Thyme, a Generals ZH reimplementation project. |
Thyme, a Generals ZH reimplementation project. |
11 Jan 2017, 16:14
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#1
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.
The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time. I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes. Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game. |
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21 Nov 2017, 22:30
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#2
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
I've been mapping out all the classes related to the SidesList class, mostly classes from the scripting engine. I've got skeletons of them all implemented, I just need to test the various functions I've implemented before I push it to the main repo. That should be enough to initialise the SidesList global object in the game engines Init function and brings me one step closer to owning the game initialisation code.
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Lo-Fi Version | Time is now: 23 May 2024 - 8:39 |