Last used unit, Lets find out! |
Last used unit, Lets find out! |
29 Jan 2018, 7:52
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#1
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
If I had to guess its among these units;
Each have their reasons to exist on this list, Im just curious if theres any here Im unaware of, Add in your thoughts if you have the time folks Edit; I didn't add this to the list but the Oracle drone, the US scout unit...In my play style I don't use that drone at all and god knows it cant mind clear effectively, I use rocket pods. But that's just me so I didn't add it to the list This post has been edited by (USA)Bruce: 29 Jan 2018, 8:02 -------------------- |
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1 Feb 2018, 0:03
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#2
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The owner of the 1st legit (and signed) CD of ShockWave Group: Moderator Posts: 637 Joined: 19 May 2013 Member No.: 9941 |
Am gonna cheat a bit and do it per faction:
USA: Javelin team: useless if there are countermeasures. And if the opponent has fast units. Yeh, it's useless China: Hard one. I use the pyros for defense in bunkers (1-2 pyros + 3-4 tank hunters). I actually can't find a useless unit for this faction. GLA: Partisan. A sharpshooter that requires 3 shots to kill a worker. Its primary role is to detect stealth, OK, but pleaaase. This guy is less effective than a Star Wars Stormtrooper Russia: Forgotten unit/concept is the Topol, along with the Missile Silo. Since they got limited in numbers, they become less and less appealing (balance reasons, but still...). Can at most kill a war factory (1.5k for the missiles, woooo efficiency...) ECA: Claymore I'd say. For the same reasons given by previous comments -------------------- My Soundcloud profile: right here |
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3 Feb 2018, 20:46
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#3
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Group: Members Posts: 312 Joined: 16 June 2015 From: Argentina - Buenos Aires - GADA 601 Base Member No.: 11600 |
Am gonna cheat a bit and do it per faction: Russia: Forgotten unit/concept is the Topol, along with the Missile Silo. Since they got limited in numbers, they become less and less appealing (balance reasons, but still...). Can at most kill a war factory (1.5k for the missiles, woooo efficiency...) ECA: Claymore I'd say. For the same reasons given by previous comments Almost everyone knows why Topols/Silos missile were nerfed, they were complete unbalanced considering how much punishment Russia vehicles can already old and deliver (the MSTA is probabily one of the best artillery units in game too) even against ECA, with the latest realease of the Blackbear (a.k.a Giant Base Eradication Dildo) it's kinda pointless to build those. Just try to reach lv 5, then you have Blackbear, FOABs and those almost impossible to take down by defenses missile strike wich you can use sooner to reach lv 5. Do you really need more? Now, about Claymores, I really feel sorry for this unit, is almost useless when you need to pay 2500$ for a massive artllery unit that has paper armor, and is slow as f*** (like most ECA units I know) who like to get in the f**ing way of others units most of the time because pathfinding issues. Why would you even bother to build a mobile howitzeer if you know that it wont survive his way to the front line (at least near enough of the enemy base) with obviously exception that your enemy is so noob that you bother to build this thing just to laugh in his face. Most serious ECA PvP player like Mizo would just build some howitzer position near their second eco (almost in firing range of the enemy base), at least howitzer could stand a lot of punishment, the only good thing about Claymores is their faster reload time 105000 vs 12000 wich I don't really know if it's affected by veteranancy level. It really is unit that (when you play a standar game with a $10000 start) could cost you the game. -------------------- AzizAmbush to Bruce: "No, you take the oil, you're America"
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3 Feb 2018, 21:30
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#4
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
-claymore stuff- >what's a 4+ VA claymore spam >what's wotan coverage >what's having 8-10 claymores on one key and stopping after each shot This post has been edited by Hanfield: 3 Feb 2018, 21:30 -------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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8 Feb 2018, 15:10
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#5
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Group: Members Posts: 84 Joined: 13 December 2017 Member No.: 16473 |
>what's a 4+ VA claymore spam >what's wotan coverage >what's having 8-10 claymores on one key and stopping after each shot I tried the "fire just one shot" trick. Too much micro for too little damage, I think. I think a good word for the Claymore is "disappointing". It looks like the Overlord of artillery. You expect this amazing barrage out of your $2500 unit after waiting 3 minutes or whatever for it to reload but nope. I do get why the Claymore is the way it is. If you make the Claymore too powerful a group of Claymores suddenly becomes like a mobile Tremor AGAS that doesn't reveal itself until it fires (and reloads faster than a Tremor AGAS). |
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