Thyme, a Generals ZH reimplementation project. |
Thyme, a Generals ZH reimplementation project. |
11 Jan 2017, 16:14
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#1
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.
The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time. I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes. Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game. |
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19 Jul 2017, 10:15
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#2
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
I've made the github wiki functionality available at https://github.com/TheAssemblyArmada/Thyme/wiki. Its a bit bare bones for the time being, but if anyone wants to contribute anything to it, I've made the wiki publicly editable. I'll be adding useful information to it as I uncover it in the engine.
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Lo-Fi Version | Time is now: 22 June 2024 - 20:33 |