Thyme, a Generals ZH reimplementation project. |
Thyme, a Generals ZH reimplementation project. |
11 Jan 2017, 16:14
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#1
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.
The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time. I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes. Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game. |
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2 Mar 2017, 18:23
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#2
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The Forums American Hotshot Flyboy Group: Tester Posts: 2860 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
No offence ment but what does this mean? x) This post has been edited by (USA)Bruce: 2 Mar 2017, 18:23 -------------------- |
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2 Mar 2017, 20:52
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#3
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Particle effects since 2004' Group: Members Posts: 118 Joined: 7 March 2012 Member No.: 9029 |
--image snip-- No offence ment but what does this mean? x) I'm sorry man I just had to. As for what it means - it means that their life just got easier. -------------------- Woo Particle effects!
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