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AI Skirmish Script/Map/Mod Compatibility
vectorguy
post 22 Mar 2018, 2:14
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Is there a repository somewhere for various SkirmishScripts and will any .scb file work on any map or mod for ZeroHour?

I understand that these go in Data\Scripts\ then restart game and the new AI will work.

Am I wrong?

I'm using http://www.cnclabs.com/modding/generals/ as a reference and just starting to check out https://forums.revora.net/forum/163-script-...ent-initiative/ but that latter forum is from 2005 or so.
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Mizo
post 27 Mar 2018, 8:07
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AI scripts for ZH works well only with ZH. Generally if you want to get them to work for a particular Mod, you might as well make a new one for that mod.


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vectorguy
post 27 Mar 2018, 22:59
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QUOTE (Mizo @ 27 Mar 2018, 8:07) *
AI scripts for ZH works well only with ZH. Generally if you want to get them to work for a particular Mod, you might as well make a new one for that mod.

That's beyond my abilities at this time. Do Skirmish Maps have the AI built into them somehow or is the AI file separate in the same map folder?
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