Thyme, a Generals ZH reimplementation project. |
Thyme, a Generals ZH reimplementation project. |
11 Jan 2017, 16:14
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#1
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.
The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time. I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes. Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game. |
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25 Jan 2018, 20:49
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#2
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Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 |
It will certainly make it possible to start debugging the network issues as we will be able to add more logging as required to try and trace where the desync happened so we can start looking at what we can do about it. Regarding using more cores, that will likely require reworking significant parts of the engine. Using more cores doesn't equal better performing game, we might be able to squeeze more out of a single core by optimising what exists though.
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