Thyme, a Generals ZH reimplementation project. |
Thyme, a Generals ZH reimplementation project. |
11 Jan 2017, 16:14
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#1
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.
The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time. I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes. Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game. |
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25 Jan 2018, 10:12
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#2
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
Its certainly not dead, keep an eye on the branches at https://github.com/OmniBlade/Thyme which is where I prestage different areas I'm working on before merging them into the main repo.
The script stuff is everything but the actual script engine that brings it all together, its was mostly to support the implementation of SidesList. I've also added a hack to allow online play on cnc-online, though there appear to be a few bugs that are causing desyncs that I need to locate and resolve before its actually useable. Some lulls are due to me either trying to map and understand an area of the game before I try and reimplement it or because I'm working on the sister project RA++ t reimplement the original Red Alert. |
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25 Jan 2018, 10:55
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#3
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Group: Members Posts: 327 Joined: 4 May 2015 Member No.: 11257 |
It would be cool, if you could specify the multiplayer server address in game or trough flag. This way we would not need current workaround for mods like swr.net.
-------------------- No technique is forbidden. |
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