Technically speaking, was it trial and error or did you find some technical documentation about the internal engine shenanigans?) -------------------- Woo Particle effects!
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