Thyme, a Generals ZH reimplementation project. |
Thyme, a Generals ZH reimplementation project. |
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#1
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![]() ![]() Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 ![]() |
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.
The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time. I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes. Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game. |
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#2
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![]() The X General ![]() Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated ![]() |
Not sure if this has been asked before (I have a vague feeling that it has), but do you know of this project? https://forums.cncnz.com/topic/21241-first-...sage-published/
And would it be possible for there to be a collaboration between the two of you? This post has been edited by Zeke: 11 Feb 2018, 5:34 -------------------- |
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Lo-Fi Version | Time is now: 16 June 2024 - 6:31 |