AI Skirmish Script/Map/Mod Compatibility |
AI Skirmish Script/Map/Mod Compatibility |
![]()
Post
#1
|
|
![]() ![]() Group: Members Posts: 186 Joined: 24 November 2014 Member No.: 10741 ![]() |
Is there a repository somewhere for various SkirmishScripts and will any .scb file work on any map or mod for ZeroHour?
I understand that these go in Data\Scripts\ then restart game and the new AI will work. Am I wrong? I'm using http://www.cnclabs.com/modding/generals/ as a reference and just starting to check out https://forums.revora.net/forum/163-script-...ent-initiative/ but that latter forum is from 2005 or so. |
|
|
![]() |
![]()
Post
#2
|
|
![]() AI Coding Expert ![]() Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 ![]() |
AI scripts for ZH works well only with ZH. Generally if you want to get them to work for a particular Mod, you might as well make a new one for that mod.
-------------------- ![]() Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
![]()
Post
#3
|
|
![]() ![]() Group: Members Posts: 186 Joined: 24 November 2014 Member No.: 10741 ![]() |
AI scripts for ZH works well only with ZH. Generally if you want to get them to work for a particular Mod, you might as well make a new one for that mod. That's beyond my abilities at this time. Do Skirmish Maps have the AI built into them somehow or is the AI file separate in the same map folder? |
|
|
![]() ![]() |
Lo-Fi Version | Time is now: 10 June 2024 - 18:48 |