Thyme, a Generals ZH reimplementation project. |
Thyme, a Generals ZH reimplementation project. |
11 Jan 2017, 16:14
Post
#1
|
|
Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.
The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time. I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes. Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game. |
|
|
27 Aug 2017, 3:46
Post
#2
|
|
AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Any progress ?
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
31 Aug 2017, 15:09
Post
#3
|
|
Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
Any progress ? Just mapped more of the audio engine and wrote skeletons of more of the classes involved. Progress has been a bit slower of late due to real life commitments and me trying to port some of the work done on redalert++ to a similar dll injection project to try and make it easier to get that project past a few road blocks it's hit, though no source release for that yet as I'd need to get other people involved in that to sign off on it. |
|
|
Lo-Fi Version | Time is now: 29 May 2024 - 7:45 |