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Unit Limit, Not sure if a bug
Craptastic
post 12 Feb 2018, 1:23
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Hi there, first of all I really love this mod: Generals was one of my favorite games that I grew up on, and this mod keeps it fresh for me.

So lately I've given up ROTR because the game gets so laggy to the point where it becomes unplayable: i.e. units will freeze at point A and not move after telling them to go to point B

Here is some general information:

I am running the game as administrator
I am using Windows XP service pack 3 (for compatibility)
My options.ini looks to be correct
I notice this happens in both Vanilla, and ROTR maps.


I don't think this is a bug with ROTR, since (from what I read) people said there was a unit/object threshold limit. My main question is whether or not this is true, or if there is something I am forgetting to do. Also, I doubt this is a hardware performance related issue since I have a more than capable CPU and GPU (and 16GB of RAM).
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Craptastic
post 15 Feb 2018, 6:33
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Alright, for those wondering what my specs are:

Ryzen 5 1600 @ 3.8ghz
GTX 1070ti SC (stock)
16gb Trident Z RAM @ 3200

I turned the resolution up to the highest, max detail, and my CPU wasn't under heavy load

The freezing occurs only on 4v4 maps (two teams of 4). I can have an 8-player free for all, no problem, so I think whats happening is that the maps were designed so that the CPU player doesn't attack unless an enemy is within a certain range, thus troop hoarding is occurring at the home bases.
I used to have an older computer with a dated FX processor and it ran the vanilla version fine (4v4), so I think that this maybe a map design flaw rather than an actual bug.

This freezing occurs on both vanilla and ROTR maps.

Also, what I left out, is that I have starting $$$ set to max (im here to have fun right?), so maybe this an issue as well.


I will turn the detail down, and set the $$$ to 10k and see what happens and report back.
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