Thyme, a Generals ZH reimplementation project. |
Thyme, a Generals ZH reimplementation project. |
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#1
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![]() ![]() Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 ![]() |
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.
The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time. I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes. Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game. |
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#2
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![]() ![]() Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 ![]() |
Not yet, most of the code so far has been related to loading things, it occurs once at load up and is probably more bound by disk io than CPU. Just recompiling with modern compilers could give improvements however, such as being able to compile for SSE/SSE2 instructions instead of the old FPU.
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Lo-Fi Version | Time is now: 22 June 2024 - 16:36 |